The Full Wiki

More info on Giza Plains (Final Fantasy XII)

Giza Plains (Final Fantasy XII): Misc

Advertisements
  

Final Fantasy

Up to date as of February 01, 2010

From Final Fantasy Wiki

See also: Giza Plains (Final Fantasy Tactics Advance).
The Giza Plains in Final Fantasy XII

The Giza Plains (ギーザ草原 Gīza Sōgen) is a location in Ivalice in Final Fantasy XII. An area of large open plains, it is the first location the party visits. It is a vast plain with a unique weather cycle close to the Royal City of Rabanastre.

Contents

Final Fantasy XII

Advertisements

Story

Spoiler warning: Plot and/or ending details follow. (Skip section)

Vaan needed to retrieve a Sunstone to open the secret entrance to the Dalmascan Royal Palace. Old Dalan guided him to the nomads in Giza Plains who can make Sunstones. Vaan traveled to Giza Plains and there met with Penelo, who helped him with his quest. They also helped find a nomad boy who was left behind in the hot wilderness.

Later, when they needed to travel to Jahara, the party traveled to Giza during the Rains. Here they found that the nomads have gone to shelter elsewhere. New paths are opened during the Rains while certain paths were closed.

Location

The Giza Plains are located just to the south of Rabanastre, in the Dalmasca region. Just further south are the Ozmone Plains, while access to the Westersand and Estersand can be found too.

Weather Cycles

The Giza Plains have a unique weather cycle that affects the geography of the area. The water cycle starts when you enter Eryut Village and is tasked to find a lost viera in Henne Mines. The weather cycles are based on the in-game clock. The cycles are 1 hour of rain followed by 2 hours of dry(Vice-Versa). Such as 40:00-41:00 will be rain, 41:00-43:00 will be dry and repeats.

Dry Season (aka "the Dry")

While it's dry, most of the plains are exposed, and weaker monsters come out. Traversing the plains is easier during the dry periods because of this.

The Nomads will come down from the mountains, and set up camp while it's dry. Here, they raise Cockatrice and make Sunstones.

The Darkstones can be seen over the plains when its dry. These giant stones absorb sunlight, which can then be drawn out to make Sunstones.

In the storyline, Vaan visits Giza in order to find a Sunstone which he needs to give to Dalan in Rabanastre. To do this, he received a Shadestone from a boy named Jinn in the Crystal Glade. He then charged it up using the Darkstones, which transformed it into a Sunstone. The player can come back here later and do it multiple times for 200 gil, two Potions, and a Holy Stone.

Wet Season (aka "the Rains")

While it's wet, most of the plains are covered in water, and stronger monsters come out, especially during heavy rain and thunderstorms (Storm Elementals and Mardu Entites respectively). Navigating the plains during the wet period can be tough at first.

New areas open up though, since bridges can be built of driftwood for easy access.

Weather Eye

At the South Gate of Rabanastre is a Seeq who knows when the weather is about to change on the plains. This is the only person in Final Fantasy XII who knows when the weather is going to change. However, since the seasons only change after finishing a certain story event, he will not be able to predict the weather until that time.

Monsters

Throne Road

Name Status Level Season
Giza Rabbit Docile Dry
Hyena Normal Both
Gigantoad Normal Wet

Gizas North Bank

Name Status Level Season
Giza Rabbit Docile Dry
Slaven Normal Dry
Urstrix Normal Dry
Hyena Normal Both
Gigantoad Normal Wet
Ichthon Docile Wet
Great Tortoise Normal Wet
Storm Elemental Sensitive to Magic Rain
Chickatrice Elite Mark Dry
Cluckatrice Elite Mark Dry

Gizas South Bank

Name Status Level Season
Giza Rabbit Docile Dry
Slaven Normal Dry
Urstrix Normal Dry
Hyena Normal Both
Gigantoad Normal Wet
Great Tortoise Normal Wet
Storm Elemental Sensitive to Magic Rain
Rain Dancer Rare Wet

Starfall Field

Name Status Level Season
Giza Rabbit Docile Dry
Sleipnir Normal Dry
Werewolf Normal Dry
Hyena Normal Both
Gigantoad Normal Wet
Ichthon Docile Wet
Wooly Gator Docile Wet
Nazarnir Trophy Dry
Croakadile Mark Wet

Toam Hills

Name Status Level Season
Wildsnake Normal Dry
Urstrix Normal Dry
Slaven Normal Dry
Hyena Normal Both
Gigantoad Normal Wet
Ichthon Docile Wet
Wooly Gator Docile Wet
Mardu Entite Sensitive to Magic Thunderstorm
Rain Dancer Rare Wet

Warrior's Wash

Name Status Level Season
Giza Rabbit Docile Dry
Urstrix Normal Dry
Slaven Normal Dry
Hyena Normal Both
Gigantoad Normal Wet
Great Tortoise Normal Wet
Storm Elemental Sensitive to Magic Rain
Rain Dancer Rare Wet

Tracks of the Beast

Name Status Level Season
Silicon Tortoise Normal Wet
Gil Snapper Elite Mark Thunderstorm

Friendly NPCs

Shops

Arjie's Shop

Note: Arjie only appears during the dry season.

Weapons
Weapon Cost
Broadsword 400 gil
Dagger 200 gil
Accessories
Accessory Cost
Orrachea Armlet 250 gil
Bangle 500 gil
Items
Item Cost
Potion 70 gil
Eye Drops 50 gil
Antidote 50 gil

Nusty

A moogle named nusty, across from Arjie, will give you a map of Giza Plains,(Dry) for 30 Gil

Sage Knowledge

For the Sage Knowledge on the Giza Plains, you may also see Sage Knowledge piece 48.

"'A vast savannah spreading to the south of the Royal City of Rabanastre, the environs of which vary drastically between dry and rainy seasons. Large dark crystals lie scattered here and there across the savannah. During the dry, they absorb the suns radiance and glow with an auric brilliance. A village of nomadic herders is located near the middle of the grasslands. During the rains, the villagers relocate to the mountains. While the reside in the grasslands, the menfolk rarely return from their hurding, leaving the women and children to their own devices in the village. These nomads know the art of capturing the energy of the dark crystals in chunks of magicite, called sunstone, which they then bring to market to sell. The animals by which they make their living are primarely of cockatrice stock."

Map

The Dry

The Rains

(Notice the lack of some of the paths as well as the appearance of "Tracks of the Beast" to the southeast)

Final Fantasy XII: Revenant Wings

"Savannah to the south of the Royal City of Rabanastre, currently on the dry. Members of the Rabanastre watch have been dispatched to patrol the plains amid reports of Yarhi sightings."
—In-game description

The Giza Plains are a location from mainland Ivalice in Final Fantasy XII: Revenant Wings. It is revisited by the party, as Ashe asks them to help out with the attacks of Sky Pirates and Yarhi occurring on Ivalice.

Main Missions

Mission 35: The Secluded

"The party's investigation into the origins of the Judge of Wings points to someone with a feverent interest in the sky pirates' legend of the sky continent, but her identity remains a mystery."
—Description


The player must seek out and talk to the Dalmascan Soldier that holds information about the Judge of Wings. Many soldiers wander the plains, and if any are felled by the roaming monsters, the battle ends in defeat. The correct soldier is in the northeast part of the map, and the player must reach this informant quickly as the Yarhi Titan will spawn very close to him.

Monsters
Guests


Side Missions

Mission 73: Just for Penelo

Monsters


Monster Melee

"Open battle against the area's indigenous beasts."

Monsters


This article uses material from the "Giza Plains (Final Fantasy XII)" article on the Final Fantasy wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Advertisements






Got something to say? Make a comment.
Your name
Your email address
Message