|Final Fantasy VI Advance Enemy|
|Location||Dragon's Neck Colosseum|
|Common Steal||Genji Glove|
|Rare Steal||Genji Shield|
|Item Dropped||Genji Helm, Genji Armor|
|Morph||Antidote, Green Cherry, Eyedrop, Gold Needle|
|Morph Miss Rate||100%|
|Abilities||Blade Dance (1.5x damage)|
|Status Immunity||Blind, Zombie, Poison, Imp, Petrify, Instant Death, Doom, Critical, Blink, Silence, Berserk, Confusion, Sap, Sleep, Slow (Status), Stop|
|Other Information||Human opponent; Can't Meteor Strike; Can't Control; The party cannot escape.|
The battle, unlike every other fight in the Colosseum, is fully controlled by the player and all four party members are used.
Gilgamesh can be difficult to overcome, as his physical strikes can inflict good damage while his other techniques can be downright fatal. He will begin every battle with either his physical strike, Aero, or Dischord. Players will especially have to watch for Dischord, as it can heavily impede on the victim's ability to stay alive.
His second turn will either be 1000 Needles or a physical attack. Gilgamesh will use his third turn for either a physical attack or a casting of Stone or Aqua Breath. Upon the fourth round of combat, Gilgamesh will either attack, or cast Revenge Blast or Quasar. Revenge Blast should be watched for, as it can mean Instant Death if Gilgamesh has taken enough damage. This cycle will repeat until his HP drops to 25,600.
When Gilgamesh's HP drops to 25,600, things become harder; he immediately casts Protect, Shell, and Haste upon himself and begins to use new battle tactics. Gilgamesh now begins to use the Jump command, rendering himself invulnerable until he drops down from above and strikes a character, usually killing them. Upon striking with Jump he next uses his special, Blade Dance, which is actually three physical strikes in a row with 150% more power than normal. This can be dangerous, especially if he targets the same person each time.
After using his special, Gilgamesh will use Shadow's Throw command to toss either the Lightbringer or Ragnarok swords at a character, resulting in an Instant Death. The next turn he will throw either the Zantetsuken or Mutsunokami, after which he will restart this cycle with Jump.