Cover Artist - Lee Binding |
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| Ghost Town | |
| Series: | Big Finish - Sarah Jane Smith |
| Release Number: | 4 |
| Main Character: | Sarah Jane Smith |
| Featuring: | Josh Townsend |
| Enemy: | |
| Setting: | Earth |
| Writer: | Rupert Laight |
| Director: | Gary Russell |
| Post Production: | David Darlington |
| Publisher: | Big Finish |
| Release Date: | October 2002 |
| Format: | 1 CD |
| Prod. Code: | SJ04 |
| ISBN: | ISBN 1-903654-95-5 |
| Previous Story: | Test of Nerve |
| Following Story: | Mirror, Signal, Manoeuvre |
Contents |
PEACE CONFERENCE TO BE HELD IN ROMANIA
Sarah and Josh set off for a well-deserved break in a remote Romanian village, hidden deep in the Carpathian Mountains. Sarah has arrived at an appropriate time -- the place has become the location for an International Peace Conference. When Sarah is awoken in the night by a terrifying apparition Josh is forced to wonder whether it’s a ghost or just a figment of Sarah’s imagination? But conference delegates are being terrified too -- literally scared to death. Is there something deadly about this little whole village?
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The Ghost Town is an old abandoned Western community in The Muppet Movie. The town collects every Western movie cliche, from the wide dirt streets to the swinging saloon doors. A skeletal horse lies on the outskirts of town, collapsing just as the Electric Mayhem Bus arrives.
The only residents are Dr. Bunsen Honeydew and Beaker, who make their home and laboratory inside the old general store. The musical rotating rain barrel stands at the shop entrance. Inside, the antique clock marks the passage of time and the approach of high noon. In the dusty, empty streets, Kermit the Frog (clad appropriately in boots and cowboy hat) makes his valiant stand against Doc Hopper and his thugs.
The Ghost Town is a "hidden area", not intended to be accessed during normal gameplay. It is used in the introduction of Grand Theft Auto III where Claude is helping Catalina rob a bank, before being betrayed and shot. The small city block is just a hidden interior alongside of the garden area on Kenji's Casino, the roof of the Love Media building, and Joey's Garage. Although referred to, it is not Carcer City.
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The Ghost Town is basically a street with the Liberty City Bank, some stores and apartments, and a Mr. Wongs, an Esperanto, and three Securicars parked on the street. The Ghost Town is noticeably more detailed than Liberty City itself; the alley behind the bank contains dumpsters, cardboard boxes, and even various items of garbage strewn across the ground. Most of the apartments above the alley/streets also feature air conditioning units on the windows, like some buildings in real-life. The sidewalks, however, are empty, with the exception of a few street lights and parking signs.
In Grand Theft Auto: Liberty City Stories the area does not exist, (either Rockstar games removed the island by creating a new Liberty City, and not using a palette swap, or they used the same Liberty City but did minor changes). Also if they did use the same version it might be absent due to the Introduction not interfering with it. In 1998 there is some evidence leading to the actual name for the part of the city with it being Upstate. The reason for this is in both GTA III and GTA Liberty City Stories there is a road tunnel up in Cedar Grove. In 2001 the tunnel is inaccessible (even if the player somehow manages to get behind the roadblocks the small area isn't solid). But in 1998 the tunnel can be entered. In the middle there is a road that is blocked off for unknown reasons. This road is also inaccessible, but is with the help of a helicopter. No part of the road is solid and the road also would appear as if it was going uphill. The very end of the road has no wall or anything in front of it. It stops and dangles above the very bottom of Liberty City. Also close to the location of the small strip of land there is a pipeline to what would appear as one from The Mars Gas Corporation. This was placed as a boundary which would also be absent in GTA III, however the player is able to fly under it but not over it. You can see the ghost town from the ferry's stations.
During gameplay, it can only be accessed by flying the Dodo there. Very few of the objects are solid, and those that are solid are tiny props (two wooden crates behind the Liberty City Bank), so there is nowhere to land. If using cheats, the flying cars cheat can also get the player to the Ghost Town. There are two modifications that allow the player to reach the Ghost Town easily via bridge. One just solidifies the Ghost Town, and the other solidifies it and adds in some buildings, and extra room. Half of the small landmass is located above water and the other half is located over a large entrance into blue hell along with others seeing as how the backside of the hills aren't complete, and the player can see into Shoreside Vale and the entire layout.
The name "Upstate" may or may not be the actual name for the area. Reasons for it being this are that it is the only name in the road tunnel where it is suggested to lead. Reasons for it not being this are that Upstate may be another part of Liberty City that is never shown. However it is mentioned on the radio show, Chatterbox FM, where Fernando Martinez comes on the show and is questioned by Lazlow, who also states this is where he lives, as "being a cheap pimp from Upstate". The location of it may just be a coincidence since it is a hidden interiors like those of San Andreas, Rockstar needed a place to hide it. The tunnel in GTA III may have been placed there without knowledge of suspected means of reaching the area. But since Rockstar Games may have found out about it by 2005 (the release date of GTA Liberty City Stories) with the modifications and the findings of it they made the tunnel accessible as an answer to the location.
At the edge of Cedar Grove, to the north, there are several names that can be seen on the radar: Chris's Town, Gary's Town, Adamton, Obbeburgh, Woodcunty, Les County, and Aaronsville, all of which were named after some of the programmers. To see these names the player would have to learn how to fly the Dodo and fly it behind the Shoreside Vale hills. These names may have been placed here just as easter eggs (which could be the purpose of the Dodo), or they may could be names for a part of the city that was never used. However, if they player goes too far north, they will cross the game's boundaries which are set at the name Aaronsville, and Gary's Town names and it will cause the game to freeze.[1]
| Business Name | Image |
|---|---|
| Joe's Pizza | |
| Trattoria Spaghetto | |
| Trattoria | |
| Broons | |
| Deli & Pizza | |
| Magazine Shop | |
| Video Video | |
| Pink Pussycat Boutique | |
| Birthday Suit | |
![]() The radar text.]] |
![]() Computer generation of the Ghost Town. |
![]() The backside of the Liberty City Bank |
![]() The front side of the Liberty City Bank |
There is a glitch involving the Ghost Town and replays. It only works if the player has installed the Bridge to Ghost Town. If it is made solid and the player does a replay while on the part above the water, the player will submerge into the water as if it weren't solid.
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| These fractured remains near Voi remind us that brave souls died here to buy our salvation.[1] |
Ghost Town is a multiplayer map featured in Halo 3 set in the same jungle near Voi as the campaign level Sierra 117[2]. It is a Global Water Campaign water purification facility built in the 24th Century that has since fallen into ruins. Its main function was to take melted water from Mount Kilimanjaro, purify it, then pump it to the rest of Africa. It consists of three buildings surrounded by hills and trees. The inside of one building features rubble and vegetation that has overgrown during years of the desolation. The level is a bridge between nature and failed human civilization.[3] It has many levels and open air catwalks with sights down to semi-protected alleys where you can "rain death from above". These catwalks have entrances to the main building as well. Ghost Town is featured as one of the maps in the Legendary Map Pack.
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Ghost Town consists of three main buildings. The buildings are not symmetrical, as it is an asymmetrical map. The defenders spawn in the "Interior Base", seen in the lower right corner of the overhead image, while the attackers spawn in the Tunnel. Originally the attackers spawned in the building, and the defenders in the Tunnel, but it has since changed.
The Atrium: Is a long lean hallway with a walkway that connects to the Pump Station building. The Atrium area also houses the Sniper Rifle. It features rubble and vegetation that has overgrown after years of desolation. Its ceiling is curved and is formed from several small windowpanes.
The Pump Station: A three-story building in the center of the map, with catwalks leading to the Interior Base. It has several entrances, and is connected to the Atrium via a wooden catwalk. On the opposite side of the building it is connected to the area where the Shotgun spawns by a similar catwalk.
The Interior Base: An interior section in the corner of the map. It connects to the Pump Station via a catwalk where a Brute shot spawns, and has an exit leading towards the Shotgun spawn. This is where the Defenders spawn.
The Tunnel: This is where the Attackers respawn. The Tunnel has three entrances/exits, made up of ruined parts of pipes, similar to those running parallel to the Tsavo Highway.
Starting from the Mongoose in the upper left corner of the image (see overview image in the image section) is one of the two bases (the other is in the bottom right of the image). The “Atrium” area (the building in the upper right corner, indicated with a 3) is a long, lean and overgrown two-story hallway with a catwalk that connects to the Pump Station, a three story building with catwalks that exit to the Interior Base (again in the lower right corner) and second level walkways to the Shotgun (where the Bubble Shield is located). From Shotgun spawn, if players head to the right after coming from the Pump Station, they’ll be able to stay on a path that feeds down to the Overshield and there’s a second level walkway overhead housing the Rocket Launcher and grenades. Directly to the left and under the Plasma Grenades that spawn near the Rocket Launcher is a tunnel that curves behind and empties almost into the area where the number 2 Camera was taken.
The Pump Station’s main room is a bombed out shell of a structure with "God Rays" filtering through the ceiling - and that top floor has a walkway that leads toward Sniper in the Atrium and a walkway (where the Brute Shot spawns) that leads to the Interior base in the lower right corner. That multi-level base has a few connecting walkways that lead to an elevated and dilapidated structure that overlooks Active Camo, and a Gravity Lift spawn and is positioned above a dark hallway that funnels into the Atrium.
For the most part players have quick and dirty methods at their disposal, via quick jumps or equipment to get to the map’s second and third level catwalks and there are long sight lines from the Attackers’ base (Rocket Launcher side) down in front of Atrium and also down the Woods side (Shotgun side).
Behind the concrete ramp in the Pump Station, there is a fenced off passageway which can be accessed by spawning a respawn inside. It is advised that you spawn a two-way teleporter node inside upon gaining access. This method can also be used to access the ruined brick building between the Atrium and the Interior Base.
![]() An overview of weapons, grenades and vehicles of Ghost Town. |
![]() The Outdoor area. |
![]() A Base of Ghost Town. |
![]() One of the indoor areas of Ghost Town. |
![]() Face of one of the buildings. |
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| Also called? | Edgy, Edge, Ghost Town |
|---|---|
| Release date | Unknown edit |
| Kingdom? | Misthalin |
| Members area? | No |
| No. of banks | 1 |
| No. of altars | 0 |
| No. of obelisks | 1 |
| Main music | Forever |
| Leader | Under the administration of the Misthalin Government. |
| Teleportation | Amulet of Glory, Ancient Magicks (Paddewwa teleport) |
| Guilds | None |
| Inhabitants/Race | Humans |
| Location on World map | ||||
| Air Obelisk | ||||
| ↑ | ||||
| Monastery | ← | Edgeville | → | Grand Exchange |
| ↓ | ||||
| Stronghold of Player Safety | ||||
Edgeville is a small town located at the border of the Wilderness available to free players.
In the early development of RuneScape Classic, Edgeville only had empty buildings. It was originally called Ghost Town on the world map, but when the Wilderness was released it was renamed Edgeville and given a general store and bank.
Before the updates of 10 December 2007, Edgeville was a very popular town for player killers, clans, and free-to-play players who would use the low level Wilderness for duelling, and traders of player killing-related items such as food (sharks), various potions, weapons, runes, and other combat-related items. This area was the location of the Mod Hasmo riot, which occurred during the same time as the Pay to Pk Riot. The area had lost popularity after the Wilderness update, until the Bounty Hunter update of 6 May 2009, which helped it regain some of its popularity. It is commonly used in members worlds for smelting bars in the Edgeville furnace. Cutting Yew trees, burning logs, and cooking raw fish caught near the Barbarian Village is also popular for both free and members worlds. It is also popular in members worlds for Runecrafting, as the Zamorak wizard who can teleport you to the Abyss is close by.
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During the Second Age, the area that is now Edgeville was known as Paddewwa, a mighty fortress of the powerful god Zaros. Found near the Zarosian capital of Senntisten, the area was a great asset to the domain.
Following Zaros's defeat at the hands of Zamorak, the God Wars began. Paddewwa most likely fell during the beginning of the war under the attack of many races and religious factions.
Thousands of years later, in the Fifth Age, the area was an abandoned area known to many as the "Ghost Town". Only empty homes and ruins could be found. In the Year 169, King Roald of Varrock incorporated the area, naming it Edgeville.
There are some level 21 guards near the eastern part of the town, but they are not aggressive. However, level 22 and 25 skeletons are just north of the Wilderness ditch and are aggressive, so players should beware of them. Near the skeletons is also the entrance to the Abyss.
Edgeville only has one bank, which is in the very centre of the town. However, it is not as popular as Varrock's or Falador's banks.
Edgeville's bank was once full of PK'ers, as it was a great place to sell food from cooking, potions, weapons, and other common PKing goods, especially in worlds where player killing was the theme. After the Wilderness update of 10 December 2007, the bank experienced a slight decrease in popularity, but became more populated after the Bounty Hunter update of 6 May 2009.
This bank is popular with higher level players who own several amulets of glory as it is currently the quickest bank to get to via a teleport - very slightly better than the glory teleport to Draynor, and about the same as a ring of duelling to Castle Wars bank but without the cost of the ring. It is also the bank used by players training Runecrafting via the Abyss, and for stocking up on supplies before switching to a Bounty Hunter world.
Before the Update:Changes to PvP and Bounty Worlds, and gravestones update there was a table surrounded by a few chairs on the western wall of the bank, but during the update this was changed to a simple bench along the wall.
Edgeville has a general store with two floors. The ground floor has the trader NPCs, while the first floor has a range that can be used for cooking. However, because of Edgeville being so close to the Wilderness, not many people go to the general store. Rarely is anything of value sold to it.
The shopkeeper, Oziach, sells Rune Platebodies and Green dragonhide Bodies if the player has completed the Dragon Slayer quest. However, they are quite expensive and would be better off bought from another player.
Edgeville has two great yew trees just a little south of the bank in a destroyed building. Because of the trees being closer than other yew trees to the bank, many players like to cut these trees and transport them quickly to the bank when their inventory is full.
There is also a willow tree east of the bank which is not so popular, but is very useful for woodcutting training.
Next to the willow tree is a patch of ten normal trees, which are popular for low level fletching training.
Edgeville has a dungeon entrance right beside the yew trees in the destroyed building. It is an underground dungeon and is home to a variety of monsters, including skeletons, hobgoblins, zombies, and Hill giants. The giants' lair had been expanded by Jagex several times over the years. It is often full of players fighting hill giants because of the giants' drops, which include big bones. Low level players are often advised to stay away from this dungeon.
There is also a medium-sized mine at the centre of the dungeon and it is guarded by level 22 and 25 skeletons, bothering mid and low level players. This mine contains adamantite ore, mithril ore, silver ore, coal and iron ore.
For members, there is a part of the dungeon that is actually in the wilderness. In this part you can find chaos druids, earth warriors, black demons, lots of red spider egg respawns, and the demon Chronozon for the Family Crest quest.
In this dungeon you can also find the Slayer master Vannaka.
At the far east side of the dungeon, there is an Agility shortcut that leads to the Varrock sewers.
In the 5 February 2008 update, the Edgeville dungeons were updated and their graphics were improved.
The Stronghold of Player Safety was added on 11 March 2008, providing both free players and members a new dungeon similar to the Stronghold of Security, which is located only a short distance south from it.
In Dragon Slayer, players must talk to Oziach after they have started the quest in the Champions' Guild. Oziach is located west of Edgeville.
The player must throw their Ring of Charos down the well in Edgeville in order to progress with the quest.
The house to the west of the bank features heavily in the Evil Dave section of the quest.
The Portal is located west of the yew trees and South-west of the bank.
After the Bounty Hunter update of 6 May 2009, Edgeville is currently the only non-Wilderness area in which players can safely switch to and from a Bounty Hunter world without having to worry about being attacked by PKers. Because of this, many players choose to go to Edgeville bank to stock up on supplies before switching to a Bounty Hunter world to play.
Edgeville has a range and a stove, which are basically the same thing. The range is on the second floor of the general store and the stove is in the small house west of the bank. The stove is very close to the bank, so it is a great place to withdraw food, cook it on the stove, deposit it in the bank, and repeat.
Players can obtain water from a well with a bucket west of the bank or from a sink in the small house west of the bank. The well is nearer to a bank that any other water source available to non-members.
Players can fight the guards at this jail. The jail also has a spawn point for an iron mace.
Leather gloves spawn just outside the bank.
There was a furnace added in the 10 September 2007 update. Prior to its expansion, movement, and door removal to use this furnace required at least Varrock armour 1 to be worn, but after that update the armour is not needed for use, wearing the Varrock armours only gives the bonus smelting chance. In the same room at the furnace is an NPC by the name of Jeffery. In addition, this furnace can only be used on a members server.
A fully functional obelisk for recharging Summoning points lies to the North-east, by the bridge.
After completion of the All Fired Up quest, members can light a beacon on the edge of the Wilderness ditch, as long as they have level 62 Firemaking.
With the 16 June 2009 Update:Changes to PvP and Bounty Worlds, and gravestones, there is a new teleport switch leading to the high-level Wilderness from the ruined building south of the bank in Edgeville. The Edgeville lever is one-way only and goes to same destination as the Ardougne lever - Deserted Keep in level 56. Bring a sharp object, such as a Knife, to cut through the web to get out of the Deserted Keep. Be aware that many monsters may be waiting, not to mention the risk of running into Revenants.
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