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Dr Who

Up to date as of January 31, 2010

From TARDIS Index File, the free Doctor Who reference.

For the audio drama, see Ghosts (audio).

Ghosts are a phenomenon occurring in the collective mythology and popular culture of Earth and other worlds including, perhaps, Skaro. Those who believe in ghosts sometimes hold them to be souls that could not find rest after death, and so linger on in the world of the living. This inability to find rest is often explained as unfinished business.

A ghost is sometimes referred to as a fetch, and the woods around Fetch Priory were long believed to be haunted, the result of its being near a relative continual displacement zone, or hole in time. (DW: Image of the Fendahl)

Eugene Jones was able to interact with Gwen Cooper of Torchwood Three for a time after his death as a de facto ghost. Ultimately, he briefly became visible to not only Cooper, but other members of the Torchwood team, before "crossing over" and ceasing to be a ghost. (TW: Random Shoes)

A Cardiff building was haunted by three cowled men with scythes, it is unknown what these things actually are, but were considered ghosts. Toshiko Sato and Ianto Jones were sent by Torchwood Three to kill them. They appeared in front of them, and were shot dead by Tosh and Ianto. (TW: Exit Wounds)

Mistakenly identified as Ghosts

  • When the Torchwood Institute began its studies of the breach created by the Void Sphere's entry into our universe, their attempts to harness the energy seeping through the breach drew in translucent, vaguely humanoid forms which were sighted all over the world and quickly identified by those who saw them as ghosts. Some, like Jackie Tyler, believed them to be the spirits of dead family members. A psychic link developed which the ghosts used to strengthen their presence in this world, enough that they were quickly embraced by Earth society and popular culture. Each time the Torchwood technicians drew energy through the breach, the wall separating realities grew weaker and the ghosts grew stronger and more solid. The Doctor realized too late that the other world these ghosts originated from was Pete's World, and that the ghosts were in fact the race of Cybermen from that alternate reality which he had encountered before. Once the Cybermen seized control of Torchwood, they used the institute's equipment to open the breach and usher an army of five million "ghosts," which quickly achieved corporeal form as Cybermen and began a ruthless takeover attempt of the planet which was complicated by the unexpected revival of a contingent of Daleks with the same goal, resulting in the two invading forces entering into battle with one another. Eventually, the Doctor was able to defeat both armies. (DW: Army of Ghosts, Doomsday)
  • The Doctor and Sarah Jane Smith were once mistaken for ghosts. (MA: The Ghosts of N-Space)
  • The Gelth were mistaken for ghosts, as their gaseous forms could fly and were a translucent blue. (DW: The Unquiet Dead)
Wikipedia has a more detailed and comprehensive article on

This article uses material from the "Ghost" article on the Dr Who wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


Up to date as of February 02, 2010

Memory Beta, the wiki for licensed Star Trek content.

Ghost or Ghosts may refer to:

This is a disambiguation page — a navigational aid which lists pages that might otherwise share the same title. If an article link referred you here, you might want to go back and fix it to point directly to the intended page.

This article uses material from the "Ghost" article on the Memory-beta wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

DC Comics

Up to date as of February 01, 2010

From DC Database

Disambig Template Help

This is the Ghost disambiguation page.

It serves to clarify the difference between several closely named or closely related articles.
A = Appearances · I = Images · G = Gallery · F = Fan Art · Q = Quotes

Ghost could refer to:

This article uses material from the "Ghost" article on the DC Comics wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


Up to date as of February 02, 2010
(Redirected to Ghosts article)

From Muppet Wiki

A ghost is the apparition of someone who has died. Popular culture has depicted a wide variety of ghosts associated with Halloween and works of fiction meant to be scary. Ghosts have been portrayed as genuinely frightening and gory to lighter depictions meant as fun or even friendly.

On The Muppet Show, a trio of ghosts appear in episode 119 telling ghost jokes backstage. They sang the Beatles' song "I'm Looking Through You" for the episode's UK Spot, and joined in the closing number, "You've Got a Friend." Designed in the tradition of cloth sheet with eyeholes and mouths cut out, they were filmed so as to seem transparent.

In this episode, the two male ghosts were performed by John Lovelady and Richard Hunt; the female ghost was performed Eren Ozker.

One of the ghosts was later reused in the Mopatop's Shop episode "Ghosts," where he was performed by Brian Herring.

A different ghost puppet appeared in episode 307 of The Muppet Show, echoing the dance moves of Alice Cooper in "Welcome to My Nightmare" and Thog in "Once a Year Day." While this ghost also floated and was filmed so as to seem transparent, his appearance differed in that his body appeared to be wrapped like a mummy and he had two legs instead of no discernible lower half.

On Sesame Street, a ghost with more traditional Muppet eyes lives in Count von Count's castle. He shows up when Elmo comes to visit in Elmo Says BOO!, answering The Count's riddle, "what's a ghost's favorite dessert?": boooo-berry pie!


  • A non-articulated Ghost action figure, based on the first Muppet Show season model, was included as an accessory with the Uncle Deadly Action Figure. It included a clear base and stand to make the Ghost appear as if it were floating. Three different paint schemes were produced -- regular, clear, and glow-in-the-dark.

Other Ghosts

See also

This article uses material from the "Ghosts" article on the Muppet wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Dofus Wiki

Up to date as of January 31, 2010

From Dofus


A character that truly dies first becomes a tombstone. This happens when their energy reaches zero. A tombstone appears on the map they were defeated on; they do not respawn.

Tombstones have the same properties as ghosts, but cannot move at all. If you do not want to wait for a priest character to resurrect you, a tombstone can respawn as a ghost in the nearest cemetery. As a ghost, you can seek out a phoenix statue.

Note: This is new as at 1.13. Before, characters would become ghosts directly where they died, not in a cemetery.


Ghosts move much slower than normal characters, and cannot run.

As a ghost, your actions are severely limited. You cannot talk to NPCs, perform exchanges, initiate combat (or be aggroed by monsters), perform professions, use items, use zaaps, etc etc. Things ghosts can do include talking, dropping items (i.e. a phoenix potion).


Returning a ghost or tombstone to their original form is done by raising their energy above zero. There are two main ways.

Touching a Phoenix Statue (ghost only) will resurrect the character and raise their energy to 1000. These statues are marked with red flags on the world map when becoming a ghost.

Aligned characters dedicated to a priest order can also resurrect ghosts using Phoenix Potions. The energy recovered depends on the potion (and maybe the alignment tier of the priest).

This article uses material from the "Ghost" article on the Dofus Wiki wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


Up to date as of February 01, 2010

From The Vault

Fallout, Fallout 2, Fallout Tactics
requirements: Level 6, Sneak 60%
ranks: 1
benefit: +20% Sneak when in dark areas
requirements: Level 5, Sneak 50
ranks: 2
benefit: +20% Sneak when in dark areas

Ghost is a Fallout, Fallout 2, Fallout Tactics and Lionheart Perk.

When the sun goes down or you are in a poorly lit area, you move like a ghost with this Perk. Your Sneak skill is enhanced +20% in dark conditions.

Perks of Fallout
Perks of Fallout 2
Perks of Fallout Tactics

This article uses material from the "Ghost" article on the Fallout wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Final Fantasy

Up to date as of February 01, 2010

From Final Fantasy Wiki

Ghost may refer to:

This article uses material from the "Ghost" article on the Final Fantasy wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Guild Wars

Up to date as of February 01, 2010

From GuildWiki

A Restless Spirit, a typical Ghost

Ghosts (often referred to as spirits), are noncorporeal, astral beings. With a few exceptions, they have translucent greenish bodies that can be interacted with and despite being metaphysical, they can take and deal physical damage. They don't leave a corpse behind when killed.

Ghosts can be friendly NPCs, neutral or hostile to the player, depending on their type.


For a list of Ghosts in the game, see: Category:Ghosts

This article uses material from the "Ghost" article on the Guild Wars wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


Up to date as of February 09, 2010

From Grand Theft Wiki

Not to be confused with V8 Ghost, a 2-door car in Grand Theft Auto: Liberty City Stories.
The Ghost, as seen in the PC version of Gone Fishing in GTA III.
A PC version recreation of the Ghost in it's PS2 rendition, showing the police blue texture.

The Ghost (or GHOST missing) is a modified variant of the Predator police boat in Grand Theft Auto III.


While largely similar to the Predator, the Ghost noticeably lacks the Predator's twin machine gun emplacements but outperforms the Predator in speed and turning.

The boat appears only during the mission "Gone Fishing", in which the player is tasked to kill a target at sea, who attempts to escape using the boat. However, if the player chases the boat long enough, the boat will run ashore from which Claude can kill him. If the player does this they can shove the boat back into the water and drive it.

The boat's default color is police car blue, however it is spawned in an unique black color in the PC and Xbox versions of "Gone Fishing".


  • The reason the name is "GHOST missing" in the PS2 version upon entering is because there's no valid GXT name, so it uses its game name ("GHOST") with the word "missing"[1]. Rockstar have fixed this in the other platform versions, and gave an in-game name to the boat. This would happen at all other vehicles if they don't have valid GXT names.


  1. Documentation of GTA III's data files on

This article uses material from the "Ghost" article on the GTA wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


Up to date as of February 08, 2010

From Halopedia, the Halo Wiki

Ghost may refer to the following:

This is a disambiguation page — a navigational aid which lists other pages that might otherwise share the same title. If an article link referred you here, you might want to go back and fix it to point directly to the intended page.

This article uses material from the "Ghost" article on the Halo wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


Up to date as of February 01, 2010

From the eWrestling Encyclopedia.

Raptor Magnum (born December 31, 1986) is an American Professional Wrestler, better known by his in ring name, Ghost. Magnum is currently employed to Supreme Federation Wrestling or SFW.

Image of Ghost
Real name Raptor Magnum
Ring Names {{{names}}}
Height 6' 4"
Weight 240 lbs.
Date of birth December 31, 1986
Place of birth {{{birth_place}}}
Date of death {{{death_date}}}
Place of death {{{death_place}}}
Resides Orlando, Florida
Billed from “The Realm Beyond All Existence”
Trainer None
Supreme Federation Wrestling
Handled by {{{handler}}}
Win/Loss Record {{{winloss_record}}}
Debut SFW, February 24, 2007
Retired {{{retired}}}


Early Career

Magnum started his career as a jobber to wrestlers on WWE Heat, although he was not part of the official roster. During his short stint with the company, he assumed his real name, Raptor Magnum. On one episode of Heat, Magnum was scheduled to job to a wrestler from OVW. This wrestler had no ability, and Magnum refused to put him over, and he didn't sell any of his opponent's moves.

When news of this reached Vince McMahon, all ties between Magnum and WWE were broken on the spot. McMahon pretended that Magnum never worked for the company and removed any content containing Magnum's name from the internet. McMahon held the view that Magnum was a Ghost that never existed.

Supreme Federation Wrestling


Shortly after being released from WWE, Magnum was contracted by Supreme Federation Wrestling, where he assumed the in-ring name, Ghost, in order to spite McMahon.

Ghost made his debut on the Febury 24, 2007 episode of SFW Carnage. SFW wrestler, The Franchise was upset about being left off of the No Remorse pay-per-view and sent out an open challenge. Ghost's music hit and the lights went out. When they came back on Ghost was at the entrance wearing a black hooded sweatshirt that covered his face. He kept his words short and just accepted.

At SFW No Remorse, Ghost fought his debut match against Franchise in a losing effort. Ghost came out with his sweatshirt, and when he took it off, he was wearing a black mask. Ghost put Franchise is his finisher Sweet Dreams, but Franchise rolled over and grabbed the ropes to score the pinfall. Ghost was angered by this loss. The lights turned off and on again and Ghost's mask was in Franchise hand.

Ghost challenged Franchise for a rematch in a street fight at the next pay-per-view, Vendetta, which Franchise accepted by kicking Ghost in the gut and giving him a low blow. Next week on Carnage, Ghost and Franchise were scheduled to be in a tag match against the debuting tag team Simply Perfection ("Flawless" Thomas Boswell and "The One and Only" Drew Acklin). Ghost, now sporting a neon green mask, told Franchise that he had his back. Franchise said he did too, but during the match, Franchise ignored Ghost's attempts to tag out and allowed him to get beaten up by Simply Perfection. Ghost eventually couldn't take it anymore, and the two went at it, which eventually led to Thomas Boswell scoring the pinfall on Ghost.

Ghost took on Franchise at Vendetta in an impressive street fight that saw Ghost deliever a Nightmare to Franchise through a barbed wire table. This match also saw Sean Hawkwind join the broadcast team. Ghost lost the match, and afterwards Hawkwind attacked Franchse, thus reigniting their feud and leaving Ghost as an after-thought.

On his debut on SFW Underground, Ghost participated in a Shot in the Dark Battle Royal. The rules were that wrestlers were eliminated by going over the top rope and having both feet hit the floor. When it came down to the last three men, the match would be contested under triple threat elimination rules. The first man eliminated would get a shot at the SFW US Brute Championship, the second would get a shot at the SFW Galaxy Championship, and the winner would get a shot at the SFW World Championship.

In an impressive effort, Ghost outlasted all the other men on the SFW roster to become the number one contender to The Dragon's SFW Title, last eliminating J.D. Bause and Reaper. Next week Ghost offered to be Steel's partner in is tag team title match against Dragon and Hawkwind, but he was refused. Steel and Ghost got into an argument, and Steel challenged Ghost to a match on the next Undergrond. Steel also said that it was up to Ghost if he wanted to put his title shot on the line. Ghost agreed to Steel's stipulation.

Ghost faced Steel on the next Underground and won via disqualification after interference from Dragon, but as a result Steel was named the special guest referee. When Ghost fought Dragon at SFW Never Surrender, Steel seemed to be favoring Ghost, but in the end, Steel beat up Ghost and rolled Dragon on top of him and counted the pin.

The next night on Underground, the SFW fans witnessed a gruesome Triple Threat Street fight involving the three for the SFW Title. At one point Steel crushed Ghost inside of a trash can, but Ghost got revenged by sandwhiching Steel between two tables and thumb tacks. After that move, however, Dragon hit the Inverted Mummy Driver and pinned Ghost.

The next night on Underground, the three men fought in a Street fight that saw Ghost crushed in a trash can, Steel crushed between two tables and tacks, and Dragon retain the title. After many attacks on each other, Gregory Chapman scheduled the three to be in a Submission Lumberjack match at For Your Life.

At For Your Life, Ghost was defeated by Dragon in a controversial way for two reasons. Firstly, Ghost never tapped out, and secondly, Steel also had a submission maneuver on Ghost at the same time. Chapman believed that since these three wanted to hurt each other so bad that he scheduled for them to fight at Lethal Laceration in the first ever Ultimate Death Cage.

On the next SFW Carnage, Ghost unveiled his new finisher, the Painful Demise on J.D. Bause and Jessie Jones. Ghost vowed that his new finisher would do the same to Dragon and Steel in the UDC. Unfortunately for him, Ghost never got the opportunity to use the Painful Demise at Lethal Laceration, as once again Dragon emerged victorious. This match was one of the most brutal in SFW History, which had several highlights including Ghost maneuvering himself out of a crossface and pinning Dragon before Steel broke it up with a Steel City Corkscrew, Ghost trapped inside a trashcan again, and Dragon delivering a Dragon-Drop to Steel from the top of the cage. The finish came while Ghost was crushed inside the trashcan again, and Dragon applied a figure-four leg lock, and the ref stopped the match. Just like at For Your Life, Ghost did not tap out.

After two weeks of absense, a vingette aired showing Ghost in a dark room, contemplating what to do next. Ghost announced to the SFW fans (or was he just talking to himself?) that he would back out of the World Title hunt for the moment, in order to do what he loves most, inflict pain upon others and recieve pain back. He assured the fans (or himself?) that there was more than one way for him to get a title match.

SFW then moved to the OWW network, where Ghost began an impressive winning streak, which included defeating both of the Knockaround Boyz. He beat The Don in the main event of Carnage and beat Smooth Sonny on the main event of the next week's Underground. Ghost's streak eventually came to an end when he was defeated by a new comer, Tiny Tim Brown. The loss was a huge upset as Ghost dominated most of the match, but the Perpetual Underdog was able to counter Ghost's Painful Demise into a Northern Light's Suplex.

Later that same night, SFW Corporate Liason Gregory Chapman announced the return of the Lucky 4s match at City of Kings during the SFW Town Meeting. Ghost made an appearance stating that he was the only man to deserve to be in the match. Fans realized that the Lucky 4s match is what Ghost meant several weeks back by saying there was more than one way to get back onto the path to the title. Chapman agreed to put Ghost in the qualifiers and put him in a match against Jim Rourke's disciple, Patrick Schroder, whom he beat by forcing him to tapout with the Sweet Dreams.

Wrestling facts

  • Finishing and Signature Moves
  • Nightmare (Top Rope Double Underhook Facebuster/Pepsi Plunge)
  • Painful Demise (Flowing Snap DDT)
  • Sweet Dreams (Tazzmission)
  • Forgotten Memories (Superkick)
  • Ghost Splitter (Rolling Cutter)
  • Ghost Zone (Frankensteiner/Top rope huracanrana)
  • Stalling Vertical Suplex
  • Common Moves
  • Corckscrew Moonsault
  • Crossbody
  • Dancing Leg Drop (The one Johnny Nitro does in SvR 07)
  • Discus Clothesline
  • Drop Toe Hold (sometimes onto a chair)
  • European Uppercut
  • Eye Rake
  • Flying Forearm Smash
  • Forearm Drop
  • Forearm Smash
  • Garvin Stomp
  • German Suplex
  • Huracanrana
  • Knee Lift
  • Right Elbow
  • Russian Leg Sweep
  • Shining Wizard
  • Spinebuster
  • Spinning Heel Kick
  • Springboard Moonsault
  • Standing Dropkick
  • Standing Moonsault
  • Top Rope Moonsault
  • Torture Rack
  • Tree of Woe
  • Submission Moves
  • Boston Crab
  • Cross Leg STF
  • Half Boston Crab
  • Reverse Chin Lock
  • Sharpshooter
  • Theme Music
  • Pain by Three Days Grace
  • Entrance Video


This article uses material from the "Ghost" article on the eWrestling wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


Up to date as of February 07, 2010
(Redirected to Dreams and visions article)

From Lostpedia

"The thing that's cool about the Island is that the Island can sort of conjure up these images of great importance from your life. Then the characters on the show have to sort of deal with the consequences. Those visions often provide tests, and those tests are right along the axis of what is most important for the character." -- Carlton Cuse, DVD commentary for "The Man Behind the Curtain".

In addition to flashbacks, many characters in Lost have had dreams and visions.



The following characters have had dreams or visions:

Season Main article
Ben 3
Boone 1
Charlie 2 Charlie's dream
Claire 1,4 Claire's dream
Desmond 3 Desmond's flashes
Eko 2,3 Eko's dreams
Hurley 2,4,5
Jack 1,4
Kate 2,4
Locke 1,2,3,4,5 Locke's dreams
Michael 4
Sayid 2
Shannon 2
Walt 5

Details are listed below, sorted by episode.

Season 1

Season 2

Season 3

Locke has a vision quest ("Further Instructions")

Season 4

Hurley's vision of Charlie. ("The Beginning of the End")
Claire's manifestation in Aaron's room. ("There's No Place Like Home, Parts 2 & 3")

Season 5

Recurring themes

Seeing dead people

See also: Mediumship

Many dreams and/or visions have consisted of characters interacting with dead characters:

Many visions of people who have died appear barefoot.

Asking to help others

In some of the visions where a dead person appears, he/she asks the one having the vision to help somebody:

Literary references to dreams and visions

Main article: Literary works

The following books seen and referenced on the show have a major surrealist/dream element to them.

This article uses material from the "Dreams and visions" article on the Lostpedia wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Marvel Database

Up to date as of February 09, 2010


Up to date as of February 07, 2010

From the RuneScape Wiki, the wiki for all things RuneScape

A Ghost is an undead monster that is found in various places and dungeons. As it is undead the spell crumble undead works well on it. Most ghosts are rarely used for training, because they drop nothing. Level 79 ghosts, which can be called forth in the Forgotten Cemetery after the Spirit of Summer quest, do have good drops, but they are in the dangerous Wilderness. To call forth the level 79 ghosts, the player must use Jennica's ring to enter the spirit realm at the graveyard, close the coffins there, then leave the spirit realm and repeat after all four are killed. Several ghost chatheads that were broken were fixed on 17 November 2009. Players must kill certain ghosts in Melzar's Maze to progress through a level of the maze. The ghosts in Melzar's Maze can be spoken to with an Amulet of Ghostspeak; their speech hints that they were victims of Elvarg the dragon.

Ghosts are also released on death in Soul Wars.

Other ghostly creatures are classified as ghosts and thus count towards fulfilling a Slayer assignment for ghosts. These include:

Some creatures that seem ghostly are not classified as ghosts and do not count towards fulfilling a Slayer assignment for ghosts. These include:

Also note that the inhabitants of Port Phasmatys, the Ectofuntus, and nearby areas are ghosts but cannot be attacked.



All are level 19 unless indicated otherwise.

Level 79 Ghost


See also

Wikipedia has an article about:

This article uses material from the "Ghost" article on the Runescape wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


Up to date as of February 04, 2010
(Redirected to Force ghost article)

From Wookieepedia, the Star Wars wiki.

Ghost redirects here. You may be looking for other uses of the term.

Help me, <insert name here>. You're my only hope!

This article or section is in need of referencing per Wookieepedia's sourcing guidelines.

This article needs appropriate citations. Help us improve this article by referencing valid resource material. Remove this notice when finished.

Anakin Skywalker, Yoda and Obi-Wan Kenobi as seen by Luke Skywalker in the celebration following the Battle of Endor.
"There is no death, there is the Force."
―The Jedi Code

The Force ghost was the soul and essence of a deceased Force-sensitive who denied the will of the Force upon death, yet was able to interact with the living, albeit not physically.[1] Some Sith Lords learned similar techniques, which in some cases allowed them to physically interact with their environment.



"Eternal life…"
"The ultimate goal of the Sith, yet they can never achieve it; it comes only through the release of self, not the exaltation of self. It comes through compassion, not greed. Love is the answer to the darkness."
Yoda and Qui-Gon Jinn
The Dark Woman's Force ghost appears to Vader.

According to the Jedi tradition, death was a part of life, and it meant becoming one with the Force. In death, sentients lost their ability to communicate with the living, but mastery of certain obscure paths of learning could avert it.

The origins of that knowledge, as well as its history, are not known. Ancient Jedi of the Galactic Republic such as Arca Jeth, as well as Sith Lords, knew a secret which could enable the user's essence to "survive death", but this knowledge was somehow lost over the millennia, perhaps with the destruction of the Jedi library world of Ossus in the Exar Kun Wars or the First Jedi Purge. However, it was secretly preserved over the millennia by the native Ysanna, descendants of Jedi trapped on the world and slowly driven to barbarism.

Qui-Gon Jinn was the first of the recent Jedi who rediscovered this secret with the assistance of a shaman of the Whills. Qui-Gon's spirit guided Yoda and Obi-Wan Kenobi and revealed to them the secret of retaining one's individuality after becoming one with the Force. Yoda during his exile taught it to another Jedi Master, Qu Rahn. The Dark Woman also learned of it at some point — perhaps Qui-Gon also appeared to her during her years in hiding on Cophrigin 5.

Death for those Jedi were different: their spirits could retain their individuality and could return as voices, dreams, or apparitions at will, so that they could help those in need of their guidance. On death, their bodies vanished; this was not the case with Qui-Gon, however, probably being a technique evolved by Obi-Wan and Yoda, under Qui-Gon's guidance.

Obi-Wan Kenobi, as he appeared on Mustafar.

This state was temporary, as Force ghosts were an intermediate state between life and afterlife; after a certain amount of time, they would then have to move on to the Netherworld of the Force, another realm of existence. Darth Vader learned of this ability through Darth Sidious, and upon his death, the spirits of Kenobi and Yoda completed his training by granting him the last step in becoming a spirit. Anakin's spirit appeared as that of his younger self, prior to his fall to the dark side.

Certain Sith Lords had also discovered similar techniques. Occasionally their bodies would fade as Jedi would, though like Jedi this was not a prerequisite for becoming a Force Ghost. It was not uncommon for the spirits of Sith Lords to remain, bound to the living world through an object, location, or simply due to the force of their malice and hatred. Unlike the Jedi, however, the Sith could find no peace in this form, instead existing for restless centuries, eventually driven insane by solitude, memories, or dark side inflicted madness. In many ways, these techniques differed from those taught by the Jedi; the most distinct difference being the user's limited ability to interact with his surroundings. Arguably, the most proficient user of such a technique was Exar Kun.

It is assumed that spirits of Force-sensitives, although not fully trained Jedi when they lived, could also learn this technique; at least they could be manifested by the Force in Force nexuses, such as the Valley of the Jedi. It appears that masters of the Baron Do Sages knew a similar technique

Known Force ghosts

A * indicates that the individual had no known ghost appearances (so far). However, their body vanished upon death which implies that they may have known this technique.
A † indicates that although their body did not vanish, they later appeared as a ghost.
A # indicates that the individual's body exploded upon death and may continue existence in a spirit form.


Qu Rahn appearing in a vision to Kyle Katarn.
A Sith Guardian Spirit in the Valley of the Dark Lords.

Dark Jedi


In Order of Death:

At unknown times:


Dllr Nep and Herian I'ngre's ghosts look on at Rogue Squadron.

Behind the scenes

"Luminous beings are we, not this crude matter."
Yoda to Luke Skywalker


Obi-Wan Kenobi's spirit appears on Mustafar.

During the original trilogy, fans and Expanded Universe writers believed that this happened to all Jedi who died, even fallen Jedi who repented at the end of their lives, such as Darth Vader and the Jedi Ulic Qel-Droma. In the latter case, the vanishing was a sign that his spirit was redeemed. In works such as Tales of the Jedi, most Jedi who die are seen dissolving, and sometimes later appearing as ghosts.

Many questions arose during The Phantom Menace, when Qui-Gon Jinn's body did not vanish after his duel with Darth Maul, and instead was cremated on a Jedi funeral pyre like Vader. In Revenge of the Sith it is made known that "dying AND maintaining one's identity" is not in fact what happens to every Jedi, but an ability acquired by Qui-Gon's spirit and passed on to Yoda and Obi Wan.

On the other hand, Qui-Gon Jinn was the first character to show Star Wars audiences that not all Jedi became Force ghosts upon dying (by virtue of his body not disappearing at death), but he was established in Attack of the Clones as a voice to Anakin Skywalker, and also in Revenge of the Sith as the first G-canon character to learn how to become a Force ghost, despite his body not disappearing at death. The implication is that one can learn how to be a Force ghost even after dying a standard death. Mara Jade Skywalker did something similar after dying. She only faded away when Jacen (secretly Darth Caedus) entered the room in a last ditch effort to inform the Jedi about him, which would seem to imply that a Force user who has mastered the ability to turn into a Force ghost has control of their body.

Anakin Skywalker

It is explicitly stated in Champions of the Force and the databank at the official site that the organic part of Anakin's body disappeared, and that Luke just burned his suit and mechanical parts for ritualistic purposes.

Controversy sparked when in the DVD of Return of the Jedi, Sebastian Shaw's Force ghost was replaced by that of Hayden Christensen's image, thus removing Shaw's Force ghost from canon and placing Christensen's in its stead.

Other problems

Another problem that remains to be retconned is the existence of spirits of Sith and Dark Jedi. In both the novel and the comic book version of Revenge of the Sith, the spirit of Qui-Gon Jinn tells Yoda that only light-siders may live on as Force ghosts, and that this is something that dark-siders cannot learn. However, in Dark Lord: The Rise of Darth Vader, Darth Sidious (who mastered and perfected the technique with the use of clone bodies himself) reveals that the ancient Sith Lords once had the ability to "survive death", but this knowledge was somehow lost over time. It is unclear which Sith Lords qualify as "ancient" in this context, although Kaan and Qordis were the last known Sith to have escaped being lost in the Netherworld of the Force before Palpatine. It could be possible that Qui-Gon was misinformed or rather the concept of it only applying to Light side users was simply one of his many (often radical) theories. There is also the distinct possibility that light side force ghosts and dark side force ghosts are fundamentally different, and that's what Qui-Gon meant. Indeed Jedi Force ghosts seem to be "freed" into the netherworld by the passing of their physical forms and conversely, Sith Force ghosts seem to be "trapped" or attached by death, be it to a relic (the Muur Talisman, Ulic Qel-Droma's Sith amulet, etc) or to specific locations (such as the Massassi Temples in Yavin IV, ancient Sith tombs, etc). This however has yet to be confirmed.

This question applies to non-Jedi, such as Morgan Katarn who have appeared in that form. It is assumed that spirits of Force sensitives, although not fully trained Jedi when they lived, can be manifested by the Force in a Force nexus (places where it is extremely strong), such as the Valley of the Jedi. Also, the Sith Lord Ajunta Pall lived on through the Force in such a manner as a Force ghost, though it is relatively unknown how or why he remained. However, it can be speculated that his extreme rage and anger made his presence linger. This has been applied to Exar Kun, who used the dark side to feed off of the life force of the Massassi just before he died. It may be possible that spirits of other Sith Lords latched onto a place strong in the dark side, feeding off of it like a parasite. The process may be explained in a future novel or other source.


The non-canonical characters Tag Greenly and Bink Otauna become Force-ghosts after dying in the explosion of the Second Death Star, and appeared on Endor next to Obi-Wan, Yoda, and both a younger and older vision of Anakin Skywalker.

Mace Windu appears as a Force ghost in the alternate history comic Star Wars Infinities: The Empire Strikes Back in a vision to Darth Vader, though this may only be a mental vision in Vader's mind as opposed to an actual Force ghost.

In the online multiplayer game Star Wars Galaxies, it is possible for players who have played as a Jedi before the New Game Enhancements to become Force ghosts. Since the players in the game exist only in one server at a time, they are non-canon.

The Force ghost versions of Anakin Skywalker, Yoda, and Ben Kenobi are playable characters on Lego Star Wars II: The Original Trilogy and Lego Star Wars: The Complete Saga.

In the Star Wars Tales story Skippy the Jedi Droid, the title character (otherwise known as R5-D4) becomes a Force ghost following his destruction by the Empire.

In the Robot Chicken: Star Wars special, Jar Jar Binks is turned into a Force ghost after Darth Vader ejects him from an airlock.

The Force Unleashed Ultimate Sith Edition depicts that Obi-Wan's Force ghost is able to be affected by Starkiller's Force attacks, including Force lightning.


Non-canonical appearances


Notes and references

  1. The Complete Star Wars Encyclopedia
  2. Destruction
  3. "Into the Storm Clouds"
  4. "Hunting the Wyrd"
  5. Though a canon character, R5-D4 becomes a Force ghost at the end of the non-canon Star Wars Tales story Skippy the Jedi Droid. In the official canon, R5-D4 was not destroyed, and was taken in by Voren Na'al.
  6. "From the Trees"
  7. Though Erpham Warrick seems to appear via force ghost to his great-grandson Wicket Warrick in "Wicket's Wagon", the apparition may have been a figment of Wicket's imagination.

This article uses material from the "Force ghost" article on the Starwars wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


Up to date as of February 05, 2010

From TibiaWiki

This creature is in the The Undead class.

150 Hit points
120 Experience points per kill

Summon/Convince: --/-- (Illusionable)
Abilities: Melee 0-80, Life Drain 20-45.
Pushable: ?
Push Objects: ?
Est. Max. Damage: 125 hp per turn
Immune To: Physical, Death, Earth, Drown, Life Drain, Paralysis
Strong To:
Neutral To: Holy, Fire, Energy, Ice
Weak To:
Sounds: "Huh!"; "Shhhhhh"; "Buuuuuh".
Behavior: Ghosts do not run when in low health.
Field Notes: These Creatures are immune to many elements, however, they can be damaged by weapons that have been enchanted or come with natural enchantments such as a Fire Axe or a Fire Sword. They are not weak to Holy Damage, unlike most other undead creatures.
Location: Ghost Ship, Drefia, Ankrahmun Tombs, Mount Sternum Undead Cave, Dark Cathedral, under Treasure Island, Isle of the Kings, Ghostlands, Grothmok tunnels (in Dwarven Mines), Goroma, Lich Hell.
Strategy: Use Full Defense mode and shoot runes at them as they are immune to almost all weapons because they use Physical Damage, except some Wands, Rods and enchanted weapons. They travel slowly, so running from them is not difficult. A good strategy for knights hunting in tombs (where it's common with ghosts) is to bring a fire sword/axe or another enchanted weapon, that way you don't need to waste any Runes.
Loot: Sandals, Shadow Herb, Cape, Morning Star, Combat Knife, Orange Book (semi-rare), Ghostly Tissue (semi-rare), White Piece of Cloth (rare), Ancient Shield (rare), Stealth Ring (very rare). (Loot Statistics)
See also: Creatures.
Add historical information about this creature.
Creature Types of Tibia
Creature Types
of Tibia

Frogs Quara
Arachnids Insects
Demon Lords
Demon Lords The Ruthless Seven
The Ruthless Seven
Demons Triangle of Terror
Triangle of Terror
Bio- Geo-
Cryo- Hydro-
Electro- Pyro-
Elemental Lords
Elemental Lords Blobs
Amazons Outlaws
Barbarians Pirates
Monks Sorcerers
Necromancers Voodoo Cultists
Voodoo Cultists
Dwarves Goblins
Elves Orcs
Giants Trolls
Chakoyas Minotaurs
Dworcs Misc
Magical Creatures
Beholders Shapeshifters
Apes Felines
Artiodactyls Glires
Bears Misc
Canines Mutated Mammals
Mutated Mammals
Annelids Bosses
Arena Bosses
Arena Bosses Event Creatures
Event Creatures
Birds Traps
Dragons Misc
Lizards Serpents
The Undead
Ghosts Skeletons
Pharaohs Undead Humanoids
Undead Humanoids

This article uses material from the "Ghost" article on the Tibia wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


Up to date as of February 05, 2010

From Yu-Gi-Oh!

For other uses, see: Ghost (disambiguation).









Debut (Anime)

Yu-Gi-Oh! 5D's - Episode 065

Appears in

Yu-Gi-Oh! 5D's



Seiyū (Japanese)
  • Kawanago Masahito

Ghost is a Riding Roid in Yu-Gi-Oh! 5D's.


After Ghost started defeating duelists and causing them to crash with major injuries, as the damage caused by it on the each duel was real. Trudge investigates and asks for Yusei's cooperation. He faces against Trudge in a Turbo Duel, in which he Summons "Machine Emperor Wisel Infinity" to defeat him.

During the duel, Ghost tells Yusei that its here to remove the unneeded things in the world. Then so the robot is referring to Synchro Monsters, stating that this monsters are the "proof of human´s evolution". And that are not needed on the world itself.

After he is defeated in an intense Duel by Yusei, Ghost ends up exiting the dueling lane and crashing down into some trees. Before Yusei, Jack and Crow arrive, Placido appears to take a fragment of the Duel Runner along with his (Ghost's) Deck. Yusei, Jack and Crow rush down afterwards, discovering Ghost is a robot.

The defeated Ghost's arms falls off, revealing it was a robot.

Trudge then later reveals that this special robot was being used by Sector Security in order to assist them with crimes involving Duel Runner's. Also this robot had been the prototype that went missing a few days ago.

There was no information on the Turbo Duel chip regarding all of the current events, as all the data was programmed to be erased once it lost the Duel.


Opponent Outcome
Trudge Win
Yusei Fudo Lose

Ghost's deck is an Anti-Synchro deck based around its Machine Emperor Wisel Infinity and its various support cards. He uses a multitude of Trap cards to easily Special Summon the parts of Wisel Infinity and maintain control of the field. The deck below actually belongs to Placido.

Turbo Deck
Facts about GhostRDF feed
Gender Male  +

This article uses material from the "Ghost" article on the Yugioh wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


Up to date as of February 06, 2010

From Yu-Gi-Oh Card Maker Wiki

Ghost Image:Ghost-Type.jpg

Ghost monsters are a new type, with the advent of the Undead Realms. The strategy of Ghost monsters is to either pair up with Spirits or to swarm in the sense Zombies do. Ghost monsters usually represent Spirits, but are not Spirit monsters. They are a little Zombie-like, but they do not really fit in the Zombie-type category. They are usually spirits, souls, and other Ghost-like things.

Notable Monsters include:

Support cards include:

Weakness cards include:

Facts about GhostRDF feed

This article uses material from the "Ghost" article on the YCM wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

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