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Geomancer (Final Fantasy Tactics A2): Misc

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Final Fantasy

Up to date as of February 01, 2010

From Final Fantasy Wiki

See also: Geomancer.
"Geomancers utilize the power of the terrain and the weather to devastating effect."
—Description

Geomancer is a Job in Final Fantasy Tactics A2: Grimoire of the Rift, and is only available to Gria. The Job utilizes weather and terrain to attack the enemy, and is the only magic-based Gria Job. They use poles as weapons and robes and light clothing as their armor. It is advised to level your Gria up as a Raptor if you want to use this job to its full magical potential because the Raptor Job class has the highest Magic growth of all Gria Jobs. Alternatively, the Geomancer has both the greatest magical and physical defense growth of any class in the game. Thus they can be used to create a strong defensive unit with very ranged attacks. Her defensive prowess can be furthered by utilizing Bulwark while equipping a Ribbon. The fact that her offensive abilities are crippled by Magic growth, the terrain, and current weather leaves this Gria class a lot to be desired, but counterbalances her repertoire that enables inflicting an array of ailments in a five-tile area, away from her.

Contents

Requirements

  • To Unlock: Complete "Geomancer's Way - Sun", "Geomancer's Way - Rain", "Geomancer's Way - Snow", and "Geomancer's Way - Mist"
  • To Use: Master 1 Hunter A-Ability

Stats

Weapons Head Body Equip Shields?
Poles Hats Robes, Light Armor No


Move Jump Evasion Unarmed
Attack Raise
Resilience
4 1* 0 18 60
*The Geomancer is a flying unit, so its Jump stat is irrelevant.

Abilities

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Geomancy

Skill Weapon Learned From Effect Range AP To Master MP Use
Shining Flare Mastered Deals Fire damage, available during clear weather. 6 - 12
Venom Squall Zephyr Pole Deals Water damage and may inflict Poison, available during the rain. 6 250 12
Avalanche Eight-fluted Pole Deals Ice damage and may inflict Sleep, available in snow. 6 250 12
Mist Storm Fanatic Deals Dark damage to both HP and MP, available during mist outbreak. 6 250 24
Nature's Embrace Mastered Deals damage to target, available when standing on natural ground. 6 - 8
Artifice's Embrace Gokuu Pole Deals damage and may inflict Slow, available when on artificial terrain. 6 250 8
Life's Embrace Iron Pole Deals damage and may inflict Immobilize, available when standing on living things (like grass). 6 250 8
Earth's Embrace Ivory Pole Deals damage and may inflict Disable, available when on barren ground. 6 250 8

Reaction

Skill Armor Learned From Effect AP To Master
Critical: Evasion↑ Cachusa Grants the Evasion↑ status when Critical. 200
Magick Counter Silver/Samite Coat Counter offensive magic skills by casting the same spell back at the attacker. Requires enough MP to cast the spell to work. 400

Support

Skill Armor Learned From Effect AP To Master
Resistance↑ Magus Robe Lower damage taken from magical attacks. 150
Avoid Traps Spiked Boots Protection from traps. 150

This article uses material from the "Geomancer (Final Fantasy Tactics A2)" article on the Final Fantasy wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

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