The man who would become known as Mister Twister was born Bromwell Stikk in the small town of Hatton Corners. Stikk's family tree extended all of the way back to the Colonial era when his ancestor Jacob Stikk leased the town to the colonists for the price of a feather from a passenger pigeon. Each year, the town elders were required to procure a feather and give it to the Stikk family as payment. In the modern era, Brom Stikk became an outcast to society and left the town to live in exile on nearby Goat Island. On the island, he discovered a Native American cave as well as an old Shaman's medicine staff. By bathing the staff in a special brew, Brom learned that he could now control the very forces of nature. Calling himself Mister Twister, Brom returned to Hatton Corners to get revenge against a community that spurned him. His first stop was to the office of Mayor Corliss, whereupon Brom demanded that the town should compensate his family for failure to pay the agreed upon annual pigeon feather established two-hundred years earlier. As the passenger pigeon went extinct in 1913, Mayor Corliss was unable to satisfy Mister Twister's outrageous demands. As punishment, Mister Twister used his staff's powers to create a massive storm that whisked away all of the town's teenage populace. Enslaving the youth of Hatton Corners, he brought them back to Goat Island where he forced them to erect a twister-shaped stone tower in his honor. Shortly thereafter, teenage super-heroes Aqualad, Kid Flash and Robin arrived in Hatton Corners and learned about the incident. They agreed to help the townspeople retrieve their children and they tracked them back to Goat Island. While Kid Flash completed Twister's stone tower so that the teens wouldn't have to, Aqualad summoned a giant whale and used him to physically move the island from its original location. When Twister returned, he discovered that the island was missing. He went back to Hatton Corners to wreak havoc, and succeeded in subduing Aqualad and Kid Flash. Robin however, managed to ensnare Twister's power staff with his batrope, thereby robbing him of his powers. Falling to the ground, Mister Twister was taken into custody. Soon after, Aqualad, Kid Flash and Robin decided to form the Teen Titans. 
Witness to this spectacle was an other-worldly entity known as the Antithesis. A creature that thrives on chaos, the Antithesis sought to use Mister Twister as an instrument of revenge and transformed him into the Gargoyle. As the Gargoyle, Brom Stikk has fought up against the Teen Titans on several occasions, and even fought them as adults when they reformed their group under the simplified name - the Titans.
Though he had gone unnoticed for many years, Mister Twister resurfaced in recent years and was one of dozens of mystically endowed people present at Stonehenge during the "Infinite Crisis". Though his participation was minimal, Stikk assisted in a large-scale ritual that summoned the spirit of vengeance Aztar and bound him to the soul of the late Gotham City police detective Crispus Allen. A year later, Bromwell Stikk found himself alone and homeless living out of a soup kitchen. He encountered Roy Harper, one of his old adversaries from the original Teen Titans, now the Justice Leaguer known as Red Arrow. Though bitter at first, the two made peace with one another and Stikk was grateful that somebody even remembered who he was. 
As Mister Twister, Brom Stikk did not possess any superhuman capabilities. All of his powers were gained through the use of his magic staff. When the Antithesis transformed him into the Gargoyle, he gained superhuman strength, endurance and stamina.
Mister Twister uses a magic staff that he found in a Native American medicine cave on Goat Island. The staff grants Mister Twister the following abilities:
This character is or was primarily an enemy of the Teen Titans, the Titans, or any of the other various Titans incarnations. This template will categorize articles that include it into the "Titans Villains" category.
Gargoyles (ガーゴイル, Gāgoiru) are recurring enemies in the Final Fantasy series. They always appear as winged demons, though not all take to the air when encountered.
While flying in an airship on the World Map, the player may encounter Gargoyles. They are a great deal tougher than their incarnations from the original game. Like all flying enemies, Gargoyles are weak to Wind.
Strangely, Gargoyles are classified as insects in this game. An evolved form called the Belphegor also exists.
Unique of their kin amongst the series, Gargoyles appear as bosses in Final Fantasy V. They stand as sentries at the locations where the tablets that seal away the twelve Legendary Weapons lie. In each fight, Gargoyles will appear in pairs, and both must be vanquished simultaneously in order to remain defeated.
Gargoyles nest at the Northern Crater and as such are some of the stronger enemies in the game. They are only susceptible to damage after nullifying the first strike against them, and can cast Level 4 Death.
The Gargoyles of Dirge of Cerberus are extremely volatile enemies, flitting around at high speeds in an attempt to elude gun blasts. Their attack, Supersonic, is quite difficult to telegraph, but is always preceded by a sudden piercing shriek.
Although it isn't vulnerable to Fire-elemental or Thunder-elemental damage, those attack will inflict damage to the Gargoyle. Spam some spells to the foe, and finish it off with sword slashes. Many species of gargoyles exist in this game, including the perturbing Experiment No. 119.
Gargoyles stay true to their mythological roots in Final Fantasy IX, taking the form of immobile stone statues that dwell in Ipsen's Castle. They always appear with an Agares, and will remain docile until the Agares casts Rise on it. Gargoyles can be easily defeated by quickly destroying the accompanying Agares before this reanimation occurs, or by using a Soft on them.
In addition, there are several members of the Doll genus referred to as Gargoyles. They have no relation to Gargouilles and, as Dolls, as considerably different from all other gargoyles in the series.
The Gargoyle is a fiend/gargoyle-type enemy from Final Fantasy XII. It can be found in the Paths of Chained Light area of Golmore Jungle. Gargoyles, while not incredibly strong, can be difficult to defeat due to their elevated evade and tendency to form into groups of two or three. Gargoyles are frail but very adapt at evading attacks.
The Undercity is the home of several Gargoyles, who are part of the Evil class of monsters.
Gargoyle appears in the game Final Fantasy Crystal Chronicles as a regular enemy. It is encountered at Moschet Manor and in Rebena Te Ra for all three cycles. It is a flying enemy and is resistant to all types of magic, except for Gravity. The only way of defeating it is to cast Gravity on it, so it is no longer airborne, and attack it with regular or focus attacks. One type of Gargoyle appear in Crystal Chronicles. They are encountered at the Moschet Manor.
Gargoyle is an enemy type from Final Fantasy Mystic Quest. They can be found in Pazuzu's Tower. They have higher HP than most other enemies at this point but are otherwise unremarkable foes. Deviating from their usual form, Gargoyles in this game are wingless and fight with two longswords. They also seem to be more humanoid than in other games, and sport a bird-like beak.
Final Fantasy VII Artwork.
Gargoyles were initially ordinary stone statues built on rooftops to let rainwater above flow down to the ground through certain paths. The statues were usually carved as monsters and strange creatures, which later spawned the belief that gargoyles are the guardians of the buildings they live in.
|Abaddon - Adamantoise - Ahriman - Basilisk - Behemoth - Bomb - Cactuar - Catoblepas - Chimera - Chocobo - Cockatrice - Coeurl - Death Claw - Epiolnis - Gargoyle - Garuda - Ghost - Goblin - Guard Hound - Hecteyes - Hedgehog Pie - Imp - Iron Giant - Lamia - Magic Pot - Malboro - Mandragora - Medusa - Midgardsormr - Mindflayer - Mimic - Mover - Mu - Ochu - Ogre - Piscodemon - Sahagin - Skeleton - Tonberry - Wyvern - Zombie - Zu|
|Recurring types of enemy|
|Bat - Dragon - Elemental - Flan - Gigas - Golem - Toad - Undead - Weapon - Worm|
|Antlion - Cerberus - Deathgaze - Demon Wall - Dullahan - Enkidu - Four Fiends - Guardian - Gilgamesh - Kraken - Lich - Marilith - Omega - Phantom Train - Shinryu - Tiamat - Ultima Weapon - Ultros|
|Final Fantasy - Final Fantasy II - Final Fantasy III - Final Fantasy IV - The After Years - Final Fantasy V - Final Fantasy VI - Final Fantasy VII - Before Crisis - Crisis Core - Dirge of Cerberus - Final Fantasy VIII - Final Fantasy IX - Final Fantasy X - Final Fantasy X-2 - Final Fantasy XI - Final Fantasy XII - Revenant Wings - Final Fantasy XIII - Tactics - Tactics Advance - Tactics A2 - Crystal Defenders - Vagrant Story - Crystal Chronicles - Ring of Fates - My Life as a King - Echoes of Time - My Life as a Darklord - The Crystal Bearers - Mystic Quest - Adventure - Dissidia Final Fantasy|
This is an article about the individual creature type Gargoyle. For information about the species Gargoyle see: Gargoyle (Species).
These are the first of many types of Gargoyles that inhabit the continent of Tyria. Being the first, they are rather weak and easy to kill. They will not attack unless they are attacked first.
|Release date||26 January 2005 (Update)|
|Slayer level||Level 75|
|Immune to poison?||No|
|Weakness||Magic and Crush|
|Examine text||Flies like a rock.|
Gargoyles are flying Slayer monsters that require level 75 Slayer to damage. They are the only monsters that drop Granite mauls. A rock hammer is needed to kill a Gargoyle once it has less than 11 hitpoints remaining. This can be done by right-clicking a Gargoyle and selecting the Smash option, or by selecting the rock hammer in the inventory and clicking the Gargoyle.
Two Gargoyle statues are placed either side of the entrance to the Slayer Tower. Their wings open and close with the doors.
Players must use a rock hammer to break them apart when they reach less than 11 hitpoints. There is no way to actually tell whether a Gargoyle has 11 hitpoints remaining, so the player should use his/her best judgement and kill the Gargoyle when just a sliver of its HP bar is left The delay between a "Smash" and a weapon hit is very small, so if you accidentally hit the Gargoyle too soon, do not worry. It will not slow down your next hit by a great amount. Gargoyles restore hitpoints at very fast rate: two hitpoints in approximately five seconds. Gargoyles are weaker to crush attacks, however the difference between using crush in the place of stab or slash is negligible and crush should only be used if it is available on the player's weapon of choice.
Another effective way to fight Gargoyles is to use range or magic against them in the Chaos Tunnels. There are numerous bushes and plants in the area, providing several safespots. Once the Gargoyle has been reduced to less than 10 hitpoints, the player can run up to the Gargoyle with the rock hammer to finish it off. As of November 9 2009, Gargoyles have a new ‘Smash’ right-click option when they're near death to allow you to finish them off more easily with a rock hammer. A gargoyle at 0 hit points, but which has not yet been smashed, can be dealt a maximum damage of 2.
Similarly, in Kuradal's Dungeon, there is a stalagmite safe spot just northwest of the energy barrier between the Gargoyles and Blue Dragons, where the Gargoyles may be safely ranged or attacked with magic.
9 - 10%
5 - 6%
5 - 6%
10 - 11%
Represents 90% confidence range, based on a sample of 6,853 kills.
1 charm is dropped at once.
Please add to the log (only if fifty or more creatures killed)
|Video Game Set(s):|
|Card Search Categories:
|Other Card Information:||Gallery - Rulings - Errata - Tips
Appearances - Trivia
Lores - Artworks - Names
|OCG:||Unlimited||TCG Advanced:||Unlimited||TCG Traditional:||Unlimited|
|TSC Deck Cost:||87||ROD Deck Cost:||87||DOR Deck Cost:||15||FMR Starchip Cost:||30|
|Video Game Numbers|
|Video Game Statuses|
|Actions||No Entry +|
|Anti-Support||No Entry +|
|Archetype Related||No Entry +|
|Archetypes Support||No Entry +|
|Attack||No Entry +|
|Card Category||Monster Cards +|
|Card Number||15303296 +|
|Card Type||Normal Monsters +|
|Chinese Name||石像鬼 +|
|Class 1||Official +|
|Class 2||Anime +|
|Class 3||Manga +|
|Class 4||VG +|
|Counters||No Entry +|
|DOR Deck Cost||15 +|
|DOR number||292 +|
|English Alternate Names||Ryu-kishin +|
|English Name||Ryu-Kishin +|
|FMR Name||Ryu-kishin +|
|FMR Starchip Cost||30 +|
|FMR Status||Unlimited +|
|FMR number||005 +|
|Fusion Material for||Barox +|
|GX03 Status||Unlimited +|
|German Name||Ryu-Kishin +|
|Italian Name||Ryu-Kishin +|
|Japanese Name||ガーゴイル +|
|Life Points||No Entry +|
|Lore||A very elusive creature that looks like a harmless statue until it attacks.|
|Medium||OCG +, TCG +, Yu-Gi-Oh! first series anime +, Yu-Gi-Oh! Manga +, ROD +, TSC +, SDD +, WC5 +, WC6 +, GX03 +, DOR +, FMR +, and NTR +|
|Misc||No Entry +|
|MonsterSpellTrap||No Entry +|
|NTR Status||Unlimited +|
|OCG Status||Unlimited +|
|Phonetic Name||Gāgoiru +|
|Portuguese Name||Ryu-Kishin +|
|RFP||No Entry +|
|ROD Deck Cost||87 +|
|ROD Status||Unlimited +|
|ROD number||5 +|
|SDD Status||Unlimited +|
|Spanish Name||Ryu-Kishin +|
|Stats||No Entry +|
|Summoning||No Entry +|
|Support||No Entry +|
|Synchro Material||No Entry +|
|TCG Advanced Format Status||Unlimited +|
|TCG Traditional Format Status||Unlimited +|
|TSC Deck Cost||87 +|
|TSC Status||Unlimited +|
|TSC number||5 +|
|Translated Name||Gargoyle +|
|WC5 Status||Unlimited +|
|WC6 Status||Unlimited +|
|YGOO Status||Unlimited +|