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DC Comics

Up to date as of February 01, 2010
(Redirected to Bromwell Stikk (New Earth) article)

From DC Database

Character Template Character Template
Real Name
Bromwell "Brom" Stikk
Current Alias

Aliases

Identity

Alignment

Relatives
Jacob Stikk (ancestor)

Universe

Base Of Operations
Hatton Corners; Goat Island

Characteristics
Gender

Eyes

Hair

Unusual Features
Dresses in 17th century clothing; as the Gargoyle, Brom Stikk possesses monstrous physical characteristics.

Status
Citizenship

Marital Status

Occupation
Criminal

Education
Unknown

Origin
Origin
Gains powers from a Native American shaman staff.

Place of Birth


First appearance

Contents

History

The man who would become known as Mister Twister was born Bromwell Stikk in the small town of Hatton Corners. Stikk's family tree extended all of the way back to the Colonial era when his ancestor Jacob Stikk leased the town to the colonists for the price of a feather from a passenger pigeon. Each year, the town elders were required to procure a feather and give it to the Stikk family as payment. In the modern era, Brom Stikk became an outcast to society and left the town to live in exile on nearby Goat Island. On the island, he discovered a Native American cave as well as an old Shaman's medicine staff. By bathing the staff in a special brew, Brom learned that he could now control the very forces of nature. Calling himself Mister Twister, Brom returned to Hatton Corners to get revenge against a community that spurned him. His first stop was to the office of Mayor Corliss, whereupon Brom demanded that the town should compensate his family for failure to pay the agreed upon annual pigeon feather established two-hundred years earlier. As the passenger pigeon went extinct in 1913, Mayor Corliss was unable to satisfy Mister Twister's outrageous demands. As punishment, Mister Twister used his staff's powers to create a massive storm that whisked away all of the town's teenage populace. Enslaving the youth of Hatton Corners, he brought them back to Goat Island where he forced them to erect a twister-shaped stone tower in his honor. Shortly thereafter, teenage super-heroes Aqualad, Kid Flash and Robin arrived in Hatton Corners and learned about the incident. They agreed to help the townspeople retrieve their children and they tracked them back to Goat Island. While Kid Flash completed Twister's stone tower so that the teens wouldn't have to, Aqualad summoned a giant whale and used him to physically move the island from its original location. When Twister returned, he discovered that the island was missing. He went back to Hatton Corners to wreak havoc, and succeeded in subduing Aqualad and Kid Flash. Robin however, managed to ensnare Twister's power staff with his batrope, thereby robbing him of his powers. Falling to the ground, Mister Twister was taken into custody. Soon after, Aqualad, Kid Flash and Robin decided to form the Teen Titans. [1]

Witness to this spectacle was an other-worldly entity known as the Antithesis. A creature that thrives on chaos, the Antithesis sought to use Mister Twister as an instrument of revenge and transformed him into the Gargoyle. As the Gargoyle, Brom Stikk has fought up against the Teen Titans on several occasions, and even fought them as adults when they reformed their group under the simplified name - the Titans.

Though he had gone unnoticed for many years, Mister Twister resurfaced in recent years and was one of dozens of mystically endowed people present at Stonehenge during the "Infinite Crisis". Though his participation was minimal, Stikk assisted in a large-scale ritual that summoned the spirit of vengeance Aztar and bound him to the soul of the late Gotham City police detective Crispus Allen. [2]

A year later, Bromwell Stikk found himself alone and homeless living out of a soup kitchen. He encountered Roy Harper, one of his old adversaries from the original Teen Titans, now the Justice Leaguer known as Red Arrow. Though bitter at first, the two made peace with one another and Stikk was grateful that somebody even remembered who he was. [3]

Powers and Abilities

Powers

As Mister Twister, Brom Stikk did not possess any superhuman capabilities. All of his powers were gained through the use of his magic staff. When the Antithesis transformed him into the Gargoyle, he gained superhuman strength, endurance and stamina.

Paraphernalia

Weapons

Mister Twister uses a magic staff that he found in a Native American medicine cave on Goat Island. The staff grants Mister Twister the following abilities:

  • Elemental Control: Mister Twister can control the elements to varying effects. As his name implies, he can create massive twisters so strong that merely being caught in its path can render a victim unconscious. Twister himself usually rides atop the crown of the storm so he can oversee the carnage he spreads. He can summon fire that rains down from the sky and fire blasts of lightning from his staff. The staff can also generate an invisible force field that protects Mister Twister from physical harm. The power of the staff eventually depletes itself unless Mister Twister bathes in a hot potion inside the medicine cave.

See Also

Links and References

  • None.

Footnotes

Titans Villain(s)

This character is or was primarily an enemy of the Teen Titans, the Titans, or any of the other various Titans incarnations. This template will categorize articles that include it into the "Titans Villains" category.


This article uses material from the "Bromwell Stikk (New Earth)" article on the DC Comics wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Muppet

Up to date as of February 02, 2010
(Redirected to The Gargoyle article)

From Muppet Wiki

Performer:
Mulch romances the Gargoyle.

The Gargoyle sings a romantic duet, "For Me and My 'Goyle," with Mulch in The Muppet Show episode 509. The Gargoyle and Mulch have kids who are on exhibit at the museum. They're weird, but worth seeing.


This article uses material from the "The Gargoyle" article on the Muppet wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Final Fantasy

Up to date as of February 01, 2010

From Final Fantasy Wiki

Artwork by Amano.

Gargoyles (ガーゴイル, Gāgoiru) are recurring enemies in the Final Fantasy series. They always appear as winged demons, though not all take to the air when encountered.

Contents

Appearances

Final Fantasy

Main article: Gargoyle (Final Fantasy)

Gargoyles appear in the original Final Fantasy as very weak enemies found in the Marsh Cave. Tougher versions, Rock Gargoyles, are present beginning in the Dawn of Souls version.

Final Fantasy III

Main article: Gargoyle (Final Fantasy III)

While flying in an airship on the World Map, the player may encounter Gargoyles. They are a great deal tougher than their incarnations from the original game. Like all flying enemies, Gargoyles are weak to Wind.

Final Fantasy IV

Main article: Gargoyle (Final Fantasy IV)

Strangely, Gargoyles are classified as insects in this game. An evolved form called the Belphegor also exists.

Final Fantasy IV: The After Years

Main article: Gargoyle (The After Years)

Gargoyles return as a regular, and rather weak, enemy that the player fights throughout the game. Some variations of the Gargoyle exists, such as the Belphegor and Lucifer.

Final Fantasy V

Main article: Gargoyle (Final Fantasy V)

Unique of their kin amongst the series, Gargoyles appear as bosses in Final Fantasy V. They stand as sentries at the locations where the tablets that seal away the twelve Legendary Weapons lie. In each fight, Gargoyles will appear in pairs, and both must be vanquished simultaneously in order to remain defeated.

Final Fantasy VII

Main article: Gargoyle (Final Fantasy VII)

Gargoyles nest at the Northern Crater and as such are some of the stronger enemies in the game. They are only susceptible to damage after nullifying the first strike against them, and can cast Level 4 Death.

Dirge of Cerberus -Final Fantasy VII-

Main article: Gargoyle (Dirge of Cerberus)

The Gargoyles of Dirge of Cerberus are extremely volatile enemies, flitting around at high speeds in an attempt to elude gun blasts. Their attack, Supersonic, is quite difficult to telegraph, but is always preceded by a sudden piercing shriek.

Crisis Core -Final Fantasy VII-

Main article: Gargoyle (Crisis Core)
Gargoyle from Crisis Core.

Although it isn't vulnerable to Fire-elemental or Thunder-elemental damage, those attack will inflict damage to the Gargoyle. Spam some spells to the foe, and finish it off with sword slashes. Many species of gargoyles exist in this game, including the perturbing Experiment No. 119.

Final Fantasy IX

Gargoyle in Final Fantasy IX.
Main article: Gargoyle (Final Fantasy IX)

Gargoyles stay true to their mythological roots in Final Fantasy IX, taking the form of immobile stone statues that dwell in Ipsen's Castle. They always appear with an Agares, and will remain docile until the Agares casts Rise on it. Gargoyles can be easily defeated by quickly destroying the accompanying Agares before this reanimation occurs, or by using a Soft on them.

Final Fantasy XI

Main article: Gargouille

The traditional gargoyles in Final Fantasy XI are known as Gargouilles. They were members of the Demon family seen only during the Crystal War.

In addition, there are several members of the Doll genus referred to as Gargoyles. They have no relation to Gargouilles and, as Dolls, as considerably different from all other gargoyles in the series.

Final Fantasy XII

Gargoyle in Final Fantasy XII.
Main article: Gargoyle (Final Fantasy XII)

The Gargoyle is a fiend/gargoyle-type enemy from Final Fantasy XII. It can be found in the Paths of Chained Light area of Golmore Jungle. Gargoyles, while not incredibly strong, can be difficult to defeat due to their elevated evade and tendency to form into groups of two or three. Gargoyles are frail but very adapt at evading attacks.

Vagrant Story

Gargoyle in Vagrant Story.
Main article: Gargoyle (Vagrant Story)
"Sculptures of magical creatures that have come to life."
—In-game description

The Undercity is the home of several Gargoyles, who are part of the Evil class of monsters.

Final Fantasy Crystal Chronicles

Main article: Gargoyle (Crystal Chronicles)

Gargoyle appears in the game Final Fantasy Crystal Chronicles as a regular enemy. It is encountered at Moschet Manor and in Rebena Te Ra for all three cycles. It is a flying enemy and is resistant to all types of magic, except for Gravity. The only way of defeating it is to cast Gravity on it, so it is no longer airborne, and attack it with regular or focus attacks. One type of Gargoyle appear in Crystal Chronicles. They are encountered at the Moschet Manor.

Final Fantasy Mystic Quest

Gargoyle
Main article: Gargoyle (Mystic Quest)

Gargoyle is an enemy type from Final Fantasy Mystic Quest. They can be found in Pazuzu's Tower. They have higher HP than most other enemies at this point but are otherwise unremarkable foes. Deviating from their usual form, Gargoyles in this game are wingless and fight with two longswords. They also seem to be more humanoid than in other games, and sport a bird-like beak.

Gallery

Etymology

Gargoyles were initially ordinary stone statues built on rooftops to let rainwater above flow down to the ground through certain paths. The statues were usually carved as monsters and strange creatures, which later spawned the belief that gargoyles are the guardians of the buildings they live in.


This article uses material from the "Gargoyle" article on the Final Fantasy wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Guild Wars

Up to date as of February 01, 2010

From GuildWiki

This is an article about the individual creature type Gargoyle. For information about the species Gargoyle see: Gargoyle (Species).

Gargoyle

Classification
Species: Gargoyle
Profession: Mesmer Image:Mesmer-icon.png
Level(s): 1

Contents

Description

These are the first of many types of Gargoyles that inhabit the continent of Tyria. Being the first, they are rather weak and easy to kill. They will not attack unless they are attacked first.

Location

Skills used

  • None

Items dropped

Notes

Facts about GargoyleRDF feed

This article uses material from the "Gargoyle" article on the Guild Wars wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Runescape

Up to date as of February 07, 2010

From the RuneScape Wiki, the wiki for all things RuneScape

Gargoyles are flying Slayer monsters that require level 75 Slayer to damage. They are the only monsters that drop Granite mauls. A rock hammer is needed to kill a Gargoyle once it has less than 11 hitpoints remaining. This can be done by right-clicking a Gargoyle and selecting the Smash option, or by selecting the rock hammer in the inventory and clicking the Gargoyle.

Two Gargoyle statues are placed either side of the entrance to the Slayer Tower. Their wings open and close with the doors.

Contents

Locations

Strategy

Players must use a rock hammer to break them apart when they reach less than 11 hitpoints. There is no way to actually tell whether a Gargoyle has 11 hitpoints remaining, so the player should use his/her best judgement and kill the Gargoyle when just a sliver of its HP bar is left The delay between a "Smash" and a weapon hit is very small, so if you accidentally hit the Gargoyle too soon, do not worry. It will not slow down your next hit by a great amount. Gargoyles restore hitpoints at very fast rate: two hitpoints in approximately five seconds. Gargoyles are weaker to crush attacks, however the difference between using crush in the place of stab or slash is negligible and crush should only be used if it is available on the player's weapon of choice.

Another effective way to fight Gargoyles is to use range or magic against them in the Chaos Tunnels. There are numerous bushes and plants in the area, providing several safespots. Once the Gargoyle has been reduced to less than 10 hitpoints, the player can run up to the Gargoyle with the rock hammer to finish it off. As of November 9 2009, Gargoyles have a new ‘Smash’ right-click option when they're near death to allow you to finish them off more easily with a rock hammer. A gargoyle at 0 hit points, but which has not yet been smashed, can be dealt a maximum damage of 2.

Similarly, in Kuradal's Dungeon, there is a stalagmite safe spot just northwest of the energy barrier between the Gargoyles and Blue Dragons, where the Gargoyles may be safely ranged or attacked with magic.

A range safespot in the Morytania Slayer Tower.

Drops

Charms

Charm drop percentages
No Charm

69%

9 - 10%

5 - 6%

5 - 6%

10 - 11%

Represents 90% confidence range, based on a sample of 6,853 kills.
1 charm is dropped at once.

Please add to the log (only if fifty or more creatures killed)

Coins

  • 11, 44, 132, 220 or 460 (very common)

Weapons

Armour

Runes

Other

Trivia

  • Gargoyles also guarded doorways of the Grim Reaper's house in the 2007 Hallowe'en event.
  • Gargoyles are featured in the FunOrb game "Armies of Gielinor" as followers of Zamorak.
  • If the Gargoyle is poisoned and has barely any HP left, the Gargoyle may die without needing to use the Rock Hammer.
  • If a Summoning familiar strikes a Gargoyle at the same time a player uses a rock hammer to kill it, the Gargoyle will remain completely frozen for a few seconds and then disappear, instead of breaking into pieces like it normally does. This graphical glitch only occurs in the Chaos Tunnels since familiars can only attack enemies in a multicombat area.
  • If a player smashes a non-aggressive gargoyle without attacking it, the gargoyle will not attack the player.

This article uses material from the "Gargoyle" article on the Runescape wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Tibia

Up to date as of February 05, 2010

From TibiaWiki

File:Gargoyle.gif
This creature is in the Elementals class.
Gargoyle

250 Hit points
150 Experience points per kill

Summon/Convince: --/-- (Illusionable)
Abilities: Melee (0-65), Self-Healing.
Pushable: ?
Push Objects: ?
Est. Max. Damage: 65 hp per turn
Immune To: Earth, Life Drain
Strong To: Physical (-40%), Death (-1%?)
Neutral To: Holy, Energy, Ice, Drown?
Weak To: Fire (+10%)
Sounds: "Feel my claws, softskin!"; "There is a stone in your shoe"; "Stone sweet stone"; "Harrr harrr!".
Behavior: Gargoyles run when they have 30 hp or less. They tend to retarget on the player with the highest level around.
Field Notes: Good training monster, but slow healing. Since christmas update 2009 they do not drop ham nor meat, so they are no source of food anymore.
Location: Ankrahmun Tombs, Mal'ouquah, Goroma, Deeper Banuta, Formorgar Mines, Vengoth, Farmine Mines.
Strategy: They are easier than a Cyclops, but rarely come without other creatures. They heal more when they are running, meaning they'll return for the fatal blow.
Loot: 0-30 gp, 0-10 Small Stone, 0-2 Potato (semi-rare), Shiny Stone (semi-rare), 0-5 Strawberry (semi-rare), Battle Shield (semi-rare), Stone Wing (semi-rare), Morning Star (semi-rare), Steel Helmet (rare), Wolf Tooth Chain (rare), Club Ring (very rare), Dark Armor (very rare). (Loot Statistics)
See also: Creatures.
Add historical information about this creature.
Creature Types of Tibia
Creature Types
of Tibia

Amphibians
Frogs
Frogs Quara
Quara
Arthropods
Arachnids
Arachnids Insects
Insects
Crustaceans
Crustaceans
Demons
Demon Lords
Demon Lords The Ruthless Seven
The Ruthless Seven
Demons
Demons Triangle of Terror
Triangle of Terror
Elementals
Bio-
Bio- Geo-
Geo-
Cryo-
Cryo- Hydro-
Hydro-
Electro-
Electro- Pyro-
Pyro-
Elemental Lords
Elemental Lords Blobs
Blobs
Humans
Amazons
Amazons Outlaws
Outlaws
Barbarians
Barbarians Pirates
Pirates
Monks
Monks Sorcerers
Sorcerers
Necromancers
Necromancers Voodoo Cultists
Voodoo Cultists
Humanoids
Dwarves
Dwarves Goblins
Goblins
Elves
Elves Orcs
Orcs
Giants
Giants Trolls
Trolls
Hybrids
Chakoyas
Chakoyas Minotaurs
Minotaurs
Dworcs
Dworcs Misc
Misc
Magical Creatures
Beholders
Beholders Shapeshifters
Shapeshifters
Djinn
Djinn
Mammals
Apes
Apes Felines
Felines
Artiodactyls
Artiodactyls Glires
Glires
Bears
Bears Misc
Misc
Canines
Canines Mutated Mammals
Mutated Mammals
Elephants
Elephants
Misc
Annelids
Annelids Bosses
Bosses
Arena Bosses
Arena Bosses Event Creatures
Event Creatures
Birds
Birds Traps
Traps
Reptiles
Dragons
Dragons Misc
Misc
Lizards
Lizards Serpents
Serpents
The Undead
Ghosts
Ghosts Skeletons
Skeletons
Pharaohs
Pharaohs Undead Humanoids
Undead Humanoids

This article uses material from the "Gargoyle" article on the Tibia wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Yugioh

Up to date as of February 05, 2010
(Redirected to Ryu-Kishin article)

From Yu-Gi-Oh!

Ryu-Kishin
ガーゴイル
File:Ryu-KishinSDK-EN-C.jpg
 English: Ryu-Kishin
 Chinese: 石像鬼
 German: Ryu-Kishin
 Italian: Ryu-Kishin
 Portuguese: Ryu-Kishin
 Spanish: Ryu-Kishin
 Japanese (Kanji): ガーゴイル
 Phonetic: Gāgoiru
 Translated: Gargoyle
Attribute: DARK
Type: Fiend
Level: Level 3 File:Star.pngFile:Star.pngFile:Star.png
ATK/DEF: 1000/500
Number: 15303296
Card Description(s):
TCG Set(s):
OCG Set(s):
Video Game Set(s):
Card Appearance(s):
Card Search Categories:
Other Card Information:
Anime
Yu-Gi-Oh! (Toei): Present
Manga
Yu-Gi-Oh!: Present
TCG/OCG Statuses
OCG: Unlimited TCG Advanced: Unlimited TCG Traditional: Unlimited
Card/Deck/Starchip/DP Costs
TSC Deck Cost: 87 ROD Deck Cost: 87 DOR Deck Cost: 15 FMR Starchip Cost: 30
Video Game Numbers
TSC: #005 ROD: #005 FMR: #005 DOR: #292
Video Game Statuses
TSC: Unlimited ROD: Unlimited FMR: Unlimited
NTR: Unlimited SDD: Unlimited Online: Unlimited
WC5: Unlimited WC6: Unlimited
GX03: Unlimited
Facts about Ryu-KishinRDF feed
ATK 1,000  +
Actions No Entry  +
Anti-Support No Entry  +
Archetype Related No Entry  +
Archetypes Ryu-Kishins  +
Archetypes Support No Entry  +
Attack No Entry  +
Attribute DARK  +
Card Category Monster Cards  +
Card Image Ryu-KishinSDK-EN-C.jpg  +
Card Number 15303296  +
Card Type Normal Monsters  +
Chinese Name 石像鬼  +
Class 1 Official  +
Class 2 Anime  +
Class 3 Manga  +
Class 4 VG  +
Counters No Entry  +
DEF 500  +
DOR Deck Cost 15  +
DOR number 292  +
English Alternate Names Ryu-kishin  +
English Name Ryu-Kishin  +
FMR Name Ryu-kishin  +
FMR Starchip Cost 30  +
FMR Status Unlimited  +
FMR number 005  +
Fusion Material for Barox  +
GX03 Status Unlimited  +
German Name Ryu-Kishin  +
Italian Name Ryu-Kishin  +
Japanese Name ガーゴイル  +
Level 3  +
Life Points No Entry  +
Lore A very elusive creature that looks like a harmless statue until it attacks.
Medium OCG  +, TCG  +, Yu-Gi-Oh! first series anime  +, Yu-Gi-Oh! Manga  +, ROD  +, TSC  +, SDD  +, WC5  +, WC6  +, GX03  +, DOR  +, FMR  +, and NTR  +
Misc No Entry  +
MonsterSpellTrap No Entry  +
NTR Status Unlimited  +
OCG Status Unlimited  +
Phonetic Name Gāgoiru  +
Portuguese Name Ryu-Kishin  +
RFP No Entry  +
ROD Deck Cost 87  +
ROD Status Unlimited  +
ROD number 5  +
SDD Status Unlimited  +
Spanish Name Ryu-Kishin  +
Stats No Entry  +
Summoning No Entry  +
Support No Entry  +
Synchro Material No Entry  +
TCG Advanced Format Status Unlimited  +
TCG Traditional Format Status Unlimited  +
TSC Deck Cost 87  +
TSC Status Unlimited  +
TSC number 5  +
Translated Name Gargoyle  +
Type Fiend  +
Types Fiend  +
WC5 Status Unlimited  +
WC6 Status Unlimited  +
YGOO Status Unlimited  +

This article uses material from the "Ryu-Kishin" article on the Yugioh wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.







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