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This article uses material from the "Category:Games" article on the Halo wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


Up to date as of February 07, 2010

From the RuneScape Wiki, the wiki for all things RuneScape

New players begin in a secluded area populated only by other beginners, Tutorial Island. They are led on a set path where they learn most of the non-member skills needed to succeed in Gielinor, the realm of RuneScape. After completing the tutorial, players can access information from tutors located in the towns they explore. These non-player characters (NPCs) can replace some basic equipment items if necessary, as well as giving new players and advanced players appropriate information about their respective skills.



RuneScape has music, sound effects, and ambient noises throughout Gielinor to enhance gameplay. The music is designed to enhance mood and help to define the underlying cultures of the various locations around Gielinor. Sound effects, such as the "sploosh" heard when a lobster trap is submerged in water, are heard as players train their skills. Ambient noises, such as the cry of seagulls flying over the ocean, occur in logical places. As different locations are visited by the player, new music for that area is unlocked, and can be played back later. Players can adjust the volumes of the music, sound effects, and ambient noises independently of each other.[1]


RuneScape can be run in RuneScape or RuneScape HD; RuneScape HD enhances texture and design, whereas RuneScape provides a cleaner look and can reduce lag on older or less powerful computers. In February 2005, Jagex began the process of updating the graphical images in the RuneScape cities and the wilderness, planning ultimately to improve the graphics of the entire free area of RuneScape without causing more lag for people using dial-up Internet connections.[2]

RuneScape places emphasis on granting players the ability to customise their characters by supplying a wide choice in character models. Unlike many games in the genre, player characters are always human; however, players can choose their gender and appearance from a variety of hairstyles and colours, body types, facial features, and default clothing options. On-screen appearance is further optimised by wearing or wielding items, with each different item having a unique image. Standard weapons of the same class, such as swords, use the same set of animations in combat; however, some special weapons have their own, distinctive animations that differ completely from those of other weapons in their category.

Players' appearances can be changed using special equipment or during particular game events. Transformations into frogs, mushrooms, eggs, and other objects and animals can occur, depending on the circumstances. These "morphs" are temporary, and sometimes allow players to avoid negative gameplay effects or access otherwise unreachable areas; however, they restrict certain activities that human characters are normally allowed to perform.[3]

JaGeX announced a new graphics overhaul (a new detail mode and fullscreen) in mid-May 2008. It was released in the beginning of July 2008.

Every activity performed by a player, such as planting a seed in a farming plot or walking down a street, has its own distinctive animation. Players can also express emotions through the use of emotes, which are specialized animations that can be performed at will. New players start out with most available emotes; some, however, must be earned through gameplay.[4]


A player mines ore from a rock.
Main article: Skills

Skills in RuneScape are the abilities that enable players to perform activities in the game. Players gain experience in a skill when they perform activities that utilise that skill, such as mining ore from a rock to increase the mining skill. In general, the higher the level required to perform a task, the more experience points the player receives, and the more desirable the result. The total skill level of a player partly symbolises your status in the game. The RuneScape hiscore tables can be viewed by all players, and players with higher overall levels are well known within the RuneScape community. Upon reaching the highest available level in a skill, members may obtain a special cape, referred to as a "Cape of Accomplishment", which can be used to perform an action related to that skill.

Some skills, such as defence and hitpoints, increase the players prowess in combat. Some skills, such as woodcutting and fishing, enable the player to collect resources that can be processed. Some skills, such as fletching and cooking, allow players to process raw materials into usable items for personal use or to sell for a profit. Other skills allow players to kill certain non-player characters, build their own houses, and move around the map with greater ease.[5]


A player and an NPC engage in combat.
Main article: Combat

Combat is an important aspect of the gameplay in RuneScape, as it is one of the most direct ways of gaining wealth and is needed to start and complete many quests. Combat level, determined by applying a formula to the seven combat skills, is usually referred to simply as "level". Combat level is the only information about the player that is visible to other players while in game. The minimum combat level is 3, which is the starting combat, while the maximum a player can be is 138, with the recent addition of summoning. Other skill levels increase total levels and overall rankings which can be seen by other players on the official "high scores".[6]

Unlike most games in the MMORPG genre, RuneScape does not require players to choose a character class. Players are not bound to a specific category of combat, and they may freely change between the three styles of combat at any time simply by switching weapons, armours, or the form and focus of attack. Players can carry the weapons and armours of the three combat categories in their inventories, switching between or even combining the styles at will.

Combat is subdivided into melee, magic, and ranged categories. Melee attacks are close range with or without weapons,[7] magic attacks focus on using runes to cast spells,[8] and ranged attacks use projectile weapons.[9] Most of the game's weapons are medieval or fantastical in nature and feature different strengths and weaknesses.

Players die when they receive enough damage from combat, poison, or obstacles to cause their hitpoints to fall to zero. Players who die reappear at one of three respawn points (the town of Lumbridge by default, though members may change it to the city of Falador or to the Castle of Camelot upon completion of a quest to unlock each respawn.) with all their skills, including hitpoints, restored to normal levels; however, they lose all but three of their most valuable items that they were carrying at the time of death. A special prayer increases this to four items, but recent player killing, denoted by a skull above your head, decreases this to no items and just one with the prayer.[6]


Main article: Quests

Quests are storylines that players can choose to complete. Quests often require players to have minimum levels in certain skills or a minimum combat level to complete them. Some quests require players to work together. Quests are grouped into five categories based on requirements and difficulty. Novice quests effectively act as extended tutorials for new players. Intermediate quests are designed to challenge players on a relatively basic level, while experienced and master quests aim to challenge the more experienced players. The highest level, Grandmaster, offers extremely complex and challenging tasks for high-level players. Many master quests open up new areas of Gielinor for players to explore.[10] Once a player completes all quests in the game, another Accomplishment Cape, commonly referred to as the "Quest Cape", can be purchased from an NPC. Wearing this cape allows the player to perform a special emote.[11] Many quests require players to kill particularly powerful monsters.

Upon completing quests, players receive rewards that vary depending on the difficulty of the quest. Rewards often include coins, items, access to a new area, or an increase in skill experience. Quest points are also awarded for completing most quests. Some quests require the player to have a specified number of quest points or to have previously completed certain quests before beginning the quest. Many quests are part of overlapping storylines that become more difficult as the player progresses through them. The longest of these has been in RuneScape since 2002[12] and currently contains seven separate quests.[13][14]

The King Black Dragon is one of the monsters that players can combat in RuneScape.


Many NPCs (Non-Playable Characters) populate the realm of Gielinor. Although some NPCs, such as shopkeepers, have game functions that require them to be unavailable for combat, most NPCs can be attacked. Attackable NPCs are generally referred to as monsters, regardless of their race. Monsters range from common, low level creatures like chickens and bears to unique, much more powerful monsters like the King Black Dragon, Chaos Elemental or Kalphite Queen. Each type of monster has its own strengths and weaknesses. Demons, for example, have low defence against magical attacks while most dragons have extremely high defence against magic. Monsters may either be aggressive or non-aggressive. Non-aggressive monsters simply ignore players unless they are attacked. Aggressive monsters may attack all players or may only attack players with combat levels below a specified level, depending on the circumstances or location. This can make certain areas throughout Gielinor dangerous or inconvenient to players with lower combat levels.[15]

RuneScape also features independent mini-games for its players. Mini-games take place in certain areas and normally involve a specific skill. Mini-games usually require players to cooperate or to compete with each other. Popular mini-games include Castle Wars, which is similar to the real-life game Capture the Flag, and Pest Control, a highly combat-focused mini-game. Currently, all mini-games, with the exception of the Stronghold of Security, Stronghold of Player Safety, Bounty Hunter, Clan Wars and Fist of Guthix are available only to members.[16]

Players can fight against other players in player versus player (PvP) combat in certain areas of Gielinor. The most common place was in the Wilderness, where players risked their lives and their items fighting other players.[17] The Wilderness is now pvp-free and Bounty hunter is now the only risky PvP Minigame. Players can engage in PvP combat without risking their items in mini-games, such as Castle Wars and the TzHaar Fight Pit, and in combat arenas or dungeons in player owned houses. Players engaging in PvP combat in the Duel Arena must agree on the rules and any items to be won by the victor before their battle.

Random events

Main article: Random events

Random events are short interludes that occur during the game, requiring some form of player input.[18] They were introduced to deter players from using automated programs, known as macros, autoers, or bots, to play the game with no human interaction. The use of such macros is explicitly forbidden and can result in the permanent ban of accounts found to be using them. Postings in the RuneScape forums by Andrew Gower suggest that random events were designed not only to hinder macroers but to alleviate the monotony that can occur while levelling skills for long periods of time (referred to as grinding).[19]

Some random events are simple, requiring a player only to click on an NPC or to leave the area temporarily; others require more sophisticated actions from players, who must respond to these events quickly and correctly to avoid a negative effect, such as being teleported across the map or taking damage. Players are usually rewarded for responding correctly to random events.[20]


  1. ^ Cloud8976 (2005-03-30). RuneScape. GamersInfo. Retrieved on 2006-08-10.
  2. ^ Wilderness Capes, and Changes. Jagex Ltd. (2006-02-22). Retrieved on 2006-07-31.
  3. ^ Easter 2006 Event. Sal's Realm of RuneScape. Retrieved on 2007-03-05.
  4. ^ Controls - Options. Jagex Ltd.. Retrieved on 2007-10-03.
  5. ^ Skills. Jagex Ltd.. Retrieved on 2006-10-14.
  6. ^ a b Fighting - The Basics. Jagex Ltd.. Retrieved on 2006-10-09.
  7. ^ Melee - The Basics. Jagex Ltd.. Retrieved on 2006-10-14.
  8. ^ Magic - The Basics. Jagex Ltd.. Retrieved on 2006-10-14.
  9. ^ Ranged - The Basics. RuneScape Knowledge Base. Jagex (2006). Retrieved on 2006-10-14.
  10. ^ Beginners' Guide. Jagex Ltd.. Retrieved on 2007-03-27.
  11. ^ Capes of Accomplishment. Jagex Ltd.. Retrieved on 2007-03-27.
  12. ^ Multi-part quest. Jagex Ltd. (2002-08-27). Retrieved on 2007-03-18.
  13. ^ RuneScape Quest List - A-M and N-Z. RuneScape Knowledge Base. Jagex. Retrieved 27 March 2007.
  14. ^ "What is RuneScape?" RuneScape Knowledge Base. Jagex Ltd.. Retrieved on 2007-03-27.
  15. ^ How to use the Bestiary. Tip.It (2007-03-22). Retrieved on 2007-03-23.
  16. ^ Mini-Games & Mini-Quests. Sal's Realm of RuneScape. Retrieved on 2006-10-09.
  17. ^ Wilderness Survival Guide. Sal's Realm of RuneScape. Retrieved on 2006-10-09.
  18. ^ Runescape Random Events Guide. Retrieved on 2007-08-18.
  19. ^ Random Events Guide. (2006-07-13). Retrieved on 2006-10-14.

This article uses material from the "Gameplay" article on the Runescape wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

SWG Wiki

Up to date as of February 04, 2010

From SWG Wiki

Gameplay refers to game features that affect play experience.

This article uses material from the "Gameplay" article on the SWG Wiki wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

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