The Full Wiki

Advertisements

More info on Game Mechanics

Game Mechanics: Misc

Advertisements
  

Yugioh

Up to date as of February 05, 2010
Advertisements
(Redirected to Game mechanics article)

From Yu-Gi-Oh!

Game mechanics refers to any action that automatically happens due to the interior workings of the Yu-Gi-Oh! game.

Monster Cards and the Graveyard

Whenever a monster is destroyed, be it by battle, or via a card effect, it is always sent to the Graveyard, unless a card such as "Dimensional Fissure" or "Macro Cosmos" is in play.

Field Spell Cards

Whenever a Field Spell Card is in play, and another one is activated, the one that was on the field first is destroyed by Game Mechanics, since two Field Spell Cards cannot be in play at once.

If a Field Spell Card is active, and a new Field Spell Card is activated, and if activation of that card is chained to with a card that destroys it, like "Mystical Space Typhoon" or "Dust Tornado", the already-active Field Spell Card will remain on the field.

Equip Cards

Whenever the monster that an Equip Card is equipped to is destroyed, or removed from the field, the Equip Card is automatically destroyed and sent to the Graveyard, unless there is an effect present to prevent it.

Facts about Game mechanicsRDF feed

This article uses material from the "Game mechanics" article on the Yugioh wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

YCM

Up to date as of February 06, 2010

From Yu-Gi-Oh Card Maker Wiki

This page needs to be cleaned up to meet this wikia's standards

replace cards with fan made cards that do bout the same thing

Game Mechanics refers to any action that automatically happens due to the interior workings of the Yu-Gi-Oh! game.

Monster Cards and the Graveyard

Whenever a monster is destroyed, be it by battle, or via a card effect, it is always sent to the Graveyard, unless a card such as "Dimensional Fissure" or "Macro Cosmos" is in play.

Field Spell Cards

Whenever a Field Spell Card is in play, and another one is activated, the one that was on the field first is destroyed by Game Mechanics, since two Field Spell Cards cannot be in play at once.

If a Field Spell Card is active, and a new Field Spell Card is activated, and if activation of that card is chained to with a card that destroys it, like "Mystical Space Typhoon" or "Dust Tornado", the already-active Field Spell Card will remain on the field.

Equip Cards

Whenever the monster that an Equip Card is equipped to is destroyed, or removed from the field, the Equip Card is automatically destroyed and sent to the Graveyard, unless there is an effect present to prevent it.

Facts about Game MechanicsRDF feed

This article uses material from the "Game Mechanics" article on the YCM wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Advertisements






Got something to say? Make a comment.
Your name
Your email address
Message