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Memory-beta

Up to date as of February 02, 2010
(Redirected to Video game article)

Memory Beta, the wiki for licensed Star Trek content.

This page refers to computer games, see Sports and Games for games played in the Star Trek Universe.

A video game is a game with an interactive video aspect. Many Star Trek-themed video games have been released, especially on personal computers and popular video game consoles such as the PlayStation 2. A variety of developers and publishers have contributed to Trek video games, including Simon and Schuster Interactive, Interplay, MicroProse, Activision, and Bethesda Softworks.

List of Games

In Order of newest to oldest.
Title Series Publisher Developer Platform(s) Published Box Art
Online Post-The Next Generation Cryptic Studios Cryptic Studios PC TBA TBR
The Mobile Game The Original Series Electronic Arts Inc. iPhone, iPod Touch May 2009
Race to Destiny The Original Series Nickelodeon - online game May 2009
D-A-C The Original Series Paramount Digital Entertainment & Bad Robot Interactive Naked Sky Entertainment Xbox 360, Playstation 3 & PC May 2009
Cadet Training Facility The Original Series Nokia & Verizon wireless - online game April 2009
Academy Trainer The Original Series AddictingGames AddictingGames online game April 2009
Delta Vega: Meltdown on the Ice Planet The Original Series Esurance W!ldbrain studios online game February 2009
Conquest The Next Generation era Bethesda Softworks 4J Studios Nintendo Wii & Playstation 2 2007
Encounters Star Trek Bethesda Softworks 4J Studios Playstation 2 2006
Legacy Star Trek Bethesda Softworks Mad Doc Software PC & Xbox 360 2006
Tactical Assault The Original Series Bethesda Softworks Quicksilver Software Sony PSP & Nintendo DS 2006
The Birds of Prey The Original Series Jumbuck Entertainment Ltd Jumbuck Entertainment Ltd Nintendo DS, Mobile and PDA January 2005
Shattered Universe The Original Series TDK Starsphere Playstation 2 & Xbox 2004
The Cold Enemy The Original Series Jumbuck Entertainment Ltd Jumbuck Entertainment Ltd Mobile and PDA December 2004
Elite Force II The Next Generation Activision Ritual Entertainment PC 2003
Bridge Commander The Next Generation Activision Totally Games PC 2002
Starfleet Command III The Next Generation Activision Taldren PC 2002
Armada II The Next Generation Activision Mad Doc Software PC 2001
Away Team The Next Generation era Activision Reflexive Entertainment Inc. PC March 2001
Dominion Wars Deep Space Nine Simon and Schuster Interactive Gizmo Games PC June 2001
Armada The Next Generation Activision Activision PC 2000
The Fallen Deep Space Nine Simon and Schuster The Collective PC November 2000
Invasion The Next Generation era Activision Warthog Studios Playstation 2000
Klingon Academy The Original Series Interplay 14 Degrees East PC 2000
New Worlds The Original Series Interplay 14 Degrees East PC 2000
Starfleet Command Volume II: Empires at War The Original Series Interplay Taldren & 14 Degrees East PC December 2000
Elite Force Voyager Activision Raven Software PC & Playstation 2 September 2000
ConQuest Online The Next Generation Activision Genetic Anomalies PC June 2000
Hidden Evil The Next Generation Activision Presto Studios PC November 1999
Starfleet Command The Original Series Interplay 14 Degrees East PC 1999
Birth of the Federation The Next Generation Hasbro Interactive MicroProse PC June 1999
Starship Creator The Next Generation Simon and Schuster Interactive Simon and Schuster Interactive PC 1998
Klingon Honor Guard The Next Generation MicroProse MicroProse PC 1998
Starfleet Academy The Original Series Interplay Interplay PC 1997
Borg The Next Generation Simon and Schuster Interactive Simon and Schuster Interactive PC 1996
Harbinger Deep Space Nine Viacom New Media Stormfront Studios PC 1996
Klingon The Next Generation Simon and Schuster Interactive Simon and Schuster Interactive PC 1996
A Final Unity The Next Generation Spectrum Holobyte MicroProse PC June 1995
Crossroads of Time Deep Space Nine Novotrade Playmates SNES 1995
Echoes From the Past The Next Generation Sega Sega Sega Game Gear & Sega Genesis June 1994
Judgment Rites The Original Series Interplay Interplay PC June 1993
Future's Past The Next Generation BPS Spectrum Holobyte Super Nintendo January 1993
25th Anniversary The Original Series Interplay Interplay PC & Nintendo Entertainment System 1991
The Transinium Challenge The Next Generation Prentice Hall Trade TRANS Fiction Systems DOS 1989
V The Final Frontier The Original Series Mindscape Level Systems DOS 1989
First Contact The Original Series Simon & Schuster Interactive Simon & Schuster Interactive Apple II & DOS 1988
The Rebel Universe The Original Series Simon & Schuster Interactive Firebird Software Atari ST, Commodore 64 & DOS 1987
The Promethean Prophecy The Original Series Simon & Schuster Interactive TRANS Fiction Systems Commodore 64, Apple II & DOS 1986
The Kobayashi Alternative The Original Series Simon & Schuster Interactive MicroMosaics Apple II, Commodore 64 & DOS 1985
Strategic Operations Simulator The Original Series Sega Apple II, Arcade console & Commodore 64 1982

Connections

  • Games pages at TrekCore.com
  • Star Trek Gaming Universe - news, information, interviews about Star Trek games
  • Games article at Memory Alpha, the wiki for canon Star Trek.
Media
Episode Movie Book Game
Novel Comic Anthology Reference
Novelization Manga Omnibus RPG
eBook Audiobook Miniseries Duology

This article uses material from the "Video game" article on the Memory-beta wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

eWrestling

Up to date as of February 01, 2010

From the eWrestling Encyclopedia.

Game
[[Image:|px|Image of Game]]
Billing information
Ring name(s) imperator
Dziecko Komercji
Height 183 cm
Weight
Born Kyoto, Japan
Hometown Asahikawa, Japan
Theme music T-13 from
The Kingdom of The Winds OST
Affiliation(s)
Federation(s) Extreme Wrestling Federation
Brand(s) {{{brand}}}
Previous federations Polish Championship Wrestling
Wrestling information
Alignment Face
Wrestling style
Finisher(s) {{{finisher}}}
Will
Won't
Trainer
Handler
Professional career
Debut Polish Championship Wrestling, 2000
Record 10-02-06
Accomplishments
Last appearance {{{last appearance}}}
Retired 26.05.2002,
Wrestlepalooza XIX

Game is a Polish businessman, wrestling promoter and a former professional wrestler. He is best known for his work with the Polish Championship Wrestling (PCW) and Extreme Wrestling Federation (EWF) in Poland. Currently he owns more than 50% of the outstanding shares and serves as the chairman of the EWF Group.



Championships and accomplishments













Match History (10-02-06)

Result Opponent(s) Event Notes
zLoss 13 other opponents EWF Wrestlepalooza I Battle Royal for the EWF World Championship
zDraw Kraven EWF Wrestlepalooza II EWF World Championship Match
zLoss John Hangman EWF Kwietniowa Anarchia I EWF World Championship Tournament
zWin Kraven EWF Kwietniowa Anarchia I EWF World Championship Tournament
zWin Gangsta EWF Kwietniowa Anarchia I EWF World Championship Tournament
zWin Kraven EWF Wrestlepalooza III Cage Match for the EWF World Championship
zLoss Sandman & John Hangman EWF Wrestlepalooza III teaming with Kraven in a Tag Match for the EWF World Championship
zWin John Hangman EWF Wrestlepalooza IV 60 minutes Iron Man Match for the EWF World Championship
zLoss Szakal EWF Wrestlepalooza V EWF World Championship Match
zDraw Szakal & Juice EWF Wrestlepalooza VII teaming with John Hangman
zWin Szakal & Juice and Tanatos & Lord Ziomal EWF Wrestlepalooza VII teaming with Hangman in a TLC EWF Tag Championship Match
zWin Szakal & Juice & Gangsta EWF Wrestlepalooza VIII teaming with Kraven & John Hangman in War Games I
zLoss Gangsta & Juice EWF Wrestlepalooza IX teaming with Hangman for the EWF Tag Championship
zWin Mr Answer EWF Wrestlepalooza X Chairshot Survival Match
zWin Juice and Gangsta EWF Wrestlepalooza XIV EWF World Championship Match
zLoss Kraven EWF Wrestlepalooza XIX Hell in a Cell Match
zWin Kraven EWF Wrestlepalooza LXIV Hell in a Cell Match
zWin Tool Kwietniowa Anarchia III teaming with Kraven & Sandman in a EWF World Championship Match

External links

EWF World Championship
Preceded by:
Kraven
Succeeded by:
vacated
EWF World Championship
Preceded by:
vacated
Succeeded by:
Szakal
EWF World Championship
Preceded by:
Juice
Succeeded by:
vacated
EWF World Championship
Preceded by:
Tool
Succeeded by:
Kraven

This article uses material from the "Game" article on the eWrestling wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Lostpedia

Up to date as of February 07, 2010
(Redirected to Games article)

From Lostpedia

This article is about games shown in episodes of Lost. For other uses, see: Game (disambiguation)

Several games are featured in the storyline of Lost.

Contents

Occurrences

Game Picture Notes
Axis and Allies
wikipedia
or
Risk
wikipedia
  • Locke was seen playing a board game, during lunchbreak, with one of his colleagues. The game appeared to consist of a Risk board and generic plastic army men, but is probably meant to strongly resemble Axis and Allies. ("Walkabout")
  • A similar game was played by Locke, Sawyer, and Hurley at the Barracks. This was the 2005 "library" edition of the game with triangular blocks rather than figurines of soldiers. ("The Shape of Things to Come")
Backgammon
wikipedia
  • Locke claimed Backgammon is a better game than Checkers, dating back 5,000 years. ("Pilot, Part 2") Locke was referring to the Mesopotamian Royal Game of Ur, which is also related to the Egyptian game of senet.
  • Locke explained the rules of Backgammon to Walt, mentioning that "There are two players. One side is light, and one side is dark." ("Pilot, Part 2")
  • Walt was seen beating Hurley, even though Hurley claimed he was once ranked 17th in a tournament. Hurley lost $83,000 through his Backgammon games with Walt, who doesn't know that Hurley is good for the money. ("All the Best Cowboys Have Daddy Issues")
  • Locke and Charlie played it on the beach, to which Locke brought up Charlies heroin addiction. ("Abandoned")
  • Kate was playing it by herself. ("Left Behind")
  • Locke and Sawyer played it while Locke asked if the group still had confidence in him. ("Eggtown")
  • Even as a child, Locke liked Backgammon. ("Cabin Fever")
  • In the non-canonical novel Endangered Species, Locke finds the backgammon set with Faith.
Baseball
main article
wikipedia
Chess
main article
wikipedia

Connect Four
wikipedia
Crossword puzzles
main article
wikipedia
Football
wikipedia
  • Jack played American football with Tom during his time with the Others. ("Par Avion")
Golf
wikipedia
Horseshoes
wikipedia
I Never
main article
wikipedia
Mouse Trap
wikipedia
  • Locke demonstrated the game Mouse Trap to a child before catching a glimpse of his mother. ("Deus Ex Machina")
  • A Mouse Trap game (box upside down) was seen in front of the window Kate was staring at in the barracks rec room. ("Left Behind")
  • On a Mouse Trap board, every third space contains only the number 23 (really a juxtaposition of 2&3) and every third space contains the numbers 23 and 4
Ping-Pong
wikipedia
  • A ping-pong table was shown in the Swan station. ("The Long Con")
  • A ping-pong table was mentioned in a notebook read by Kate. ("Live Together, Die Alone")
  • Sawyer challenged Hurley to a match to win his stash back. Hurley wins the game. ("Enter 77")
  • A match between Sawyer and Hurley is interrupted by Nikki. ("Exposé")
  • Sawyer plays Jack after his return from the Others' camp, joking that they have to do so every 108 minutes or the island will explode. ("Catch-22")
Poker
wikipedia
Football
(Assoc. Soccer)
wikipedia

Minor occurrences

  • Basketball
  • Pool
  • Foosball
  • Darts
  • A dartboard is also in the Barrack's rec room when Benjamin and Sayid are being held by Locke.("The Economist") It's pattern is in Black and White.
  • There is a dartboard and darts in the Swan station which become magnetically attracted towards the electro magnetic force behind the wall of the station at the end of Series 2.

Recurring themes

The metagame

Games as a metaphor

"I like to use the baseball metaphor which is, you can go to a baseball game and if you don't know a lot about baseball, I think you can enjoy it on one level as a casual viewer and you can enjoy it on a much deeper level as a regular viewer". -- Carlton Cuse in the "Lost Survivor Guide"

  • Operation: Locke told Jack "I'm removing the driest pieces to minimize our risk transporting it. You ever play Operation?"
    Metaphor: The removal of the dynamite was compared to the tenseness of the game of Operation.
  • Mouse Trap: Locke said "One by one, you build the trap - shoe, bucket, tub - piece by piece it all comes together. And then you wait 'til your opponent lands here on the old cheese wheel. And then if you set it up just right, you spring the trap."
  • Metaphor: Locke's description of Mouse Trap mirrored the con Locke's father orchestrated to steal Locke's kidney, and in a more general sense, the ongoing con of Locke by Jacob's nemesis, giving him faith in the island in order to occupy his body and kill Jacob.
  • Metaphor: Jack's bluffing in Poker was mirrored in his successful ploy to outwit Sawyer, and in Ben's ploy to lie to Locke
  • Baseball: Christian Shephard told Sawyer "You are suffering. But, don't beat yourself up about it. It's fate. Some people are just supposed to suffer. That's why the Red Sox will never win the damn series."
    Metaphor: The futility of Sawyer trying to end his own suffering was compared with the futility of the Red Sox trying to win a World Series. (see also: Irony)

The Numbers

The games have references to the Numbers:

  • The objective of Connect Four is to get 4 discs in a row on a plane of 42 holes.
  • Backgammon consists of two sets of 15 checkers. There are 4 sets of six playable spaces. A die has six numbers on it, the same amount of Numbers there are. The doubling cube has the numbers 4, 8, 16 and 32 on it (which is 23 backwards). The most number of spaces (without being taken out of play) a piece can move if the player is not yet able to take their pieces off the board (which requires all the player's pieces to be in the last six spaces on their side is 23.
  • Each player in chess starts with 16 pieces on an 8 by 8 grid.

Black and white

Several games are depicted or described as black and white:

  • Locke specifically describes the pieces on a Backgammon board as "One side is light, and one side is dark". The playable spaces on the board also alternate with one being light and one being dark. The dice are white and the dots on them are black.
  • The pieces on a chess board are black and white.
  • The crossword puzzles are depicted as a grid of black and white squares.

Producers' commentary

I feel like we're playing a chess game. In the first six moves, we've lost our queen and two bishops, and the audience is saying 'They are the worst chess players in the world!' What they don't realize is that we're nine moves away from checkmating you. If we lose, we lose. But that's the play, and we're standing by it.

See also

  • Counter-Strike: Source map
  • The Lost Experience
  • Myst
  • Outside references to Lost - by the games: PvP Online's Lost Role Playing Game, Ctrl+Alt+Del's parody of Command & Conquer 3, The Impossible Quiz web game, the game "Desert Island" in The Office, Half-Life 2

This article uses material from the "Games" article on the Lostpedia wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Runescape

Up to date as of February 07, 2010
(Redirected to Chat article)

From the RuneScape Wiki, the wiki for all things RuneScape

Chat is the main source of communication. It is the method of communicating and speaking with other players of the game and comes in a variety of methods to do so ranging from public chat to clan chat.

Contents

Chat Interface

The chat interface is located in the bottom left of the game window. It displays various chat and game messages in the message box and has a series of buttons to control what is displayed in the message box, namely the All, Game, Public chat, Private chat, Clan chat, Trade, Assist and Report abuse buttons.
Update: 21 May 2008: Another option is added, Quick chat. There is a small speech bubble button (File:Quick chat button.png) after the player's name.

The chat interface panel.

Left clicking a button toggles the dialogue window to show only messages related to that button. To see all messages the player must click the All button.

Right clicking a button allows the player to choose which types of messages of the button's type that are displayed in the message box. Types include:

  • On - All messages of the message type are displayed in the message box and main screen. Messages from players on your ignore list are not shown.
  • Friends - Only friends and moderators’ messages are shown in the message box and main screen.
  • Off - Only messages from Player moderators and Jagex moderators are shown in the message box.
  • Hide - All local messages are shown in the main screen, but no messages appear in the player's message box except, once again, that of a Player or Jagex Moderator. This option only appears for the Public button.

Many players use the Hide option when they go into heavy populated areas so that the sheer quantity of messages won't flood the message box, thus allowing trades to be easily seen. Clicking the Trade button has the same effect.

Note: Chat from player moderators and Jagex moderators (excluding the Quick Chat) is always shown in the main screen and message box, regardless of your chat settings. The ignore list is the only way to get around this.

Message Box

The message box is a part of the chat interface located in the bottom left of the game window above the chat interface buttons. It displays chat and game messages.

All

All is a chat interface button that displays all messages in the message box. It is the leftmost button on the chat interface. In resizable mode, this button will also toggle display of the entire chat interface.

Game

Game is a chat interface button that shows all game messages. There is a filter option that filters out any repeated game messages. It is the second button on the left on the chat interface.

Public Chat

Public chat: On

Public chat is a chat interface button that displays the current public chat mode. It is the third button on the left on the chat interface.

Left clicking the button toggles the dialogue window to only show public messages. To see all messages the player must click the All button.

Right clicking the button allows the player to choose the Public chat mode. Modes include:

  • On - All local chat is show in the main screen and chat box. Chat from players on your ignore list is not shown.
  • Friends - Only local friends and moderators’ chat is shown in the main screen and chat box.
  • Off - Only chat from player moderators and Jagex moderators is shown in the main screen and chat box.
  • Hide - All local chat is shown in the main screen, but no chat appears in the player's chat box except, once again, that of a Player or Jagex Moderator.

Many players use the Hide option when they go to heavy populated banks so the talking doesn't flood the chat box, allowing trades to be easily seen.

Anyone who is within 8 squares (including diagonal) can hear what you say. Anyone further away remains clueless.

Note: Chat from player moderators and Jagex moderators is always shown in the main screen and chat box, regardless of your chat settings.

Private Chat

Private chat button
Private chat is a chat interface button that displays the current private chat mode.

Left clicking the button toggles the dialogue window to only show private messages. To see all messages the player must click the All button.

Right clicking the button allows the player to choose the Private chat mode. Modes include:

  • On - Anyone can private message the player, except people on the player's ignore list.
  • Friends - Only the player's friends and Jagex moderators can private message the player. Other players will see the player as offline in their friends list.
  • Off - Only Jagex moderators can private message the player. All players will see the player as offline in their friends list.

This is usually used to avoid other people talking to you by switching the private chat to off.

Prior to 14 November 2001, players had four privacy controls, public chat, private chat, trade, and online status. Whether players appeared online was determined by the "online status" setting, not private chat. Be careful when turning private chat "On" because anyone who adds you, whether they're your friend or not can contact you via private messages.
When a player logs in or out, all their friends are notified.

Clan Chat

This article is about the interface option button. For information on chatting in clan channels, see Clan Chat.
The ClanChat glitch.

The Clan button is a chat interface button that displays the current clan messages mode.

Left clicking the button toggles the dialogue window to only show clan chat messages. To see all messages the player must click the All button.

Right clicking the button allows the player to choose the clan chat mode. Modes include:

  • On - All clan chat is show in the messages window. Clan chat messages from players on your ignore list is not shown.
  • Friends - Only friends and moderators’ clan chat messages are shown in the messages window.
  • Off - No clan chat messages will be shown in the messages window.

Trade

This article is about the interface option button. For information on trading with other players, see Trading Guide.

Trade is a chat interface button that displays the current trade messages mode. It is located on the bottom of the screen along with All, Game, Public chat, Private chat, Clan chat, Assist and Report abuse buttons.

Left clicking the button toggles the dialogue window to only show trade messages. To see all messages the player must click the All button.

Right clicking the button allows the player to choose the trade mode. Modes include:

  • On - Anyone can request a trade or challenge (e.g. duel) the player, except people on the player's ignore list.
  • Friends - Only the player's friends can request a trade or challenge the player.
  • Off - No-one can request a trade or challenge the player.

This is usually used to avoid being bombarded with trade or challenge requests.

In RuneScape Classic, trade and challenge were separate options.

Assist

This article is about the interface option button. For information on assisting other players, see Assist System.
The Assist System allows assisting players to unshare individual skills.

Assist is a chat interface button that displays the current assist messages mode. It is located on the bottom of the screen along with All, Game, Public chat, Private chat, Clan chat, Trade and Report abuse buttons.

Left clicking the button toggles the dialogue window to only show assist messages. To see all messages the player must click the All button.

Right clicking the button allows the player to choose the assist mode. Modes include:

  • On - Anyone can request assistance from the player, except people on the player's Ignore List.
  • Friends - Only the player's friends can request assistance from the player.
  • Off - No-one can request assistance from the player.

Reporting Abuse

Report Abuse
The Report Abuse button is below the chat interface.

The Report abuse screen is used to report rule breakers in the game to Customer Support. To access this window the player clicks on the 'Report Abuse' button under the message box in the lower right hand corner of the chat interface. The reported player can potentially be punished, ranging from 0.1 black marks to a permanent ban.

Step 1
Page 2 of the new Reporting interface.

To report someone breaking the Rules of RuneScape, players must type in the name of the offender in the gap in the middle of the window. Then continue to page two, where you see 3 categories, which are split into fourteen different criteria. Please see Rules of RuneScape for more information.

Once the rule that has been broken has been selected, the report abuse window will close and the message "Thank-you, your abuse report has been received" is displayed in the message box.

The sent report includes a log of all chat, trades and other actions performed by the reporting player and the player being reported. Currently, at least sixty seconds must elapse between reports from the same player.

Opening this screen is one step in the tutorial Learning the Ropes.

Guidelines

  • A report should only be sent if someone is definitely breaking the rules. If the report abuse form is misused by reporting for the sake of it, the reporter can be banned for misuse of Customer Support.
  • A player can only be reported if they have spoken or traded within the last 60 seconds. This is to prevent someone from accidentally misspelling a rule-breakers name and getting banned for false reporting.

Chat Filter

Mod Mark H [MMH] responds on the RuneScape Forums regarding the censor update (13 January 2009).

The chat filter is the censor in the RuneScape chat system that is in effect in both the RuneScape game and the RuneScape forums. The chat filter automatically blocks any words that Jagex deems inappropriate or potentially harmful, including but not limited to:

  • Any swear words or offensive names, hate words, and certain other words that could be inflammatory;
  • Parts of URLs ("http://", "www", "com", etc.), and names of popular search engines (e.g., Yahoo!)), since advertising websites is in violation of RuneScape rules
  • The word "Google" was removed from the chat filter on 09/26/09
  • [1]
  • Words that can be used to ask for personal details (such as "email"); "address" and "phone" were censored until a relaxation of the censor in 2009. This was due in part to a large number of players misspelling Phoenix (misspelled Phoneix) and having it come up as "*****ix". There also seems to be a glitch with the chat filter, as it allows you to type both 'ass, and 'bastard uncensored. The filter also allows you to say some of the older swear-words, such as sod and git.
  • Key commands which can be used for scamming (Alt F4, which closes the window)

Jagex has said that the filter is in place "to maintain a good playing environment for all players." The filter automatically replaces any inappropriate words with asterisks. For example, if a player typed the word "password" into the chatbox and pressed Enter, it would come out as "********" (the word "password" is censored in order to prevent password scamming).

Abusers of the filter can be reported to Jagex via the Report Abuse button. Players cannot be reported for filtered messages; in such cases Jagex claims no rule was broken as the chat filter did its job[2]. Over the history of the filter, players have devised ever more creative ways, including use of a modified version of leet, to slip by the filter. This deliberate avoidance of the censorship mechanism is considered a serious violation of the Rules of RuneScape[3]. However, Jagex's attempts to anticipate all these variations have resulted in more and more combinations of letters being censored, and it is not uncommon for the filter to censor inoffensive words accidentally. For example is that if a players tries to say "Hello, gf", it will result in "Hello****". The internet slang word "pwn" was censored, as the "pw" in the word is a common abbreviation for the word password.

Changes to the chat filter are generally classified as hidden updates.

2006 overhaul

On 16 May 2006, the chat filter was overhauled. Symbols, such as /, which had been completely locked out, are again permitted, and many words, such as the aforementioned "pw", can now be used. The filter was improved to allow additional symbols, such as vowels with accents as well as §, £, and °. Some non-Latin characters, such as letters in the Cyrillic alphabet, which had appeared as asterisks like a filtered word, are rendered as question marks.

This update has also caused some problems. Some words were removed from the filters in error while some are now filtered for no obvious reason. For example, in some instances, when pluralizing words, replacing the -s with -z now often results in censoring. Typing nothing but an "s" also resulted in a filter.

2009 overhaul

An update in 2009 saw a relaxation of the filter, and some words that may be considered mild swearing, or may be used to give out personal information, are no longer filtered.

Bypassing the censor (reportable)

The Chat filter is sometimes bypassed by players who add certain characters to the word that replaces another letter. They can also sometimes add some punctuation that does not hinder the appearance, but still renders the word unfiltered. If the word is derogaratory or inappropriate, it is legible for reporting.

Chat Effects

Chat effects can be used to manipulate the text that appears above a player's head when text is entered into the chat screen. Chat effects can change text colour or animate text. Chat effects are often used by players to attract attention, especially when advertising a trade. In order to see chat effects, the player must have the 'chat effects' option turned on in the options screen.

Basic chat effects

Text colour

To change the colour of text, put the desired colour followed by a colon, followed by your text. Always remember to use a colon, as the effects will not work without one. Do not put any spaces in between the colour and the colon, although spaces between the colon and the text after it are acceptable. Other symbols such as semicolons do not work.

Format: colour:Text

Example: "Green:I love this dragon armour!" will cause "I love this dragon armour!" to appear above the player's head.

A list of all chat effects which can be used to change text colour can be found in the Colours section. A list of all basic chat effects which can be used to change text colour can be found in the Basic colours section.

Text animation

To animate text, put the desired animation followed by a colon, followed by your text, as with a colour. The same rules apply.

Format: animation:Text

Example: "scroll:Runescape is the best!" will cause "Runescape is the best!" to scroll into and out of view above the player's head.

A list of all chat effects which can be used to animate text can be found in the Animations section.

Advanced chat effects

Multicoloured text

In addition to basic colours, there are several chat effects which cause text to change colours while it is displayed. In practice, these effects are used no differently than basic chat effects.

Format: effect:Text

Example: "flash1:The Runescape Wiki rules!" will cause "The Runescape Wiki rules!" to flash between yellow and red while it is displayed.

A list of all chat effects which can be used to cause text to appear in multiple colours can be found in the Multiple colours section.

Combining effects

Animations and colours can be combined for maximum emphasis. To combine colours and animations, type the colour first, followed by a colon, the animation, another colon, and finally the text. Remember to type the colour before the animation, as both effects will not work if the animation is placed before the colour.

Format: colour:animation:Text

Example: "green:wave:Do the wave!" will cause "Do the wave!" to float in a wavelike motion in green text above the player's head.

Animations that change colours also come before regular animations.

Example: "flash2:scroll:Pretty colors!" will cause "Pretty colors!" to flash between cyan and blue text while scrolling across above the players head.

Colours

All chat effects which can be used to change the colour of text are listed in the subsections below. Note that all text, no matter the colour, will have thin black shading.

Basic colours

  • Red - Red colours the entered text red.
  • Purple - Purple colours the entered text purple.
  • Green - Green colours the entered text lime. Lime is a shade of green which is brighter and lighter than regular green.
  • Cyan* - Cyan colours the entered text cyan. Cyan is a shade of light blue similar to aqua. Note that "Blue:" will not work.
  • Yellow* - If "Yellow:Text" is entered, the text will appear as if the player hadn't used a text colour, as the default text colour is yellow. The "Yellow:" will be automatically removed.
  • White* - White colours the entered text white.

* Note that background colours were added to make light-coloured text easily visible, and will not appear in-game.

Multiple colours

  • Flash1 - Flash1 causes the text to flash rapidly between red and yellow eight times.
  • Flash2 - Flash2 causes the text to flash rapidly between cyan with black shading and blue with black shading eight times.
  • Flash3 - Flash3 causes the text to flash rapidly between regular green with black shading and a shade of light, pale green with black shading eight times.
  • Glow1 - Glow1 causes the text colour to fade slowly from red to orange to yellow to green to cyan.
  • Glow2 - Glow2 causes the text colour to fade slowly from red to pink to purple to blue to purple to pink to red.
  • Glow3 - Glow3 causes the text colour to fade slowly from white to light green to green to light green to white to cyan.

Note that seven colours are listed in the description of the Glow2 effect, while only six colours are listed in the description of the Glow3 effect, and only five colours are listed in the description of the Glow1 effect. This is because Glow2 causes text to fade from red to blue to red again, between which it passes through pink and purple twice each. Glow3 causes text to fade from white to green to white to cyan, while between white and green it passes through light green twice. Glow1 causes text to fade from red to yellow to green to cyan, while between red and green it passes through orange. None of these effects causes the text to appear for a longer period of time than another. Glow2 and Glow3 only have more colours listed than Glow1 because they pass through more commonly recognized colours more times while fading. Glow1 is unique in that it has five different colours listed in its description, while Glow2 and Glow3 only have four. Glow1 causes text to appear in the most individual colours of any chat effect.

Animations

  • Wave - Wave moves the text in a wave motion as if the wave is coming from the left.
  • Wave2 - Wave2 moves the text in a wave motion as if the wave is coming from the left also, but unlike Wave, Wave2 moves the text slightly more horizontally, as opposed to more vertically like wave.
  • Scroll - Scroll moves the text from right to left across the screen. No matter how much text is typed, the text will appear for the same amount of time, so if more text is typed, the text will move faster. Is often used for advertising for "shops", or for telling a list of items the player is selling.
  • Slide - Slide slides the text downwards from out-of-sight to appear in the normal position in which text appears. It is also used a lot for advertising.
  • Shake - Shake moves the text for a second in a wave motion, then stops and flattens out and stands as normal for a second.
  • Scramble -  Scramble causes text to scramble together. This effect is produced by using Em Dashes. (see below)

Em Dash

By inserting a number of Em dashes between letters in chat animations, a distorted animation will appear. This is because the space created by the dash is not displayed, yet the animation plays as if it were there. To insert an em dash on Windows computers, ensure that Numlock is turned on, then hold alt and type "0151" on the number pad (the 3x3 pad on the right side of the keyboard, not the row of numbers above the letters). For Macintosh computers, use the command Shift+Option+Hyphen No additional character will appear if done correctly, however it will still affect the outcome. NOTE: This is NOT possible to do in the Mobilising Armies font, as the Em dash will actually be displayed. As of the update of 3 December 2009, the Em dash is actually displayed in the ORIGINAL RuneScape font, making it useless for manipulating/distorting text animations.

Common mistakes

While using chat effects, it is important to remember not to make any of these common mistakes:

  • Not using a colon.
  • Placing the animation before the colour when using colours and animations in combination.
  • Using "Blue:" (there is no "Blue:", only "Cyan:", although the Flash2 effect does cause the text to flash between cyan and regular blue).
  • Placing spaces between effects and colons.
  • Using "Flash:" or "Glow:" alone without specific numbers.
  • Using "Wave1:" (there is no "Wave1:", only "Wave:" and "Wave2:").
  • Using "Wave3:", "Flash4:", and "Glow4:" (these effects do not exist, as there are only two Wave effects, three Flash effects, and three Glow effects).
  • Misspelling colours or animations.

RuneScape Classic

In RuneScape Classic, you are able to change the text colours by using an @ sign before and after three letters of a word. Coloured text was available in private chat.

  • @dre@ = Dark red
  • @cya@ = Cyan
  • @mag@ = Magenta
  • @red@ = Red
  • @bla@ = Black
  • @gre@ = Green
  • @whi@ = White
  • @ora@ = Peach
  • @blu@ = Blue
  • @yel@ = Yellow
  • @ran@ = Random (runs through all the colours quickly and randomly)

Glow and flash colours are not available. Text movement is also not available.

Trivia

The white text glitch.
  • There is a glitch in which text turns white while a player is writing a message to a friend. The specific cause is unknown, but this tends to occur on an account's first login, after the Tutorial is finished without logout.
  • There is another glitch in which text can be seen even though a player has their public chat turned off. This may happen very quickly right as they log in and another player says something near or at the exact same moment.
  • On 13 January 2009, a few censored words became uncensored.
  • In RuneScape Classic, the chat filter would replace the blocked word with the word "Cabbage". An example would be, "You are a cabbage." This was changed since it confused a lot of players.
  • On 14 November, 2001, Jagex implemented a controversial filter in which players could use only a limited dictionary. After much protests, this was removed. Jagex is not the only company to have used this system; Disney's Virtual Magic Kingdom had a similar chat filter.
  • When the new Report abuse system came out, players who selected to add reported players to their ignore list will still be there, the next time they log in. This has now been fixed.
  • The chat filter blocks the "L" in the word "finly," a common abbreviation of "Finally." It appears as "fin*y"
  • In censored swear words, if using ALT codes to create a capital version, for example, G*Y, the censor adds a * where there is no letter. In this case, G*Y would be censored as GA*Y
  • On 08 July 2009, Jagex changed the in-game font with the release of Mobilising Armies. This was to stop making inappropriate symbols such as the merging of 'QPW'. Many players disagreed with the change and Jagex reverted the font the next day, except for the letter W, which remained changed.
  • On 03 December 2009, Jagex changed the in-game font once again to 'The Mobilising Armies Font'. Again, the players disagreed with the change and were especially annoyed with the 0s looking like 8s. Jagex has not fixed this update, and only briefly lied about it at the end of a newspost. and changed the 0s to 'the old/new/old zeroes'. It does not have a line through it like the early days of RuneScape 2. After that, the zeroes looked very similar to the letter O. The line through the 0 was in part to prevent people naming characters names that were difficult to report. As of now, it is like that again.
  • The public chat list has room for 80 characters.

See also

External links

References

  1. ^ Advertising websites. Rules of RuneScape. Jagex Ltd. Archived from the original on 2009-09-09. Retrieved on 2009-09-09. “You are not allowed to actively advertise in any of our games or forums. This includes advertising any website or product, and no web addresses are allowed.”
  2. ^ Reporting Abuse. RuneScape Customer Support. Jagex Ltd. Archived from the original on 2009-09-09. Retrieved on 2009-09-09. “If the chat filter has starred-out one or more words, you do not need to report the player that used the starred-out language.”
  3. ^ Inappropriate language or behaviour. Rules of RuneScape. Jagex Ltd (2009-05-12). Archived from the original on 2009-09-09. Retrieved on 2009-09-09. “You must not use any language that could be considered offensive, racist, obscene or otherwise inappropriate. This includes swearing. ... What about mis-spelling an offensive word to disguise it? Is that okay? No, please don't do this. In fact, mis-spelling an offensive word or using symbols to replace letters to avoid the chat filter is considered even worse.”

This article uses material from the "Chat" article on the Runescape wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Starwars

Up to date as of February 04, 2010
(Redirected to Category:Games article)

From Wookieepedia, the Star Wars wiki.

This category is for real-life games related to the Star Wars universe.

See also

Subcategories

This category has the following 6 subcategories, out of 6 total.

B

C

M

R

Pages in category "Games"

The following 8 pages are in this category, out of 8 total.

A

A cont.

E

G

L

S


This article uses material from the "Category:Games" article on the Starwars wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Yugioh

Up to date as of February 05, 2010

From Yu-Gi-Oh!

"Game" is a term used by many players of Yu-Gi-Oh! Trading Card Game. It is often used to describe a duel as being over, or to describe a move as winning the duel. The term "That's Game" can be used interchangeably.

Facts about GameRDF feed

This article uses material from the "Game" article on the Yugioh wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.







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