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Gambits: Misc

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Final Fantasy

Up to date as of February 01, 2010

From Final Fantasy Wiki

Gambits setting in Final Fantasy XII.

Gambits are a new functionality of the battle system of the game Final Fantasy XII. During the game, combat can be controlled manually or programmed via the use of Gambits. The gambit system is slightly similar to the Macro system found in Final Fantasy XI. Like simple computers, the player can create a list of commands and dependencies to be carried out automatically by the characters to simplify the combat system. All commands relate to the character itself, the character's allies, or the enemies onscreen.

Contents

Functionality

Gambits are composed of an action to be taken if a certain condition is met. Actions can be either the use of items or the casting of spells & techniques. There is no action for quickenings and summons, which must be activated manually. During battle, each character can have their entire gambit list turned on or off and also have each individual gambit in their list turned on or off. Gambits can be changed at any moment during a battle.

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Sequential

Gambits are organized in a list in order of priority. The characters start with no list of gambits and later can gain up the ability to have a list with 1, 2, 3 up to 12 gambits by buying the license for gambit slots on the License Board. Each gambit on the list is evaluated and the first gambit which has a true, actionable condition will be executed. Each time the character gets a new turn the list gets re-evaluated anew, starting with gambit #1.

Action: No double casting

The gambit mechanism will not revive a character who is not KO'd or recast a status buffer if the character still has it, i.e. a gambit for Haste will not be activated if the character status is already of Haste. As well, the gambit mechanism will not have two characters simultaneously cast a status buffer or revive a KO'd character twice, i.e. if two characters have a gambit set-up to revive a fallen party member, and a party member is KO'd, only one of the characters will have their gambit to revive them executed.

The exceptions to the above rules are are: Steal, Poach, Drain, and Syphon which will be re-activated at every turn, even if the foe is immune or has no more items/MP to steal.

Action: Constraints

A gambit may not be executed, even if its condition is true, if the action it has can not be performed, i.e., a gambit with the action to cast the spell Haste will only be done if the character has enough MP to cast haste and is not under a restrictive status such as Silence, Disable, or other that prohibits the use of magick. A similar constraint applies to the usage of items, i.e. a gambit calling for the use of Hi-Potion will only get performed if there is at least one Hi-Potion in the party's inventory.

Condition: Self, Ally or Foe

Conditions for gambits need to be purchased at Gambit shops and are for Self, Ally, or Foe. They can also occasionally be found in treasure urns.

Canceling

A character may cancel an action enacted by a gambit if a higher-priority gambit's conditions are fulfilled. For example, the character has a gambit to Steal from foes with 100% HP, and a lower-priority gambit to Attack foes who have less than that. If the party is fighting a foe, and a second, full-HP foe comes near, the character will cancel their Attack on the first foe and Steal from the second.

The exceptions to canceling an action due to priority are all commands the player inputs manually. Any command the player gives to the character will be executed if possible, regardless of gambits.

List of Gambits

There are several gambits in the game. Initially, the party starts with very little gambits to work with, but as the game progresses, the party can buy more.

Ally Gambits

These Gambits are under the Blue tab of the gambit menu. All conditions require a party member to be under a certain condition.

Gambit
Ally: any
Ally: party leader
Ally: Vaan
Ally: Ashe
Ally: Fran
Ally: Balthier
Ally: Penelo
Ally: Basch
Ally: lowest HP
Ally: strongest weapon
Ally: lowest defense
Ally: lowest magick resist
Ally: HP <100%
Ally: HP <90%
Ally: HP <80%
Ally: HP <70%
Ally: HP <60%
Ally: HP <50%
Ally: HP <40%
Ally: HP <30%
Ally: HP <20%
Ally: HP <10%
Ally: MP <100%
Ally: MP <90%
Ally: MP <80%
Ally: MP <70%
Ally: MP <60%
Ally: MP <50%
Ally: MP <40%
Ally: MP <30%
Ally: MP <20%
Ally: MP <10%
Ally: status = Regen
Ally: status = Float
Ally: status = Bubble
Ally: status = Stop
Ally: status = Sleep
Ally: status = Confuse
Ally: status = Reverse
Ally: status = Slow
Ally: status = Lure
Ally: status = Reflect
Ally: status = Berserk
Ally: status = HP Critical
Ally: item AMT >= 10
Ally: status = KO
Ally: status = Stone
Ally: status = Petrify
Ally: status = Doom
Ally: status = Blind
Ally: status = Poison
Ally: status = Silence
Ally: status = Sap
Ally: status = Oil
Ally: status = Disable
Ally: status = Immobilize
Ally: status = Disease
Ally: status = Protect
Ally: status = Shell
Ally: status = Haste
Ally: status = Bravery
Ally: status = Faith
Ally: status = Invisible

Foe Gambits

These Gambits are under the Red tab of the gambit menu. All conditions require an enemy to be under a certain condition.

Gambit
Foe: party leader's target
Foe: nearest visible
Foe: any
Foe: targeting leader
Foe: targeting self
Foe: targeting ally
Foe: undead
Foe: furthest
Foe: nearest
Foe: highest HP
Foe: lowest HP
Foe: highest max HP
Foe: lowest max HP
Foe: highest max MP
Foe: lowest max MP
Foe: highest level
Foe: lowest level
Foe: highest strength
Foe: lowest strength
Foe: highest magick power
Foe: lowest magick power
Foe: highest speed
Foe: lowest speed
Foe: highest defense
Foe: highest magick resist
Foe: HP >= 100,000
Foe: HP >= 50,000
Foe: HP >= 10,000
Foe: HP >= 5,000
Foe: HP >= 3,000
Foe: HP >= 2,000
Foe: HP >= 1,000
Foe: HP >= 500
Foe: HP < 100,000
Foe: HP < 50,000
Foe: HP < 10,000
Foe: HP < 5,000
Foe: HP < 3,000
Foe: HP < 2,000
Foe: HP < 1,000
Foe: HP < 500
Foe: HP = 100%
Foe: HP => 70%
Foe: HP => 50%
Foe: HP => 30%
Foe: status = Petrify
Foe: status = Stop
Foe: status = Sleep
Foe: status = Confuse
Foe: status = Doom
Foe: status = Blind
Foe: status = Poison
Foe: status = Silence
Foe: status = Sap
Foe: status = Oil
Foe: status = Reverse
Foe: status = Disable
Foe: status = Immobilize
Foe: status = Slow
Foe: status = Disease
Foe: status = Protect
Foe: status = Shell
Foe: status = Haste
Foe: status = Bravery
Foe: status = Faith
Foe: status = Reflect
Foe: status = Regen
Foe: status = Berserk
Foe: status = HP Critical
Foe: fire-weak
Foe: lightning-weak
Foe: ice-weak
Foe: earth-weak
Foe: water-weak
Foe: wind-weak
Foe: holy-weak
Foe: dark-weak
Foe: fire-vulnerable
Foe: lightning-vulnerable
Foe: ice-vulnerable
Foe: earth-vulnerable
Foe: water-vulnerable
Foe: wind-vulnerable
Foe: holy-vulnerable
Foe: dark-vulnerable
Foe: undead
Foe: flying
Foe: item AMT >= 10
Foe: character HP=100%
Foe: character status = Blind
Foe: character status = Silence
Foe: character status = Bravery
Foe: character status = Faith
Foe: character status = HP Critical
Foe: character MP >= 90%
Foe: character MP >= 70%
Foe: character MP >= 50%
Foe: character MP >= 30%
Foe: character MP >= 10%
Foe: character MP < 90%
Foe: character MP < 70%
Foe: character MP < 50%
Foe: character MP < 30%
Foe: character MP < 10%
Foe: character HP >= 90%
Foe: character HP >= 70%
Foe: character HP >= 50%
Foe: character HP >= 30%
Foe: character HP >= 10%
Foe: character HP < 90%
Foe: character HP < 70%
Foe: character HP < 50%
Foe: character HP < 30%
Foe: character HP < 10%

Self Gambits

These Gambits are under the Yellow tab of the gambit menu. All conditions require the user to be under a certain condition.

Gambit
Self
Self: HP <100%
Self: HP < 90%
Self: HP < 80%
Self: HP < 70%
Self: HP < 60%
Self: HP < 50%
Self: HP < 40%
Self: HP < 30%
Self: HP < 20%
Self: HP < 10%
Self: MP <100%
Self: MP < 90%
Self: MP < 80%
Self: MP < 70%
Self: MP < 60%
Self: MP < 50%
Self: MP < 40%
Self: MP < 30%
Self: MP < 20%
Self: MP < 10%
Self: status = HP Critical
Self: status = Petrify
Self: status = Doom
Self: status = Blind
Self: status = Poison
Self: status = Silence
Self: status = Sap
Self: status = Oil
Self: status = Reverse
Self: status = Immobilize
Self: status = Slow
Self: status = Disease
Self: status = Lure
Self: status = Protect
Self: status = Shell
Self: status = Haste
Self: status = Bravery
Self: status = Faith
Self: status = Reflect
Self: status = Invisible
Self: status = Regen
Self: status = Float
Self: status = Bubble


This article uses material from the "Gambits" article on the Final Fantasy wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

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