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Galka: Misc

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Final Fantasy

Up to date as of February 01, 2010

From Final Fantasy Wiki

A Galka
Galka is a race available for play in Final Fantasy XI. They are large humanoids with a vaguely ursine appearance. They appear most commonly in Bastok, and Galkan players are rewarded for starting their games there with a Bastok Ring (+3 HP, +1 DEX, +1 VIT). They are strong and have high HP, making them best suited for melee classes, such as monk or warrior. Despite their average magic attack ratings, Galkas have low MP pools and may struggle compared to other races. There are, however, various types of armor to compensate for this. They reproduce through a form of reincarnation, but usually have no recollection of their past life. Many English speaking fans believe they are Asexual due to a mistranslation in the manual. Interviews with the game's creator have confirmed they are male.

Contents

Statistics

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Job Statistics

The following table shows the level 1 statistics for each class a Galka can take:

Job HP
MP
STR
DEX
VIT
AGI
INT
MND
CHR
Base:
33
12
7
6
8
6
6
6
5
Warrior:
36
0
9
7
8
7
5
5
5
Monk:
38
0
8
7
10
5
5
6
5
White Mage:
32
16
7
5
8
6
6
8
6
Black Mage:
30
18
6
7
7
7
8
6
5
Red Mage:
32
14
7
6
8
6
7
7
5
Thief:
33
0
7
8
8
7
7
5
4
Paladin:
35
10
8
6
10
5
5
7
6
Dark Knight:
35
10
9
7
9
6
7
5
4
Bard:
33
0
7
6
8
5
6
6
6
Beastmaster:
35
0
7
7
8
5
6
6
7
Ranger:
32
0
7
6
8
8
6
6
5
Samurai:
36
0
8
7
9
6
6
6
5
Dragoon:
35
0
8
6
9
6
5
6
6
Ninja:
33
0
8
7
9
7
6
5
4
Summoner:
29
20
6
6
7
6
7
7
6

Race Comparison

  • HP: Galka > Elvaan > Mithra = Hume > Tarutaru
  • MP: Tarutaru > Hume = Mithra > Elvaan > Galka
  • STR: Elvaan > Galka > Hume > Mithra > Tarutaru
  • DEX: Mithra > Galka = Hume = Tarutaru > Elvaan
  • VIT: Galka > Elvaan > Hume > Mithra = Tarutaru
  • AGI: Mithra > Tarutaru > Hume > Galka > Elvaan
  • INT: Tarutaru > Hume = Mithra > Galka > Elvaan
  • MND: Elvaan > Galka = Hume > Mithra = Tarutaru
  • CHR: Hume = Tarutaru = Elvaan > Galka = Mithra

Plot Details

In the game's creation myth, the goddess Altana weeps over the destruction of the ancient Zilart race. Her tears clean away the wreckage and give rise to the five enlightened races. The god Promathia, disliking the existence of the new races, bring out their worst emotions. The Galkas were cursed with anger.

The details of Galkan reincarnation are not known. Geriatric Galkas will go into seclusion, and upon their death they are enveloped by a bright light. Some time later, a child Galka will be found wandering into a town or village. Only the talekeeper, who serves as the leader of Galkas, has recollection of his past life. He not only remembers his past life, but the life of all Galkas in the past 200 years.

During the timeframe of Final Fantasy XI, the talekeeper is named Gumbah and is vital to Hume-Galkan relations. The game's primary antagonist, the Shadow Lord, was a Galka and formerly a talekeeper.

Galkas were the first among the enlightened races to exist and create a civilization (on Zepwell Island). 600 years before the game, the Antican army destroyed Galkan society and forced them to flee to what is now Bastok through Korroloka Tunnel. The Galkas feel they are exploited by the Humes of Bastok since they primarily exist as a labor class. Some Galka are resentful of their "given name," generally a descriptor not unlike the names of Native Americans like Invincible Shield, though such names are just as likely to be honorific as derogatory. There is growing discontent among the Galkas toward the Humes.


This article uses material from the "Galka" article on the Final Fantasy wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

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