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Gain/Lose energy skills quick reference: Misc

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Guild Wars

Up to date as of February 01, 2010

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Contents

Energy gain

Name Target Beneficiary Amount Stats Notes Skill type Attr Cam
[edit]
Auspicious Blow
Foe Self 3...7
    8 Adrenaline        
foe must be Weakened Hammer Attack WarriorHammer F
[edit]
Counterattack
Foe Self 2...5
    5 Energy     6 Recharge
must hit attacking foe Melee Attack WarriorStr N
[edit]
Flourish
None Self Special
    5 Energy 1 Activation 8 Recharge
recharge all attack skills, gain 2...6 energy per skill recharged Elite Skill WarriorStr P
[edit]
Warrior's Endurance
None Self Special
    5 Energy     30 Recharge
gain 3 energy each time you hit in melee, will not raise total energy over 10...22 Elite Skill WarriorStr P
[edit]
Knee Cutter
Foe Self 2..6
    5 Adrenaline     1 Recharge
foe must be Crippled, also gain adrenaline Sword Attack WarriorSword E
[edit]
Bonetti's Defense
Self Self Special
    8 Adrenaline        
+75% chance to block attacks, gain 5 energy per melee blocked, ends if use skill Stance WarriorTact P
[edit]
Steady Stance
Self Self 1...6
    5 Energy     6 Recharge
prevent next knockdown, gain energy instead, also gain adrenaline Elite Stance WarriorTact N
[edit]
Victory is Mine!
Foe Self Special
    5 Energy     15 Recharge
for each Condition on foe, gain 3...6 energy, also gain health Elite Shout WarriorTact P
[edit]
Wary Stance
Self Self Special
    10 Energy     10 Recharge
block all incoming attack skills, gain 5 energy per block, also gain adrenaline Stance WarriorTact P
[edit]
Ferocious Strike
Foe Self 3...9
    5 Energy     8 Recharge
+damage pet attack, gain energy if hits, also gain adrenaline Elite Pet Attack RangerBeast C
[edit]
Scavenger Strike
Foe Self 3...13
    5 Energy     10 Recharge
+damage pet attack, gain energy if hits foe with a Condition Pet Attack RangerBeast C
[edit]
Marksman's Wager
Self Self Special
    5 Energy 2 Activation 24 Recharge
gain 5...9 energy when your arrows hit, lose 10 energy when miss Elite Preparation RangerExp P
[edit]
Body Shot
Foe Self 5...9
    5 Energy     8 Recharge
foe must have Cracked Armor Bow Attack RangerMarks E
[edit]
Prepared Shot
Foe Self 1...7
    5 Energy     6 Recharge
you must have a Preparation active, also +damage Elite Bow Attack RangerMarks N
[edit]
Scavenger's Focus
Self Self Special
    5 Energy     20 Recharge
gain 3...10 energy whenever hit foe that has a Condition Elite Skill RangerWS N
[edit]
Storm Chaser
Self Self Special
    10 Energy     20 Recharge
gain 1...4 energy whenever Elemental damage received Stance RangerWS C
[edit]
Blessed Signet
None Self Special
        2 Activation 10 Recharge
gain 3 energy per enchant maintained, max 3...20 energy Signet MonkDF C
[edit]
Scribe's Insight
Self Self Special
    5 Energy ¼ Activation 20 Recharge
gain 3 energy whenever a Signet activated Elite Enchantment Spell MonkDF N
[edit]
Healing Light
Ally Self 1...3
    5 Energy 1 Activation 4 Recharge
ally must be Enchanted Elite Spell MonkHeal F
[edit]
Zealous Benediction
Ally Self 7
    10 Energy ¾ Activation 4 Recharge
only gain energy if target below 50% health Elite Spell MonkProt N
[edit]
Balthazar's Spirit
Ally Ally Special
-1 Upkeep 10 Energy 2 Activation    
ally gains 1 energy whenever they receive damage, also gains adrenaline Enchantment Spell MonkSmite P
[edit]
Castigation Signet
Foe Self 1...8
        1 Activation 20 Recharge
foe must be attacking Signet MonkSmite E
[edit]
Defender's Zeal
Foe Self Special
    5 Energy 1 Activation 5 Recharge
you gain 2 energy whenever hexed foe attacks Elite Hex Spell MonkSmite N
[edit]
Essence Bond
Ally Self Special
-1 Upkeep 10 Energy 2 Activation    
you gain 1 energy whenever ally receives Physical/Elemental damage Enchantment Spell MonkNone P
[edit]
Angorodon's Gaze
Foe Self 1...11
    5 Energy 1 Activation 10 Recharge
Gain energy if you are suffering a condition Spell NecromancerBlood E
[edit]
Offering of Blood
None Self 8...18
20% Sacrifice 1 Energy ¼ Activation 15 Recharge
requires health sacrifice Elite Spell NecromancerBlood P
[edit]
Consume Corpse
Corpse Self 5...17
    10 Energy 1 Activation    
you teleport to corpse, also gain health Spell NecromancerDeath P
[edit]
Foul Feast
Other Ally Self Special
    5 Energy ¼ Activation 5 Recharge
all ally's Conditions transferred to you, gain 0...2 energy per Condition gained, also gain health Spell NecromancerSR E
[edit]
Masochism (PvP)
Self Self 1...3
    5 Energy 1 Activation 20 Recharge
Enchantment Spell NecromancerSR E
[edit]
Reaper's Mark
Foe Self 5...13
    5 Energy 1 Activation 15 Recharge
gain energy if foe dies while hexed, foe also suffers health degen Elite Hex Spell NecromancerSR N
[edit]
Signet of Lost Souls
Foe Self 1...8
        ¼ Activation 8 Recharge
foe must be below 50% health, you also gain health Signet NecromancerSR N
[edit]
Aneurysm
Foe Foe All
    5 Energy 1 Activation 5 Recharge
foe takes 1...3 damage per energy gained Spell MesmerDom E
[edit]
Guilt
Foe Self 5...12
    5 Energy 2 Activation 25 Recharge
foe's next hostile spell fails, you steal energy Hex Spell MesmerDom P
[edit]
Shame
Foe Self 5...12
    10 Energy 2 Activation 30 Recharge
foe's next ally-targeted spell fails, you steal energy Hex Spell MesmerDom P
[edit]
Ethereal Burden
Foe Self 10...20
    15 Energy 1 Activation 30 Recharge
foe moves 50% slower, gain energy when this hex ends Hex Spell MesmerIll P
[edit]
Kitah's Burden
Foe Self 10...20
    15 Energy 1 Activation 30 Recharge
foe moves 50% slower, gain energy when this hex ends Hex Spell MesmerIll F
[edit]
Auspicious Incantation
Self Self Special
    5 Energy 1 Activation 25 Recharge
gain 110...182% of next spell's energy cost, also adds extra recharge to spell Enchantment Spell MesmerInsp F
[edit]
Channeling
Self Self Special
    5 Energy 1 Activation 15 Recharge
gain 1 energy per each in-the-area foe whenever you cast a spell Enchantment Spell MesmerInsp P
[edit]
Drain Delusions
Foe Self 4...16
    5 Energy ¼ Activation 12 Recharge
foe loses 1 Mesmer hex, if hex lost, you gain energy, foe also loses energy Spell MesmerInsp N
[edit]
Drain Enchantment
Foe Self 8...15
    5 Energy 2 Activation 20 Recharge
foe loses 1 enchant, you gain energy if enchant removed, you also gain health Spell MesmerInsp C
[edit]
Energy Drain
Foe Self 6...24
    5 Energy 1 Activation 20 Recharge
foe loses energy, you gain 3x amount lost Elite Spell MesmerInsp C
[edit]
Energy Tap
Foe Self 8...12
    5 Energy 2 Activation 20 Recharge
foe loses energy, you gain 2x amount lost Spell MesmerInsp C
[edit]
Ether Signet
None Self 10...18
        1 Activation 45 Recharge
only gain if your current energy below 5...9 Signet MesmerInsp F
[edit]
Hex Eater Signet
Ally Self Special
        1 Activation 25 Recharge
touched ally & adjacent allies lose 1 hex, you gain 1...3 energy per hex removed Signet MesmerInsp F
[edit]
Inspired Enchantment
Foe Self 3...13
    10 Energy 1 Activation    
foe loses 1 enchant, you gain energy if enchant removed, this skill replaced by removed enchant Spell MesmerInsp P
[edit]
Inspired Hex
Ally Self 4...9
    5 Energy 1 Activation    
ally loses 1 hex, you gain energy if hex removed, this skill replaced by removed hex Spell MesmerInsp P
[edit]
Leech Signet
Foe Self 3...13
        ¼ Activation 30 Recharge
interrupt foe's action, if spell interrupted, gain energy Signet MesmerInsp C
[edit]
Mantra of Earth
Self Self Special
    10 Energy     20 Recharge
gain 2 energy whenever Earth damage received, also reduce this damage Stance MesmerInsp C
[edit]
Mantra of Flame
Self Self Special
    10 Energy     20 Recharge
gain 2 energy whenever Fire damage received, also reduce this damage Stance MesmerInsp C
[edit]
Mantra of Frost
Self Self Special
    10 Energy     20 Recharge
gain 2 energy whenever Cold damage received, also reduce this damage Stance MesmerInsp C
[edit]
Mantra of Lightning
Self Self Special
    10 Energy     20 Recharge
gain 2 energy whenever Lightning damage received, also reduce this damage Stance MesmerInsp C
[edit]
Mantra of Recall
Self Self 10...22
    10 Energy 1 Activation 20 Recharge
gain energy when this enchant ends Elite Enchantment Spell MesmerInsp P
[edit]
Power Drain
Foe Self 1...25
    5 Energy ¼ Activation 20 Recharge
interrupt foe's spell/chant, you gain energy if foe interrupted Spell MesmerInsp C
[edit]
Power Leech
Foe Self Special
    5 Energy ¼ Activation 20 Recharge
interrupt foe's spell/chant, foe is hexed if interrupted, then you steal 5...13 energy each time foe casts a spell Elite Hex Spell MesmerInsp F
[edit]
Power Return
Foe Foe 10...6
    5 Energy ¼ Activation 5 Recharge
interrupt foe's spell/chant, if foe interrupted, foe gains energy Spell MesmerFC F
[edit]
Revealed Enchantment
Foe Self 3...13
    10 Energy 1 Activation    
foe loses 1 enchant, you gain energy if enchant removed, this skill replaced by removed enchant Spell MesmerInsp F
[edit]
Revealed Hex
Ally Self 4...9
    5 Energy 1 Activation    
ally loses 1 hex, you gain energy if hex removed, this skill replaced by removed hex Spell MesmerInsp F
[edit]
Signet of Recall
Self Self 13...19
        1 Activation 20 Recharge
you suffer -4 energy regen, gain energy when effect ends Signet MesmerInsp E
[edit]
Spirit of Failure
Foe Self Special
    15 Energy 3 Activation 20 Recharge
foe has -25% hit chance, you gain 1...3 energy whenever foe misses Hex Spell MesmerInsp P
[edit]
Tease
Foe Self Special
    5 Energy ¼ Activation 15 Recharge
interrupt action of target and all other foes in the area, you steal 0...4 energy from each foe interrupted Elite Spell MesmerInsp N
[edit]
Waste Not, Want Not
Foe Self 8...12
    5 Energy ¼ Activation 15 Recharge
if foe is not casting a spell or attacking Spell MesmerInsp E
[edit]
Air Attunement
Self Self Special
    10 Energy 2 Activation 45 Recharge
gain (30% base cost of skill, + 1) energy when use Air Magic skills Enchantment Spell ElementalistAir C
[edit]
Aura of Restoration
Self Self 0...1
    5 Energy ¼ Activation 12 Recharge
gain energy every time you cast a spell Enchantment Spell ElementalistEnergy C
[edit]
Earth Attunement
Self Self Special
    10 Energy 2 Activation 45 Recharge
gain (30% base cost of skill, + 1) energy when use Earth Magic skills Enchantment Spell ElementalistEarth C
[edit]
Elemental Attunement
Self Self Special
    10 Energy 2 Activation 45 Recharge
gain 50% base cost of skill when use Air/Earth/Fire/Water skills Elite Enchantment Spell ElementalistEnergy C
[edit]
Elemental Lord
Self Self Special
    5 Energy ¼ Activation 45 Recharge
gain 1 energy for every 10 ranks in Energy Storage every time you cast a spell Enchantment Spell ElementalistKurzick/Luxon F
[edit]
Energy Boon
Self Self 0...16
    5 Energy     40 Recharge
for duration have +max energy & +health regen, when effect ends gain energy and health Elite Skill ElementalistEnergy F
[edit]
Ether Prism
Self Self 5...17
    5 Energy     25 Recharge
all damage received reduced by 75%, gain energy when effect ends Elite Skill ElementalistEnergy N
[edit]
Ether Renewal
Self Self Special
    10 Energy 1 Activation 30 Recharge
gain 1...3 energy per enchant on you whenever you cast a spell, also gain health Elite Enchantment Spell ElementalistEnergy P
[edit]
Fire Attunement
Self Self Special
    10 Energy 2 Activation 45 Recharge
gain (30% base cost of skill, + 1) energy when use Fire Magic skills Enchantment Spell ElementalistFire C
[edit]
Glowing Gaze
Foe Self Special
    5 Energy 1 Activation 8 Recharge
foe must be Burning, gain 5 + (Energy Storage rank / 2) energy Spell ElementalistFire N
[edit]
Glowing Ice
Foe Self Special
    5 Energy 1 Activation 8 Recharge
foe must have Water Magic hex, gain 5 + (Energy Storage rank / 2) energy Spell ElementalistWater E
[edit]
Glowstone
Foe Self Special
    5 Energy 1 Activation 7 Recharge
foe must be Weakened, gain 5 + (Energy Storage rank / 2) energy Spell ElementalistEarth N
[edit]
Mind Blast
Foe Self 1...7
    5 Energy 1 Activation 2 Recharge
if foe currently has less energy than you Elite Spell ElementalistFire N
[edit]
Second Wind
None Self Special
Image:Exhaustion.png   5 Energy 2 Activation 5 Recharge
gain 1 energy for each point of Exhaustion you suffer, causes Exhaustion Elite Spell ElementalistNone F
[edit]
Shock Arrow
Foe Self Special
    5 Energy 1 Activation 8 Recharge
foe must be attacking, gain 5 + (Energy Storage rank / 2) energy Spell ElementalistAir F
[edit]
Water Attunement
Self Self Special
    10 Energy 2 Activation 45 Recharge
gain (30% base cost of skill, + 1) energy when use Water Magic skills Enchantment Spell ElementalistWater C
[edit]
Golden Lotus Strike
Foe Self 5...7
    5 Energy     5 Recharge
if you are enchanted, gain energy, also +damage if hits Lead Attack AssassinDagger F
[edit]
Assassin's Promise
Foe Self 5...17
    5 Energy ¾ Activation 45 Recharge
if foe dies while under this hex, gain energy and recharge all skills Elite Hex Spell AssassinDeadly F
[edit]
Black Lotus Strike
Foe Self 5...15
    10 Energy     6 Recharge
if foe is hexed, gain energy, also +damage if hits Lead Attack AssassinCrit F
[edit]
Critical Eye
Self Self Special
    5 Energy     30 Recharge
gain 1 energy each time you critically hit, also have +crit chance for duration Skill AssassinCrit F
[edit]
Critical Strike
Foe Self 1...3
Image:OffHand required.png   5 Energy     6 Recharge
if hits, gain energy per hit, also +damage and always crits Dual Attack AssassinCrit F
[edit]
Falling Lotus Strike
Foe Self 1...10
    5 Energy     12 Recharge
foe must be knocked down, also +damage if hits Off-Hand Attack AssassinDagger E
[edit]
Lotus Strike
Foe Self 5...17
Image:LeadAttack required.png   10 Energy     12 Recharge
Off-Hand Attack AssassinDagger E
[edit]
Way of the Lotus
Self Self 5...17
    5 Energy ¼ Activation 20 Recharge
gain energy on next successful dual attack Enchantment Spell AssassinShadow F
[edit]
Caretaker's Charge
Foe Self 5
    5 Energy 1 Activation 4 Recharge
you must be holding an item, also gain health & cause damage Elite Spell RitualistChan N
[edit]
Essence Strike
Foe Self 1...7
    5 Energy 1 Activation 8 Recharge
gain energy if spirit within earshot, also damages foe Spell RitualistChan F
[edit]
Offering of Spirit
None Self 8...15
17% Sacrifice 5 Energy ¼ Activation 15 Recharge
requires health sacrifice unless spirit within earshot Elite Spell RitualistChan N
[edit]
Spirit Siphon
Spirit Self 4...15
    5 Energy ¼ Activation 3 Recharge
spirit loses all energy, you steal % of energy lost Spell RitualistChan F
[edit]
Weapon of Fury
Ally Ally Special
    5 Energy 1 Activation 8 Recharge
for duration, ally gains 1 energy per attack hit, also gains extra adrenaline Elite Weapon Spell RitualistChan N
[edit]
Soothing Memories
Ally Self 3
    5 Energy ¾ Activation 4 Recharge
gain energy if holding an item, also heals ally Spell RitualistRest F
[edit]
Boon of Creation
Self Self Special
    10 Energy 2 Activation 45 Recharge
gain 1...5 energy each time you summon a creature, also gain health Enchantment Spell RitualistSpawn F
[edit]
Reclaim Essence
Spirit Self 5...17
    5 Energy 1 Activation 30 Recharge
kills all spirits you control, if at least 1 spirit dies, gain energy & recharge all Binding Rituals Elite Spell RitualistSpawn N
[edit]
Wielder's Zeal
Self Self Special
    10 Energy 1 Activation 10 Recharge
gain 1...4 energy whenever you cast Weapon Spells on allies Elite Enchantment Spell RitualistSpawn N
[edit]
Energetic Was Lee Sa
Self Self 1...8
    10 Energy 2 Activation 20 Recharge
hold ashes, gain +energy regen for duration, gain energy when dropped Item Spell RitualistSpawn E
[edit]
"Never Give Up!"
None Allies (earshot) 1...8
    5 Energy     15 Recharge
only affects allies below 75% health Shout ParagonComm N
[edit]
Glowing Signet
Foe Self 5...13
        ¼ Activation 20 Recharge
foe must be Burning Signet ParagonLead N
[edit]
Aria of Zeal
Allies (earshot) Allies (earshot) 1...5
    10 Energy 2 Activation 20 Recharge
next time each ally casts spell Chant ParagonMotiv N
[edit]
Energizing Finale
Ally Ally Special
    10 Energy 1 Activation 5 Recharge
ally gains 1 energy each time shout/chant ends on them Echo ParagonMotiv N
[edit]
Leader's Zeal
None Self Special
    5 Energy     12 Recharge
gain 2 energy for each nearby ally (max 8...11) Skill ParagonMotiv N
[edit]
Lyric of Zeal
Allies (earshot) Allies (earshot) 1...7
    6 Adrenaline 1 Activation 5 Recharge
next time each ally uses a Signet Chant ParagonMotiv N
[edit]
Zealous Anthem
Allies (earshot) Allies (earshot) 1...7
    10 Energy 1 Activation 20 Recharge
next time each ally uses attack skill Chant ParagonMotiv N
[edit]
Arcane Zeal
Self Self Special
    10 Energy 1 Activation 5 Recharge
gain 1 energy for each enchant on you (max 1...6) each time you cast a spell Elite Enchantment Spell DervishMyst N
[edit]
Eremite's Zeal
None Self Special
    5 Energy 1 Activation 4 Recharge
you lose 1 enchant, gain 1...5 energy for each adjacent foe (max 15) Spell DervishMyst N
[edit]
Meditation
None Self 3...7
    5 Energy 1 Activation 12 Recharge
if not enchanted Spell DervishMyst N
[edit]
Pious Renewal
Self Self Special
    5 Energy ¼ Activation 3 Recharge
for duration, gain 0...2 energy whenever enchants on you end, also gain health Elite Enchantment Spell DervishMyst N
[edit]
Zealous Renewal
None Self Special
    10 Energy ¾ Activation 15 Recharge
when effect ends, gain 1 energy for each hit made while effect active, also damages adjacent foes on activation Enchantment Spell DervishMyst N
[edit]
Lyssa's Assault
Foe Self 3...10
    10 Energy     8 Recharge
if you enchanted, gain energy, also +damage if hits Scythe Attack DervishScythe N
[edit]
Zealous Sweep
Foe Self 3
    5 Energy     10 Recharge
3 energy per foe hit Scythe Attack DervishScythe E
[edit]
Lyssa's Haste
Self Self Special
    5 Energy ¼ Activation 15 Recharge
gain 1 energy each second while moving, also move 25% faster & lose health while moving Enchantment Spell DervishWind N
[edit]
Zealous Vow
Self Self Special
    5 Energy ¼ Activation 12 Recharge
for duration, gain 1...6 energy per your attack hits, but have -energy regen Elite Enchantment Spell DervishWind N

Energy loss

Name Target Modifier Stats Notes Skill type Attr Cam
[edit]
Decapitate
Self -All
    8 Adrenaline        
Elite Axe Attack WarriorAxe N
[edit]
Fear Me!
Nearby foes -1...3
    4 Adrenaline     6 Recharge
Shout WarriorTact P
[edit]
Marksman's Wager
Self -10
    5 Energy 2 Activation 24 Recharge
Energy is lost upon failing to hit Elite Preparation RangerExp P
[edit]
Debilitating Shot
Foe -1...8
    10 Energy     10 Recharge
Bow Attack RangerMarks C
[edit]
Quicksand
Allies and foes within spirit range -1
    10 Energy 5 Activation 30 Recharge
Energy is lost upon attacking or using a skill Elite Nature Ritual RangerWS N
[edit]
Divine Boon
Self -1
-1 Upkeep 5 Energy ¼ Activation 10 Recharge
Energy is lost upon casting a protection prayer or divine favor spell on an ally Enchantment Spell MonkDF C
[edit]
Protective Bond
Self -6...4
-1 Upkeep 10 Energy 2 Activation    
Energy is lost whenever this enchantment prevents damage to target ally Enchantment Spell MonkProt P
[edit]
Rebirth
Self -All
    10 Energy 5 Activation    
Energy is lost upon resurrecting ally Spell MonkProt C
[edit]
Holy Wrath
Self -10
-1 Upkeep 10 Energy 2 Activation 10 Recharge
Energy is lost whenever target ally takes attack damage while under this enchantment Enchantment Spell MonkSmite P
[edit]
Zealot's Fire
Self -1
    10 Energy ¼ Activation 30 Recharge
Energy is lost upon using a skill on an ally Enchantment Spell MonkSmite C
[edit]
Purge Signet
Self -10
        2 Activation 20 Recharge
Energy is lost per hex and condition removed by this skill Signet MonkNone C
[edit]
Succor
Self -1
-1 Upkeep 5 Energy 1 Activation 10 Recharge
Energy is lost when enchanted ally casts a spell Enchantment Spell MonkNone P
[edit]
Depravity
Foe & nearby foes -1...6
    10 Energy 2 Activation 15 Recharge
Energy is lost by target foe and one nearby foe whenever target foe casts a spell Elite Hex Spell NecromancerCurses N
[edit]
Shivers of Dread
Self -10...6
    10 Energy 2 Activation 15 Recharge
Energy is lost upon interrupting target foe with cold damage Hex Spell NecromancerCurses F
[edit]
Spinal Shivers
Self -10...6
    10 Energy 2 Activation 15 Recharge
Energy is lost upon interrupting target foe with cold damage Hex Spell NecromancerCurses P
[edit]
Chaos Storm
Target foe & adjacent foes -1...6
    5 Energy 1 Activation 30 Recharge
Energy is lost when it strikes a foe casting a spell Spell MesmerDom P
[edit]
Energy Burn
Foe -1...8
    10 Energy 2 Activation 20 Recharge
Foe takes 9 damage for each points of energy lost. Spell MesmerDom C
[edit]
Energy Surge
Foe -1...8
    10 Energy 2 Activation 20 Recharge
Nearby foes take 9 damage for each energy lost Elite Spell MesmerDom C
[edit]
Guilt
Foe -5...12
    5 Energy 2 Activation 25 Recharge
Energy is lost upon causing foe's spell to fail Hex Spell MesmerDom P
[edit]
Power Leak
Foe -3...14
    10 Energy ¼ Activation 20 Recharge
Energy is lost upon interrupting a foe's spell/chant with this skill Spell MesmerDom P
[edit]
Price of Pride
Foe -1...6
    5 Energy 2 Activation 8 Recharge
Energy is lost when foe uses an elite skill Hex Spell MesmerDom N
[edit]
Shame
Foe -5...12
    10 Energy 2 Activation 30 Recharge
Energy is lost upon causing foe's spell to fail Hex Spell MesmerDom P
[edit]
Signet of Weariness
Foe & nearby foes -3...7
        2 Activation 30 Recharge
Signet MesmerDom P
[edit]
Ancestor's Visage
Adjacent foes -3
    10 Energy 1 Activation 20 Recharge
Energy & all adrenaline is lost upon target ally being hit by melee attacks Enchantment Spell MesmerIll F
[edit]
Distortion
Self -2
    5 Energy     8 Recharge
Energy is lost upon blocking an attack Stance MesmerIll P
[edit]
Sympathetic Visage
Adjacent foes -3
    10 Energy 1 Activation 20 Recharge
Energy & all adrenaline is lost upon target ally being hit by melee attacks Enchantment Spell MesmerIll P
[edit]
Drain Delusions
Foe -1...4
    5 Energy ¼ Activation 12 Recharge
Target foe must have a Mesmer hex to remove Spell MesmerInsp N
[edit]
Energy Drain
Foe -2...8
    5 Energy 1 Activation 20 Recharge
Elite Spell MesmerInsp C
[edit]
Energy Tap
Foe -4...6
    5 Energy 2 Activation 20 Recharge
Spell MesmerInsp C
[edit]
Ether Feast
Foe -3
    5 Energy 1 Activation 8 Recharge
Spell MesmerInsp C
[edit]
Ether Lord
Self -All
    5 Energy 2 Activation 20 Recharge
Hex Spell MesmerInsp P
[edit]
Ether Phantom
Foe -1...4
    5 Energy 1 Activation 10 Recharge
Energy is lost if this hex is removed prematurely Hex Spell MesmerInsp N
[edit]
Feedback
Foe -4...9
    10 Energy 2 Activation 30 Recharge
Target foe must have enchantment to remove Spell MesmerInsp F
[edit]
Mantra of Resolve
Self -10...5
    10 Energy     20 Recharge
Energy is lost upon preventing interruption Stance MesmerInsp C
[edit]
Power Leech
Foe -5...13
    5 Energy ¼ Activation 20 Recharge
Energy is lost when foe casts spells/chants Elite Hex Spell MesmerInsp F
[edit]
Spirit Shackles
Foe -5
    10 Energy 3 Activation 5 Recharge
Energy is lost whenever target foe attacks Hex Spell MesmerInsp C
[edit]
Tease
Foe and all foes in the area -0...4
    5 Energy ¼ Activation 15 Recharge
Energy is lost on interruption and gained by the caster Elite Spell MesmerInsp N
[edit]
Signet of Disenchantment
Self -All
        1 Activation 15 Recharge
Signet MesmerNone F
[edit]
Storm Djinn's Haste
Self -1
    5 Energy ¼ Activation 10 Recharge
Energy is lost per second moving Enchantment Spell ElementalistAir N
[edit]
Star Burst
Self -5
    5 Energy ¾ Activation 10 Recharge
Energy is lost if more than 1 foe is struck Elite Spell ElementalistFire F
[edit]
Glyph of Essence
Self -All
    5 Energy 1 Activation 20 Recharge
Energy is lost upon casting next spell Glyph ElementalistNone F
[edit]
Dark Apostasy
Self -10...5
    10 Energy ¼ Activation 15 Recharge
Energy is lost upon critical hits Elite Enchantment Spell AssassinCrit F

PvE only

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Energy gain

Name Target Beneficiary Amount Stats Notes Skill type Attr Cam
[edit]
Signet of Corruption
Foe Self Special
        1 Activation 20 Recharge
damage target & foes nearby, gain 2 energy per each affected foe suffering from Condition or hex (max 12...18) Signet NecromancerKurzick/Luxon F
[edit]
Lightbringer Signet
None Self 16...24
        ¼ Activation 25 Recharge
only if in the area of demonic servant of Abaddon, & you also gain adrenaline Signet Lightbringer N
[edit]
Air of Superiority
Self Self 5
    5 Energy     20 Recharge
20% chance to gain 5 energy when you gain experience from killing a foe Skill Asura E
[edit]
Smooth Criminal
Foe Self 5...9
    5 Energy 1 Activation 20 Recharge
For 10...20 seconds, one random spell is disabled for target foe Spell Asura E

Energy loss

Name Target Modifier Stats Notes Skill type Attr Cam
[edit]
Ether Nightmare
Foe -5..8
    10 Energy 3 Activation 15 Recharge
Foes in the area gain -1 health degeneration for each energy lost Hex Spell MesmerKurzick/Luxon F

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Facts about Gain/Lose energy skills quick referenceRDF feed

This article uses material from the "Gain/Lose energy skills quick reference" article on the Guild Wars wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

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