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Franchise: Misc



Up to date as of February 01, 2010

From the eWrestling Encyclopedia.

The Franchise is an American Professional Wrestler currently under contract with Supreme Federation Wrestling.

The Franchise
[[Image:{{{image}}}|{{{image_width}}}px|Image of The Franchise]]
Real name {{{realname}}}
Ring Names {{{names}}}
Height 1'6"
Weight 300 Ibs.
Date of birth {{{birth_date}}}
Place of birth {{{birth_place}}}
Date of death {{{death_date}}}
Place of death {{{death_place}}}
Resides {{{resides}}}
Billed from Sanford, Maine
Trainer {{{trainer}}}
Supreme Federation Wrestling
Handled by {{{handler}}}
Win/Loss Record {{{winloss_record}}}
Debut {{{debut}}}
Retired {{{retired}}}


Early Career

Franchise had a promising career in basketball until he was messing around fighting his friends. A WWE scout saw him a quickly signed him to an OVW deal. He quickly rose through the ranks and made it to the RAW brand. Franchise left in a huff after a series of rejections by Kris "Who Betta Than Kanyon" Kanyon. He looked around for work and saw LFW as a quick rising brand and joined up. After TEW was formed, Franchise jumped ship and joined TEW as he saw more promises there.

LFW & TEW History

Franchise is a 2x World Champion. Once being TEW World Champion. During this reign he defended the title against Wolf in a 3 stages of hell match at TEW Cutting Edge, and he also defended it against Christian. After the LFW and TEW merged to make LFTEW, Franchise won the 1st ever 8-man elimination chamber match at For Your Life. He had successful title defenses against Dragon, Wolf, and Truth. At the 1st ever City of Kings, Franchise defeated Dragon in a 60 minute Iron man match that ended in a sudden death period. Many people consider that match the greatest in the fed's history.

Franchise and Truth won a thrilling TLC match at Anarchy Heaven capturing the LFTEW Tag Team Championships. Franchise and Truth represented what tag team wrestling is. After Franchise lost to the World Title to Hawkwind in a Texas Death Match, he attempted many times to get his title back, to no avail. When the GM Barret as forced to resign, Franchise was named the replacement. He made a huge impact as GM, signing new people and making huge matches. Including the Friggin Ultra Cool Kickass Elimination Match, or the F**K EM. This match was as follows: 2 men start in the ring, and every 5 minutes a new man comes down. To be eliminated you had to be pinned and not answer a 10 count. When 2 people remained, it became a best of 3 series. The match was a huge hit and fans have anxiously been awaiting the next one.

SFW Career

Deadly Inquisition brought about one of the biggest matches in SFW history. Franchise faced Hawkwind in a "Fued Finale" match. It was built as one of the biggest matches in history, and it was just that. After putting a table on the announcers table, Franchise and Hawk went to the top of a ladder in the ring. With a broken arm, Franchise gave Hawk a modified Franchise Slam through both tables creating a moment anyone watching, will never forget. Franchise lost the match however, and was suspended for a month. Upon his return, Hawk was unwilling to relinquish the GM position back, and filed complaints with management. After debates and a vote, Franchise was removed as GM. He has vowed to raise back to the top of the wrestling food chain.

Franchise set his sites on Victor Von Braun and the SFW Galaxy Championship. He got a chance at Never Surrender, the PPV that Franchise says was "named after his unstopable will," to win the title. He was successful in a triple threat against Von Braun and his former tag team partner Truth. With the victory he became the youngest SFW Grand Slam Champion.

After Never Surrender, Franchise was challenged by Truth to a Galaxy Title match, at Anarchy Heaven. With this challenge, came another of Franchise's brilliant creations. The Ladders from Hell match. Basically, a ladder match, inside a Hell In A Cell. Little did Truth or Franchise know the show they would put on, would be one of if not the greatest match in SFW history, with both men going through tables, going head first into the cell, and landing on thousands of tacks. In the end, Franchise retained the title. However, after the match both men agreed SFW needed people to run it properly. Thus reforming SFW's "Most Dominant Duo" The True Franchise. They have set their sights on regaining the tag team titles, and Franchise is set to defend the Galaxy Title against a returning Dragon. In a shocking move, Dragon destroyed Franchise and Candice Michelle after their match went to a Double DQ. However, earlier that night at For Your Life, Franchise and Truth won the tag team titles for a 2nd time. However, they were stripped because of a bribed ref, despite the fact that they did not do the bribing. They took their anger out on the SFW representative.

After this, Franchise set his sights on the United States Brute Championship. However, he failed in his bid due to outside circumstances. He recently defeated the youngster Stallion in a thrilling barbwire cage match.

However, his plans for getting the World Title back were derailed by a new comer to SFW named Ghost. Ghost took Franchise to the limit, but Franchise prevailed despite interference from his long time rival Hawkwind.

Franchise and Hawk found themselves not only in another battle, but in a triple threat match against Tommy Polo for the his SFW Galaxy Championship at Never Surrender. Taking advantage of Hawk being distracted, Franchise managed to connect on his patented Franchise Slam to not only pin Hawk for the first time, but pick up another Galaxy Championship for his resume.

The young rookie JD Bause took an interest in not only Franchise's Galaxy Championship, but his girlfriend and manager, Jessie Jones. Rumors have been swirling around backstage about what's going on. Bause managed to coax Franchise into putting the contract of Jessie on the line in a singles match, a match Franchise lost. However, Franchise did not take that lying down, and proceeded to destroy Bause's 1969 Aston Martin to coax Bause into a match for the contract again. However, it became a Girl vs Title match with the Galaxy Championship on the line in a last man standing match. Franchise showed his expertise in these kinds of matches winning, and keeping his belt and the getting the contract of his manager and girlfriend back.

Another new comer has taken an interest in Franchise and his championship. This time it being The Rise. However, Rise managed to defeat Franchise, while holding the ropes, for the Galaxy Championship. Franchise has made it his goal of taking Rise out and getting back what he feels is rightfully his.

Franchise held the title once again, but he would see two new challangers to his title in Val Alcan and Charles Forde. The two challengers had their own personal issues, along with the debate on who is the more deserving challenger between them. Franchise had enough of the verbal diatribe, and agreed to put the title on the line at Vendetta in a Triple Threat match. Unfortunately for him, he lost the title without being involved in the decision. Alcan forced Forde to submit, and became the Galaxy Champion. With this loss, Franchise has reverted to the days of old, as the ass-kicking one-man militia that he once was. SFW has been put on notice...

Wrestling Facts

  • Finisher and Signature Moves
  • Franchise Slam (Last Ride)
  • Franchise Drop (STO, can also be used as a running variation)
  • Franchise Punishment (Tongan Death Grip)
  • Common Moves
  • Body Drop
  • Flying Cross Body
  • Corkscrew Pin
  • Spinebuster
  • Powerbomb
  • Backbreaker
  • Sleeper Hold
  • Superplex
  • STO
  • Signature Illegal Moves
  • Face First Franchise Drop onto Chair
  • Chair Shot to the head
  • DDT Onto Chair
  • Title History/Career Highlights
  • SFW General Manager
  • 2x SFW World Heavyweight Champion
  • 2x SFW Galaxy Champion
  • 2x SFW Tag Team Champion
  • SFW United States Brute Champion
  • SFW Grand Slam Champion (Record pace for achievement and youngest)

This article uses material from the "Franchise" article on the eWrestling wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


Up to date as of February 04, 2010

From Wookieepedia, the Star Wars wiki.

Organizational information
Primary role(s)

Sports league

Chronological and political information

Old Republic era

"Nobody dies—usually."
Marn Hierogryph

The Franchise was an entertainment company run by the Krish which by the time of the outbreak of the Mandalorian Wars was the leading league in the sport of dueling. The most popular form of duel at the time was swoopdueling. The Franchise owned all rights to broadcasts and merchandise based on the duels. In some cases, they even owned the duelists themselves. Their biggest tournaments were held on Jervo's World, a space station owned by Lhosan Industries which included numerous battle arenas that could simulate different environments. Solo Aerials on Jervo's World were run by the Krish Bardron. Former Jedi Zayne Carrick and the Mandalorian known as Rohlan Dyre participated in a championship once. Problems arose for the Franchise when Zayne Carrick revealed that many of the combatants were obtained by a slaver gang called the Crucible. When the slaving operation was exposed, Jervo Thalien, the chairman of Lhosan Industries, tried to end the Franchise's relationship with the Crucible, but he was murdered by Chantique, leaving Bardron to wait for Lhosan's next representative to further their investment.

Goethar Kleej was a Franchise player, a slave duelist supplied by the Crucible. He was the first to win the Solo Aerials four consecutive times, and he was able to break free of the Franchise with the help of Zayne Carrick. Other famous duelists included Major Tarrance and the D'qell Sisters. Slaves who fared poorly in combat training were sent back to the Crucible, who would find other uses for them, often involving certain death, as with the ones who were sent to the Sungrazer cooperative.

This article is a stub about a company or corporation. You can help Wookieepedia by expanding it.


  • Star Wars Knights of the Old Republic: Dueling Ambitions (First appearance)

This article uses material from the "Franchise" article on the Starwars wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


Up to date as of February 05, 2010

From Teletraan I: The Transformers Wiki

A franchise, for lack of a better term, is an incarnation or "generation" of the Transformers brand. The word is used here to refer to the collection of not just toys, but also media, merchandise, and ideas that surround each of these incarnations. Because of these other elements, the word "toyline" would not be broad enough; the toyline is just the toy component of the whole thing.


Hasbro franchises

There have been many franchises over the two decades that Transformers has been around. A list follows.

Note: "Flagship" lines—generally those containing the bulk of new-mold toys and supported by an animated cartoon and other marketing—are listed in bold. Many of the minor "franchises" are little more than toylines, either with little or no fiction, or else new iterations of previous franchises, primarily Generation One.
  • 1984–1991: Generation One is the retroactively-applied term for the original toys and associated media, including the original cartoon and Marvel comics. Many later toy lines have been based around Generation One's fiction and characters.
  • 1990–1991: Classics was the name of a Generation One subline in Europe and Australia, reissuing many toys from 1984 through 1986.

  • 1993–1995: Generation 2 was a relaunch of the toy line, a mix of old and new toy designs. A new comic continued the story of the Marvel Generation One comics, while the Generation One cartoon was re-edited and rebroadcast.
  • 1996–2001: Beast Wars changed the direction of the line with robots that changed into "realistically"-styled animals, and soon moved into other varieties of animal-alt-mode robots. It was supported by a CGI cartoon.

  • 1997: Machine Wars was a limited line of redecorated older toys, released to capitalize on the popularity of Beast Wars. Fiction was limited to on-package bios.
  • 1999: Animorphs was a short-lived franchise using the Transformers name but unrelated with regard to fictional backstory. As this line was in support of a non-Transformers fictional universe, no specific fiction was tied to the toy line.
  • 2000–2001: Beast Machines continued the directions of Beast Wars and added futuristic vehicles to the mix. The latter portion of this franchise was subtitled "The Battle for the Spark". Like Beast Wars, it was supported by a CGI cartoon.

  • 2001–2002: 1-2-3 Transformers was a short-lived line of large, simple toys aimed at younger children. The line's niche was later filled by the Go-Bots line. No fiction exists for this franchise.
  • 2001–2003: Robots in Disguise was a port of the Japanese Car Robots toyline and cartoon, padded out with additional toys in the United States.
  • 2002–2003: Armada marked a new beginning for the toys and fiction, heralded by the addition of the Mini-Con faction. The latter portion of the franchise was subtitled "The Unicron Battles". It was marketed in Japan as Micron Legend. The toyline was supported by a full cartoon series, comic book, pack-in mini-comics, on-line bios, and a great deal of ancillary merchandise.
  • 2002–2004: The Commemorative Series consisted of reissued toys from the first three years of Generation One, primarily available at Toys "R" Us. The toys were previously reissued by Takara in Japan, in the Transformers Collection line. As a reissue line, fiction was limited solely to on-package bios.

  • 2003–2005: Universe supplemented the wildly successful Armada with redecos of older toys and convention-based fiction. Package blurbs provided a general fictional overview, and the line was briefly supported by a comic book.
  • 2003: Built to Rule consisted of Lego-compatible building blocks used to assemble various transformable Armada characters. It received no fiction independent of Armada.

  • 2003–2005: Go-Bots introduced a line of larger, simple toys aimed at children too young for the mainline toys. Fiction included on-package bios and a short-lived cartoon.

  • 2003–2005: Energon followed up on Armada. The latter portion of the franchise was subtitled "The Powerlinx Battles". It was marketed in Japan as Superlink. Fiction included a full cartoon series, a comic book, pack-in mini-comics, and on-line bios.

  • 2003–2006: Alternators, a toy-only franchise, combined licensed, 1/24th-scale replica vehicles with complex transformations and Generation One characters. It was marketed in Japan as Binaltech. The American franchise received no fiction beyond an on-package character quote.

  • 2005–2006: Cybertron completed the arc begun by Armada, capping off the "Unicron Trilogy". The latter portion of the franchise was subtitled "Primus Unleashed". It was marketed in Japan as Galaxy Force. Fiction included a cartoon, on-package blurbs and pack-in "Planet Maps" with character bios and profiles of various worlds.
  • 2006–2008: Star Wars combines the transforming play pattern with the characters and vehicles of the popular movie franchise. Fiction was limited to on-package bios, as this line was in support of a non-Transformers fictional universe.
  • 2006: The Beast Wars 10th Anniversary limited line featured 6 reissues of older Beast Wars toys with special packaging, new decos and bonus features, and two all-new molds. Fiction included on-package bios and pack-in DVDs of Beast Wars cartoon episodes.

  • 2006–2007: Classics was a line of rehashed Generation One characters intended to be a stopgap while the 2007 movie toys were being prepared. Its success prompted Hasbro to continue it as the "Classic Series" under the 2008 Universe line. Fiction was limited to a fan club comic.
  • 2006–2007: The Titanium Series was aimed specifically at fans, with a range of characters from older franchises and more obscure corners of the fiction, and die-cast metal designs. As the characters are all based on previous franchises, fiction consisted solely of on-package bios.
  • 2007–2008: The "Movie" franchise marked a new level for Transformers, with the live-action film as its centerpiece. The later portion of the toyline, primarily consisting of redecos, was subtitled "AllSpark Power". In addition to the movie itself, fiction included various comics, bios, package blurbs, and other ancillary merchandise.

  • 2008– : Animated is the first American-written cartoon franchise in just under a decade. It carries on the brand with a new look and some old familiar faces. Fiction includes the cartoon, a comic book series, and on-package bios.

  • 2008–: Universe re-uses the catch-all name of several years prior, but is a new umbrella franchise covering products not falling under either Crossovers or Transformers Animated. It is not slated to receive any fiction.
  • 2008– : Crossovers rebrands the Star Wars line, as well as bringing in transforming Marvel characters, following Hasbro's acquisition of the Marvel license.

Takara franchises

Generation One

Beginning in 1986, (the second year of the franchise in Japan), Takara got into the habit of annually rebranding the Transformers property. Moreover, 1987's The Headmasters kicked off a trend in which Takara's toylines and fiction branched off from Hasbro's versions to increasingly significant degrees. Thus, the later iterations of Japanese Generation One are often referred to as "franchises", despite being part of the larger Generation One franchise. They include:

Beast Wars

To fill the sometimes-lengthy gap between the seasons of the Beast Wars television show, Takara decided to augment that series with two Japanese-exclusive franchises.

  • 1998: Beast Wars II, with a toyline mostly consisting of redecorated existing Beast Wars toys.

Post-Beast Wars

  • 2000: Car Robots was a mixed line of complex new molds and redecorated toys from previous lines. An expanded version was later marketed in America as Robots in Disguise.
  • 2002–2004: Micromaster Collection re-released the various Japanese-exclusive Micromaster combining teams from late in the Generation One era.
  • 2001(?)–?: Transformers Collection consisted of book-boxed reissues of toys from the early years of Generation One. Many of the same toys would subsequently be reissued in the United States in the Commemorative Series line.
  • 2003–2006: Binaltech, Japan's version of Alternators.
  • 2003– : Masterpiece is a collector-oriented series of "ultimate" versions of classic Generation One characters, with great complexity and high prices.
  • 2004–2005: Robot Masters was a line of mixed heritage, collecting characters from several continuities. Most of its toys were redecos or new designs based on larger toys reduced in scale.
  • 2006–2007: Kiss Players picked up the tail end of the Binaltech/Alternators toyline, but with an all-new, all-creepy storyline.
  • 2007– : Transformers Encore revives the trend of reissuing older Generation One toys, including many not previously available in Japan.
  • 2007– : Henkei! Henkei! Transformers uses the molds created for the 2007 Classics and 2008 Universe lines and gives them color schemes more accurate to the original Generation One cartoon. Fiction exists in the form of a pack-in comic.

Merchandising franchises

Several lines of non-transforming figures have been released, capitalizing on the popularity of the Transformers characters.

  • 2000–?: Super Collection Figure, a Japanese line of PVC figures based on character models from the Generation One cartoon. It was later marketed in America as Heroes of Cybertron, with some minor alterations.
  • 2002–2003: MyClone, a Transformers iteration of a super-deformed figure line in Japan.
  • 2007: Robot Heroes, adorably cute figurines of various characters. It continues under Universe (2008).
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This article uses material from the "Franchise" article on the Transformers wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


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