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Frag Grenades: Misc



Up to date as of February 01, 2010
(Redirected to Grenade (Frag) article)

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A generic fragmentation grenade. Contains a small amount of high explosives, the container itself forming most of the damaging fragments. Explodes on contact.

Frag Grenades are explosive thrown weapons that appear in all Fallout games.


Fallout and Fallout 2

Grenade (Frag)
damage: 20 - 35
damage type: Explosion
attack modes:
Throw (AP: 4, R: 15)
min. Strength: 3
hands req.: 1
weight: 1 pound
value: $150
prototype id: 25

Fragmentation grenades are pretty rare in Fallout and Fallout 2, and aren't very useful late game, when most enemies have a very high explode damage resistance. If you can find a few early on, though, they'll pack quite a wallop against weaker Raiders and critters. Large groups are a perfect target, especially against Manti and Gold Geckoes.

Fallout 3

Frag Grenade
Attack statistics
dmg/attack: 1 + 100 (160) explosion
related perks:
crit dmg: 0
crit chance: x 1
skill: Explosives
AP: 24
item HP: 5
weight: 0.5
value: 25
base id: 00004330

The blast of a Frag Grenade

The Frag Grenade is the first type of grenade found in the game, and is a standard grenade creating an explosive blast and dealing significant damage, with a high chance to cripple limbs. It seems to have the same blast radius as its more powerful variant, the Plasma Grenade. They are commonly used by melee equipped Raiders and Super Mutants when they are out of melee range.


Tactics and strategies

Thrown grenades are affected by physics; they may bounce or roll unexpectedly if not thrown carefully. However, in game physics can also be used to your advantage; such as throwing grenades through doorways or bouncing them around corners to attack enemies who cannot see you.

Grenades are targetable in V.A.T.S. Thus they can be shot out of the air, and shooting them whilst they are still held by the enemy can detonate them. Grenades can be thrown point-blank in V.A.T.S due to the sharply reduced damage taken.

Frag Grenades can be effective in V.A.T.S. even if they aren't considered a hit (instant detonation upon contact of target) as most grenades will still land at least relatively close to the target, this may not be the case on extreme slopes.

It is best to use a grenade on groups of enemies at chokepoints such as doorways or stairwells. A grenade that has been thrown toward you will show up on your HUD as a red arrow denoting its direction relative to you. Move in the opposite direction as quickly as possible to escape the blast radius.

Holding the fire button down for a longer period of time will increase the strength of the throw. Grenades can be thrown for longer distances than normal through successful V.A.T.S. hits. Grenades cannot be cooked to detonate earlier.

It is also possible to plant a live grenade on an NPC by passing one from your inventory to the NPC's inventory via reverse pickpocketing. This will kill the NPC, regardless of how much health he has, making the Frag Grenade far more deadly. If you get caught putting a grenade in an NPC's inventory, they act as if you were normally stealing something from them, and return the grenade to your inventory (not as a live grenade).


It is common to find several grenades hanging on a string from the ceiling. These are called a grenade bouquet and will be activated with a nearby tripwire, dropping the grenades and making them explode on a timer. The bundle of grenades can be disarmed with a high enough explosives skill or can be shot down (this will cause them to explode). If you do accidentally activate the tripwire, it is possible to disarm the grenades as they fall, and pocket the grenades, but it is safer to try to run out the area, as the grenades are on a timer. Note that these grenades will not give the red arrow HUD warning. (Confirmed PC, PS3 and 360). There also are rigged computer terminals, with grenades planted in the back. By activating the terminal, it triggers the grenades in the back panel. Its easy to tell that the computer is rigged if it has an antenna on the top. Aiming the target reticle at the back panel sticking out gives you the option to loot the grenade(s) in the back and re-arm the computer.

Behind the scenes

  • The Frag Grenade appears to be based on the Danish Håndbombe M/23, only it has grooves (resembling the Mk 2) around the middle section.
  • The Frag Grenade also does not appear to expel any fragments; the damage radius also supports this. It seems that the Frag Grenade works more like a Concussion Grenade.
  • Super Mutants call grenades "potatoes" or "hot potatoes", and similarly, Swampfolk call them "pineapples".


  • Destroyed grenades; i.e targeted in V.A.T.S. and shot out of an opponents hand, have a condition of zero yet you can use other broken grenades to fix them thus restoring its firepower. This may not be a bug, as one could combine parts from two broken grenades to create a makeshift functional grenade in real life.
  • When a missile launcher is broken from launching a missile, if you have one grenade/mine of any particular type in your inventory, e.g. having one frag grenade but any number of other grenade/mine types, and it is the next weapon you equip, you will have unlimited ammo for that particular grenade/mine until it is unequipped. The next grenade/mine thrown after the first will be invisible while held in the player's hand but will appear once thrown. This is an excellent way of obtaining many Bottlecap Mines as they can be disarmed and picked up, adding them to your inventory to be used at any time. V.A.T.S, unfortunately, cannot be used until the grenade is unequipped.(this however, can not be done with hotkey items, as you pull out fists afterward, to get infinite grenades/mines, you will need to open your pip-boy and equip the desired grenade/mine you through it)
  • Southwest of Bethesda Ruins you can find two raiders equipped with melee weapons and frag grenades. Both of them may spawn five half condition frag grenades, which do slightly less damage than normal ones. This makes them semi-unique.
  • Sometimes, when using frag grenades in V.A.T.S. a glitch can occur where during an entire round, all of your grenades will not do any damage to the opponent, no matter if they were on target or not.

Fallout Tactics

Grenade (Frag)
damage: 30 - 50
damage type: Explosion
attack modes:
Throw (AP: 6, R: 15)
min. Strength: 4
hands req.: 1
weight: 1 lbs.
value: N/A
The following is based on Fallout Tactics and some details might contradict canon.

It is primary weapon for grenadier character throughout most of game. Decent damage, and abundance allow it to be used often and indiscriminately. However, it's recommended to have a sniper character ready to provide cover and long range support, since the AP cost of throws is quite high.

Fallout: Brotherhood of Steel

Fallout: Brotherhood of Steel weapon
Frag Grenade
File:Frag Grenade FalloutBOS.gif
damage: 300 - 350
damage type: Explosion
hands req.: 1
value: $350
The following is based on Fallout: Brotherhood of Steel and has not been confirmed by canon sources.
This military-issue weapon damages nearby enemies with a barrage of shrapnel.

A powerful weapon which, with good aim, can kill almost any enemy.

Weapons of Fallout
Weapons of Fallout 2
Weapons of Fallout 3
Weapons of Fallout Tactics
Weapons of Fallout: Brotherhood of Steel

This article uses material from the "Grenade (Frag)" article on the Fallout wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


Up to date as of February 08, 2010

From Halopedia, the Halo Wiki

(132 votes)
Fragmentation Grenade
Production information

M9 High-Explosive Dual-Purpose Grenade




cR. 30

Technical specifications
  • Diameter: 9.5 cm (3.9 in.)
  • Weight: .4 kg (.875 lbs)
Damage Per Hit

Very High

Magazine Size

1 grenade

Maximum Ammunition

4 Grenades in Halo: CE and Halo 2, 2 in Halo 3, and 3 in Halo 3: ODST

Fire Mode


Ammunition Type

Fragmentation shrapnel

Rate of Fire



Depends On Throw


Depends On Throw (Halo CE very far, Halo 2 not far, Halo 3 medium)

  • Killing radius: 5 meters (16 ft)
  • Casualty radius: 10 meters (35 ft)

Halo: Combat Evolved, Halo 2, Halo 3


United Nations Space Command


The M9 High-Explosive Dual-Purpose Grenade (abbreviated M9 HE-DP Grenade), also known as the Fragmentation Grenade, Frag Grenade, or simply Frag, is a UNSC-issued grenade that functions in a manner very similar to contemporary hand grenades.



HE-DP stands for High-Explosive Dual-Purpose. This designation means that it is designed to be effective against infantry and lightly armored vehicles.

The grenade has a hard metal casing that is smooth in Halo: Combat Evolved, but gridded in Halo 2 and Halo 3. This surface creates consistent, reliable fragmentation patterns for the grenade, rather than randomly rupturing along metallurgical faults. The grid-shaped casing houses a charge of high-explosive fitted with a mechanical primer. When the charge detonates, it shatters the grenade's casing, sending shrapnel flying away at high velocity.

AP FRAG can be viewed on the Halo: Combat Evolved M9's olive casing. AP designates "anti-personnel", indicating the weapon's intended use.

In all Halo games, the grenade must first hit the ground before exploding. In Halo CE, the grenade would not detonate mid-air. In Halo 2 and Halo 3, it would bounce and explode mid-air a moment after bouncing. But in Halo 3, if the grenade was thrown up, and hit a surface going up, it would not explode until it hit the ground. This presumed to be a safety feature, ensuring the grenade would only explode after striking a surface after being thrown, and not in the user's hand.

This may explain the lack of a "spoon", or handle, on the Halo 2 and 3 M9 HE-DP grenades. The spoon is a device that is gripped while the grenade is being primed. It ensures the grenade will not explode until after the spoon is released, as it starts the fuse of a grenade as it flies through the air after it is thrown. In Halo: Combat Evolved, the spoon would have negated the need for this Halo 2 safety feature. In Halo 3 if viewed in theater mode you can see the grenade is actually launched from the shoulder.

It is unknown how the M9 is primed, but references to pulling a pin on the grenade is mentioned in the Halo novels several times, even though no pin is visible in game play. However, pulling a pin would require two hands, but each version of the grenade has a button on its body. This would most likely be pushed to prime the M9 before tossing it. The pin reference is most likely an inaccuracy on the author's part in the novels, or perhaps just a turn of phrase that has lingered from more primitive grenade types.

In Halo: Combat Evolved the fragmentation grenade left a white smoke trail behind it when thrown and would create sparks when it landed after being hurled, indicating that the grenades fuse could be a gas-release system. The grenade would be primed with pressing a button, release gas when in mid-air and then detonate when landing in a static position. This would make the grenade's detonation system depend on placement rather than timed detonation.

In Halo: Combat Evolved and Halo 2, four of these grenades may be carried at a time. This was reduced to two in Halo 3 due to the presence of four grenade types, but increased to three in Halo 3: ODST .

Halo: Combat Evolved era grenade with "spoon", Halo 2 era grenade with electronic spoon, and a Halo 3 era grenade.



This grenade can be effectively hurled and bounced around corners and travels farther than the Plasma Grenade; this can be used to quickly and aptly damage an attacker before he can move away from it, giving you an instant advantage in the close combat situation. It is also harder to see and has a shorter fuse, therefore making it harder to avoid and more useful for killing enemies on foot. In Halo: Combat Evolved, it also seems to have a larger blast radius than a Plasma Grenade. It has a larger casualty radius than the other grenade types in Halo 3. Also, since it is harder to see, having an enemy run over one by accident can happen more easily than with a bright blue plasma grenade. Also, they are extremely common, as all health packs in Halo: Combat Evolved have fragmentation grenades beside them and all Marines carry them.


  • Unlike the Plasma and Spike Grenades, this grenade doesn't stick to objects, making it harder to hit vehicles although it can get stuck on objects through a glitch. In Halo 3, it deals slightly less damage than the Covenant Plasma Grenade and Spike Grenade. In addition, if too close, you will be hurt just as much as your opponent. It cannot kill a fully shielded Elite, Spartan, or Brute, no matter the range. It can, however, kill a partially shielded opponent in a single hit. In stark contrast, the Plasma Grenade is a one-hit kill if stuck or lands nearby so you have to be careful when throwing. Also when you throw the grenade the enemy might run to you making the Frag Grenade throw a useless move.
  • In the Halo: Combat Evolved campaign, if one grenade is caught in the blast of another, it will be set off; this can lead to massive chain reactions if large numbers of grenades are scattered around the battlefield. However, grenades that were originally spawned on the map will not detonate, only the ones that are dropped by enemies and allies that are killed. A similar effect is found in the Halo 2 campaign, however since the grenades are less powerful these chain reaction explosions are less dangerous and less likely to occur.
  • The grenade bounces unpredictably making grenade jumping harder though it is still possible in corners.



The M9 HE-DP Grenade is best used when enemies gather together in tight groups. A well thrown grenade placed in the middle of a squad of Elites and Grunts will kill most of the Grunts and damage the Elite's Shields; however, a single grenade cannot kill even a Minor Elite, but just damage its shields The only Elites that can be killed with one is a Stealth Elite. Grunts may also panic and flee making them easy targets for follow up attacks. Frag grenades may be used against Jackals, as their Shields will not protect them from the blast. The M9 HE-DP Grenade is also commonly used to disable most land vehicles with the exception of tanks.

There is a useful tactic that can be used to take down a group of Grunts and Elites. It requires a frag grenade and a plasma pistol. Throw the frag grenade into a middle of the clump, and then build up an overcharged blast with your plasma pistol. Hit the lead Elite with the overcharged blast. The overcharge will knock out the Elite's shield just before the grenade detonates, which should kill the Elite as well as most of the Grunts. Any grenade can work for this tactic, but a Frag is optimal.

A Frag Grenade in mid-flight.

One of the best tactics to use is to first throw a Frag, and then simply cut the shieldless opponent down with a weapon of your choice, preferably human, like a Battle Rifle, due to its effectiveness in taking out flesh (rather than shields).


A multipurpose weapon, the fragmentation grenade can be used in corridors, to flush out occupants. The blast will severely damage player's Energy Shields allowing for easy follow up attacks. If lobbed under a vehicle, the explosion will either kill or severely injure the occupants, and damage or destroy the vehicle. If timed correctly, grenades can be planted in the path of an oncoming vehicle. Most drivers will not be able to react quickly enough, and will most likely be caught in the blast. If you place the grenade under an enemy it will kill them. Note: This is very hard to do and it only works in Halo 2. Another good Multiplayer tactic is to throw one at your feet while back-pedaling when an enemy is charging at you. When the grenade detonates, the other person should be in the blast radius of the grenade and be killed; if not, use a headshot on them, as their shields should be down. It can be done with other grenades, but as the frag grenade is the hardest to see, it is unlikely that the other person will dodge it. It also has a bigger blast radius. This is easiest done in Halo: Combat Evolved. In some maps like Snowbound and Sandtrap, if a frag is thrown it will stay where it lands given the soft ground on both maps. This is useful to fight oncoming vehicles, preferably lighter vehicles like Ghosts and Mongooses or even heavier vehicles like Warthogs. One frag grenade is considered as either aid in combat for quick damage before the fight starts, or as a tool to finish off an unshielded opponent. A grenade can be bounced off of a wall to ambush an enemy or kill your ambushers. Two frags is where this grenade becomes a killer all on its own. Frags are also very handy to kill opponents when used in conjunction with explosive objects. Destroying Fusion Coils or Plasma Batteries with a grenade means the grenade's damage plus the explosive's damage would hurt or kill the target more effectively than a single frag grenade. On Narrows, one useful tactic is at the beginning of the battle, go off the man cannon and throw a grenade onto the middle of the bridge. Usually, people have already advanced on the bridge and have their shields severely disabled or taken out completely. The grenade will then kill them. This is great for getting an easy kill at the beginning of a match. When outside on Snowbound, the grenades don't bounce in the snow; they embed into it. This is semi-useless, but it's something that most people wouldn't know. A tactic done by most players is to clear areas by throwing frags and bouncing them off walls. This is effective in games like King of the Hill where you can throw grenades into the hill, to force the enemy out or to weaken them for a quick kill. It's best to know the map for bouncing the grenade off walls and objects. One can even use the frag grenade to force an enemy into an area or a corner and finish them off easily.

A Frag grenade from Halo:CE.


  • Despite being an older design, The Halo 1 frag resembles the US Military M67 frag grenade, which is actually more of an HE grenade, while the frag from Halo 2 and 3 resembles the WWII-era frag used by US forces.
  • The frag grenade seems to leave a trail of smoke behind it in midair when it is thrown, and in Halo 2, it glows yellow.
  • In Halo 3, according to the game manual, the frag grenade has the highest kill radius (5m), and the highest casualty radius (15m) of all the grenades in the game.
  • The grenade is most often used in grenade jumps and the infamous Warthog Jump from Halo: CE.
  • A Frag Grenade cannot kill a player with full health and energy shields. In Halo 2 and Halo 3 the detonation would just knock out shields. In Halo: Combat Evolved a Frag Grenade would knock out the shields and leave only three health bars.
  • Frag Grenades will not bounce when it lands in snow or sand, making them more deadly on Snowbound, Sandbox, Avalanche, and Sandtrap.
  • The Frag Grenade is useful for killing "lift campers" by simply throwing the grenade into the Grav Lift.
  • It is possible for a Frag Grenade to become stuck to a Plasma Grenade or Spike Grenade if they collide in mid-air.
  • It is also possible to wedge a Frag Grenade in a vehicle or a Sentinel, acting much like a "sticky" grenade.
  • Although rather rare and difficult it is possible to "stick" a person with a Frag Grenade. It has to land between their arms so they "cradle" it. It can also land on Spartans' shoulders or helmet.
  • It is also possible to stick an elite by throwing it into their jaws; however, this is extremely difficult. It may also stick if thrown on its shoulder (only if standing still).[citation needed]
  • This grenade is the most often used in "baseball," where a player throws a grenade and another player with a Gravity Hammer must bat it back.
  • In Halo 2 and 3, you can shoot Frags out of the air, causing them to explode prematurely. The best weapon for this is the Battle Rifle. In Halo 2, after the explosion you can see the grenade fly off still in one piece.
  • In Halo: Combat Evolved, a Frag Grenade could set off other grenades caught in the blast area, causing them to explode as well. This often lead to dangerous chain reactions.
  • In Halo 2, while looking down, if you throw a grenade when you don't have any your torso appears to rise from your hips.
  • It is possible to "stick" a Banshee in Halo: Combat Evolved if you aim for the middle of the inside of it.
  • It is possible to throw a fragmentation grenade under the shield doors on the multiplayer map "Epitaph". This was shown in a video by the "Halo Mythbusters" on the website.
  • In Halo: Combat Evolved, the frag grenade is smaller when in use than when it is inactive.
  • The cost of one frag grenade is 30 cR.
  • The explosion from a fragmentation grenade, if timed correctly, can divert a M41 SSR MAV/AW Rocket, or even cause it to explode.
  • In Halo: Combat Evolved and Halo 2, when thrown in some dark areas the fuse produces a yellow glow or lighting that lights up a small area on where it is thrown.
  • In Halo 3's Campaign if a frag grenade, or any other grenade is shot while it is lying on the floor it will explode and cause any explosives, including other grenades, to explode. This cannot, however, be done in Multiplayer.
  • Setting off a grenade by shooting it can also be achieved in Halo 3: ODST's Firefight mode, though it can only be performed on grenades that have been dropped by killed players, not grenades still on weapon racks.


  • Grenade Information

This article uses material from the "M9 High-Explosive Dual-Purpose Grenade" article on the Halo wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


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