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Fallout

Up to date as of February 01, 2010

From The Vault

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Fort Constantine

map marker: Fort Constantine
quests: You Gotta Shoot 'Em in the Head
cell name: FortC01 (Personnel Offices)
FortC02 (CO quarters)
FortC03 (Launch Control Bunker)
FortC04 (Bomb Storage)
ref id: 0002D0E2 (personnel offices)
0002D0E6 (CO Quarters)
0002D0E4 (Launch Control)
0002D0E5 (Bomb Storage)

Fort Constantine is a rather large outpost and ICBM launch facility in the north west of Capital Wasteland, between the SatCom Array NW-05a and SatCom Array NN-03d. It is heavily guarded by Sentry Bots, Mister Gutsys, Robobrains and Protectrons (inside and out).

Contents

Sections

The area contains three buildings:

  • the CO Quarters hut in the northwest,
  • the Personnel Offices building to the west,
  • and the Bomb Storage building in the north.

The doors to the Bomb Storage (Warhead Storage) are both locked (Very Hard), but the Bomb Storage basement can be alternatively accessed through an underground path in the cellar of the CO Quarters. Unfortunately, the Fort Constantine Bunker Door can only be opened with Ted Strayer's Special Key and cannot be lockpicked. Also, the only access to the T-51b Power Armor is through this pathway, as you can't open the door from the other side in the Bomb Storage, because Tara holds the key. However, the cellar grants access to the Launch Control Bunker, eventually leading to basement of the Bomb Storage. The door to the Bomb Storage requires Dukov's Special Key. In here is Tara's corpse, (which holds the Warhead Storage Key), two Very Hard locked doors, and a door (can only be accessed with Dave's Special Key) on the opposite side which finally leads to a room with the T-51b Power Armor.

The Personnel Offices building serves no relevant purpose, except some minor loot and an edition of Grognak the Barbarian.

History

Not much is known about Fort Constantine, except that Allistair Tenpenny hired 5 mercenaries — Mister Crowley, Dave, Dukov, Jeff Strayer, and Tara — to retrieve a weapon from the Fort. It is unknown what weapon Tenpenny was after, but it was possibly the "Fat Man" or the T-51b Power Armor. In the Bunker, Tara was killed by a group of feral ghouls and Crowley was locked in the same room; this was where he supposedly later found the T-51b Power Armor, leading to his obsession over it. The rest of the group, knowing Tara was dead and thinking of Crowley as Feral Ghoul food, went their separate ways.

Years later, Mr. Crowley, now living in Underworld (it is unknown how he escaped Fort Constantine), gives the Lone Wanderer from Vault 101 the quest You Gotta Shoot 'Em in the Head. The Lone Wanderer must find all the other surviving mercs (Except for Jeff Strayer, whose son, Ted Strayer, holds the key required by Crowley) and shoot them in the head, then return the keys.

The player is free to either kill or not kill every target, and still complete the quest. Choosing not to kill a target means the player must lie to Crowley to collect the original bottlecap reward; However, if you tell Crowley that you failed to kill the targets because he lied about them being bigots he will offer a larger reward for the return of the keys. There are scripted ways to receive every key without losing karma, provided the stat/skill checks are passed.

After the player has all the keys, several choices are available as to how to complete the quest and collect all (or most) of the loot, with different potential reward and karma tables, and Crowley either alive or dead when everything is said and done. (See the quest article: You Gotta Shoot 'Em in the Head) As stated by Dukov, Tenpenny sent the five mercenaries there to retrieve a weapon.

Notable loot

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CO Quarters

Personnel Offices

Launch Control Bunker

Bomb Storage (Basement)

T-51b Power Armor in stasis.

ICBM (Inter Continental Ballistic Missile)

The CO Quarters contain the Fort Constantine Launch Codes stored in a small safe in the cellar next to the Big Guns Bobblehead. These can be used to launch the ICBM in the Fort Constantine Launch Control Terminal in the Launch Control Bunker. After attempting to launch the ICBM, the launch terminal reports an error and mentions that the missile's tracking system is damaged and the navigation data is corrupted.

Notes

  • The bombs in the storage are similar to the "Fat Man" that hit Nagasaki, Japan.
  • They are also visually identical to the bomb in the center of Megaton.
  • The Launch Codes Found in Fort Constantine are "00000000". A reference to The United States Nuclear Launch Codes which were created in 1961 during the Cold War and weren't changed to legitimate codes until the year 1977. *ref. = Center of Defense intelligence http://www.cdi.org/blair/permissive-action-links.cfm
  • There are two "owned" coffee cups in the lower levels of the base, one at the commander in chief's desk, across from the activation terminal for the ICBM, and another in the same room on a desk in between the electrical equipment cabinets. Taking these will count as stealing.
  • The Bathtub in the CO Quarters is irradiated to the tune of 3 rads/sec.
  • In the living quarter there is a skeleton clutching a 10mm pistol laying on the bunk bed on the right (if you're facing the table) of where you get the pre war book and stealth boy.
  • A friendly Sentry Bot (unmarked) may appear near the entrance to Fort Constantine and stay there indefinitely. It will repeatedly kill the respawning Hostile bots near the area.
  • To find Tara, thus finding the Advanced Power armour, you must travel through the CO Quarters, NOT the bomb storage. This is because the key to the basement door is with Tara, who is behind the door in the bomb storage warehouse.
  • The Coffee Mug next to the Duck and Cover skill book is listed as owned, and will result in a Karma loss if taken.

Bugs

  • It is possible to find a bugged Enclave soldier in the vicinity of Fort Constantine, approximately somewhere in between the fort and the Outcast Shack. This particular individual soldier (observed with either regular Enclave Power Armour and a Laser Rifle or Tesla Armor and a Plasma Rifle) appears and respawns well before the Enclave arrive in-game. NOTE: This will happen if Broken Steel is installed (Confirmed Xbox 360 and PC), but it can occur without any DLC (Confirmed on PS3, Xbox 360, and PC).
  • The Guns and Bullets skill book located in the CO Quarters on the Queen Sized Bed seems to have a pretty significant clipping issue for players. It is located on the bed by the back entrance, but it isn't always visible. Sometimes it appears, while other times it is nowhere to be found. If you have the PC version this book can be acquired using the console non-clip command 'tcl' to find the book. Consoles are less likely to find a solution. The only known solution to finding the book appears to be re-loading your save inside the CO Quarters until it appears and is obtainable. Some players have verified that this works, while others have not had the same luck (verified PS3). Going into third-person view and trying to catch a glimpse of the "take" icon has NOT been found to work either.
  • The area outside the main building is highly glitched. Followers glitch underground and die when exiting Bomb Storage. Reloading any save including autosaves from after the moment you open the door causes the follower to instantly die again.

Related quests


This article uses material from the "Fort Constantine" article on the Fallout wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

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