The Forge was one of the large starships that followed S'task from Vulcan in the Sundering. This ship was lost at 198 Eridani when that star turned into a black hole. (TOS novel: The Romulan Way)
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Forges are used by Armorers, Carpenters, Weaponsmiths. In addition to each of the traditional tradeskill zones, free-standing forges can be found in the following locations:
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Forge is a Halo 3 gameplay mode that allows for both playing and editing multiplayer maps.[1][2]
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Forge is a game mode on Halo 3. It allows players to customize, save, and share maps for Custom Games. Maps altered in this manner are referred to as map variants, and possible alterations include the modification of player spawn points, weapon spawn points, vehicle spawn points, and the addition of scenery items such as Crates, Fusion Coils, Grav Lifts, Teleporters, and various other items, most of which are decorative, rather than functional in nature.
In addition to functioning as map editor, Forge is also a play space. Up to eight players can be on a given map at a time, shifting back and forth between their chosen multiplayer model (Player Mode) and the Edit Mode model (a Monitor) by pressing Up on the D-Pad. There is also a setting that, if enabled, prevents all but the party leader from entering Edit Mode. Players can play actual games in Forge; experiment with Forge's features; kill each other; play Slayer where each team designates a Monitor to supply weapons, vehicles, equipment and cover on the fly; and do other things that aren't accepted in normal Multiplayer.
As revealed in Bungie's 8/27/07 Podcast, you can add items in Forge that aren't available in unmodified maps. One example is the Custom Powerup, an alternative to the Overshield or the Active Camouflage. This yellow power-up's effects can be modified when setting Custom Game options, with such customizations including the movement speed and weight of the affected player, their shielding and camouflage strength, and even the color of their armor. Effects aren't limited to one or two at a time, but rather a number of effects can occur simultaneously. The hosts described it as equivalent to an "instant juggernaut." Unfortunately, Custom Powerup settings cannot have default settings added at all, let alone on a per-map-variant basis.
A variety of Forge-specific settings can be altered by the party leader while in the Forge Lobby. As an example, players in Edit Mode can be granted more (or less) health and shielding as well as varying levels of Active Camouflage -- editors can even be granted near or total invulnerability.
The Halo 3 Heroic Map Pack introduced a map called Foundry, whose scenery and layout is almost entirely composed of movable and removable Forge objects. The Mythic Map Pack introduced Sandbox, a massive map that is commonly referred to as the ultimate forging map with a wide variety of scenery to choose from -- including every weapon and vehicle in the game, except for the Sandtrap exclusive vehicle, the Elephant. However, many people still use Foundry because Sandbox lacks movable objects that Foundry had, as well as nostalgia.
In addition to modifying object spawn locations, Forge can also be used to change the properties of individual objects as well as different types of objects. An individual object (such as a single Grav Lift) may have its Respawn Rate (which determines how often it spawns) and its Place at Start settings altered. Types of objects (such as all Grav Lifts) may have their Run-Time Minimum and Run-Time Maximum settings altered, which allows mapmakers to ensure that there is always a certain amount of a given item during gameplay.
Pressing X over an item allows a player in Edit Mode to alter that item's settings. Pressing X again allows players to view the settings for all objects of that type. Per-type settings can also be accessed by highlighting the given object's entry in the spawn menus, and then pressing X.
There are some limits when placing items in Forge. The most obvious limit is the set of items permitted in a map -- specific items are only allowed in specific maps. As an example, Hornets and Scorpions cannot be placed in The Pit, and Deployable Covers may not be placed in Sandtrap. (The technical explanation is that the tags for certain objects are only present in certain maps. Bungie likely did not place them for balance issues.) There are also varying limits on how many of each item can be placed; while you can usually place up to thirty-two Frag Grenades, you can only place two Scorpions when they are available on a map.
The amount of items you can drop is also regulated by an economy budget system.[3] Different objects are assigned to different values. This is to keep you from overloading maps and using an excessive amounts of memory. Deleting items that are already on the map will free up more money for other items. The spending limit is merely a counter to help the player gauge how much they can place on the map at a given time; no real currency is used. The highest encountered budget is located on the map Sandbox, with a grand total of 1500 credits. However using the budget glitch, you can go beyond the limit set, to do this make the run time maximum one more than the current amount placed on map. [4] or you can download canvases with the budget glitch already in.
All maps have a maximum limit of 640 items.[5] The 640-item limit behaves somewhat oddly; removing items that are in the map by default does not free up more of the 640 "slots", so when editing large maps like Sandbox, it is best to move all default items to the side instead of deleting them and trying to replace them when you need them later.
Furthermore, Campaign objects, enemies, friendlies and “bots” cannot be added to map variants, and the basic geometry of the map cannot be altered.[6]
Forge Filters, referred to in-game as FX, are objects listed in scenery which came in the Legendary Map Pack maps, Cold Storage, and the Mythic Map Pack that change the camera settings. All the filters are as follows:
It was revealed that the filters were added for better experiences in gameplay, making interesting screenshots, and for making machinima. The Juicy filter helps with seeing through the Energy Blockers, as does the Old Timey filter.
Should more than one of these filters be spawned at one time, the effects will merge to create an entirely new effect. Combining all of the effects reduces visibility to the point where it is impossible to see.
![]() A Monitor spawning Crates on High Ground. |
![]() The Forge Menu. |
![]() Spawning a Tank on High Ground. |
![]() Spawning Crates, Barrels and Fusion Coils. |
![]() Reaching the Tower. |
![]() Crates and a Warthog on Forge. |
![]() A Scorpion on High Ground. |
![]() Many vehicles on Sandtrap. |
![]() A Spartan shooting at a Monitor. |
![]() The Monitor's HUD. |
![]() The fun never ends with Forge! |
![]() Using weapons and equipment, players can create characters from anywhere! Such as this Mario creation. |
Mainstream Continuity |
Alternate Reality Versions · Movies · Television |
The Lava forge is simply a furnace unique to the TzHaar City. It is no different than a normal furnace, except for its appearance. It is a protruding rock from the lava. It is somewhat close to the TzHaar bank, which is also near a silver and gold mine, making it an excellent place to train smithing at medium-levels (around 30 to 50).
Like all other furnaces, members can use this forge to smelt ores to bars, and to make jewellery or cannonballs, provided that they have the required equipment and objects.This is a common place To train smithing as there is a bank very close which is ideal for fast smithing.
The Lava forge is unique in appearance, as it is completely natural.It's source of heat is lava, as opposed to man-made furnaces.
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The Forge is an illegal gladiatorial arena within the Cybertronian city-state of Kaon. It is within this arena that Megatron rose to prominence and began organizing the insurrection that became the Great War.
The Forge is shown to be where Megatron trained the majority of the Decepticons, as well as applying extensive physical and psychological conditioning, bodily modification, and branding, all under the heavily bribed nose of Emirate Xeon. It's here that Grimlock met Starscream. It's also rumored that the repeated abuse seared a few new subroutines into Starscream's fetish processors.
In this continuity, the Forge is originally shown to be an illegal gladiatorial arena deep within Kaon, however once Prowl and his forces start to close in the locations of the fights is changed each time, with the Constructicon building the arena on an ad-hoc basis. They were also seen using a portable smelting pool (actually Mixmaster) to melt down an empty for the foundation. It is unclear if each of these arenas were designated "The Forge" in turn or if that appellation was unique to the original arena. Megatron Origin issue 2
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