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Force Field is a Blue Magic ability in Final Fantasy VI. It nullifies all damage done by a random element to all enemies and allies alike, thus it can potentially make it so that elemental attacks are useless to use. It is learned only from Fiend.
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The fastball special is probably the most famous tag-team move in superhero fiction where a super-strong hero literally throws a willing partner toward a target. The maneuver first appeared in the Marvel Comics series Uncanny X-Men #100, when Wolverine (James "Logan" Howlett) had Colossus (Piotr Nikolaievitch Rasputin) hurl him in a battle. It quickly became a favorite tactic of the two heroes. It has also been used by many superheroes, some from companies other than Marvel, since.
When executing the fastball special, Colossus—a large and very strong mutant—takes the much smaller Wolverine into his hands and hurls him forward, like a baseball pitcher would throw a fastball. As Colossus is one of the strongest mortal characters in Marvel Comics, this throw can be superhumanly far, on one occasion even having Wolverine reaching an aircraft in-flight. As a result, Wolverine can reach the target of an attack he may not be able to reach otherwise and do it much faster than he would if he ran there by himself. Furthermore, Wolverine's metal-laced skeleton and his healing factor means that he is typically not in major danger of being severely injured in the move.
The fastball move was revisited in a scene from the comic book series Astonishing X-Men written by Joss Whedon and drawn by John Cassaday. In the story, Colossus, who was believed to be deceased at the time, had just been discovered and released from imprisonment, and one of those responsible was escaping in an aircraft. Wolverine asked Colossus if he was capable of physical effort after his long imprisonment, and when Colossus replied that he was, Wolverine said, "I have two words for you." The next frame, a full two-page spread, showed Wolverine in mid-air and Colossus far below in a "follow-through" position, obviously having just launched his teammate; no dialogue was used in this frame, the picture speaking for itself to readers familiar with the maneuver.
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(See Also: Fastball Special at TV Tropes)
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Originally a term coined by Michael Faraday to provide an intuitive paradigm, but theoretical construct (in the Kuhnian sense), for the behavior of electromagnetic fields, the term force field refers to the lines of force one object (the "source object") exerts on another object or a collection of other objects. An object might be a mass particle or an electric or magnetic charge, for example. The lines do not have to be straight, in the Euclidean geometry case, but may be curved. Faraday called these theoretical connections between objects lines of force because the objects are most directly connected to the source object along this line.
A conservative force field is a special kind of vector field that can be represented as the gradient of a potential.
Note that a force field does not exist in reality, per se, but it is really a Kuhnian construct that allows scientists to visualize the effects of objects on other objects; in other words, it makes the math easy.
In science fiction and fantasy literature, a force field or protective shield is a barrier made up of energy to protect a person, area or object from attacks or intrusions. The idea may be based partly on the concept of a vector field, though in character it resembles the "warding spells," the defensive magic claimed to be used by the Druids and shamans of the ancient world.
Marvel Characters with Force Fields
For a list of characters who can create force fields, see Category:Force Field
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The fourth wall is the imaginary wall at the front of the stage in a proscenium theater, the term stems from the absence of a fourth wall on a three-walled set where the audience is viewing the production, through which the audience sees the action in the world of the play. The meaning of the term "fourth wall" has been adapted to refer to the boundary between the fiction and the audience. "Fourth wall" is part of the suspension of disbelief between a fictional work and an audience, an invisible barrier between realities.
"Breaking the fourth wall" in general refers when a character is showing his/her awareness of the audience, ignoring the barrier between realities to directly interact with them. Generally this is done for comedic effect. The level of fourth wall breaking varies between characters and writers, with some merely having knowledge from our reality that a fictional character wouldn't/couldn't know (referring to Tobey Maguire as Spider-Man) through to attempting to influence the story by pleas to the writer and/or artist.
(See Also: Blonde Phantom, Deadpool, She-Hulk)
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A force field, sometimes energy field, seemed to be a very broad, general term for any type of field, most commonly artificial, in which matter or energy was manipulated through some type of force.
Artificial force fields tended to be 'projected' from a single device, and thus normally had a certain radius over which their effect gradually weakened to the negligible. Energy from most force fields could usually also be concentrated into a plane, a 'skin' around an object, a beam, or even a single point, though this often required more advanced technology. Force fields could be disrupted through outside interference occasionally, such as with the use of a power gem.
Some types of force fields were:
This is a disambiguation page—a navigational aid which lists other pages that might otherwise share the same title. If an article link referred you here, you might want to go back and fix it to point directly to the intended page.
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The Force Field powers give you the ability to create shells of energy that protect yourself and your allies from various forms of damage and harm. Force Fields do not reduce damage, but reduced your allies chance of getting hit in the first place. Force Field is a primary powerset for Defenders and a secondary powerset for Controllers and Masterminds.
The Force Field powerset is available as a primary set for Defenders. The following table shows which powers are available and at what level:
| Power | Level | Effect | |
| Personal Force Field | 1 | Toggle: Self +Def, Res(All) | |
| Deflection Shield | 1 | Ranged, Ally +DEF(Smash, Lethal, Melee), Res(Toxic) | |
| Force Bolt | 2 | Ranged, Minor DMG(Smash), Foe Knockback | |
| Insulation Shield | 6 | Ranged, Ally +DEF(Fire, Cold, Energy, Negative, Ranged, AoE), Res (End Drain) | |
| Detention Field | 8 | Ranged, Foe Capture (Special) | |
| Dispersion Bubble | 12 | Toggle: PBAoE, Team +Res(Hold, Immobilize, Disorient) +DEF(All) | |
| Repulsion Field | 18 | Toggle: PBAoE Knockback | |
| Repulsion Bomb | 26 | Ranged (Targeted AoE), Foe Knockback, Disorient | |
| Force Bubble | 32 | Toggle: PBAoE Foe Repel, Knockdown |
The Force Field powerset is available as a secondary set for Controllers. The following table shows which powers are available and at what level:
| Power | Level | Effect | |
| Personal Force Field | 1 | Toggle: Self +Def, Res(All) | |
| Deflection Shield | 2 | Ranged, Ally +DEF(Smash, Lethal, Melee), Res(Toxic) | |
| Force Bolt | 4 | Ranged, Minor DMG(Smash), Foe Knockback | |
| Insulation Shield | 10 | Ranged, Ally +DEF(Fire, Cold, Energy, Negative, Ranged, AoE), Res (End Drain) | |
| Detention Field | 16 | Ranged, Foe Capture (Special) | |
| Dispersion Bubble | 20 | Toggle: PBAoE, Team +Res(Hold, Immobilize, Disorient) +DEF(All) | |
| Repulsion Field | 28 | Toggle: PBAoE Knockback | |
| Repulsion Bomb | 35 | Ranged (Targeted AoE), Foe Knockback, Disorient | |
| Force Bubble | 38 | Toggle: PBAoE Foe Repel, Knockdown |
The Force Field powerset is available as a secondary set for Masterminds. The following table shows which powers are available and at what level:
| Power | Level | Effect | |
| Force Bolt | 1 | Ranged, Minor DMG(Smash), Foe Knockback | |
| Deflection Shield | 2 | Ranged, Ally +DEF(Smash, Lethal, Melee), Res(Toxic) | |
| Insulation Shield | 4 | Ranged, Ally +DEF(Fire, Cold, Energy, Negative, Ranged, AoE), Res (End Drain) | |
| Detention Field | 10 | Ranged, Foe Capture (Special) | |
| Personal Force Field | 16 | Toggle: Self +Def, Res(All) | |
| Dispersion Bubble | 20 | Toggle: PBAoE, Team +Res(Hold, Immobilize, Disorient) +DEF(All) | |
| Repulsion Field | 28 | Toggle: PBAoE Knockback | |
| Repulsion Bomb | 35 | Ranged (Targeted AoE), Foe Knockback, Disorient | |
| Force Bubble | 38 | Toggle: PBAoE Foe Repel, Knockdown |
The following are powers in the Force Field powerset.
Dramatically protects an ally from smashing, lethal and all melee attacks for a limited time. Also reduces toxic damage. You cannot stack multiple Deflection Shields on the same target; however, the shield can be improved by another ally using the same power. Can also be used in conjunction with your Insulation Shield. You cannot use this power on yourself.
| Recharge | Very Fast |
| Minimum Level | |
| Effects | Ranged, Ally +DEF(Smash, Lethal, Melee), Res(Toxic) |
| Enhancements | |
| Set Categories |
Encases a targeted foe in a Detention Force Field. The captured target cannot be harmed, is Immobilized, and cannot attack or aid his allies. The target can, however, use powers on himself.
| Recharge | Slow |
| Minimum Level | |
| Effects | Ranged |
| Foe Capture (Special) | |
| Enhancements | |
| Set Categories | None |
Creates a large bubble which protects all allies inside. While active, the Dispersion Bubble gives all allies within increased defense against all attack types. The Dispersion Bubble also protects allies from immobilization, disorient, and hold effects.
| Recharge | Slow |
| Minimum Level | |
| Effects | Toggle: PBAoE, Team +Res(Hold, Immobilize, Disorient) +DEF(All) |
| Enhancements | |
| Set Categories |
Discharges a bolt of force that knocks down foes and deals some smashing damage.
| Damage | Minor |
| Recharge | Fast |
| Minimum Level | |
| Effects | Ranged, Minor DMG(Smash), Foe Knockback |
| Enhancements | |
| Set Categories |
Creates a large bubble which protects all allies inside. While active, this power keeps all foes at bay, protecting all allies inside from melee or short ranged attacks. More powerful foes may be able to penetrate the Force Bubble, but may slip and get knocked down and forced back if they try.
| Minimum Level | |
| Effects | PBAoE Foe Repel, Knockdown |
| Enhancements | |
| Set Categories | ? |
Dramatically protects an ally from fire, cold, energy, negative energy, ranged and area of effect attacks for a limited time. The Insulation also protects the target from endurance draining effects. You cannot stack multiple Insulation Shields on the same target; however, the shield can be improved by another ally using the same power. Can also be used in conjunction with your Deflection Shield. You cannot use this power on yourself.
| Recharge | Very Fast |
| Minimum Level | |
| Effects | Ranged, Ally +DEF(Fire, Cold, Energy, Negative, Ranged, AoE), Res (End Drain) |
| Enhancements | |
| Set Categories |
The Personal Force Field is almost impenetrable to all attacks, even Psionics and Enemy Teleportation, although attacks from more powerful foes may get through more easily. Personal Force Field will also reduce the damage of any attacks that do get through. The Personal Force Field works both ways; while it is active, you can only use powers that affect yourself. Cannot be used with Rest.
| Recharge | Slow |
| Minimum Level | |
| Effects | Toggle |
| Self +Def, Res(All) | |
| Enhancements | |
| Set Categories |
Projects an expanding Force Bubble around an ally that knocks down and disorients nearby foes. This power cannot be used on yourself.
| Damage | - |
| Recharge | - |
| Minimum Level | |
| Effects | - |
| - | |
| Enhancements | - |
| - | |
| Set Categories | ? |
This Toggle power creates a field that violently repels nearby foes. Each villain that is repelled costs you additional endurance.
| Recharge | Slow |
| Minimum Level | |
| Effects | Toggle: PBAoE Knockback |
| Enhancements | |
| Set Categories |
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