A target is any potential recipient of a skill or attack. The current target is also sometimes called the current selection. A target could be a foe or ally.
How to target
There are various ways to pick a target:
- Click the target with your mouse pointer
- Press (default key) to target ...
- (T) Last Called Target
- (F) Self
- (V) Closest NPC (it also counts henchmen in your party)
- (C) Closest foe
- (]) or (Tab) Next foe
- ([) or (Shift+Tab) Previous foe
Regarding next/previous foe targeting: A list comprised of foes in the area will be generated, in the order of nearest to farthest from the player, when the "target next foe" or "target previous foe" key is first pressed. Subsequently pressing "target next foe" or "target previous foe" will follow this list, regardless of how the position of the character relative to these targets changes, unless (C) "target closest foe" is pressed to reset the order. This means that a player could press target nearest foe as soon as a group of enemies came into range, after which pressing target nearest foe again will cycle through the foes in the order previously generated even if the foes were to jumble up their distances from the player. If the player were to then press (C) "target closest foe", the order of list will update in the order of nearest to farthest from the player. As foes die they are skipped in the list, and as new foes come into range they are added to the end of the list.
The Target Monitor is the part of the GUI that shows you the status of your current target:
Per default the Target Monitor is located at the center top of the screen.
If no target is shown in the Target Monitor, you target yourself.
You can announce your current target to your party by holding down [CTRL] and
- Double clicking on the target/target monitor, or pressing space.
- As you attack your target, text will show up in the team chat channel saying "I am attacking <target name>."
- Activating a skill that targets the current foe.
- As you use said skill on the target, text will show up in the team chat channel saying "I'm using <skill name> on <target name>!"
- Holding down [Shift] and double clicking on the target/target monitor or pressing space
- You will continue your previous action while text appears in the team chat channel saying "I'm targetting <target name>." This allows you to call a target without actively attacking, which can be useful to avoid aggro or giving away a spike.
Party members may then press [T] (default key) to target the called target.
For more details, see Calling.
Skill target types
Skills use different types of targets. Every skill description will specify the applicable target type:
- Corpse: The body of a creature after its death. Corpse Exploitation skills and Resurrection skills target corpses. Example: Well of Blood
- Creature: Everything that appears as a dot or triangle on the minimap, red or green alike. This includes all of the types listed below, even animal wildlife and NPCs. Example: Heal Area
- Fleshy Creature: Any creature that is a being of flesh and blood. Some creatures (for example Elementals and some Undead) have no flesh. Although not all skill descriptions mention it, all skills which must target fleshy targets must also target foes. Example: Rotting Flesh
- Ally: Any friendly creature, i.e. anything that appears as a green dot or triangle on the minimap. This includes everybody listed in the party window, as well as friendly animals or NPCs (green on the radar). Example: Healing Breeze
- Other Ally: Any Ally (as described above), except the skill user himself. Example: Heal Other
- Party (Member): Everybody listed in the "Party" window, including the skill user himself. This does not include allies (listed under "Allies" in the party window) like pets and minions. Example: Heal Party
- Foe: Any non-friendly creature, i.e. anything that appears as a red dot or triangle on the minimap. Example: Amity
- Summoned Creature: Any creature summoned or animated through skills. Example: Banish
- Animated Undead: All minions (animated bones) animated by Necromancers from corpses. Example: Taste of Death
- Hostile Animated Undead: Any foe's minions or masterless minions. Example: Verata's Aura
- Ally Animated Undead, Undead Ally: Any ally's minions (those of the skill user as well as other ally's). Example: Blood of the Master
- Spirit: Any creature of the Spirit type. Example: Spirit Siphon
- Allied Spirit: Any ally's spirits (those of the skill user as well as any other ally's). Example: Draw Spirit
As of the June 15 2007 update, offensive skills and attacks may automatically select the nearest valid target if one wasn't selected manually, if there is one available on screen. This effect can be toggled in the General Options panel (F11) via the checkbox labelled "Auto-target foes when there's no chosen target".
- Activating a skill on an incorrect target will not invoke the skill. Instead the skill will refuse to activate at no cost with the message Invalid Target.
- Skills that are beneficial (like healing spells and Enchantments) will not cast on enemies. If the player is targeting an enemy and casts a beneficial spell it will cast on the player unless the player is not a possible target (like a skill that targets other allies).
- Area of Effect (AoE) skills need a target (ally or foe, depending on skill) before they can be invoked, but once invoked they remain where the target was and will not follow the target. Point Blank Area of Effect (PBAoE) skills automatically target the caster, but hypocritically these do not count as ally-targeted spells for the purposes of, e.g., Shame. Examples of these include skills that target foes like Meteor Shower, skills that target allies like Balthazar's Aura, and as well as skills that are located at caster's current location (like Symbol of Wrath. There is no location targeting in Guild Wars: a player can only invoke a skill at a location occupied by one of the targets listed above---in short, foe, ally, or self.
Facts about TargetRDF feed