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Flood Controlled Shield World: Misc



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Flood-controlled Shield World
Planet Statistics
Star, position



Oxygen-Nitrogen gas


Large amounts of Flood and Sentinels


Flood, various animal species

Current Threat To Array

N/A(Forerunner Construct)


This Flood-controlled Shield World was a Forerunner Shield Installation deep in Covenant space. A variation upon the Shield World concept, originally intended to protect sentient lifeforms from the effects of the Halo Array, it also served as a port for a fleet of Forerunner Ships.



The installation's purpose was to protect lifeforms within it from the Halo Array and the Flood, and also serve as a port for a massive fleet of Forerunner ships.

Surface panorama

Despite the fact that the Shield Worlds were created as a haven from the Array and the Flood, the external surface was heavily infested with Flood biomass, with forms of various types freely roaming across the surface. Sentinels were a rarity on the outside, but this changed within the center, where the many Forerunner constructs worked to prevent the Flood from claiming the interior as well, without much effect.[1][2]


The Shield World's inner surface.

This Shield World's main structure consisted of the outer surface, the superstructure and tunnel system inside the crust, and the inner Micro Dyson Sphere, along with it's own miniaturized artificial sun. The outer surface, as well as parts of the superstructure, were largely infested with the Flood. Some of the Flood even reached to the interior of the world through openings like vents, but because of the larger numbers of Sentinels, never managed to fully infest it.

The ecosystems of the interior and the exterior were radically different, the outer surface being a rocky wasteland with large bodies of water and Flood biomass in some areas. The atmosphere was thick with dust, which may have been a defensive measure to disable starships and prevent them from carrying the Flood off-world.[3]. Parts of the superstructure were also seen on the surface, with chasms reaching deep down into the interior.

The inner Dyson Sphere was completely terraformed and full of plant and animal life, much like the Halo installations or The Ark. It also featured different types of Forerunner structures, which in many places were more prominent on the surface than on other Forerunner installations. In the center of the Micro Dyson Sphere there was a miniaturized artificial star. The inner surface had latitudinal lines of structures encircling the sphere. Like many other Forerunner installations, this Shield World possessed a Teleportation Grid.

On this Shield World, there were several unique installations not seen on other Forerunner megastructures.


Access Tunnels

The Shield World's tunnel system.

The surface of the Shield World had multiple access portals, which could be used to gain access to the Shield World. Most of them were likely hidden, for example covered under large bodies of water, such as the one the UNSC Spirit of Fire used to enter the Shield World. The access portals were seemingly automated, and controlled by an AI. Within the tunnels inside the superstructure, there was a cleansing system, which prevented the Flood from entering the interior. This quarantine system consisted of several "Cleansing Rings", which created energy fields within their diameter, which would destroy any Flood biomass on a passing ship. On the interior, these portals had six interlocks that needed to be opened in order to unlock the access to the tunnel, and they could only be operated by a human.

The Apex control center.

The Apex

Main article: The Apex

The Apex site was an installation comprised of a control center on a platform high above the inner surface of the Shield World, and numerous docking towers containing a fleet of Forerunner Ships. The control center was accessible from the ground by a teleporter referred to as Apex Base site, which was on top of a plateau with a series of ramps leading up to it.

Other Facilities

This Shield World also features smaller structures not seen elsewhere. These include miniature sentinel production facilities referred to as Sentinel Shops, small reactors, as well as elevators that ferry supplies.


The Spirit of Fire above the outer surface.
"This world shall be the birthplace for an invasion fleet beyond imagining!"
Prophet of Regret

This Shield World was discovered by the Covenant many years prior to the Human-Covenant War.[4] While the Covenant could access it, they weren't able activate its most important installation: The Apex, which contained a massive fleet of Forerunner ships, locked in place and unreachable with Covenant technology.

After the war with the humans began, the Covenant hoped to use the Shield World's stored Forerunner warships to crush the UNSC quickly, rather than wage the protracted war that would characterise the Human-Covenant War. The need to find a key to unlock the world had taken precedence over all other tasks, even the search for the rings.[5]

The Spirit of Fire emerges from an access tunnel.

In 2531, when the Covenant were searching to find a key to activate the Shield World's installations, they came across a Relic on Harvest, a human colony they had recently glassed. The Prophet of Regret hoped this would finally be the key to activate the Apex installation, and sent the Arbiter to secure the relic, and find the key.

However, the structure on Harvest was revealed to be something different: A map room of nearby star systems. The map led the Covenant, and the UNSC support vessel, UNSC Spirit of Fire in pursuit, to Arcadia, another human colony. They found several Forerunner ruins on the planet[6], but not the key to activate the installation.

While the UNSC and the Covenant forces were fighting on Arcadia, the Arbiter had traveled back to the Shield World. The Prophet of Regret ordered the Arbiter to go to Arcadia and capture Professor Anders, as she seemed to have unusual knowledge about the Forerunners.[7] The Arbiter went back to Arcadia, captured Anders and brought her to the Shield World.


Main article: Battle of the Flood-controlled Shield World

The Spirit of Fire followed the Covenant in close pursuit, tracking Anders' transponder signal. When The Spirit of Fire arrived to the Shield World, a new horrific enemy was discovered: the Flood. Some time later, when The Spirit's shipboard AI Serina scanned the planet for Anders' signal, which seemed to be originating from an ocean, the ship was suddenly pulled into the Shield World's internal docking mechanism. After passing the tunnels inside the installation's superstructure, The Spirit of Fire emerged into the internal Micro Dyson Sphere.

Destruction of the Shield World.
"Well, put simply, Captain, our reactor will cause the sun to go supernova, leaving nothing here but dust."
Ellen Anders to captain James Cutter.

Some time later, the Arbiter used Anders, who had been kept prisoner within the Apex, to activate the fleet of Forerunner ships. However, as the awestruck Elites watched the fleet's activation, Anders managed to escape via the installation's Teleportation Grid and regroup with the other humans. She quickly came up with a plan to prevent the Covenant from using the Forerunner fleet: They overloaded The Spirit of Fire's Shaw-Fujikawa Translight Engine to create a chain reaction in the artificial sun in the center of the Shield World, sending it to supernova state and destroying it from within. The Spirit of Fire was able to escape the Shield World's destruction.

Comparison with the Onyx Installation

Unlike Onyx, which was made up of trillions of Sentinels, from which a planetary surface had formed, and a massive Dyson Sphere residing in a compressed Slipspace bubble in the center of the construct, this Shield World was far simpler: A hollow structure with planetary surfaces on the interior and exterior.

The internal Micro Dyson Sphere was somewhat similar to Onyx's Dyson Sphere, being terraformed and possessing an artificial sun, though it and the entire structure were on a far smaller scale. However, unlike Onyx, it was not designed as a bomb shelter from the Halo Array, but as some sort of harbor, shipyard or hiding place for ships, as it contains The Apex.

While this Shield World appears to be approximately 2900 kilometers in diameter[8], Onyx's internal Dyson Sphere's diameter is approximately 150 million kilometers.[9]

As this Shield World had dozens of Forerunner ships stored within it, it is unknown whether the same is true for the Onyx Installation.

Panorama of the outer surface.
Panorama of the outer surface.


  • In the cutscenes that show the inner surface of the Shield World, lines of Forerunner structures can be seen across the land. These could possibly be Forerunner cities.
  • While in the pre-rendered cinematics the lines on the inner surface of the Shield World are latitudinal, they are longitudinal in-game in the level Repairs. The appearance of the surface is also different. However, this is probably just due to in-game graphical limitations.
  • According to a hologram of the Shield World in the final cinematic of Halo Wars, the distance from an exit portal to the sun in the center is 1,437,572.31 meters (1437.6 km). This makes diameter of this Micro Dyson Sphere to approximately 2875 kilometers.[10]
  • The concept of a hollow planet, with a habitable inner surface, is similar to that of a Globus Cassus, a proposal to use the Earth as building materials to build an enormous hollow megastructure around Earth.
  • Multiple new variants of Sentinels are seen on this Shield World, such as Super Sentinels and Sentinel Protectors.
  • Wrecks of Forerunner Ships can be seen on the outer surface of the Shield World, indicating a possible battle between the Forerunners and the Flood.
  • Perhaps all the Flood on the Shield World (prior to Covenant arrival) are made up of biomass from Forerunner bodies.


Related Links


  1. Halo Wars
  3. Halo Wars Timeline Events
  4. "The Day Before", Halo Wars: Official Strategy Guide, pg50
  5. "The Day Before", Halo Wars: Official Strategy Guide, pg50
  6. Scarab (Level)
  7. Halo Wars cutscene, "Unusually Quiet"
  9. Ghosts of Onyx

This article uses material from the "Shield World (Halo Wars)" article on the Halo wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


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