Flight: Misc


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DC Comics

Up to date as of February 01, 2010
(Redirected to Category:Flight article)

From DC Database

Flight is the ability to resist the pull of a planet's gravity and navigate through either outer space or a planetary atmosphere. Some characters possess this ability naturally, either as a function of their race, or because of some genetic abnormality, such as in the case of Metahumans. Other characters require external sources in order to fly. Members of the Green Lantern Corps for example, can fly through the use of their Power rings. Likewise, members of the Legion of Super-Heroes can fly through the use of their Legion Flight Rings. Some characters, such as Thanagarians, can fly by way of anti-gravity Nth Metal wing harnesses.


This category has the following 2 subcategories, out of 2 total.



Pages in category "Flight"

The following 198 pages are in this category, out of 219 total.














M cont.






This article uses material from the "Category:Flight" article on the DC Comics wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Dofus Wiki

Up to date as of January 31, 2010

From Dofus

Icon Image:Xelor-Icon-Spell-Flight.jpg
Class Xelor
Level 48
Element N/A
Type Teleportation/Movement
Official description Flight allows the caster to run away from dangerous areas.

Spell Properties

Linear Line of Sight Free Squares Boost Range Fatal

Spell Characteristics

Caution: Monsters' elemental/neutral damage is modified by their statistics, which are in majority unknown.

Lvl Effect Crit AP Ra Critical Casts per Cd Caster
Hit Fail Tgt Trn
All 10% of cases: +1 AP
1 Teleports to max 1 square - 3 1-1 - 1/3 - 5* - 48
2 Teleports to max 1 square - 3 1-1 - 1/6 - 5* - 48
3 Teleports to max 1 square - 2 1-1 - 1/6 - 5* - 48
4 Teleports to max 1 square - 2 1-1 - 1/10 - 5* - 48
5 Teleports to max 1 square - 2 1-1 - 1/100 - 5* - 48
6 Teleports to max 1 square - 1 1-1 - 1/100 - 3* - 148

* + 1 cast per turn using Sleepless Belt.


  • Useful if Teleportation has been used, or for a low AP cost escape.
  • Also very handy for getting out of tackle zones.
  • Or to hit your enemies when with Mummification if you use Hammer to attack.

This article uses material from the "Flight" article on the Dofus Wiki wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Marvel Database

Up to date as of February 09, 2010

From Marvel Database





Ability to lift off the ground, to ride air currents or to fly self-propelled through the air. This ability is attained through different means.

Energy Propulsion Means

Cosmic energy control
Example: Ms. Marvel
Energy aura projection
Examples: Sunfire
Gravitational manipulation
Example: Gravity
Magnetic levitation
Examples: Magneto
Sonic repulsion field
Example: Banshee
Telekinetic power
Examples: Vance Astrovik
Thermo-chemical energy
Example: Cannonball

Physical Means

Insectoid form
Examples: Wasp
Wind current control
Examples: Wind Dancer
Examples: Icarus

Characters with Flight

Characters that are capable of Flight in the Marvel Universe


From Marvel Database, a Wikia wiki.

This article uses material from the "Flight" article on the Marvel Database wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


Up to date as of February 04, 2010

From Wookieepedia, the Star Wars wiki.

A flight was a grouping of three, four or five starfighters, depending on the military, that was typically though not always led by a captain. Three flights of four starfighters, or four flights of three starfighters, typically made up a full squadron. Many military organizations, such as the Imperial Navy and New Republic Starfighter Command, used this system of intra-squadron organization, however it was also known to be utilized within mercenary and even pirate units.

The term "flight" also referred to the general concept of flying, be it in a starfighter, an airspeeder, or by utilizing a personal jetpack.


  • X-wing: Rogue Squadron (First appearance)
  • X-wing: Wraith Squadron
  • I, Jedi


This article uses material from the "Flight" article on the Starwars wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


Up to date as of February 05, 2010

From Teletraan I: The Transformers Wiki

Flight is a capability many mechanoids and no few Transformers have, whether through rocket boosters, propellers, or even flapping wings. It has proven quite useful strategically in many continuities.


Jet-powered flight

The most common means by which Transformers fly is some variation on jet-propulsion engines, rocket engines, or similar. Transformers such as the Seekers have such thrusters built into their legs, while other individuals such as Sideswipe and Sunstreaker possess removable jet-packs which strap to their backs.

Transformers with jet-powered flight

Propeller-powered flight

Sometimes, by virtue of a Transformer's alternate mode, they can fly by means more primitive than they might be accustomed to on Cybertron. Using airplane propellers, helicoptor rotors, or other similar technologies they can fly at speeds comparable to native aircraft on the worlds they are residing upon.

Transformers with propeller-powered flight

Biological flight

Many transformers have a physical pair of beast-mode wings, whether natural-looking or mechanical. In these cases, the transformer's flight derives from flapping these wings or gliding much like an animal would.

Transformers with biological flight


Some Transformers just float, often by no apparent means. It isn't always that well explained in the fiction, though certainly there exist transformers with anti-gravity generators and other technologies which allow them to maneuver effortlessly even within a gravitational field.

Transformers with levitation

I'm flyin' without wings!

Robot-mode flight

A rare instance of flying.

Robot-mode flight powers are an innovative power that allows Transformers without a flight-based alternate mode to fly while in robot mode. The Decepticons make good use of this power.

Sometimes the Autobots have them....sometimes they don't. Most often they display them early in Season 1 of the US cartoon, particularly the pilot. It is uncertain if they require external equipment to fly; several times the Autobots use strap-on jet packs or rocket packs, but sometimes they don't.

Robot-mode flight was prevalent in the post-movie episodes, in which the focus was shifted to space (perhaps, taking a hint from the Gundam franchise.) Although some characters could not fly under the influence of a planet's gravity, everyone seemed to possess the power of flight in deep space.


Generation One cartoon

Robot-mode flight powers were a technological innovation that allowed the Decepticons, who had just mastered the art of Transformation, to start a new war and battle the Autobots for supremacy of Cybertron. Their initial attacks were not a matter of public knowledge, and some Autobots, such as Orion Pax and Dion, admired them for their innovations. This admiration was ended when Megatron blasted Orion, Dion, and Ariel. It was to Megatron's detriment, however, for Alpha Trion rebuilt Orion and Ariel into Optimus Prime and Elita One. War Dawn

Eventually, the Autobots also mastered robot-mode flight powers, and they used them to reach an oil rig which the Decepticons were plundering. More Than Meets the Eye, Part 1 Ironhide and Bluestreak pursued the fleeing Decepticons into the air, though Skywarp had little difficulty shooting down Ironhide. Optimus required the use of Sideswipe's rocket pack to catch up to the space-bound Decepticon ship shortly afterwards, implying a limit on the speed or range of his flight capabilities. More Than Meets the Eye, Part 3 Sideswipe and Sunstreaker also used robot-mode flight powers in their use of jet judo against seekers attacking the Autobot base. Heavy Metal War

The Decepticon's own flight capabilities have known to fail them at times too. In one instance, under a barrage of firepower, Optimus and the Autobots drove the Decepticons back until they fell down a canyon into lava, instead of simply flying there. More Than Meets the Eye, Part 1

The Autobots' ability to fly in robot mode effectively vanished after that. To reach Dinobot Island, Optimus Prime and a crew of Autobots used strap-on jetpacks. Even Autobots with flying alternate modes did not seem able to fly in robot mode, though Cosmos seemed able to maneuver in space while in robot mode.

The newly-created Dinobots could fly in robot mode, an abiliy they consistently demonstrated throughout their history. Their creator Wheeljack was also shown flying in robot mode apparently unassisted, an ability his on-package bio claims for him. S.O.S. Dinobots

In the years following the defeat of Unicron, a number of Autobots were seen to fly through space without any visible aid or means of propulsion. Notable among them was Perceptor, who had never before demonstrated such an ability. Before one such instance, Sky Lynx advised the Autobots in question to "don your rocket packs, gentlemen!" The Technobots all flew in robot mode from Earth to Saturn's moon Titan.

Despite the Autobots' rare display of this ability, some claim they do not have it at all. Galvatron once said outright that "Autobots cannot fly," himself flying easily over a booby trap, while his apparently earthbound Autobot companions remained helpless. Then again, Galvatron is beyond psychotic. The Return of Optimus Prime, Part 2

Beast Wars cartoon

Early in this series, the Predacons had a tactical advantage due to the imbalance of flight-capable individuals in their faction. Initially, only Optimus Primal could provide air support for the Maximals, and then only in robot-mode which was risky in the energon-rich enviroment. However as more Protoforms were formatted and pressed into service, particularly Airazor and Silverbolt, the balance of forces was more even.

Sufficient volumes of energon itself, of a certain instability, are said to have the ability to cause large objects to float Power Surge.

Transmutate had an apparently unique flight mechanism: it extended a crystalline object from within its body, and when the crystal was exposed to air it gave off an intense energy field and then caused its user to levitate. Since Transmutate was a malformed, incomplete design, this might have been a display of widespread Transformer flight technology that otherwise would always be internal and unseen.

IDW comics

Back before the war, information on scientific breakthroughs in levitation/"repulsors" that could lead to robot-mode flight abilities caught the greedy optics of Senator Ratbat who manipulated the stock to tack control. Given that he offered a variety of war-tech to the fledgling Decepticons under Megatron this may be intended as a reference to or origin for their robot-form flight abilities; however, the Decepticons have demonstrated no such abilities in the IDW continuity. This may be an artifact of this storyline's planning and even possible scripting during the latter days before the Dreamwave bankruptcy.

Transformers Animated

In Transformers Animated, Autobots seem to never be able to fly. However, an experiment was conducted to create two flight capable combatants who also combine. Other than that, one other Autobot can already fly. And others can also fly with upgrades, such as Samurai Armor or Jet packs. Besides, Swoop is capable of flight due to having wings.



This article uses material from the "Flight" article on the Transformers wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

City of Heroes

Up to date as of January 31, 2010

From City of Heroes Wiki


This article is about the power pool. For a more general discussion on flight powers, see Flight Powers.


Grants you various travel and flying combat abilities.

The Flight power pool is available to all archetypes except Warshades and Peacebringers.

Power Tables

The following table shows which powers are available and at what level:

Power Level Effect
Hover 6 Toggle: Self Fly, +DEF(All)
Air Superiority 6 Melee, Moderate DMG(Smash), Foe -Fly
Fly 14 Toggle: Self Fly
Group Fly 20 Toggle: Team Fly, -ACC


Image:Flight CombatFlight.png Hover

For hovering and aerial combat. This power is much slower than Fly, but provides some Defense to all attacks, offers good air control, costs little Endurance, and has none of the penalties associated with Fly. Switch to this mode when fighting other flying foes. Hover also grants pseudo-knockback protection; instead of getting knocked down and jumping back up, you just flip over in the air. Hover received a 10% increase in speed in Issue 8.

Minimum Level 6 (all except Kheldians)
Effects Toggle: Self Fly, +DEF(All)
Enhancements Enhance Defense Buffs
Enhance Flight Speed
Reduce Endurance Cost
Set Categories Flight

Image:Flight ArialAssault.png Air Superiority

This two-handed overhead melee attack can knock a flying target to the ground.

Recharge Fast
Minimum Level 6 (all except Kheldians
Effects Melee, Moderate DMG(Smash), Foe -Fly
Enhancements Enhance Accuracy
Enhance Damage
Increase Attack Rate
Reduce Endurance Cost
Set Categories Melee Damage

Image:Flight TravelFlight.png Fly

Fly allows you to travel long distances quickly. If you attack a target while this power is on, your Flight speed will be temporarily reduced to Hover speed. Your top Flight speed increases with your Level. You must be at least level 14 and have Hover or Air Superiority before selecting Fly. Fly will no longer drain Endurance to zero unslotted.

Minimum Level 14 (all except Kheldians)
Effects Toggle: Self Fly
Enhancements Enhance Flight Speed
Reduce Endurance Cost
Set Categories Flight

Image:Flight GroupFly.png Group Fly

You can endow your nearby teammates with Flight. Be mindful! Your friends will fall if you run out of Endurance or if they travel too far away from you. Group Fly travel speed is slower than Fly. Flying allies suffer from reduced Accuracy. You must be at least Level 20 and have two other Flight Powers before selecting Group Fly. Major hit to Accuracy; use with caution. Popular at Hami Raids.

Minimum Level 20 (all except Kheldians)
Effects Toggle: Team Fly, -ACC
Enhancements Enhance Flight Speed
Reduce Endurance Cost
Set Categories Flight

Flight Speed

This section only applies to the speed of Fly. Hover and Group Fly use different calculations.[1]

Calculating Flight Speed

Feet Per Second

(21.00 FPS base) + ((1 + sum of enhancements) * (18.18 FPS + (LVL * 0.21)))

Miles Per Hour

(14.32 MPH base) + ((1 + sum of enhancements) * (12.4 MPH + (LVL * 0.143)))

Flight Speeds

Speed at Level 14

Enhancements FPS MPH
None 42.12 28.72
1 Flight DO 45.65 31.13

Speed at Level 22

Enhancements FPS MPH
None 43.80 29.87
1 Flight SO 51.39 35.04
2 Flight SO 58.98 40.22
3 Flight SO 65.46 44.63
4 Flight SO 66.60 45.41

Speed at Level 50

Enhancements FPS MPH
None 49.68 33.87
1 Flight SO 59.23 40.38
2 Flight SO 68.78 46.89
3 Flight SO 76.93 52.44
4 Flight SO 78.36 53.42

Note: you cannot reach the flight speed cap through slotting alone.


  • TopDoc's Complete Movement Guide
  • As of 8-16-06, Swift, Quickness and Lightning Reflexes now grant a bonus to Flight Speed, in addition to their existing Resistance to Flight Speed debuffs.
  • Also, on 8-16-06, there was a reduction to endurance cost for Flight.
  • Issue 8 brought with it a 10% increase to Hover's base speed.
  • Masterminds can use Group Fly to transport their pets, but pets will fall if they fall too far behind the Mastermind. Additionally, of the Masterminds pets, Robotics pets have a flight animation specifically for group fly.

External Links

Flight (Hero skin/Villain skin) at NoFuture.org.uk

This article uses material from the "Flight" article on the City of Heroes wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

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