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Up to date as of February 01, 2010

From The Vault

Fallout 3 NPC overhaul project
This article is within the scope of the Fallout 3 NPC overhaul project. This project is dedicated to improving the quality of articles about Fallout 3 NPCs. If you want to participate, please check the project page.
race: Human, Caucasian
affiliation: Shrapnel
Rivet City
Formerly Paradise Falls
role: Merchant
location: Rivet City
appearances: Fallout 3
quests: Strictly Business
karma: Good
SPECIAL: 4 ST, 5 PE, 4 EN, 7 CH, 5 IN, 6 AG, 5 LK
base id: 000156B3
ref id: 0001E749

Flak is a former slaver from Paradise Falls who now lives in Rivet City with his partner Shrapnel. Together they run the Flak 'N Shrapnel's weapons store in the Marketplace in the year 2277.



Flak, born in 2227 is pretty gruff, but really tries to be polite to his customers unlike his partner Shrapnel. Once a slaver, he has renounced his old life and became an upstanding citizen of Rivet City. [1]

Daily schedule

Together with his partner Shrapnel, he runs the Flak 'N Shrapnel's weapons store in the Marketplace. He can sell you ordnance and repair your weapons. Flak and Shrapnel share their store's inventory, so buying or selling from either one of them will update both of their stocks. This means that if Flak is enslaved by the player for Paradise Falls, Flak 'N Shrapnel's in the Marketplace will still be open. They consistently have a larger amount of caps than the other shops in Rivet City. After the Marketplace closes, he goes to The Muddy Rudder for a drink and heads of to his cabin to sleep afterward.

Interactions with the player character

Flak is the co-owner of Flak 'N Shrapnel's weapons store. He can trade with the player and has a decent supply of various weaponry and ammunition. Sometimes he may even have gotten his hands on a Fat Man.

Main article: Strictly Business

Flak is one of four VIP targets that Grouse of Paradise Falls wants enslaved.


Apparel Weapon Other item On death
Merc Cruiser Outfit Chinese Pistol Flak and Shrapnel's Room Key
Pack of Cigarettes
Shot Glass
Flak and Shrapnel's Key*

* The key is not actually obtainable. The game sets as a condition for obtaining it that Shrapnel be dead and Flak be dead or enslaved. Since Shrapnel is set as essential, he cannot die.


  • According to Paradise Falls' gatekeeper, Flak sold the slavers out to Rivet City in order to gain shelter there.
  • Flak and Shrapnel share their store's inventory, so buying or selling from either one of them will update both of their stocks. This means that if Flak is enslaved by the player for Paradise Falls, Flak and Shrapnel's store will still be open. They consistently have a larger amount of caps than the other shops in Rivet City.


Flak only appears in Fallout 3.


  • If the player chooses to enslave Flak and then releases him from Paradise Falls, he may be found back in Rivet City doing his usual routine. The problem is he is now missing his dialogue options. When interacted with, he will just have a line stating "You saved me from those bastards. I won't forget it." This can be fixed by using the "removefromallfactions" command on Flak.
  • For long periods of time and a lot after Doctor Li moves to the Jefferson Memorial, you will find Flak trapped in Li's room behind an Average lock with Shrapnel waiting outside. He will not leave until you break in and shoot him which of course makes everyone in Rivet City start gunning for you. (Xbox 360 and PS3)
  • When Flak is enslaved and taken to Paradise Falls it is still possible to trade with him for a limited time while he's in the adult pen meaning you can access all supplies from Rivet City in Paradise Falls.



  1. Fallout 3 Official Game Guide
Rivet City

This article uses material from the "Flak" article on the Fallout wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


Up to date as of February 04, 2010

From Wookieepedia, the Star Wars wiki.

This article is about a weapons system. You may be looking for the clone trooper.

Flak was a projectile-based weapons system, usually ground-based, that was used against attacking airborne craft. AT-AAs used flak systems, as did flak guns aboard various capital ships. The shells could use either proximity or timed fuses and exploded with showers of shrapnel. They could be highly dangerous to enemy combat airspeeders or starfighters, but much less so against other, larger classes of fighting ships. They were often used as a point-defense weapon.

Behind the scenes

Flak is a real-world term for most types of projectile-based (as opposed to missile-based) ground-stationed anti-air weaponry. It is an abbreviation of the German word Flugzeugabwehrkanone, which literally translates to "aircraft defense cannon". Though a colloquialism, it is generally accepted as being interchangeable with such technical terms as Anti-Aircraft Artillery (AAA or Triple A).


  • Star Wars: The Clone Wars – "Shadow of Malevolence"
  • Star Wars: The Clone Wars – "Landing at Point Rain"
  • Republic Commando: Triple Zero
  • Star Wars: Empire at War
  • Star Wars: Empire at War: Forces of Corruption
  • Star Wars Episode V: The Empire Strikes Back junior novel

This article uses material from the "Flak" article on the Starwars wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


Up to date as of February 05, 2010

From Teletraan I: The Transformers Wiki

Flak is an Autobot Micromaster from the Generation One continuity family.

Flak is the deep thinker of the Autobot Battle Patrol. A tactical expert, he has single-handedly crafted an enormous "playbook" of maneuvers and scenarios for the Patrol to use whenever in the field and, at Big Shot's discretion, instituted a rigorous training schedule to make sure the entire team is constantly up to date on all his latest plans. Flak is meticulous, some would say downright anal, in his planning, but only because he feels he has to be. Flak respects Big Shot's authority and decisiveness under fire, but recognizes that his commander's lack of lateral thinking can potentially get their Patrol into trouble. Because of this, Flak has taken on the burden of responsibility in making sure Big Shot's military precision always has a military strategy to back it up.

Japanese name: Powerbomb
French name (Canada): Rafale



Marvel Comics continuity

Note: Events from the UK-only comic stories are in italics.

Flak and the Battle Patrol were given the mission to break into a secure Decepticon complex by their commander, Emirate Xaaron, in order to learn of a new "secret weapon". To his credit, Flak DID ask the Decepticon nicely to step out of the way...before transforming and unleashing his full missile firepower on the hapless 'Con. The joke was ultimately on the Micros, however, as it turned out the secret weapon was them. Lord Thunderwing had leaked word of the new weapon in order to lure some Autobot Micromasters into his web and use their bodies to reverse-engineer the technology for the Decepticon cause. Flak and his teammates fought back bravely, but were ultimately captured. They were dissected by Thunderwing's scientists and, although Roadhandler and the other Micros managed to free them, the Micromaster technology was in fact reproduced by the Decepticons. A Small War!

Marvel UK future timelines

Flak and Sunrunner were among the Autobots under Rodimus Prime's command when he returned to the future after the Time Wars. Unfortunately, despite Galvatron's death in the timestorm in 1989, the timeline had rebooted itself so that Galvatron still existed in the present of 2009. While trying to rekindle an Autobot resistance movement on Cybertron, Flak and Sunrunner were caught by Galvatron and the Triggercons along with Rodimus, Kup and Arcee. As Rodimus Prime fought back against Galvatron, Flak and the others disabled the Triggercons, and the Autobots fled for safety. Aspects of Evil! The full Battle Patrol were among the 400+ Autobots who escaped to Earth with Rodimus. The Void!

Note: Flak was drawn as a full-size Transformer during "Aspects of Evil!". By the time of their journey to Earth in "The Void!", he was rendered at his correct size by a different artist.

Zone OVA and manga

During the attack of the Nine Great Demon Generals on the Planet Zone Base, Flak (or rather, his Japanese incarnation, Powerbomb) could be seen firing his missiles at Abominus, who effortlessly fended them off with his shield, continuing his rampage. Despite Flak’s effort, the Demon Generals succeeded in capturing the Energon Z energy source. As they retreated, Flak and his fellow comrades of the Battle Team Patrol boarded Moonradar’s rocket to pursue them to Earth. There, the Battle Team Patrol, among other Microtransformers, faced off against Trypticon and Predaking, only to find themselves again at the receiving end of the beating. Luckily, Sonic Bomber and Dai Atlas arrived just in time and saved the day.

Later on, Powerbomb could be seen amongst the crowd cheering and applauding the newly appointed Autobot Supreme Commander, Dai Atlas. Enter the New Supreme Commander, Dai Atlas!

Dreamwave comics continuity

Flak was a member of the Battle Patrol under Big Shot's command, but wasn't nearly as loudmouthed as his comrades, Sidetrack and Sunrunner. Destined for Nothing He and Big Shot were guarding the entrance to Autobase at one point, while their fellow Patrol-mechs were shooing the Hot Rod Patrol away at another gate. Recipe for Hate


Generation One

  • Battle Patrol (Micromaster Patrol, 1989)
One small step for bot, one giant launch for botkind.
Flak transforms into a self-propelled, artillery multiple rocket system of undetermined model. The missile battery, being his legs, can pivot up and down due to his transformation jointing, but cannot rotate. In robot mode, Flak is one of the relatively few Micromaster figures whose shoulder joints are not mounted where the elbows would be in most other Transformers, leading to better than usual proportions.

He was only available as part of the Battle Patrol, along with his teammates Big Shot, Sidetrack and Sunrunner.


  • Battle Patrol Team (Micro Transformer team, 1990)
Japanese ID number: C-332
"Powerbomb" was redecoed for his Takara release, predominantly blue with white robot-mode bits. As with the Hasbro version, he was only available in a complete set with his teammates.
Early versions of the entire Team also used yellow plastic instead of the medium-gray, giving Flak some very bright treads indeed. Later versions corrected this, and the yellow-plastic versions go for considerably more on the secondary market.

Return of Convoy

  • Battle Patrol Team (Micro Trailer team, 1991)
Japanese ID number: C-374
The "corrected-color" version of the Battle Patrol Team was re-released in Return of Convoy with no alterations. It did come with an extra: Micro Trailer #11.


  • Elite Guard Flak (Botcon Exclusive, 2009)
This version of Flak from the early days of the Great War is repainted from Cybertron Defense Scattorshot with a new headsculpt. Oddly, it is painted in grey tones and not his tradional green. The assumption is that this was done to diferentiate the toy from the recent release of 2008's Universe Overload which is essentially this mold in Flak's color scheme. Which toy was designed first, however, is currently unknown.

External Links

  • Flak at

This article uses material from the "Flak" article on the Transformers wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


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