The Fixed Dice is a weapon in the game Final Fantasy VI that only Setzer can use. Its Battle Power is 1, and it is found in Kefka's Tower. When it is used, three dice are thrown at the opponent, and the damage dealt is equal to the product of all three rolls, multiplied by Setzer's level, then finally doubled. If all dice rolls are the same, the damage is again doubled. Mathematically:
A, B, C -> Number rolled on each die L -> Setzer's Level T -> T=2 if Setzer rolls a triple, otherwise T=1
Damage = A x B x C x L x T x 2
The Fixed Dice are long range, and ignore defense, the Offering damage penalty, and all other factors that normally determine damage. The numbers 1, 2, 3, and 4 have a 3/16 chance of appearing, while 5 and 6 have a 1/8 chance of appearing (on the first 2 dice only; the third one has 1/6 chance for each digit).
What makes the Fixed Dice so unique is their high damage output - rolling triple 6, while difficult, would result in doing damage equal to Setzer's level times 864 - 6 x 6 x 6, x 2 x 2. Thus, at as low a Level as 50, Setzer can do thousands of damage with relatively low rolls, and with a bit of luck, can easily inflict 9999 damage a roll. Combined with the Offering, Setzer could take out many of the game's bosses in a single attack, and with Quick cast to allow him to attack twice, Setzer potentially could kill every boss on his own, and since there's more than a 50 percent chance of rolling all 4s or higher, it's not entirely difficult to do.
The Fixed Dice will average an amount of damage per hit equal to approximately 71 times Setzer's level.
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|Card Lore:||Pay 500 Life Points. All die rolls this turn end up as 6's.|
|Sets with this Card:||Rights of the Dragon|
|Other Card Information:||Gallery - Rulings
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