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Fishing Trawler is a fishing minigame run by Murphy that players can play at Port Khazard. Players need a minimum of level 15 fishing to participate. Players board a trawler boat and work as a team to prevent the boat from sinking as they are sailed for 12 minutes around the sea. It can be overwhelming for a single player, so it is recommended to bring friends, a clan, or other experienced fishers. Fishing Trawler was released 28 July 2003. Currently, world 116 is the Runescape designated Trawler world.
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All the needed items are available in the Port Khazard general store. Swamp paste can be obtained cheaply in the Mort'ton building store.
Successful teams will be returned to the Port Khazard dock where they can inspect the trawler net for a reward of any saltwater fish they are able to catch up to their fishing level. This is the only way for high level fishers to obtain manta rays and sea turtles. A deposit box just south of the net facilitates return of a player's catch to the bank. When examining the net for your catch, another update now permits you to drag and drop the fish/items caught directly into the deposit box icon within the net screen. This saves time and permits you to rapidly return for the next boat out.
The amount of Fishing experience a player gains on a successful trip on the trawler ship is equal to 40 percent of their total catch's experience value if gained from normal fishing. For example, each Swordfish caught will give 40 experience rather than the normal 100. Experience is given when the trip ends, regardless of what items are dumped from the net.
Unsuccessful teams will find themselves swimming above a sinking ship after the ship fills with water. They must climb onto a barrel in order to be returned to the shore north of Port Khazard.
The Fishing Trawler can efficiently be run with just 9 people (or with an optional tenth.) To use this method you need 8 people to bail and patch the holes and one (or an optional second) to fix the net.
In this minigame if you're patching holes on the north side of the boat, you can patch the hole one square east without moving, and on the south side you can do the same to the hole one square west of you. So to use this method effectively you need everyone bailing and patching to have one space between them, and they should cover the hole they're touching and the one that's on their east/west side (depending on if they're on the north or south).
The net repairmen should just stand at the top of the boat fixing the net as needed. The most useful inventory to bring for this is 25 ropes, plenty of swamp paste, one bailing bucket, and coins to buy supplies between trips.
Everyone should bring both paste and ropes, since a person bailing and patching, or net repairman may run out of supplies for one job, you can just switch jobs with them.
Since the activity bar update, it may be necessary for the net repairman to sometimes bail and patch holes. It's fine to do this, just make sure you watch for the message "The net has ripped!" This method can also be used with 8 people, if the person patching the two most north-western holes repairs the nets when needed.
The Fishing Trawler can be completed successfully with only five people. Although fewer fish will be caught, it can still be done.
To do this, there should be two people filling in holes. One person should cover the holes on the North side of the ship; the other should cover the South. The rest of the crew should keep bailing as much as possible. One of the people bailing should stand near the ladder with a lot of rope. He should be the person who fixes the net when necessary and he can bail when the net is ok. If more than five people come, this system can still be used, simply with more bailing. More than 2 people filling in holes are rarely needed, as it is more helpful to bail.
Bring the following:
Do the following:
Bring 5 ropes in reserve, even if you don't intend on fixing the net. Spending 10 minutes and losing the catch because there were not enough ropes on board would be a shame.
Bailing is more effective at clearing out water. An inventory with 5 ropes, 100+ paste, and the rest of the spaces filled with bailing buckets is the best way to go.
| Team games |
Barbarian Assault • Blast Furnace • Castle Wars • Clan Wars • Fishing Trawler • The Great Orb Project • Pest Control • Shades of Mort'ton • Soul Wars • Stealing Creation • Trouble Brewing • Vinesweeper |
| Solo games |
Archery competition • Barrows • Champions' Challenge • Creature Creation • Gnome Ball • Gnome Restaurant • Impetuous Impulses • Mage Arena • Mage Training Arena • Pyramid Plunder • Ranging Minigame • Rogue Trader • Sorceress's Garden • Tai Bwo Wannai Cleanup • Tears of Guthix • Temple Trekking • Treasure Trails • TzHaar Fight Cave |
| PvP games |
Bounty Hunter • Burthorpe Games Room • Castle Wars • Clan Wars • Duel Arena • Fist of Guthix • Mobilising Armies • Rat Pits • Soul Wars • Stealing Creation • TzHaar Fight Pit |
| Agility courses |
Agility Pyramid • Ape Atoll • Bandos agility course • Barbarian Outpost • Brimhaven • Dorgesh-Kaan • Gnome Stronghold • Penguin • Rogue's Den • Werewolf Agility Course • Werewolf Skullball • Wilderness |
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