|Series:||The Original Series, No. 79|
|Published:||Paperback - July 1996|
Long ago, even before the days of myth and legend, our worlds belonged to them. Now they want them back....
Captain Kirk is stunned when the Federation receives an urgent plea for help - from the Klingon Empire. A mysterious starship has invaded Klingon space and resisted all their efforts to destroy it. Establishing contact with the stranger's ship, Kirk discovers that it is only the vanguard of a vast alien fleet obsessed with conquering the Klingons, the Federation, the Romulans, and all who dwell in the space that was once their own.
The Invasion has begun....
|Star Trek: Invasion! Novels|
|First Strike | The Soldiers of Fear | Time's Enemy | The Final Fury|
The Rings of Tautee
|TOS numbered novels||Next novel:
The Joy Machine
Who Mourns for Adonais?
|Voyages of the
USS Enterprise (NCC-1701)
(2264 to 2270)
Who Mourns for Adonais?
First Strike, also known as Preemptive Strike or Hamedo, is a passive ability appearing in some Final Fantasy games. When active, it increases the chance of a preemptive battle, letting the party attack before the enemies. To date, all games since Final Fantasy IV have had preemptive battles, but only a few have abilities to increase the chance of them occurring.
First Strike is an ability learned by the Ninja class, and known by them innately. It boosts the chance for a preemptive strike.
The Pre-Emptive Materia grants a bonus to First Strike.
First Strike can be customized to any weapon, if it does not start off with it. Auron's ultimate weapon, the Masamune, has this ability when fully upgraded. With the use of a turn-based battle system, having this ability guarantees the character will have the first turn; even when the enemy generally acts first, such as the Great Malboro, or if the battle is an ambush.
First Strike is a Reaction ability. The Monk class learns it for 1,200 JP. It functions like Counter; however, rather than attacking after being hit, the unit using First Strike attacks the enemy preemptively and cancels the enemy's hit. The success rate of this ability is affected by your Brave level and will work against all uses of the Attack command by units in your attack range. Unfortunately, this means that monster abilities will not trigger First Strike unless they are under Frog status, but ranged strikes will if you are equipped with a similar weapon.
First Strike is an ability usable only by level 67 or higher characters that increases critical rate of first combo when landing the first Brave attack in battle.
|Aim - Attack - Barrage - Bladeblitz - Boost - Bribe - Catch - Chakra - Charge - Check - Control - Cover - Dagger - Defend - Doom - Doublecast - First Aid - Flee - Focus - Gil Toss - Hide - Jump - Kick - Lancet - Libra - Mad Rush - Mimic - Morph - Mug - Pray - Provoke - Pummel - Recover - Revive - Runic - Sacrifice - Sentinel - Shield - Shock - Sing - Sketch - Slots - Souleater - Steal - Tame - Terrain - Throw - Trance - Twincast|
|Ability Up - Absorb MP - Add Status - Alert - Auto-Float - Auto Haste - Auto Potion - Auto-Protect - Auto-Reflect - Auto Regen - Auto-Shell - Brawler - Break Damage Limit - Break HP Limit - Break MP Limit - Chemist - Concentrate - Counter - Cover - Dash - Doublehand - Dual Wield - Defend - Defense Plus % - Eater - Encounter Half - Enemy Lure - Equipment - First Strike - Gillionaire - Half MP - Healer - High Jump - HP Plus % - Initiative - Killer - Learning - Level Up - Lifefont - Light Step - Long Range - Luck Plus % - Magic Counter - Magic Plus % - Magic Defense Plus % - Move-Find - MP Attack - MP Plus % - One MP Cost - Piercing Magic - Poach - Proof - Sneak Attack - SOS Abilities - SOS Shell - Speed Plus % - Stat-Enhancing - Steal Gil - Sticky Fingers - Strength Plus % - Strike - Touch - Treasure Hunter - Turbo MP - Vigilance - Ward|
|Animals - Band - Blitz - Bushido - Chivalry - Combine - Condemn - Dance - Dark Arts - Dragon - Dyne - Flair - Item - Magic - Magitek - Mix - Rage - Seiken - SFX - Skill - Spellblade - Summon - Sword Arts - Swordplay - Tools - Use|
|Armor Break - Black Hole - Climhazzard - Cross Slash - Delay Attack - Full Break - Healing Wind - Iai Strike - Inferno - Magic Break - Mental Break - Meteor Strike - Power Break - Pummel - Quick Hit - Reflex - Rush - Shadowbind - Thievery - Thunder Blade - Tremor - Wind Slash|
|Final Fantasy IV/Augments - The After Years - Final Fantasy V Support/Command - Final Fantasy VI - Final Fantasy VII Support/Command/Independent - Final Fantasy VIII Support/Command abilities - Final Fantasy IX - Final Fantasy X Support/Command - Final Fantasy X-2 - Final Fantasy XI - Final Fantasy XII Support/Command abilities - List of Final Fantasy XII: Revenant Wings Abilities - Tactics Support/Reaction/Movement - Tactics Advance Reaction/Support abilities - Tactics A2 - Ring of Fates - Echoes of Time - Dissidia|
|Final Fantasy Tactics Abilities|
|Squire||Fundaments - Counter Tackle - Equip Axes - Beastmaster - Defend - JP Boost - Move +1|
|Chemist||Item - Auto Potion - Throw Items - Safeguard - Reequip - Treasure Hunter|
|Knight||Arts of War - Parry - Equip Swords - Equip Shield - Equip Heavy Armor|
|Archer||Aim - Adrenaline Rush - Archer's Bane - Equip Crossbows - Concentration - Jump +1|
|White Mage||White Magic - Regenerate - Arcane Defense|
|Black Mage||Black Magic - Magick Counter - Arcane Strength|
|Monk||Martial Arts - Critical: Recover HP - Counter - First Strike - Brawler - Lifefont|
|Thief||Steal - Vigilance - Gil Snapper - Sticky Fingers - Poach - Move +2 - Jump +2|
|Mystic||Mystic Arts - Absorb MP - Defense Boost - Ignore Weather - Manafont|
|Time Mage||Time Magic - Critical: Quick - Mana Shield - Swiftness - Teleport - Levitate|
|Geomancer||Terrain - Nature's Wrath - Attack Boost - Ignore Terrain - Lava Walking|
|Dragoon||Jump - Dragonheart - Equip Spear - Ignore Elevation|
|Orator||Speechcraft - Earplug - Equip Gun - Tame - Beast Tongue|
|Summoner||Summon Magic - Critical: Recover MP - Halve MP|
|Samurai||Iaido - Bonecrusher - Shirahadori - Equip Katana - Doublehand - Swim|
|Ninja||Throw - Vanish - Reflexes - Two Swords - Move in Water|
|Arithmetician||Arithmeticks - Cup of Life - Soulbind - EXP Boost - Accrue EXP - Accrue JP|
|Dancer||Dance - Fury - Bravery Boost - Jump +3 - Fly|
|Bard||Sing - Magick Boost - Faith Boost - Move +3 - Fly|
|Dark Knight||Darkness - Max HP Up - Vehemence - Move +3/Jump +3|
First Strike may refer to the following:
In accordance with the naming conventions, it has been suggested that this page be moved to First Strike (Earth-616). (Discuss)
The First Strike was sent to assassinate Rene Majcombe, but were thwarted by Cable and Abyss. As part of Operation: Zero Tolerance, they attacked the Massachusetts Academy and Generation X.
Equipment: armored suits
Transportation: None known.
Weapons: various weapons