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Firemaking is often trained so that players can complete quests or minigames that require a certain level of the skill. A number of members' Quests with good rewards require firemaking skills, such as As a First Resort..., Recipe for Disaster, Forgiveness of a Chaos Dwarf and Desert Treasure, to name just a few. Similarly, firemaking-oriented minigames with good rewards include Shades of Mort'ton and All Fired Up. Also, after completing the Legacy of Seergaze quest, players can hunt down the Vyrewatch and burn their Vyre corpses for rewards. Another use for firemaking is the ability to make a fire and cook things like meat and fish on the spot, such as when low-level players fight Giant rats, cook the rat meat and then consume it to heal hitpoints. However, any fire will suffice, so a high firemaking level is not necessary for cooking.
Unlike its related skill, Woodcutting, Firemaking in its typical usage of burning logs is not a very profitable profession. The end result of making fires is a heap of Ashes. Ashes do sell on Grand Exchange, but they sell slowly and for little money, as they can very often be obtained for free just by passing the exchange or a busy bank where players are training firemaking and leaving the ashes on the ground. Many players dislike firemaking because of this and consider it one of the least useful skills in RuneScape. However, the logs that players can burn give relatively large amounts of experience, so it is essentially an easy skill to raise. Many players consider this the second easiest skill to raise (the first being cooking). In terms of experience, firemaking provides more, but it requires a lot more clicking than cooking. As of 17 January 2010 there are 36,357 people with 99 Firemaking.
To make a fire players need a log - which can be obtained by cutting trees - and a tinderbox or any bow (With the exception of the Ogre bow, Ogre comp bow, Dark bow, and Crystal bow) after Barbarian Training. Tinderboxes can be bought in the general store, such as those in Varrock, Falador and Lumbridge, for 1 coin. Players are not advised to buy from the Grand Exchange, because it costs about 100gp. They can also be taken for free from one of these general stores. There are three ways of lighting a log. The first way is to use a tinderbox with the log. When a player does this, they will automatically drop their log and light it with their tinderbox. Another method is to drop the log and then right click the log and select the 'light log' option. The final way is to drop the log, then use the tinderbox with the log. This way is almost never used, but it is still available.
After a player lights a fire, they will automatically walk one step to the west if there is room there, otherwise they will take one step east. If both ways are blocked, your player will go south. If all three ways are blocked, you will go north. It is advised to have a clear path to the west so that players can go on burning logs without having disruptions. However, a fire cannot be lit just anywhere. Fires cannot be made on top of other fires, inside some buildings, or on top of certain ground features, such as flowers. Fire cannot be lit in front of a closed door(except in Draynor), but can be lit in front of an open door.
If players start one fire and have a clear path for more fires, they can quickly light the next fire. When in the process of making one fire, players should get ready to start the next as soon they have finished lighting the first fire. The chat box will say "The fire catches and the logs begin to burn." instead of "You attempt to light the logs." This process is called "power lighting" or "power firemaking". In some places you cannot light fires, such as on top of plants and ferns, inside banks and in doorways. However, you can light fires everywhere but next to the desk in the Grand Exchange. It is a common place to train Firemaking due to the closeness of a bank and the ability to almost instantly buy and/or sell logs.
Players need certain Firemaking levels to burn different types of logs, as shown in the table below. When a log is lit, it will stay on fire for a short while. How long a fire stays lit is always random, therefore yew logs do not necessarily burn longer than a normal log. A high Firemaking level does not make fires last longer.
|1||40||Normal logs can be obtained from cutting dead trees, evergreen trees, dying trees, and normal trees. These trees can be found all over RuneScape. These logs are mainly used in fletching arrow shafts, hunting and applying coloured firelighter on them to light them in crowded place.|
|1||40||Achey logs are used for the member's only quest Big Chompy Bird Hunting and to make Ogre arrows and bows.|
|15||60||Oak logs are used in Construction, low level fletching, and low level Firemaking.|
|30||90||Willow logs are the best Woodcutting and Firemaking For Free players until 60 Woodcutting is reached. They are also often used for Fletching.|
|35||105||Teak logs can only be used by members. They can be Turned into planks, useful for construction. Firemaking is not recommended on them due to other uses.|
|42||125||Arctic pine logs can only be used by members. They are used to make Fremennik roundshields.|
|45||135||Maple logs can be burnt by free players. It's recommended to use them in firemaking and making pyre logs. Burning Maple logs has now become as popular as burning Willow logs due to the relative ease to obtain them through the Grand Exchange.|
|50||157.5||Mahogany logs can only be used by members. Lighting them is not recommended as they can be turned into planks usable in Construction. (An exception to this would be power training in the Hardwood Grove).|
|58||193.5||Eucalyptus logs can only be used by members. They can only be obtained near Oo'glog. At the moment, they're only useful in firemaking, especially for creating pyre logs. Thus these are recommended in firemaking.|
|60||202.5||Yew logs are the best logs free players can use. These logs are great for training Firemaking as they give a great amount of experience.
However, because it takes a significantly longer amount of time to burn yew logs than willows and also because yews are harder to cut and would net much more money than willows, many non-members choose to burn willow logs for experience instead. Members often prefer to use yew logs in fletching, rather than firemaking.
|75||303.8||Magic logs are only available to members. Because of the difficulty of cutting these trees, players generally do not light these logs and instead prefer to sell them, fletch them or use as pyre logs to cremate Fiyr remains.|
|82||303.8||Cursed Magic logs are only available to members who have completed Spirit of Summer. They are cut from the Cursed magic tree, the only one of which is located in the Spirit Realm, reached through the portal in the western ruins. If taken back through the portal, out of the Spirit Realm they become magic logs. While in the Spirit Realm players cannot fletch them or make them into pyre logs. They burn with a white flame.|
Members have an alternate method to increase their Firemaking level by burning pyre logs.
To make pyre logs, players need some sacred oil. Sacred oil is made during the Shades of Mort'ton quest. To create sacred oil, players need to purchase olive oil from Razmire Keelgan in Mort'ton and rebuild and restore the temple which was in the Shades of Mort'ton quest. Olive oil can be bought once the temple is built and players can light the fire in the centre of the temple and use the olive oil on the fire. The olive oil will then become sacred oil.
Next, a log of any kind is needed. Once a player has a log and sacred oil, they can then use the sacred oil with the log, which will turn it into a pyre log. Players can then light the pyre logs on the funeral pyres to the eastside of Mort'ton. However, players also need to have Shade remains, the remains from dead shades. The funeral pyres are the only place where pyre logs can be ignited. Burning pyre logs will also help players obtain a key to a chest which contains fine cloth, used to create Splitbark armour.
After completing the Legacy of Seergaze quest, players will also be able to burn Vyrewatch remains in the Paterdomus Columbarium using pyre logs. Vyrewatch corpses can only be burnt using teak pyre logs or better.
|Name||Level||Logs required||Sacred oil drops||Experience|
|5||Normal or achey||2||50|
Oak pyre logs
Willow pyre logs
Teak pyre logs
Arctic pyre logs
Maple pyre logs
Mahogany pyre logs
Eucalyptus pyre logs
Yew pyre logs
Magic pyre logs
There are two types of activities that fall under Barbarian Firemaking: Lighting fires with a bow and lighting pyre ships.
Sacred clay bows can be used to light a fire but do not get any extra exp.
There are no inherent advantages to using a bow instead of a tinderbox other than perhaps convenience. Bow firemaking requires 20 additional firemaking levels in order to light the same type of log as with a tinderbox yet gives no additional firemaking experience.
|Logs||Firemaking level needed||Experience gained|
Warning: This activity is dangerous, the player can die and lose items.
This activity requires both firemaking and crafting levels of at least 11 to begin. Chewed and mangled bones are acquired in the Ancient Cavern which is a very high risk area. Use the required items on one of the burnt spaces (pyre site) just north of Otto's Grotto to make a pyreship. Burning a pyreship will grant the player a prayer bonus of up to 300%, depending on the logs used, the next time the player buries bones.
|Logs||Firemaking/Crafting Level Required||Crafting experience gained||Firemaking experience gained||Number of bones with enhanced XP rewards|
Members can light lanterns to see in dimly lit underground dungeons. However, certain Firemaking levels are needed to light different kinds of lanterns. No experience is received when lighting a lantern. Some lanterns require glass, which can be made by using the crafting skill. There is a shop in Dorgesh-Kaan which sell lanterns and other Firemaking equipment. There is also a Candle Shop in Catherby where you can buy candles.
|Torch||1||Players can purchase torches at Tai Bwo Wannai's general store. Interestingly torches can be lit in the chamber filled with water in Haunted Mine by rubbing dry sticks together and using them on the unlit torch.|
|Candle||1||Players can purchase candles at Catherby's candle shop.|
|Black candle||1||Used during the Merlin's Crystal quest.|
|Candle lantern||4||Players can craft candle lanterns or buy them from other players.|
|Black candle lantern||4||Made by using a black candle on a candle lantern.|
|Oil lamp||12||Can be crafted by players, or bought for other players.|
|Oil lantern||26||Players can learn how to craft oil lanterns by talking to the candle seller at the Lumbridge Swamp. When the lantern is lit, the fire will eventually go out.|
|Bullseye lantern||49||Players can craft bullseye lanterns or buy them from other players.|
|Sapphire lantern||49||This lantern is created by taking a bullseye lantern and using a cut sapphire on it. It is mainly used for the Tears of Guthix quest and While Guthix Sleeps quest.|
|Emerald lantern||49||This lantern is used during the Lunar Diplomacy quest.|
|Replace Light orbs||52||1000 Firemaking experience for each one replaced in Dorgesh-Kaan; extra 5000 xp when 100 replaced.|
|Mining helmet||65||Mining helmets are dropped by level 11 cave goblin miners in the Lumbridge Cave. The helmets can be worn on a player's head. Once they are lit, they won't go out on their own; however, they cannot be traded after they are lit. Light does go out in chamber filled with water in Haunted Mine quest and also in the Sophanem Dungeon in the Contact! quest.|
Firemaking can also be of use in a method of transportation. By having completed Enlightened Journey and a certain amount of logs a player may travel to the following places:
|Destination||Log type||Firemaking level|
|Crafting Guild||Oak logs||30|
|Castle Wars||Yew logs||50|
|Grand Tree||Magic logs||60|
For more information see: Balloon Transport System.
Haunted Woods Torches were added in the Woodcutting Rebalance update of the 23rd of September 2009. Torches are scattered around the Haunted Woods and may be lit using the Firemaking skill to restore a total of 10 Prayer Points. Jagex states that this is useful if you are being "swamped" by vampires. Burning bark with these torches gives 100 Firemaking experience, and the bonuses from the Flame Gloves and Ring of Fire DO apply. Using both gives 105 experience instead.
|Ring of fire||6 beacons||62||2% more firemaking experience per log.|
|Flame gloves||10 beacons||79||2% more firemaking experience per log. When worn at the same time as the Ring of fire, this grants a 5% firemaking bonus instead of the expected 4%.|
|Inferno Adze||14 beacons||92||This is a combination of a Dragon hatchet and a Rune pickaxe. It gives the same experience for both Mining and Woodcutting per log or ore that you gain. Occasionally, the heat stored inside the Inferno Adze sets fire to logs whilst you are cutting, giving Firemaking experience and Woodcutting experience per log. (about 30% of the logs you cut)|
You can get a penance horn or master horn which when you choose to get the experience reward instead of the normal honour points. As a result from wielding it while lighting a fire you will get 2x the normal exp (this also goes to mining and agility).
A number of quests grant firemaking experience as a reward when completed:
Total: 95,125 Experience.
|Both 5%||Both plus
|Arctic Pine||125||127.5||131.3||141.3 (13%)|
Many players believe that the Firemaking skill is most useful in mini-games, especially the Shades of Mort'ton minigame, and barbarian training where players can burn pyre ships and have a chance of receiving the valuable dragon full helmet.