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Firemaking: Misc



Up to date as of February 07, 2010

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This article is about the firemaking skill. For information on training firemaking, see firemaking training.
Firemaking icon.


A player uses Firemaking to set a log on fire.

Firemaking is a skill that can be used to set objects such as lanterns or logs on fire. The current minimum requirement to be ranked (at rank 2,000,000) on the hiscores for Firemaking is level 48.

Firemaking is often trained so that players can complete quests or minigames that require a certain level of the skill. A number of members' Quests with good rewards require firemaking skills, such as As a First Resort..., Recipe for Disaster, Forgiveness of a Chaos Dwarf and Desert Treasure, to name just a few. Similarly, firemaking-oriented minigames with good rewards include Shades of Mort'ton and All Fired Up. Also, after completing the Legacy of Seergaze quest, players can hunt down the Vyrewatch and burn their Vyre corpses for rewards. Another use for firemaking is the ability to make a fire and cook things like meat and fish on the spot, such as when low-level players fight Giant rats, cook the rat meat and then consume it to heal hitpoints. However, any fire will suffice, so a high firemaking level is not necessary for cooking.

Unlike its related skill, Woodcutting, Firemaking in its typical usage of burning logs is not a very profitable profession. The end result of making fires is a heap of Ashes. Ashes do sell on Grand Exchange, but they sell slowly and for little money, as they can very often be obtained for free just by passing the exchange or a busy bank where players are training firemaking and leaving the ashes on the ground. Many players dislike firemaking because of this and consider it one of the least useful skills in RuneScape. However, the logs that players can burn give relatively large amounts of experience, so it is essentially an easy skill to raise. Many players consider this the second easiest skill to raise (the first being cooking). In terms of experience, firemaking provides more, but it requires a lot more clicking than cooking. As of 17 January 2010 there are 36,357 people with 99 Firemaking.

How to make fires

A fire.

To make a fire players need a log - which can be obtained by cutting trees - and a tinderbox or any bow (With the exception of the Ogre bow, Ogre comp bow, Dark bow, and Crystal bow) after Barbarian Training. Tinderboxes can be bought in the general store, such as those in Varrock, Falador and Lumbridge, for 1 coin. Players are not advised to buy from the Grand Exchange, because it costs about 100gp. They can also be taken for free from one of these general stores. There are three ways of lighting a log. The first way is to use a tinderbox with the log. When a player does this, they will automatically drop their log and light it with their tinderbox. Another method is to drop the log and then right click the log and select the 'light log' option. The final way is to drop the log, then use the tinderbox with the log. This way is almost never used, but it is still available.

After a player lights a fire, they will automatically walk one step to the west if there is room there, otherwise they will take one step east. If both ways are blocked, your player will go south. If all three ways are blocked, you will go north. It is advised to have a clear path to the west so that players can go on burning logs without having disruptions. However, a fire cannot be lit just anywhere. Fires cannot be made on top of other fires, inside some buildings, or on top of certain ground features, such as flowers. Fire cannot be lit in front of a closed door(except in Draynor), but can be lit in front of an open door.

If players start one fire and have a clear path for more fires, they can quickly light the next fire. When in the process of making one fire, players should get ready to start the next as soon they have finished lighting the first fire. The chat box will say "The fire catches and the logs begin to burn." instead of "You attempt to light the logs." This process is called "power lighting" or "power firemaking". In some places you cannot light fires, such as on top of plants and ferns, inside banks and in doorways. However, you can light fires everywhere but next to the desk in the Grand Exchange. It is a common place to train Firemaking due to the closeness of a bank and the ability to almost instantly buy and/or sell logs.


Players need certain Firemaking levels to burn different types of logs, as shown in the table below. When a log is lit, it will stay on fire for a short while. How long a fire stays lit is always random, therefore yew logs do not necessarily burn longer than a normal log. A high Firemaking level does not make fires last longer.

Log Level Experience Notes
Normal logs
1 40 Normal logs can be obtained from cutting dead trees, evergreen trees, dying trees, and normal trees. These trees can be found all over RuneScape. These logs are mainly used in fletching arrow shafts, hunting and applying coloured firelighter on them to light them in crowded place.
Achey logs
1 40 Achey logs are used for the member's only quest Big Chompy Bird Hunting and to make Ogre arrows and bows.
Oak logs
15 60 Oak logs are used in Construction, low level fletching, and low level Firemaking.
Willow logs
30 90 Willow logs are the best Woodcutting and Firemaking For Free players until 60 Woodcutting is reached. They are also often used for Fletching.
Teak logs
35 105 Teak logs can only be used by members. They can be Turned into planks, useful for construction. Firemaking is not recommended on them due to other uses.
Arctic pine logs
Arctic pine
42 125 Arctic pine logs can only be used by members. They are used to make Fremennik roundshields.
Maple logs
45 135 Maple logs can be burnt by free players. It's recommended to use them in firemaking and making pyre logs. Burning Maple logs has now become as popular as burning Willow logs due to the relative ease to obtain them through the Grand Exchange.
Mahogany logs
50 157.5 Mahogany logs can only be used by members. Lighting them is not recommended as they can be turned into planks usable in Construction. (An exception to this would be power training in the Hardwood Grove).
Eucalyptus logs
58 193.5 Eucalyptus logs can only be used by members. They can only be obtained near Oo'glog. At the moment, they're only useful in firemaking, especially for creating pyre logs. Thus these are recommended in firemaking.
Yew logs
60 202.5 Yew logs are the best logs free players can use. These logs are great for training Firemaking as they give a great amount of experience.

However, because it takes a significantly longer amount of time to burn yew logs than willows and also because yews are harder to cut and would net much more money than willows, many non-members choose to burn willow logs for experience instead. Members often prefer to use yew logs in fletching, rather than firemaking.

Magic logs
75 303.8 Magic logs are only available to members. Because of the difficulty of cutting these trees, players generally do not light these logs and instead prefer to sell them, fletch them or use as pyre logs to cremate Fiyr remains.
Cursed magic logs
Cursed Magic
82 303.8 Cursed Magic logs are only available to members who have completed Spirit of Summer. They are cut from the Cursed magic tree, the only one of which is located in the Spirit Realm, reached through the portal in the western ruins. If taken back through the portal, out of the Spirit Realm they become magic logs. While in the Spirit Realm players cannot fletch them or make them into pyre logs. They burn with a white flame.

Pyre logs

Members have an alternate method to increase their Firemaking level by burning pyre logs.

To make pyre logs, players need some sacred oil. Sacred oil is made during the Shades of Mort'ton quest. To create sacred oil, players need to purchase olive oil from Razmire Keelgan in Mort'ton and rebuild and restore the temple which was in the Shades of Mort'ton quest. Olive oil can be bought once the temple is built and players can light the fire in the centre of the temple and use the olive oil on the fire. The olive oil will then become sacred oil.

Next, a log of any kind is needed. Once a player has a log and sacred oil, they can then use the sacred oil with the log, which will turn it into a pyre log. Players can then light the pyre logs on the funeral pyres to the eastside of Mort'ton. However, players also need to have Shade remains, the remains from dead shades. The funeral pyres are the only place where pyre logs can be ignited. Burning pyre logs will also help players obtain a key to a chest which contains fine cloth, used to create Splitbark armour.

After completing the Legacy of Seergaze quest, players will also be able to burn Vyrewatch remains in the Paterdomus Columbarium using pyre logs. Vyrewatch corpses can only be burnt using teak pyre logs or better.

Name Level Logs required Sacred oil drops Experience
Pyre logs
Pyre logs
5 Normal or achey 2 50
Oak pyre logs
Oak pyre logs
20 Oak 2 70
Willow pyre logs
Willow pyre logs
35 Willow 3 100
Teak pyre logs
Teak pyre logs
40 Teak 3 120
Arctic pine pyre logs
Arctic pyre logs
47 Arctic pine 3 158
Maple pyre logs
Maple pyre logs
50 Maple 3 175
Mahogany pyre logs
Mahogany pyre logs
55 Mahogany 3 210
Eucalyptus pyre logs
Eucalyptus pyre logs
63 Eucalyptus 4 216.5
Yew pyre logs
Yew pyre logs
65 Yew 4 225
Magic pyre logs
Magic pyre logs
80 Magic 4 404.5

Barbarian firemaking

A player making fires with a Bow.
Barbarian Firemaking is part of the Barbarian training that starts by talking to Otto Godblessed. A player must have a firemaking level of at least 35 in order to burn the oak log that is required for the firemaking portion of Barbarian training.

There are two types of activities that fall under Barbarian Firemaking: Lighting fires with a bow and lighting pyre ships.


Bow firemaking

Barbarian firemaking works by using any type of bow in the inventory on a log (except for Crystal, Ogre, Dark).

Sacred clay bows can be used to light a fire but do not get any extra exp.

There are no inherent advantages to using a bow instead of a tinderbox other than perhaps convenience. Bow firemaking requires 20 additional firemaking levels in order to light the same type of log as with a tinderbox yet gives no additional firemaking experience.

Logs Firemaking level needed Experience gained
Normal File:Normal Logs.PNG 21 40
Achey File:Achey Log.gif 21 40
Oak File:Oak Logs.PNG 35 60
Willow File:Willow Logs.PNG 50 90
Teak File:Teak Logs.PNG 55 105
Arctic pine File:Arctic pine logs.PNG 62 125
Maple File:Maple Logs.PNG 65 135
Mahogany File:Mahogany Logs.PNG 70 157.5
Eucalyptus File:Eucalyptus logs.png 78 193.5
Yew File:Yew Logs.PNG 80 202.5
Magic File:MagicLogs.png 95 303.8

Pyre ships

Warning: This activity is dangerous, the player can die and lose items.

Items needed:

  • Logs
  • Tinderbox or Bow
  • Hatchet to carve the pyre ship
  • Chewed bones (preferred) or mangled bones.
    If using mangled bones bring armour, weapons, and food as a level 166 Barbarian Spirit will attack. The protect from melee prayer is also helpful.

This activity requires both firemaking and crafting levels of at least 11 to begin. Chewed and mangled bones are acquired in the Ancient Cavern which is a very high risk area. Use the required items on one of the burnt spaces (pyre site) just north of Otto's Grotto to make a pyreship. Burning a pyreship will grant the player a prayer bonus of up to 300%, depending on the logs used, the next time the player buries bones.

See Barbarian Pyreship making for more details.
Logs Firemaking/Crafting Level Required Crafting experience gained Firemaking experience gained Number of bones with enhanced XP rewards
Normal Image:Normal Logs.PNG 11 10 40 1
Achey Image:Achey Log.gif 11 10 40 1
Oak Image:Oak Logs.PNG 25 15 60 2
Willow Image:Willow Logs.PNG 40 22.5 90 2
Teak Image:Teak Logs.PNG 45 26.2 105 3
Arctic pine Image:Arctic pine logs.PNG 52 31.2 125 3
Maple Image:Maple Logs.PNG 55 33.7 135 3
Mahogany Image:Mahogany Logs.PNG 60 39.3 157.5 4
Yew Image:Yew Logs.PNG 70 50.6 202.5 4
Magic Image:MagicLogs.png 85 75.9 303.8 5

Torches, candles and lanterns

Members can light lanterns to see in dimly lit underground dungeons. However, certain Firemaking levels are needed to light different kinds of lanterns. No experience is received when lighting a lantern. Some lanterns require glass, which can be made by using the crafting skill. There is a shop in Dorgesh-Kaan which sell lanterns and other Firemaking equipment. There is also a Candle Shop in Catherby where you can buy candles.

Name Level Notes
A torchTorch 1 Players can purchase torches at Tai Bwo Wannai's general store. Interestingly torches can be lit in the chamber filled with water in Haunted Mine by rubbing dry sticks together and using them on the unlit torch.
A candleCandle 1 Players can purchase candles at Catherby's candle shop.
A black candleBlack candle 1 Used during the Merlin's Crystal quest.
A candle lanternCandle lantern 4 Players can craft candle lanterns or buy them from other players.
A black candle lanternBlack candle lantern 4 Made by using a black candle on a candle lantern.
An oil lampOil lamp 12 Can be crafted by players, or bought for other players.
An oil lanternOil lantern 26 Players can learn how to craft oil lanterns by talking to the candle seller at the Lumbridge Swamp. When the lantern is lit, the fire will eventually go out.
A bullseye lanternBullseye lantern 49 Players can craft bullseye lanterns or buy them from other players.
A sapphire lanternSapphire lantern 49 This lantern is created by taking a bullseye lantern and using a cut sapphire on it. It is mainly used for the Tears of Guthix quest and While Guthix Sleeps quest.
File:Emerald lantern.pngEmerald lantern 49 This lantern is used during the Lunar Diplomacy quest.
File:Light Orb.PNG Replace Light orbs 52 1000 Firemaking experience for each one replaced in Dorgesh-Kaan; extra 5000 xp when 100 replaced.
A cave goblin mining helmetMining helmet 65 Mining helmets are dropped by level 11 cave goblin miners in the Lumbridge Cave. The helmets can be worn on a player's head. Once they are lit, they won't go out on their own; however, they cannot be traded after they are lit. Light does go out in chamber filled with water in Haunted Mine quest and also in the Sophanem Dungeon in the Contact! quest.


Firemaking can also be of use in a method of transportation. By having completed Enlightened Journey and a certain amount of logs a player may travel to the following places:

Destination Log type Firemaking level
Entrana Logs 20
Taverley Logs 20
Crafting Guild Oak logs 30
Varrock Willow logs 40
Castle Wars Yew logs 50
Grand Tree Magic logs 60

For more information see: Balloon Transport System.

Haunted Woods Torches

File:Haunted Torch.gif

Haunted Woods Torches were added in the Woodcutting Rebalance update of the 23rd of September 2009. Torches are scattered around the Haunted Woods and may be lit using the Firemaking skill to restore a total of 10 Prayer Points. Jagex states that this is useful if you are being "swamped" by vampires. Burning bark with these torches gives 100 Firemaking experience, and the bonuses from the Flame Gloves and Ring of Fire DO apply. Using both gives 105 experience instead.

All Fired Up minigame

See All Fired Up (minigame)
  • King Roald III will reward players according to the number of beacons simultaneously lit.
Image Item Beacons lit Level Attributes
File:RingOfFire.PNG Ring of fire 6 beacons 62 2% more firemaking experience per log.
File:Flame gloves.png Flame gloves 10 beacons 79 2% more firemaking experience per log. When worn at the same time as the Ring of fire, this grants a 5% firemaking bonus instead of the expected 4%.
File:Infernoadze.png Inferno Adze 14 beacons 92 This is a combination of a Dragon hatchet and a Rune pickaxe. It gives the same experience for both Mining and Woodcutting per log or ore that you gain. Occasionally, the heat stored inside the Inferno Adze sets fire to logs whilst you are cutting, giving Firemaking experience and Woodcutting experience per log. (about 30% of the logs you cut)
Note: Level indicated is minimum Firemaking level required; additional requirements may be needed (see the main article or Beacon Network for details).

Barbarian Assualt

You can get a penance horn or master horn which when you choose to get the experience reward instead of the normal honour points. As a result from wielding it while lighting a fire you will get 2x the normal exp (this also goes to mining and agility).

Quest Rewards

A number of quests grant firemaking experience as a reward when completed:

Total: 95,125 Experience.

Temporary boosts

  • An orange spicy stew has a chance of boosting or lowering firemaking by 1 to 6 (available as a result of the Evil Dave subquest of Recipe for Disaster.)
  • A Pyrelord (Summoning level 46) can offer a +3 invisible Firemaking boost and also counts as a tinderbox with an additional 10 xp bonus to every log.
  • A Forge regent (Summoning level 76) also counts as a tinderbox with 10 xp bonus; but without the Firemaking boost.
  • A Lava titan (Summonning level 83) offers a whopping +10 invisible Firemaking boost but does not give additional bonus per log.
Log XP Ring or
Gloves 2%
Both 5% Both plus
Summoning +10xp
Normal 40 40.8 42 52 (30%)
Oak 60 61.2 63 73 (21.67%)
Willow 90 91.8 94.5 104.5 (16.1%)
Teak 105 107.1 110.3 120.3 (14.6%)
Arctic Pine 125 127.5 131.3 141.3 (13%)
Maple 135 137.7 141.8 151.8 (12.4%)
Mahogany 157.5 160.7 165.4 175.4 (11.4%)
Eucalyptus 193.5 197.4 203.2 213.2 (10.2%)
Yew 202.5 206.6 212.6 222.6 (9.9%)
Magic 303.8 309.9 319 329 (8.3%)


Many players believe that the Firemaking skill is most useful in mini-games, especially the Shades of Mort'ton minigame, and barbarian training where players can burn pyre ships and have a chance of receiving the valuable dragon full helmet.

Other minigames


  • Many special emotes will act strange while lighting a fire, such as the Around the World in Eggty Days emote. When lighting a fire and quickly pressing it, it will produce a flying egg that drops on your head while lighting the fire. Another example is the trick emote which will make bats appear around you while you light the fire.
  • Also when wearing any item of clothing with a cape, while lighting a fire the bottoms show through the cape.
  • Attacking a monster with ranged and quickly lighting a fire makes it seem as though the arrows come out of your body.


  • A player cannot light fires on top of things like flowers or ferns, or in the middle of doorways.
  • The 99 Firemaking cape, when trimmed, is the only skill cape where the backside of the cape does not take on its trim colour.
  • A player cannot light fires in many buildings; however, this does not mean that fires cannot be lit at all in buildings.
  • A player can light fires in most (or all) caves and dungeons.
  • Once a log fire is lit, another log fire cannot be lit in the same square until the first fire burns out.
  • Firemaking is one of only three skills not used in Stealing Creation, the other two being Slayer and Farming.
  • There used to be a glitch where, if a player lit a fire to the right(east) of a tree that attacked you, you would go onto the spot where the tree is. This glitch has now been fixed, and the player will take a step right(east) in stead of left(west).
  • In Runescape Classic, to make a fire a player must drop the log on the ground to light.
  • As of 24 December 2009, there are about 34,741 people who have level 99 firemaking.
  • There are currently 23 players (24 December 2009) who have achieved 200M experience in Firemaking.
  • There is a glitch where if you try to do another action such as equip gloves or eat food quickly after starting to light your fire you will always fail to light it.
  • Sometimes, when lighting a log, it catches fire the second it falls and only says "The fire catches the log and begins to burn." It is unknown if this is a glitch or intended by Jagex.
A player wearing a Firemaking cape and performing the Skillcape emote.
A player who reaches 99 Firemaking will receive this menu.
Listen to audio.
Firemaking Level up (link)
Plays when you level up in Firemaking.
  • As of the update on 9 June 2009, after lighting a fire, there was a glitch, that you wouldn't take a step west, you would stay standing on the fire. After a few minutes the glitch was fixed.
  • The Firemaking master is the only master of a skillcape with a trimmed cape; all the other skillcape masters have untrimmed skillcapes.

See also


Wikipedia has an article about:

This article uses material from the "Firemaking" article on the Runescape wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


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