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DC Comics

Up to date as of February 01, 2010
(Redirected to Category:Firearms article)

From DC Database

Firearms involves knowledge and skill on the use of various firearms. This includes automatic handguns, semi-automatic handguns, rifles, carbines, shotguns, railguns, as well as exotic off-world weaponry. This skill is commonly used amongst soldiers, secret agents, assassins, cowboys, sharpshooters, mercenaries, bounty hunters, snipers, and various underworld figures.

Pages in category "Firearms"

The following 90 pages are in this category, out of 90 total.

A

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P cont.

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  • Yedida Tse'Elon (Y: The Last Man)

This article uses material from the "Category:Firearms" article on the DC Comics wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Fallout

Up to date as of February 01, 2010

From The Vault

Infobox incomplete
The infobox template in this article or section is missing some data. You can help The Vault by filling it in.
The following is based on Van Buren and has not been confirmed by canon sources.
Firearms
Van Buren
modifies: Damage done with firearms
modified by: Perception
initial level:  ?
related perks:  ?
related traits:  ?
J.E. Sawyer's Fallout RPG
modifies: Damage done with firearms
modified by: Perception
initial level:  ?
related perks:  ?
related traits:  ?

Firearms is a unique Van Buren skill, meant to replace the classic Small Guns and Big Guns skills. It was also called Marksmanship early in the game's development.

J.E. Sawyer quote:

I'm now more in favour of marksmanship than having two firearm skills.
If Small Guns, Big Guns and Energy Weapons are combined into one, wont it make being a dedicated combat specialist too easy?
A dedicated combat specialist in Fallout 1 or 2 could put all his or her skill points into one or two combat skills, too (Small Guns/Energy Weapons, for instance). Of course, since (with the exception of the beginning of Fallout 2) ammo grew on trees and fell out of the sky, Unarmed and Melee were only useful as amusing alternatives. That's why I keep talking about having lower amounts of ammo and fewer firearm-using opponents.
Skills

This article uses material from the "Firearms" article on the Fallout wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

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