Fira (ファイラ Faira), also known as Fire 2, is the level two Fire-elemental spell from most games. Before the release of Final Fantasy VIII, it was translated as Fire 2. In the Finest Fantasy for Advance series, this is updated. Certain enemies, mainly Fire-elemental ones, will be healed by the spell.
Fira, also known as FIR2 in the Famicom release and Fire2 in the Origins release, is a level 3 Black Magic spell that can be bought in Elfheim and can be learnt by the Black Mage, Black Wizard, Red Mage, Red Wizard, and Ninja Job classes.
In the Famicom and Origins releases the spell inflicts between 30 and 120 Fire damage to all enemies and can be bought for 1,500 gil. In the Dawn of Souls and 20th Anniversary Edition releases the spell inflicts moderate Fire damage depending on the caster's Intelligence and costs 1,000 gil to buy and 15 MP to cast.
It is a level 3 Black Magic spell that can be purchased in the City of the Ancients for 1,500 gil.
Fira is a Black Magic spell that can be cast by several party members throughout the game. It costs 15 MP to cast.
Fira is an elemental Magic Materia.
Fira is a Magic Materia. It costs 14 MP to cast.
Fira inflicts moderate fire-elemental damage to one opponent. It is a common spell that can be drawn from many enemies whose level is between 20 and 29.
|Draw from||Level 1-34: Ruby Dragon
Level 20-29: Adel, Anacondaur, Buel, Elite Soldier, Esthar Soldier, Esthar Soldier (Terminator), G-Soldier, Grendel, Hexadragon, Jelleye, Mobile Type 8, PuPu, Raldo, Seifer, Sphinxara, Sphinxaur, T-Rexaur, Wedge*
Level 20-100: Bite Bug, Bomb
|Refine||F Mag-RF: 1 Magic Stone refines into 5 Firas, 1 Bomb Fragment refines into 20 Firas
Mid Mag-RF: 5 Fires refine into 1 Fira
|Fire: +0.8%||Fire: +0.8%||No effect||No effect|
It can be learned by a Black Mage for 40 AP and costs 12 MP. Fira can also be used via Yuna's Festival-Goer Dressphere ability Flame Geta, by equipping the NulBlaze Ring, or by passing through the green and red gates on the Heart of Flame garment grid.
Fira can be purchased in Rabanastre, Nalbina Fortress, Eruyt Village, and Mt. Bur-Omisace, though in the first two they will not appear unless enough of the story has been completed. Its license, Black Magick 3, costs 35 LP. It initially costs 18 MP.
It can be learned by the Black Mage Job for 200 JP. It costs 12 MP, and its speed is 20.
It can be learned by the Black Mage by equipping a Firewheel Rod, and requires 200 AP to master. It uses 12 MP.
Fira can only be cast when fusing Fire Magicite. You must combine two Fire Magicites to cast this.
Fira can only be cast by piling two Fire spells. If the target rings are perfectly lined up, it'll cast Fira +1.
Fira is the level 10 Fire spell, exclusive to the Black Mage class, and caps at level 100. It deals fire damage to two enemies, can be used twice per battle, can be used up to 5 times a day, and requires 2 turns to cast.
Fira is cast by stacking two Fire target rings.
Fira is one of Cloud's Brave attacks that fires a single fireball with limited tracking.
Fira in the original Final Fantasy. (PS)
Fira in Final Fantasy IV.
Fira in Final Fantasy IV. (DS)
Fira in Final Fantasy IV: The After Years.
Fira in Final Fantasy V.
Fira in Final Fantasy VI.
Fire 2 in Final Fantasy VII.
Fira in Final Fantasy VIII.
Fira in Final Fantasy IX.
Fira used by Cloud in Dissidia.
|Aero - Aeroga - Bio - Blind - Blizzard - Blizzara - Blizzaga - Blizzaja - Break - Breakga - Death - Drain - Fire - Fira - Firaga - Firaja - Flare - Flood - Freeze - Hold - Meteor - Osmose - Poison - Quake - Rasp - Scourge - Shock - Sleep - Stone - Stonega - Thunder - Thundara - Thundaga - Thundaja - Toad - Tornado - Warp - Water - Watera - Waterga - Ultima|
|Focus - Focara - Haste - Kill - Muddle - Saber - Sleepra - Slow - Slowra - Stop - Stun - Temper|
|Final Fantasy II|
|Aura - Curse - Destroy|
|Final Fantasy III|
|Erase - Raze - Shade|
|Final Fantasy IV|
|Crisis Core -Final Fantasy VII-|
|Electrocute - Energy - Dark Fire - Dark Fira - Dark Firaga - Hell Firaga - Tri-Fire - Dark Blizzard - Dark Blizzara - Dark Blizzaga - Hell Blizzaga - Dark Thunder - Dark Thundara - Dark Thundaga - Drainra - Drainga - Hell Thundaga - Osmoga - Tri-Thundaga|
|Final Fantasy IX|
|Demi - Doomsday|
|Final Fantasy XI|
|Absorb-AGI - Absorb-CHR - Absorb-DEX - Absorb-INT - Absorb-MND - Absorb-STR - Absorb-TP - Absorb-VIT - Aero II - Aero III - Aero IV - Aeroga II - Aeroga III - Bind - Bio II - Bio III - Biora - Bioga - Blaze Spikes - Blind II - Blizzard II - Blizzard III - Blizzard IV - Blizzaga II - Blizzaga III - Burn - Burst - Burst II - Choke - Drain II - Dread Spikes - Drown - Escape - Fire II - Fire III - Fire IV - Firaga II - Firaga III - Flare II - Flood II - Freeze II - Frost - Gravity - Ice Spikes - Klimaform - Luminohelix - Poison II - Poisonga - Quake II - Rasp - Retrace - Shock Spikes - Sleep II - Sleepga II - Stone II - Stone III - Stone IV - Stonega II - Stonega III - Stun - Thunder II - Thunder III - Thunder IV - Thundaga II - Thundaga III - Tornado II - Tractor - Warp II - Water II - Water III - Water IV - Waterga II - Waterga III|
|Final Fantasy XII|
|Ardor - Blindga - Scathe - Silence - Silencega - Sleepga - Stoneja - Toxify|
|Final Fantasy Crystal Chronicles: Ring of Fates|
|Meteorga - Quaga - Ultiga|
Order of Shasa members
Order of Shasa members
|Physical and technical specifications|
|Usage and history|
Members of the Order of Shasa were required to construct their Fira sword from metals found in the wreckage of a kolto harvester located in the Hrakert Rift. The harvester's hull plating contained cortosis ore, making the Fira blade invulnerable to a lightsaber. The cortosis metal had to be shaped in the heat of underwater volcanic vents, making the construction of the Fira a dangerous and time-consuming task.