|Developer(s)||Square Co., Ltd.|
|Publisher(s)||Square Co., Ltd.|
Wii Virtual Console:
PlayStation Network: (PlayStation version)
|Game modes||Single player|
PlayStation Portable version:
ESRB: Everyone 10+
CERO: All Ages
|Platform(s)||Nintendo Entertainment System, MSX2, WonderSwan Color, PlayStation, NTT DoCoMo FOMA 901i, PlayStation Portable, Wii Virtual Console, PlayStation Network, Iphone, Ipod|
Final Fantasy, also known as Final Fantasy I in collections and common languages, is a role-playing game developed and published by Square Co., Ltd. for the Nintendo Entertainment System. It was released in 1987, and it is the inaugural game in Square's flagship Final Fantasy series.
Final Fantasy has subsequently been remade for several different video game consoles and handheld systems, including the MSX2 computers (converted and released by Microcabin) and the Bandai WonderSwan Color. It has also seen versions produced for two Japanese mobile phone service providers: the NTT DoCoMo FOMA 900i series (as Final Fantasy I) and the CDMA 1X WIN-compatible W21x series of mobile phones from au/KDDI (as Final Fantasy EZ). The game has frequently been packaged with the next game in the series, Final Fantasy II. Compilations of the two games have been released for the Family Computer, the PlayStation, and the Game Boy Advance. Final Fantasy was Nobuo Uematsu's sixteenth work of video game music composition.
Final Fantasy begins by asking the player to select the character types and names of each Light Warrior (player character). As is typical of computer role-playing games of the era, the player characters are more or less passive participants in the story, and therefore the player's choice of character type affects only the Light Warriors' abilities in battle. The character types are:
Gameplay is similar to that of many other console role-playing games. The player wanders around a world map, randomly encountering monsters which must be either dispatched in battle or fled from. Winning battles earns the player Gil, which can be used to buy weapons, armor, curative items, and magic spells, and Experience, which accumulates until players achieve certain milestones ("experience levels") at which characters gain greater capacity for strength, damage resistance (known as Hit Points, or HP), and spell casting. The player can enter Towns on the world map to be safe from random attacks, restore HP and spell charges, acquire information by talking to villagers, and shop. Battle is turn-based, i.e. players select the desired actions for their PCs (Fight, Cast Spell, Run, etc.), and when finished the PCs execute their actions while monsters retaliate depending on their Agility.
Final Fantasy takes place in an unnamed fantasy world with three large continents. The elemental powers of this world are determined by the state of four glowing crystals ("orbs" in the original North American localization), each governing one of the four classical elements: earth, fire, water, and wind.
In the two centuries prior to the start of the game, violent storms sunk a massive shrine that served as the center of an ocean-based civilization, and the water crystal went dark. Two centuries before then, a group of people known as the Lufenian, who used the power of the wind crystal to craft giant aerial stations ("Flying Fortresses") and airships, watched their country decline as the wind crystal went dark. Eventually, the earth and fire crystals also went dark, plaguing the earth with raging wildfires and devastating the agricultural town of Melmond as the plains and vegetation decayed. Some time later, a sage called Lukahn tells of a prophecy that four Warriors of Light will come to save the world in a time of darkness.
The game begins with the appearance of the four youthful Warriors of Light, the protagonists of the story. The Warriors of Light each carry a darkened Crystal, one of each element. They arrive at Cornelia, a powerful kingdom that has just witnessed the kidnapping of its princess, Sarah, by a rogue knight named Garland who wants to acquire the kingdom. The Warriors of Light travel to the ruined Chaos Shrine in the corner of Cornelia, defeat Garland, and return Princess Sarah home. The grateful King of Cornelia builds a bridge that enables the Warriors of Light passage east of the country.
Traveling east, the Warriors of Light learn that a dark elf wizard named Astos has been terrorizing the area surrounding the inland sea of the southern continent, Elfheim, stealing a crystal that the witch Matoya needs for sight, putting the prince of the elves into a coma, and stealing the crown of a minor western king. As they travel, they liberate the town of Pravoka from a band of pirates and acquire the pirates' ship for their own use. The Warriors of Light now have the ability to travel across the water, but remain trapped within the Aldean Sea, in the center of a large continent. A large rock blocks the only exit from this sea. There is a group of dwarves in Mount Duergar trying to remove the rock, but they find themselves unable to proceed without Nitro Powder. The Nitro Powder is contained in a locked room in Castle Cornelia, the only key to which is held by the sleeping elven prince. They retrieve the stolen crown, only to find that the minor king was actually Astos. After defeating Astos, the Warriors of Light recover Matoya's crystal and return it to the witch, who makes them an herb that will awaken the elven prince. The prince gives them the Mystic Key, with which they travel to Castle Cornelia and retrieve the Nitro Powder, which they then take to the dwarves to help them finish their canal. With the rock now cleared, the Warriors of Light proceed into the greater world.
Sailing to Melmond, the Warriors of Light seek out and destroy the Fiend of Earth, the Lich, who is responsible for the earth's rotting. The Warriors of Light then enter the volcano Mount Gulg and defeat the Fiend of Fire, Marilith ("Kary"), who was awakened two hunded years prematurely by the Lich's defeat. The Warriors then acquire an Airship and visit the Cardia Islands to meet with the dragon king Bahamut who gives them the task of surviving the Citadel of Trials and getting proof of their deeds. When they return he gives them greater Job Classes, improvements of their original ones. The Warriors then defeat the Fiend of Water, the Kraken, in an underwater palace near Onrac, and Tiamat, the Fiend of Wind, in the Flying Fortress. The four Fiends defeated, and the crystals restored, the Warriors find that their quest is not yet over: The Fiends created an archdemon, Chaos, using the body of Garland, and sent him 2,000 years into the past. Following Chaos into the past, the Warriors discover that it was Chaos who had sent the four Fiends into the future, creating a time loop paradox.
The Warriors of Light, upon defeating Chaos, return to their own time, but having broken the time loop, the rest of the world are consigned to be completely unaware that the entire ordeal had taken place, though the Warriors themselves don't recall their adventure either.
Final Fantasy was developed after Square Co.'s initial games were not entirely successful. Planning to retire from the game industry, Square Co.'s president and producer/director Hironobu Sakaguchi declared that his final game would be a fantasy RPG, hence the title. Far from being his final game, however, Final Fantasy proved to be a major success in Japan, presenting them with the second most popular RPG franchise in the country (after Enix's Dragon Quest). Following the successful North American localization of Dragon Quest (as Dragon Warrior), Nintendo of America translated Final Fantasy into English and published it in North America in 1990. The North American version of Final Fantasy was met with modest success, due partly to Nintendo's aggressive marketing tactics. No version of the game was marketed in Europe or Australia until 2003's Final Fantasy Origins.
Final Fantasy, along with the original Dragon Quest, proved to be one of the most influential early console role-playing games, and played a major role in legitimizing and popularizing the genre. Graphically and musically, it was a more polished effort than many of its contemporaries. Many modern critics point out that the game is poorly paced by contemporary standards, and involves much more time wandering in search of random battle encounters to raise their experience and money levels than it does exploring and solving puzzles. However, this was a common trait for role-playing games of this era, and one that, in some respects, would remain in place until the mid-1990s.
Final Fantasy has been remade several times for several different platforms. While all of these remakes retain the same basic story and battle mechanics, various tweaks have been made in a variety of different areas, including graphics, sound, and specific gameplay elements. What follows is a brief description of certain characteristics unique to each remake.
The MSX2 computer standard was roughly analogous, in terms of technical capabilities, to the Famicom/NES, and so, as a result, the MSX2 version of Final Fantasy is probably the closest to the original Famicom version. However, while the Famicom was designed to operate exclusively as a gaming console, the MSX2 was intended to be used more generally as a personal computer. In practice, this meant that the game was subtly altered to take advantage of certain features offered by the MSX2 and not by the Famicom, and vice versa.
The 1990 North American localization of Final Fantasy was essentially identical to the original Japanese game. But technical limitations, and the censorship policies of Nintendo of America, resulted in a few minor changes to certain elements.
Many more changes were introduced for the WonderSwan Color remake of the game.
The PlayStation remake of Final Fantasy was released alongside its sequel, Final Fantasy II, in a collection titled Final Fantasy Origins (or Final Fantasy I+II Premium Collection in Japan). Both of these games were based on the WonderSwan Color remake, and most of the changes instituted in that version of the game remain in this version. However, there are a few differences:
Another fairly extensive list of changes accompanies the Game Boy Advance release of Final Fantasy as part of Final Fantasy I & II: Dawn of Souls. Among them are:
In honor of the 20th Anniversary of the release of the first Final Fantasy game, Square has announced another remake, this time for the PlayStation Portable. The soundtrack is borrowed from Final Fantasy Origins. The script is nearly identical to the GBA version aside from the Labyrinth of Time. The known changes and features are:
Square-Enix has announced an upcoming version of the original and second Final Fantasies. Both games have graphics similar to the Anniversary Edition and their special Dungeons. The gameplay of the original Final Fantasy remains the same of the PSP port while Final Fantasy II Mobile add new elements to the gameplay. Not much is known yet of both games. The mobile version(s) have been confirmed on the iPhone and the iPod Touch but the release date is yet to be announced.
Final Fantasy I-II
Final Fantasy Premium Package
Final Fantasy Origins
Final Fantasy Origins
Final Fantasy I & II Advance
Final Fantasy I & II: Dawn of Souls
Final Fantasy I & II: Dawn of Souls
Final Fantasy 20th Anniversary Edition
|Warriors of Light|
|Warrior - Black Mage - Thief - Red Mage - White Mage - Monk|
|Fiends of Chaos|
|Lich - Marilith - Kraken - Tiamat|
|Arylon - Astos - Bahamut - Bikke - Chaos - Chronodia - Cid of the Lufaine - Circle of Sages - Invisible Man of Cornelia - King of Cornelia - Darryl - Prince of Elfheim - Garland - Koppe - Queen Jayne - Lukahn - Matoya - Nerrick - Sadda - Princess Sarah - Smyth - Underhill - Dr. Unne - Watts|
|Cornelia - Castle Cornelia - Chaos Shrine - Matoya's Cave - Pravoka - Elfheim - Elven Castle - Marsh Cave - Western Keep - Mount Duergar - Melmond - Cavern of Earth - Giant's Cave - Sage's Cave - Aldean Sea - Crescent Lake - Mount Gulg - Ice Cave - Ryukahn Desert - Cardia Islands - Citadel of Trials - Onrac - Caravan - Gaia - Sunken Shrine - Waterfall Cavern - Lufenia - Mirage Tower - Flying Fortress - Earthgift Shrine - Hellfire Chasm - Lifespring Grotto - Whisperwind Cove - Labyrinth of Time|
|Dark Elf - Dwarf - Elf - Lufenian - Mermaid|
|Crystal - Four Fiends - Levistone - Nitro Powder - Oxyale - Rat's Tail - Soul of Chaos - Warp Cube|
|All Sounds of Final Fantasy I & II - Final Fantasy I & II Original Soundtrack
|Abilities - Armor - Black Magic - Enemies - Enemy Abilities - Items - Jobs - Translations - Wallpapers - Walkthrough - Weapons - White Magic|
|Final Fantasy — Final Fantasy II — Final Fantasy IV — Dissidia Final Fantasy|
|Final Fantasy - II - III - IV - V - VI - VII - VIII - IX - X - XI - XII - XIII - XIV|
|Compilations and collections|
|I-II - Collection - Anthology - Chronicles - Final Fantasy Crystal Chronicles Series - Origins - Dawn of Souls - Compilation of Final Fantasy VII - Fabula Nova Crystallis - Finest Fantasy for Advance - Ivalice Alliance - 20th Anniversary|
|Spinoffs and related titles|
|Final Fantasy IV: The After Years - Final Fantasy X-2 - Final Fantasy Mystic Quest - Final Fantasy Adventure - Hikari no 4 Senshi: Final Fantasy Gaiden - Dissidia Final Fantasy|
|Film and television|
|Final Fantasy: Legend of the Crystals - Advent Children - Last Order -Final Fantasy VII- - On the Way to a Smile: Episode of Denzel - Unlimited - Final Fantasy: The Spirits Within|
|Compilation of Final Fantasy VII|
|Final Fantasy VII - Final Fantasy VII: Advent Children - Dirge of Cerberus -Final Fantasy VII- - Dirge of Cerberus Lost Episode -Final Fantasy VII- - Before Crisis -Final Fantasy VII- - Crisis Core -Final Fantasy VII- - Last Order -Final Fantasy VII- - On the Way to a Smile - On the Way to a Smile: Episode of Denzel - Hoshi wo Meguru Otome - Final Fantasy VII: Snowboarding|
|Final Fantasy XI Expansion Packs|
|Final Fantasy XI: Rise of the Zilart - Final Fantasy XI: Chains of Promathia - Final Fantasy XI: Treasures of Aht Urhgan - Final Fantasy XI: Wings of the Goddess - Final Fantasy XI: A Crystalline Prophecy: Ode to Life Bestowing - Final Fantasy XI: A Moogle Kupo d'Etat: Evil in Small Doses - Final Fantasy XI: A Shantotto Ascension: The Legend Torn, Her Empire Born|
|Final Fantasy XII - Final Fantasy XII: Revenant Wings - Dive II Hunt: The Adventures of Sorbet - Final Fantasy Tactics - Final Fantasy Tactics: The War of the Lions - Final Fantasy Tactics Advance - Final Fantasy Tactics A2: Grimoire of the Rift - Crystal Defenders - Crystal Defenders: Vanguard Storm - Vagrant Story|
|Fabula Nova Crystallis: Final Fantasy XIII|
|Final Fantasy XIII - Final Fantasy Versus XIII - Final Fantasy Agito XIII|
|Final Fantasy Crystal Chronicles|
|Final Fantasy Crystal Chronicles - Final Fantasy Crystal Chronicles: Ring of Fates - Final Fantasy Crystal Chronicles: My Life as a King - Final Fantasy Crystal Chronicles: Echoes of Time - Final Fantasy Crystal Chronicles: My Life as a Darklord - Final Fantasy Crystal Chronicles: The Crystal Bearers|
|Chocobo Racing - Chocobo's Mysterious Dungeon - Chocobo's Mysterious Dungeon 2 - Final Fantasy Fables: Chocobo Tales - Final Fantasy Fables: Chocobo's Dungeon - Chocobo Stallion - Dice de Chocobo - Hataraku Chocobo - Chocobo to Mahou no Ehon: Majo to Shoujo to Go-nin no Yuusha|
|Creatures – Characters – Designers – Items – Locations – Abilities - Jobs – Music – Races|