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Final Dungeon: Misc


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From Final Fantasy Wiki

Final Dungeons are places where Final Boss battles in the Final Fantasy series take place, generally in a large, twisting dungeon that has some of the game's most powerful enemies and are usually the last area visited in a game. More often than not, the strongest equipment in the game can be found there as well. The final boss of the game generally awaits at the end of the dungeon.


List of Final Dungeons

Spoiler warning: Plot and/or ending details follow. (Skip section)

Final Fantasy

Chaos Shrine
Main article: Chaos Shrine

The final battle with Chaos in the original Final Fantasy took place in the Chaos Shrine 2,000 years in the past. The location of the shrine is significant as it lies in the geographic center of all four elemental shrines, where the Four Fiends reside before their defeat at the hands of the Warriors of Light. Using the restored Crystals after the Fiends fall, the Light Warriors travel back in time at the shrine to find Chaos.

Final Fantasy II

Main article: Pandaemonium (Final Fantasy II)

While fighting the Emperor in Final Fantasy II, the final battle takes place in Pandaemonium, the capitol of Hell. In the Soul of Rebirth bonus storyline, the castle of heaven, Arubboth, is where the Light Emperor is fought.

Final Fantasy III

World of Darkness
Main article: World of Darkness

The Cloud of Darkness is fought in the World of Darkness, which appeared after Xande destroyed the balance between Light and Darkness.

Final Fantasy IV

The Moon
Main article: Lunar Subterrane

In Final Fantasy IV the party fights Zeromus after traveling through the Lunar Subterrane. The upper levels of the cave are a labyrinth of caves and secret passages, as well as various Lunarian spirits protecting their treasures. The lower levels of the cave are a series of mirror-like tiles connected by teleporters. At the bottom of the cave lies Zemus, who transforms into Zeromus.

Final Fantasy V

The Interdimensional Rift
Main article: Interdimensional Rift

Neo Exdeath is fought after traveling through the Interdimensional Rift. The Rift itself is a mix-matched maze of various architecture, and the deepest sections where Exdeath lies are a series of crystalline platforms with vines and other minor plant life.

Final Fantasy VI

Kefka's Tower
Main article: Kefka's Tower

Kefka was fought in Kefka's Tower. A monument to death and destruction, the tower is comprised of debris from around the world and was built magically during the Apocalypse. It consists primarily of debris from Vector and the Magitek Research Facility.

Crisis Core -Final Fantasy VII-

Portal of Severance
Main article: Banora Underground

Genesis Rhapsodos is waiting in an underground dungeon beneath Banora, with old tablets reciting LOVELESS. It is called the Portal of Severance. Here, the Final Boss, Genesis Avatar is fought.

Final Fantasy VII

Northern Crater
Main article: Northern Crater

Safer∙Sephiroth was fought in the very first place where Jenova landed, the Northern Crater. The crater is a complex series of caves and descends deep into the Earth where Sephiroth had gone to keep Holy sealed.

Dirge of Cerberus -Final Fantasy VII-

Omega at Midgar
Main article: Omega (Final Fantasy VII)

Omega serves as the "final dungeon". Here, Weiss the Immaculate and Omega itself fuse into Omega Weiss, who must be battled by Vincent Valentine and Chaos.

Final Fantasy VIII

Ultimecia Castle
Main article: Ultimecia Castle

Ultimecia, in all her forms, is fought in Ultimecia Castle. The castle is a highly luxurious estate and sealed in a magical barrier that voids the party's command abilities until they kill the bosses roaming the castle to get them back.

Final Fantasy IX

Main article: Memoria
Main article: Crystal World

After traveling through Memoria land of Gaia's memories, the party fights Trance Kuja in the Crystal World, where the Crystal lies. After Kuja's defeat, the party is sent to the Hill of Despair, where the avatar of death Necron waits.

Final Fantasy X

Inside Sin
Main article: Sin

In Final Fantasy X, the party travel through the innards of Sin and eventually battle the Final Aeon and Yu Yevon.

Final Fantasy X-2

The Farplane
Main article: Farplane

Yuna, Rikku and Paine battle Vegnagun and Shuyin at the Farplane.

Final Fantasy XI

Because of the non-linear nature of Final Fantasy XI, there is no true final dungeon, however many of the missions' final battles do require traversing a dungeon:

  • Castle Zvahl was the "original" final dungeon, wherein players must pass through Baileys and Keep sections to reach the Throne Room where the battle with the revived Shadow Lord takes place. This is diminished due to expansions and the increasing of the level cap.
  • In Rise of the Zilart, the "Shrine of Ru'Avitau" is the labyrinthian interior of Tu'Lia that players must traverse to reach Eald'narche at the Celestial Nexus.
  • In Chains of Promathia, players must travel through the Garden of Ru'Hmet to reach the Empyreal Paradox where the final confrontation with Promathia takes place. Arguably though, the entire Lumoria (or "sea") region is the final dungeon of the expansion pack.

Final Fantasy XII

Sky Fortress Bahamut
Main article: Sky Fortress Bahamut

The party siege the Bahamut and battle Vayne Solidor in all his forms.

Final Fantasy XII: Revenant Wings

Keep of Forgotten Time
Main article: Womb of Feolthanos

Vaan and his friends' final battle with Feolthanos takes place in his keep, the Keep of Forgotten Time. They ultimately defeat Feolthanos Exultant in the Womb of Feolthanos.

Final Fantasy XIII

Main article: Orphan's Cradle

Orphan's Cradle is the final dungeon where the fal'Cie Orphan rests. It is a multi-leveled dimension in which paths are constantly changing.

Final Fantasy Tactics

Main article: Airship Graveyard

Ramza and his party follow the Lucavi possessed Folmarv Tengille into the Necrohol of Mullonde, where the arch-demon Ultima is being resurrected. The final battle takes place in the Airship Graveyard.

Final Fantasy Tactics Advance

Main article: Ambervale

Mewt Randell, Llednar Twem, and Queen Remedi head to Ambervale, the summer residence of the Bervenia royalty. Marche Radiuju follows them, and Remedi transforms into the world-thread Li-Grim.

Final Fantasy Tactics A2: Grimoire of the Rift

Main article: Zellea, the Forbidden Land

Luso Clemens and Clan Gully pursue Illua to Zellea, the Forbidden Land, a Jagd thick in magic from the Rift. After falling in battle at the misty precipice of To Touch the Heavens, Illua summons the demon Neukhia.

Final Fantasy Crystal Chronicles

Main article: Nest of Memories

The Tipa Caravanners journey ends in Mount Vellenge, located in The Abyss. Here they battle with the Meteor Parasite and once defeat it, are then transported to the Nest of Memories for a final battle with Raem.

Final Fantasy Crystal Chronicles: Ring of Fates

Main article: Crystal Temple

In Story Mode, Yuri and his party final battle with Galdes takes place in the Lunite Temple. This takes place in an alternate world where Galdes controls the world and the Crystal Temple is now the Lunite Temple. In Multi-Player Mode, the Adventurers final battle with Galdes takes place in the Crystal Temple.

Final Fantasy Mystic Quest

Doom Castle
Main article: Doom Castle

Dark King is fought atop Doom Castle, a fortress comprised of architecture resembling the dungeons the Vile Four were fought in. Doom Castle also connects to the Focus Tower, and although the two locations are similar they are not the same.

Final Fantasy Adventure

Tree of Mana

After climbing to the top of the Temple of Mana, our hero finds himself in a garden where the Tree of Mana resides. Julius is first fought in a separate dimension, but the final battle takes place directly in front of the Mana Tree, which damages and ultimately destroys it.

This article uses material from the "Final Dungeon" article on the Final Fantasy wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


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