Field is a town of about 300 people in eastern British Columbia, Canada. It is located on the Alberta border.
The Playing Field is the area where duels are carried out. Gamemats and Duel Disks are often used as Playing Fields. Each player has their own Playing Field with 5 Monster Card Zones, 5 Spell/Trap Card Zones, a Graveyard, and spaces for the Main Deck, Extra Deck, and a Field Spell Card.
The field referenced by card effects is the combination of each player's Monster Card Zones, Spell & Trap Card Zones and Field Card Zone. Thus, the field is shared and each player has one side of it.
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The Playing Field is the area where duels are carried out. Gamemats and Duel Disks are often used as Playing Fields. Each player has their own Playing Field with 5 Monster Card Zones, 5 Spell/Trap Card Zones, a Graveyard, and spaces for the Main Deck, Extra Deck, and a Field Spell Card.
The field referenced by card effects is the combination of each player's Monster Card Zones, Spell & Trap Card Zones and Field Card Zone. Thus, the field is shared and each player has one side of it.
| File:FieldCardZone5DS1.png | File:MonsterCardZone5DS1.png | File:MonsterCardZone5DS1.png | File:MonsterCardZone5DS1.png | File:MonsterCardZone5DS1.png | File:MonsterCardZone5DS1.png | File:GraveyardZone5DS1.png |
| File:ExtraDeckZone5DS1.png | File:Spell&TrapCardZone5DS1.png | File:Spell&TrapCardZone5DS1.png | File:Spell&TrapCardZone5DS1.png | File:Spell&TrapCardZone5DS1.png | File:Spell&TrapCardZone5DS1.png | File:DeckZone5DS1.png |
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Monster Cards - Spell Cards - Trap Cards Types of Monster Cards Effect - Fusion - Normal - Ritual - Synchro - Dark Synchro - Hybrid(FCG Only) Types of Spell Cards Continuous - Field - Equip Types of Trap Cards Continuous - Counter - Normal Other Types of Card Turn Phases Draw Phase - Standby Phase - Main Phase 1 |
ATK - DEF - Level - Attribute - Type Playing Field Zones Monster Zones - Spell/Trap Zones Types of Summon Flip - Normal - Tribute |
Activate - Chain - Cost - Counters - Destroy Types of Monster Effects Continuous - Flip - Ignition - Quick Compulsory - Optional - Lingering Types of Effect Monsters Flip - Gemini - Spirit - Toon - Tuner - Union - Dark Tuner Types of Spell Speed Spell Speed 1 |
Tournament Guidelines Duel - Infinite Loop - Maintenance Costs Double Tributer - Victory Conditions Attributes DARK - EARTH - FIRE - LIGHT - WATER - WIND Types Aqua - Beast - Beast-Warrior - Dinosaur - Dragon |
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