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Dr Who

Up to date as of January 31, 2010

From TARDIS Index File, the free Doctor Who reference.

Cover artist - Stuart Manning
Fear
Series: Big Finish - Explored Worlds - Cyberman
Release Number: 2
Main Character: Paul Hunt
Samantha Thorne
Featuring:
Enemy: The Cybermen, Androids
Setting:
Writer: Nicholas Briggs
Director: Nicholas Briggs
Post Production: Nicholas Briggs
Publisher: Big Finish
Release Date: October 2005
Format: 1 CD
Prod. Code: BFPCYBESCD02
ISBN: ISBN 1-84435-118-1
Previous Story: Scorpius
Following Story: Conversion

Contents

Publisher's Summary

There is a conspiracy at the heart of Earth’s Government.

The Orion War situation is worsening by the day. The human race is sleepwalking towards extinction. Now the time is right for the next phase of the Cyber plan to begin.

THERE IS NOTHING TO FEAR...

Cast & Characters

to be added

References

to be added

Notes

to be added

Continuity

to be added

Timeline

to be added

External Links

  • Big Finish Fear page
  • Doctor Who Reference Guide - Detailed Synopsis - Fear

This article uses material from the "Fear" article on the Dr Who wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Dofus Wiki

Up to date as of January 31, 2010

From Dofus

Fear
Icon Image:Sram-Icon-Spell-Fear.jpg
Class Sram
Level 60
Element N/A
Type
Official description This spell allows the caster to repel an enemy or an ally.

Spell Information

Also cast by

Spell Properties

Linear Line of Sight Free Squares Boost Range Fatal


Spell Characteristics

Caution: Monsters' elemental/neutral damage is modified by their statistics, which are in majority unknown.

Lvl Effect Crit AP Ra Critical Casts per Cd Caster
level
Hit Fail Tgt Trn
1 Repels to the target cell - 2 2-2 - 1/100 - - - 60
2 Repels to the target cell - 2 2-3 - 1/100 - - - 60
3 Repels to the target cell - 2 2-4 - 1/100 - - - 60
4 Repels to the target cell - 2 2-5 - 1/100 - - - 60
5 Repels to the target cell - 2 2-6 - 1/100 - - - 60
6 Repels to the target cell - 2 2-7 - 1/100 - - - 160

Notes

This spell repels allies or enemies in close combat to the targeted cell. The spell does not cause damage when the target is pushed against an obstacle.


This article uses material from the "Fear" article on the Dofus Wiki wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

EQ2

Up to date as of February 01, 2010

From EQ2i, the EverQuest II wiki

other resources
LootDB
EQ2Players
Allakhazam's
EverQuest 2 Spell Information
Fear
Necromancer
Spell Icon
Heroic Opportunity Icon
Forces target to flee in fear. The fear effect has a chance to break each time the target is attacked or cast upon.

Target Enemy
Power 72
Casting 1.0 seconds
Recast 45.0 seconds
Duration 10.0 seconds
Range Up to 25.0 meters
Level 24

Mastery

Subjugation

Effects
  • Makes target afraid
  • 30% chance to dispel when target takes damage
  • Does not affect Epic targets
  • Resistability increases against targets higher than level 44.
Fear Spell Line
I II III IV V
24 38 52 66 77

This article uses material from the "Fear" article on the EQ2 wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Final Fantasy

Up to date as of February 01, 2010

From Final Fantasy Wiki

Fear (フィア Fia) is a White Magic spell that usually attempts to make enemies run away.

Contents

Appearances

Final Fantasy

Fear, also known as FEAR in the Famicom release, is a level 4 White Magic spell which attempts to drive all enemies away in terror. It has a rather low success rate.

The spell can be bought at Elfheim and can be learnt by the White Mage and White Wizard job classes. In the Dawn of Souls and 20th Anniversary Edition releases it costs 10 MP to cast.

Final Fantasy II

Fear, also known as Peep in a fan translation, is a White Magic spell which increases the chances that one or all enemies will flee in the next round. The success rate increases with the level of the spell. Any character can learn Fear by having them use the Fear Tome (called the Fear Scroll in the Origins release).

Fear Tome
Effect Allows the target to learn Fear when used outside of battle. Casts Fear VIII on all enemies when used in battle.
Buy In Bafsk, Mysidia
Find In N/A
Won From N/A
Cost 800 gil (Origins)
600 gil (Dawn of Souls, 20th Anniversary Edition)


Final Fantasy XII

Fear is an enemy-only ability in Final Fantasy XII, it depletes one character's MP by 75%. A stronger version, namely Fearga, depletes 95% of all targets' MP in range.


This article uses material from the "Fear" article on the Final Fantasy wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

eWrestling

Up to date as of February 01, 2010

From the eWrestling Encyclopedia.

Fear
[[Image:|px|Image of Fear]]
Statistics
Real name Todd Andrews
Ring Names {{{names}}}
Height 6'09"
Weight 275 lbs.
Date of birth December, 26 1975
Place of birth Alkatraz Island, CA
Date of death
Place of death
Resides
Billed from
Trainer
Current
federation(s)
New Era Wrestling (2003-Present)
Previous
federation(s)
Extreme Championship Wrestling (1999-2000)
Champinship World Fantasy Wrestling (2000-2001)
Alpha Omega Wrestling (2001)
Primetime Championship Wrestling (2001-2002)
NeWave Wrestling (2002-2003)
Handled by
Win/Loss Record {{{winloss_record}}}
Debut
Retired {{{retired}}}

Background

Fear was born in 1976 on Alcatraz Island to an ex con mother on the run from the law. After growing up through many foster homes, Fear was adopted by a high school wrestling coach in Indianapolis, IN. He instantly picked up the sport which kept him out of trouble. After that father died, Fear went to live with his father's friend, a professional wrestling trainer.

He trained for 3 years and wrestled underground for 6 months. After recieving very high marks for the use of his brain in and out of the ring. Fear prides himself on the research he does on his opponent, and practices the opponents finisher hundreds of times before the match, then uses it against them as the ultimate humiliation.

After a small start in an independent federation known as Extreme World Championship Wrestling (XWCW), that brand transformed into Championship World Fantasy Wrestilng (CWFW) where Fear had a small feud with then World Champion Supreme. After making a name for himself by participating in a scoffold match against Supreme, to which he lost, Fear left CWFW after it closed it's doors and helped create a federation consisted of CWFW wrestlers and new talent called Alpha Omega Wrestling. Due to conflicts with the front office, Fear decided that managing a fed wasn't for him, and joined an elite federation known as Primetime Championship Wrestling. The high caliber of talent in this federation caused Fear to hone his skills, and he became known in the federation as a hardcore wrestler, eventually winning the hardcord title in a match to which he was pronounced dead for three minutes from drowning in a pool during the match.

After PCW closed it's doors, Fear learned that some old CWFW/AOW wrestling stars had created a federation deemed NeWave Wrestling. The caliber of talent in this federation was almost that of PCW, so Fear knew it'd be a great fit. After NeWave aquired ICE wrestling, the fed seemed to be getting stronger, but as with most federations, upper management couldn't handle the influx of talent, and Fear was again left jobless.

After about a year, training and inventing new moves and wrestling styles, Fear heard of a federation known as New Era Wrestling, that had just morphed from w187, which housed some members of the Rampage World Wrestling Federation (RWW) wherein contained members of the old CWFW, including Supereme and Darkfalls, Fear's mentors. Upon attending some live tapings of the federation, Fear was hooked, and contacted Sean Cole to see about getting a contract with NEW. Fear hoped to make a huge impact in N.E.W. And show everyone the real meaning of "mind games".

During his rookie year with NEW, Fear won the World Title, World Tag Titles, and was coined the "leader" of the Fire brand while it was competing against Bloodzone. The first Collision Course PPV was main evented by Fear and Matt Michaels, and some say it's the best match in New Era history.

After taking a sudden hiatus from NEW in late 2005, Fear travled to Mexico to learn the ways of the luchador. After shedding a few pounds, his high risk antics were the stuff of legends, as his size was no match to his agility and ring prowess. Known as Miedo Muerte, he shot to the top of the AAA wrestling federation winning their two top belts. But something was always missing, so he packed up and headed back to the US, now that he has renewed his passion for the sport he loves, and back in the federation that he halped make famous, the New Era legend is coming to make a claim at the hall of fame, and win back, the Ultimate Title.

It's no longer about being a legend anymore, it's about the glory that comes with the status of...the best.

Notes

  • Current Paramount Champion

Career Highlights

  • Has main evented in 37 shows and counting...
  • Created Paramount Championship to destroy a stale United States Title).
  • Has headlined one of the three Collision Course PPVs.
  • Has headlined two of the three Parallel Apocalypse PPVs.
  • His unorthodox entrance style is different each time he has a match.
  • Created the revolutionary "Windshield Match" to which the first opponent to throw the other through a windshield is delcared the winner.
  • Is one of the "Old School" members of New Era, having been in the federation for almost 3 years.
  • Entered New Era as a referee as a gimmick, but is a sanctioned wrestling referee.
  • Became a World Champion after only being in the federation for a little less than two months.
  • Has held the World Tag Titles on two seperate occasions, with two different partners.
  • Won "Feud of the Year" (for his feud with URGE) at the 2005 NEW Anniversary Awards

This article uses material from the "Fear" article on the eWrestling wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Lostpedia

Up to date as of February 07, 2010

From Lostpedia

Claire is frightened when faced by Ethan

Fear is a central theme in Lost as the survivors face countless perils and challenges. Almost each and every one of the characters has experienced fear in some form, be it from the natural dangers or the challenges posed by the Island.

Contents

Ben

  • Ben is scared when he sees a vision of his mother in the window, staring at him. ("The Man Behind the Curtain")
  • Ben becomes afraid when Jacob begins shifting things around in the cabin. ("The Man Behind the Curtain")
  • Ben is afraid of those coming to the island, stating that they will only bring death for everyone. ("Through the Looking Glass")
  • Ben demonstrates a rare case of fear when he is about to be killed by Locke, and he immediately starts spurting out information. ("Confirmed Dead")

Charlie

Charlotte

Claire

Hurley

Jack

Kate

Locke

Locke's fear comes true.
  • Ben asks if Locke he is afraid that if he leaves the island he will be back in a chair. ("The Man from Tallahassee")
  • According to Ben, Locke is afraid of his father finding him on the island. ("The Man from Tallahassee")
  • Locke becomes afraid when he realizes that Jacob is real, and Jacob is throwing things around. ("The Man Behind the Curtain")
  • Locke becomes afraid that Ben is right, and that he has lost his connection with the island. ("Eggtown")

Miles

  • Miles becomes afraid when Locke shoves a grenade in his mouth. ("Eggtown")

Sayid

  • Sayid is frightened by the whispers when he hears them after escaping Rousseau. ("Solitary")
  • Mikhail claims that Sayid is not on the list because he is frightened. ("Par Avion")

Minor characters


This article uses material from the "Fear" article on the Lostpedia wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Marvel Database

Up to date as of February 09, 2010
(Redirected to Comics:Fear Vol 1 article)

From Marvel Database

This page contains a list of all the comics included in this volume of the series.
If you have found something that is not seen on this page, please add it to this list.
(This template will categorize articles that include it into Category:Comic Lists.)
· Images from Fear Vol 1
Usage Help

Back to title selection : Comics F : Fear Vol 1





See Also:


Back to title selection : Comics F : Fear Vol 1


}}

This article uses material from the "Comics:Fear Vol 1" article on the Marvel Database wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Runescape

Up to date as of February 07, 2010

From the RuneScape Wiki, the wiki for all things RuneScape

Fear was an evil magic spell available before the evil and good magic skills were merged into one spellbook. It required three body runes and one mind rune.

Contents

Effect

Fear was cast on an attackable NPC to allow a player to avoid combat with that NPC. Fear had two entirely different effects, depending on the state of the target NPC:

NPC in combat

When Fear was cast on an NPC engaged in combat with the casting player, the NPC would retreat from combat, and stop being aggressive toward the casting player. This was often used as a move of desperation for players overwhelmed by the target NPC.

NPC not in combat

When Fear was cast on NPCs not engaged in combat, the spell would make the NPC "disappear." Essentially, the NPC would appear to log off, just as a player would. No bones would be left behind, and minutes later, the NPC would respawn as normal. While it is unknown whether this effect was a bug or not, many players used the spell as a joke on other players who were trying to train combat, casting fear on others' training targets. Other players used it to steal kills, much to the annoyance of others.

See also

Spirit wolf - A similar effect found by a Summoning familiar.

Wikipedia
Wikipedia has an article about:

This article uses material from the "Fear" article on the Runescape wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Starwars

Up to date as of February 04, 2010

From Wookieepedia, the Star Wars wiki.

Fear was an Imperial Nebulon-B Frigate that attempted to stop Yali and Maria on their way to Hoth. She was destroyed on that attempt by combined efforts of fleets and Red Squadron's B-wings.

Appearances

  • Star Wars: X-wing

This article uses material from the "Fear" article on the Starwars wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

YCM

Up to date as of February 06, 2010

From Yu-Gi-Oh Card Maker Wiki

Fear
Image:Back-EN.png
English: Fear
Attribute: Spell Cards Image:Spell.png
Property: Continuous Image:Continuous.png
Card Lore: As long as this card remains face-up on the field, both players skip their Draw Phase. Discard 1 card during each of your End Phases. If you cannot, this card is destroyed.
Sets with this Card: Forbidden Reflections - FR-EN044 - Secret Rare
Card Limit: Forbidden
Other Card Information: Gallery - Rulings
Appearances
Tips - Errata - Trivia
Lores - Artworks - Names
Facts about FearRDF feed

This article uses material from the "Fear" article on the YCM wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

City of Heroes

Up to date as of January 31, 2010

From City of Heroes Wiki

Contents

What Is Fear?

Fear is the mind-killer. Fear is the little death that brings total obliteration. --Frank Herbert

Or, in terms of CoX game mechanics, Fear is a Status Effect, like disorient, or knockback. A mob or player under the affects of a Fear power will cower in terror for the duration of the power. NPC enemies sometimes run a short distance, but mostly stand still and cower. Fear, in some cases, also causes an accuracy debuff. Most importantly, while Fear is in effect, the target cannot attack unless it is attacked first. Then the target can either perform one counter-attack, or run away for 10 seconds, after which it will go back to cowering until the Fear effect wears off. Note that, unlike a hold, Fear does not detoggle its target.

Magnitude, Resistance, Protection

All status effects work the same way. The target has both Resistance and Protection. In order for the attack to take effect, it must have a Magnitude greater than (not equal to) the Protection. Attacks can stack in order to overcome a target's Protection. The duration of the effect depends on the target's Resistance.

PVE: Minions have a Protection of 1. Lts are 2. Bosses are 3. Elite Bosses are 6. The Purple Triangles of Doom on an Archvillain or Hero add 50 while they are up. Some specific enemies are resistant to fear.

PVP: Players have a Protection of 1. Dark Armor and Ninjitsu status protection adds an additional 10. Certain ally-only buffs can add as much as an additional 13.

What Powers Cause Fear?

Anyone can obtain a fear inflicting power through the power pools, but there are also a few fear inducing powers scattered among the primaries and secondaries for Scrappers, Brutes, Stalkers, Defenders, Controllers, Dominators, and Blasters.

The third and fourth powers of the presence pool are fear powers. Like with any Power Pool, players must take either the first or second power in the pool in order to have access to the third power, and must take two of the first three powers before taking the fourth.

Image:Manipulation_Intimidate.png Intimidate Ranged single target. Mag 2-3.
The third power in the Presence power pool. Causes 8 seconds of mag 2 fear, plus a 30% chance of mag 3 (additional mag does not proc on players). Recharge time is 30 seconds.
Image:Manipulation_InvokePanic.png Invoke Panic PBAoE. Mag 2.
The fourth power in the Presence power pool. Causes 8 seconds of mag 2 fear. Recharge time is 60 seconds.
Image:ShadowFighting_TouchOfFear.png Touch of Fear Mag 3. Melee, single target.
Scrappers, Brutes, and Stalkers have access to this power from the Dark Melee attack powerset.
Image:DarkArmor_FearfulAura.png Cloak of Fear Mag 2 for Stalkers and Scrappers, Mag 3 for Brutes. PBAoE Toggle power
Scrappers, Brutes, and Stalkers have access to the Dark Armor defensive powerset.
Image:MentalControl_Terrify.png Terrify Mag 3. Ranged cone.
Controllers and Dominators have access to the Terrify power through the Mind Control powerset. It inflicts minor damage as well as causing fear.
Image:DarkMiasma_FearsomeAura.png Fearsome Stare Mag 2. Ranged cone.
This power is available to Defenders, Corruptors, and Masterminds through the Dark Miasma set, but not Controllers. Note that the Dark Servant pet in Dark Miasma can not cast Fearsome Stare. Also note that Petrifying Glare in the same powerset is not a fear power; it is a hold.
Image:Illusions_spectralTerror.png Spectral Terror Mag 3
Controllers, but not Dominators, have access to the Illusion powerset, which includes Spectral Terror. This power creates a ghastly apparition which projects Fear in a cone. The apparition does not move.
Image:StormSummoning_Tornado.png Tornado Mag 1?
Storm Defenders can cast Tornado. One of the minor side-effects of this power is that it sometimes causes fear.
Image:MentalControl_Scare.png‎ Scare Mag ?
This power is available to Blasters with the Mental Manipulation secondary power set.

What Powers Protect Against Fear?

Image:ThermalRadiation Thaw.png Thaw Ranged Resistance+Free, Ally
Part of the Thermal Radiation powerset available to Corruptors. Frees an ally from and provides Protection against Disorient, Hold, Sleep, Immobilize, Confusion, and Fear. Also increases resistance to Cold damage and Slow.
Image:Poison Antidote.png Antidote Ranged Resistance+Free, Ally
Part of the Poison powerset available to Masterminds. Frees an ally from and provides Protection against Disorient, Hold, Sleep, Immobilize, Fear and Confusion. Also provides resistance to Toxic and Cold damage, as well as a large amount of resistance to Sleep effects.
Image:SonicDebuff_Dispel.png Clarity Ranged Resistance+Free, Ally
Part of the Sonic Resonance powerset available to Controllers, Corruptors, and Defenders. Frees an ally from and provides Protection against Disorient, Hold, Sleep, Fear, Confusion, and Immobilize. Also increases Perception.
Image:Empathy_MindWall.png Clear Mind Ranged Resistance+Free, Ally
Part of the Empathy powerset available to Controllers and Defenders. Frees an ally from and provides Protection against Disorient, Hold, Sleep, Fear, Confusion, and Immobilize. Also increases Perception.
Image:PsionicMastery_IndomitableWill.png Indomitable Will Resistance, Self
Part of the Psionic Mastery Ancillary pool available to Controllers. Provides defense to Psionic damage and Protection against Sleep, Fear, Hold, and Disorient.
Image:Ninjitsu_KujInRin.png Kuji-In Rin Toggle Resistance, Self
Part of the Ninjitsu powerset available to Stalkers. Provides Protection against Sleep, Fear, Hold, Immobilize, Confuse, and Disorient.
Image:DarkArmor_ObsidianShield.png Obsidian Shield Toggle Resistance, Self
Part of the Dark Armor powerset available to Brutes, Scrappers, and Stalkers. Provides Protection against Sleep, Fear, Hold, and Disorient. Also provides resistance to Psionic damage.
Image:DarkMiasma_ShadowFall.png Shadow Fall Toggle PBAoE Resistance, Self+Ally
Part of the Dark Miasma powerset available to Corruptors, Defenders, and Masterminds. Provides Stealth, minor Defense to all damage types, and Resistance to Psionic damage, Negative damage, and Energy damage. Also provides protection against Fear.
Image:Medicine_Stimulant.png Stimulant Ranged Resistance+Free, Ally
Second power in the Medicine pool. Frees an ally from and provides protection against Immobilize, Sleep, Disorient, Hold, Fear, and Confuse.
Image:Leadership_Tactics.png Tactics Toggle PBAoE Resistance, Self+Ally
Third power in the Leadership pool. Provides a bonus to ToHit, increases Perception, and provides resistance to Fear.
Image:Inspiration_resist_sleep_hold_Lvl_1.png Break Free Resistance+Free, Self
This inspiration frees from and provides protection against sleep, hold, immobilization, disorient, fear, confuse, knockback, repel, taunt, and placate.
Image:Inspiration_resist_sleep_hold_Lvl_2.png Emerge Resistance+Free, Self
This inspiration frees from and provides Protection against sleep, hold, immobilization, disorient, fear, confuse, knockback, repel, taunt, and placate.
Image:Inspiration_resist_sleep_hold_Lvl_3.png Escape Resistance+Free, Self
This inspiration frees from and provides protection against sleep, hold, immobilization, disorient, fear, confuse, knockback, repel, taunt, and placate.
Image:Temporary_CryoniteArmor.png Fear Resistance (Empowerment) Resistance, Self
This Empowerment Buff provides resistance to Fear for an hour.
  • Resistance and Protection aren't the same thing. The former cuts duration of mez effects, and the latter increases your magnitude of protection, though the in-game descriptions treat both as the same thing.

This article uses material from the "Fear" article on the City of Heroes wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.







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