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Fallout weapons: Misc

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Up to date as of February 01, 2010

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This page lists all weapons in the original Fallout.
  • The content is not described in full detail on this page. For details, please see the respective articles.
  • For weapons in other Fallout games, please see "Weapon".
  • For an overview of Fallout content, please refer to "Portal:Fallout".

Contents

Unarmed

Unarmed weapons (1-handed)
Name Damage Min ST
Brass Knuckles 2-5 1
Spiked Knuckles 4-10 1
Rock 1-4 1
Powered gloves (1-handed)
Name Damage Min ST Ammunition Cell capacity
Power Fist 12-24 1 Small Energy Cell 25

Melee Weapons

Knives
Name Damage Min ST
Combat Knife 3-10 2
Knife 1-6 2
Throwing Knife 3-6 3
Clubs
Club 1-6 3
Crowbar 3-10 5
Spears
Spear 3-10 4
Two-handed melee weapons
Name Damage Min ST
Sledgehammer 4-9 6
Super Sledge 18-36 5
Powered melee weapons
Name Damage Min ST Ammunition Cell capacity
Ripper 15-32 4 Small Energy Cell 30
Cattle Prod 12-20 4 Small Energy Cell 20
Note:All powered melee weapons are also one-handed

Small guns

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Pistols

Name Range Damage Min ST AP cost
(S/A/B)
Hands Req Ammo type Magazine size
.223 Pistol 30 20-30 5 5 /6 / - 1 .223 FMJ 5
9mm Mauser 22 5-10 3 4 /5 / - 1 9mm 7
10mm Pistol 25 5-12 3 5 /6 / - 1 10mm 12
14mm Pistol 30 12-22 5 5 /6 / - 1 14mm 6
Desert Eagle .44 25 10-16 4 5 /6 / - 1 .44 Magnum 8

SMGs

Name Range Damage
per round
Min ST AP cost
(S/A/B)
Rounds
per burst
Hands req Ammo type Magazine size
SMG Single=25 ~ Burst=20 5-12 4 5 /6 /6 10 1 10mm 30

Rifles

Name Range Damage
per round
Min ST AP cost
(S/A/B)
Rounds
per burst
Hands req Ammo type Magazine size
Assault Rifle Single=45 ~ Burst=38 8-16 5 5 /6 /6 8 2 5mm 24
Hunting Rifle 40 8-20 5 5 /6 / - - 2 .223 FMJ 10
Red Ryder LE BB Gun 32 25-25 4 4 /5 / - - 2 BBs 100
Sniper Rifle 50 14-34 5 6 /7 / - - 2 .223 FMJ 6

Shotguns

Name Range Damage
per round
Min ST AP cost
(S/A/B)
Rounds
per burst
Hands req Ammo type Magazine size
Combat Shotgun Single=22 ~ Burst=18 15-25 5 5 /6 /6 3 2 12 Gauge 12
Shotgun 14 12-22 4 5 /6 / - - 1 12 Gauge 2

Big Guns

Name Range Damage
per round
Min ST AP cost
(S/A/B)
Rounds
per burst
Hands req Ammo type Magazine size
Minigun 35 7-11 7 - / - /6 40 2 5mm 120
Flamer 5 40-90 6 - / - /6 1 2 Flamethrower Fuel 5
Rocket Launcher 40 35-100 6 6/ - / - - 2 Rocket 1

Energy weapons

Pistols

Name Range Damage
per round
Min ST AP cost
S/A/B
Rounds
per burst
Hands
required
Ammo type Cell capacity
Alien Blaster 10 30-90 2 4/5/ - - 1 Small Energy Cell 30
Laser Pistol 15 10-22 3 5/6/ - - 1 Small Energy Cell 12
Plasma Pistol 20 15-35 4 5/6/ - - 1 Small Energy Cell 16

Rifles

Name Range Damage
per round
Min ST AP cost
S/A/B
Rounds
per burst
Hands
required
Ammo type Cell capacity
Gatling Laser 40 20-40 6 - / - /6 10 2 Micro Fusion Cell 30
Laser Rifle 45 25-50 6 5/6/ - - 2 Micro Fusion Cell 12
Plasma Rifle 25 30-65 6 5/6/ - - 2 Micro Fusion Cell 10
Turbo Plasma Rifle 35 35-70 6 4/5/ - - 2 Micro Fusion Cell 10

Throwing

Name Range Damage Damage
type
Min ST Weight Value
Grenade (Frag) 15 20-35 Explosion 3 1 $150
Grenade (Plasma) 15 40-90 Plasma 4 1 $300
Grenade (Pulse) 15 100-150 EMP 4 1 $250
Molotov Cocktail 12 8-20 Explosion 3 1 $50
Rock 15 1-4 Normal 1 1 $0
Flare 15 1-1 Normal 1 1 $35
Spear 8 3-10 Normal 4 4 $80
Throwing Knife 16 3-6 Normal 3 1 $100

Explosives

Cut content


This article uses material from the "Fallout weapons" article on the Fallout wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

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