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Fallout quests: Misc

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Fallout

Up to date as of February 01, 2010

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This page lists all quests in the original Fallout.
  • The content is not described in full detail on this page. For details, please see the respective articles.
  • For quests in other Fallout games, please see "Quest".
  • For an overview of Fallout content, please refer to "Portal:Fallout".

Contents

General information

Quests are numbered in order with the Pip-Boy. Quests that aren't numbered are alternate quests that still give experience.

Vault 13

  1. Find the Water Chip

Shady Sands

  1. Rescue Tandi from the Raiders.
  2. Stop the Radscorpions.

Raiders

Junktown

  1. Save Sinthia.
  2. Take Revenge on Gizmo.
  3. Bust the Skulz.

Hub

  1. Dispose of merchant.
  2. Dispose of Jain.
  3. Find the missing caravans.
  4. Steal necklace from the Merchants.

Necropolis

  1. Destroy the Super Mutants at the Watershed.
  2. Fix the Necropolis water pump.

Glow

  1. Disarm Traps for the Facility.
  2. Turn on power for the Glow.
  3. Kill Dougherty

Brotherhood

  1. Become an Initiate.
  2. Rescue Initiate from the Hub.

Boneyard

  1. Find Children spy in the Followers.
  2. Fix the hydroponic farms in Adytum.

Unused:

Burrows (cut)

See also

Quests in Fallout
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This article uses material from the "Fallout quests" article on the Fallout wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

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