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Fallout derived statistics: Misc

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Fallout

Up to date as of February 01, 2010

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SPECIAL
Primary statistics
Derived statistics
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This page lists all derived statistics in the original Fallout.
  • The content is not described in full detail on this page. For details, please see the respective articles.
  • For derived statistics in other Fallout games, please see "Derived statistic".
  • For an overview of Fallout content, please refer to "Portal:Fallout".

Contents

List

Derived statistic Description Derived from Initial value
Action Points The amount of actions your character can take during a combat turn. Agility (AG / 2) * 5
Armor Class How good your character is at avoiding being hit in combat. Agility AG
Carry Weight The maximum amount of equipment your character can carry, in pounds. Strength (ST + 1) * 25
Critical Chance Chance to cause a Critical Hit. Luck (LK) %
Damage Resistance Any damage taken is reduced by this amount. - 0
Healing Rate How much Hit Points you heal at the end of each day. Endurance EN / 3 (min. 1)
Hit Points How much damage your character can take before dying. Endurance
Strength
15 + (2* EN) + ST
Melee Damage Amount of bonus damage in hand-to-hand combat. Strength ST - 5 (min. 1)
Perk Rate How many levels must pass before your character gains another perk. - 3
Poison Resistance Reduces any poison damage by this amount. Endurance (EN * 5) %
Radiation Resistance Amount of radiation your character is exposed to is reduced by this amount. Endurance (EN * 2) %
Sequence Determines how soon in a combat turn your character can react. Perception PE * 2
Skill Rate How many skill points your character gains per level. Intelligence (IN * 2) + 5
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This article uses material from the "Fallout derived statistics" article on the Fallout wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

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