The Full Wiki

More info on Fallout Tactics armor and clothing

Fallout Tactics armor and clothing: Misc



Up to date as of February 01, 2010

From The Vault

Fallout Tactics overviews
Characters Items
Armor & clothing
Other items
Primary statistics
Derived statistics
Places Special encounters
Robots & computers Vehicles
This page lists all armor and clothing in Fallout Tactics.
  • The content is not described in full detail on this page. For details, please see the respective articles.
  • For armor and clothing in other Fallout games, please see "Armor and clothing".
  • For an overview of Fallout Tactics content, please refer to "Portal:Fallout Tactics".


General information

Armour in Fallout Tactics is similar to the armour in the RPGs, with two major differences:

  • plasma and laser damage resistances and thresholds are now both considered energy weapons, and a new form of damage is included called gas
  • Armour can now reduce skills by a predefined amount, i.e. Metal Armor Mark I and II reduce the sneak skill by 25%.


Leather Armour and Leather Armour Mark II, the basic armor available, good AC and no skill penalties, but practically no reduction of damage.


Metal Armour and Metal Armour Mark II, the protection of choice for grunts, trades AC and 25% sneak for improved resistance to damage.

Tesla Armour Falls loosely under Metal, due to its overall similarity to metal armor, and is very good at absorbing energy damage, but overall seems to be a waste of time, because you'll have access to power armor by the time this is available, and power armor rocks!


Environmental Armour and Environmental Armour Mark II are the new kids on the block, providing some protection against radiation and near complete protection from gas as well as improved damage resistance, these armors can be useful despite greater penalties to skills than metal armor.

Power Armor

Now this is what we're here for... Midwestern Brotherhood Power Armor/Midwestern Brotherhood Advanced Power Armor! The best AC and damage resistance available in the game, but comes with the biggest penalties for skills in the game. For use in heavy firefights, and let's face it, every mission from St. Louis (first super mutant mission) includes heavy firefights.


There's not much of a choice for super mutant characters - they can wear either the Plating Mutant Armour or Spiked Mutant Armour. Similarly, ghouls can wear only Ghoul Armour, Superior Ghoul Armour, Environmental Armour, Environmental Armour Mark II, Power Armour and Advanced Power Armour.

Raiders and reavers

Raiders wear Raider Armour or Vandal Armour while the Reavers wear Reaver Banding and Greater Banding.

It's possible for the player to get their hands on Reaver Banding in Newton by taking it off the Reaver escorts, but it cannot be worn by any recruits. This is probably a bug.

Easter eggs

There are two easter egg armors which can be found in special encounters - the Brahmin Armour, which makes you look like a brahmin and the Devilthorn Jacket, a Diablo reference.


Even though, just like all the other Fallout games, Fallout Tactics is set in the United States, it uses the British spelling "armour" instead of the American "armor" used in previous games. This is because it was developed by Micro Forté, an Australian company. Despite this, some NPCs in the game say, "Wait till Mom finds out" using the spelling peculiar to American English.

Combat Armour is notably absent for unknown reasons, although it was going to be added in the cancelled Fallout Tactics 2.

See also

Armor of Fallout Tactics

This article uses material from the "Fallout Tactics armor and clothing" article on the Fallout wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


Got something to say? Make a comment.
Your name
Your email address