|For a full list of all commands, see Fallout 3 console commands (all).|
In Fallout 3, the console is a debugging tool left by the developers in the PC version of the game. It is useful for developing and quality assurance, but it can also be used to cheat. The Xbox 360 equivalent of this is Complicators Fallout 3 Save Editor, but it has a lot less uses and doesn't use the same commands.
To access the console, use the backquote key (`) while in-game (Unpaused). The backquote key shifts to tilde (~) on US keyboards, and the not symbol (¬) on UK keyboards. Other keyboards will differ, but the key is usually to the left of 1, and just under the Escape key (Esc) The HUD will disappear and you will get a prompt (|) in the lower left corner of the screen where you can type-in code(s).
The following commands require that you first type prid ref_id and Enter to select the NPC. Then type...
(Note the difference: base_id marks the "character sheet" and ref_id marks an instance of the character with location.) There is a list of the base_ids and form_ids of the major named characters.
However it might not work all the time.
any skill (without space!)
(warnings about issues successfully addressed by patches removed due to redundancy)
Be extremely careful when using setscale to large numbers like 10. You may seem big and powerful, but a very small dropoff (in comparison to your size) will be fatal. Cliffs look very tiny from 50 feet up, but still kill you as if you were normal size. Plus cells will still only load as if you were normal size, and moving through un-spawned cells can cause the game to crash.
This is easiest if you first click on something in the world with the console open, to target it.
It is also possible to change the current weather.
EditorID FormID DefaultWeather 0000015E GNRRoofOvercast01 0001E3F0 gUrbanCloudy01 00059869 gWastelandClear01 0005CF9C gWastelandCloudy 0005C88D InvertedDaylightWeather 000B362D InvertedDaylightWeatherTenPenny 00052928 InvertedDaylightWeatherWarm 000BC39B MegatonCloudy01 0001D776 MegatonFalloutDecay 0006A076 SuburbanCloudy 00017906 TranquilityClear 0002BF97 UrbanDeep 00065952 UrbanDeepInner 0006CA4E UrbanDeepInnerCitadel 000BE1FF UrbanDeepInnerDCMall 000BE1FE UrbanDeeplnnerDCMONtop 0003A236 UrbanDeeplnnerMamaDC 000BE3E2 UrbanOvercast 000154E5 UrbanOvercast01Intro01 00022BD5 WastelandClear 00064609 WastelandClearMegaton 00054E12 WastelandClearNoLighting 000B419E WastelandDecay 0005A728 WastelandEast 0003D438 WastelandEastOasis 00054E1D WastelandNorth 00027DF3
(raw quest base id list here)
To create a batch file all you need to do is place a plain text file with the commands you wish to execute in the root directory of the game
(in other words, the same folder as falloutlauncher.exe)
This example file allows you to experience the game as if you were a very powerful Super Hero (or Villian):
savegame pre_futurepeter tgm tcl setgs fmoverunmult 10 player.setav speech 100 tmm 1 tfow player.additem 00004322 5 player.additem 0000432c 5 player.additem 0003422B 5 player.additem 0003C07A 5 player.additem 00029364 100 player.additem 00004330 100 player.additem 00020799 100 player.additem 0002937E 100
By executing this list you will (in this order) Save the game, Toggle God Mode, Toggle Clipping Mode, Increase Running Speed (though not to an insane amount), Increase Speech skill to max, Show all map markers, Toggle fog-of-war, Add fun weapons and ammo (Alien Blaster, Fat Man, Experimental MIRV, Lincoln's Repeater and Frag Grenades).
To execute these commands, you would type bat futurepeter
player.additem 0006B53C 90000 player.additem 000207F7 90000 player.additem 0002937E 90000 player.additem 00004241 90000 player.additem 00078CC4 90000 player.additem 00004240 90000 player.additem 0006B53D 90000 player.additem 000615A8 90000 player.additem 00029364 90000 player.additem 0002935B 90000 player.additem 00047419 90000 player.additem 0002936E 90000 player.additem 000615AF 90000 player.additem 0006B53E 90000 player.additem 00020772 90000 player.additem 00078CC2 90000 player.additem 00029371 90000 player.additem 00078CC1 90000 player.additem 0006A80D 90000 player.additem 00078CC3 90000 player.additem 00004485 90000 player.additem 00020799 90000 player.additem 000B8791 90000 player.additem 0005F706 90000 player.additem 00078CC5 90000 player.additem 00029383 90000 player.additem 00029384 90000 player.additem 00028EEA 90000 player.additem 0004C5F9 90000 player.additem 00056634 90000 player.additem 00004342 20 player.additem 0000433A 20 player.additem 00004330 20 player.additem 0000433C 20 player.additem 0000433D 20 player.additem 00004331 20 player.additem 0000433E 20
this one gives you alot of ammo and some grenades / mines
[ ammo made by MaT5892 ]
getav Health getav DamageResist getav SmallGuns getav EnergyWeapons getav BigGuns getav Explosives getav MeleeWeapons getav Unarmed
This batch shows the most relevant information about NPCs and enemies. Select a NPC or enemy and type bat info
To find all the positions of a selected object (x position, y position, z position; x angle, y angle, z angle) all at once you can use the
bat command with a text file containing the getpos and getangle commands. Example:
GetPos X GetPos y GetPos z GetAngle x GetAngle y GetAngle z
To execute the command, you would type bat pos
PRID 63C05 Resurrect forceav repair 100 PRID 63C06 Resurrect forceav repair 100 PRID 63C07 Resurrect forceav repair 100 PRID 63C08 Resurrect forceav repair 100 setessential 63BF7 1 setessential 63BF8 1 setessential 63BF9 1 setessential 63BFA 1
To execute the command, you would type BatTraders
This prevents traders from dying (Doc Hoff, Crow, Lucky Harith and Crazy Wolfgang).
player.additem 5deee 1 player.additem 50f92 1 player.additem 6f210 1 player.additem 21367 1 player.additem 6b532 1
This batch gives you some of the weapons that are not available through normal game-play. These are either unique weapons that specific NPCs use or cut-content. The execution of this batch in-game will add; "Highwater Trousers" Missile Launcher (the weapon used at the SatCom Array NW-05a missile launch), Mysterious Stranger's .44 Magnum (instant-kill no matter what), Sonora's 10mm, Behemoth's fire hydrant and Law Dog.
[ Traders & Awesome Weapons made by TheFev ]
Two very handy commands:
Kill-kills the selected unit (Note:must first select an NPC)
Unlock-unlocks any selected locked item (Note:if door is protected by electricity or some other contraption this will not work)
Activate-activates object, opens doors that are activated elsewhere (Note: select object first)
All commands applying to the player, npcs or items can be used on any of those, with varying result.
To get every hex code available in game type save save_name 1 in console (i.e. save fred 1).
NOTE: Those codes are ref_id not base_id type and they will NOT work with player.placeatme command
Some users can't see the left-most columns of text in the console; they can only see the end of statements, and can't see what they're typing, unless it's very long. This is known to impact some users without widescreens (a 4:3 screen like 1600x1200, 800x600, etc. - not 5:3 or 16:9 widescreen). Fortunately, Fallout 3 has an easy fix for this.
The position of console text can be set in the Fallout.ini file. In Windows XP at:
For Vista and Windows 7:
Open the file in a text editor like Notepad. Search for "iConsoleText".
An example for a 1280x1024 (XxY) 5:4 display:
Setting Default New Setting Notes iConsoleTextYPos 940 900 Y (up/down) pos is 100-200 less than your Y res (here, 1024) iConsoleTextXPos 30 200 X (left/right) position is higher (which moves it to the right)
You can use a command like help to see if the console works. Even though you can't see the editing line or the cursor, it will flood the console with text.
Alternatively you can repeatedly press TAB before entering a command, this way the text gets pushed to the right and will be readable without affecting the entered text.
It's common for Vista users and some XP users to be unable to access the Console. Following are some possible causes & solutions:
"Infrared Device" drivers interfere with the "Tilde" (~) key being able to access the Console, so must be disable/uninstalled.
Here's a direct quote from Bethesda Softworks Technical Support: "If you have a new system with the Microsoft eHome devices, these will conflict with the program being able to read the scan code for the tilde key from the keyboard. Those Microsoft eHome devices or drivers need to be disabled in order to allow the game to "see" the tilde key being pressed. The MIRC (Microsoft Infrared Remote Control) seems to disable the tilde (~) key in both Oblivion and Morrowind. Simply disconnecting the MIRC from the USB port will fix this issue."
To Unistall/ Disable the conflicting device(s), try the following steps:
Open up the "Start" menu, go into "Control Panel" > "System and Maintenance" > "Device Manager". Click "Human Interface Devices". If you see "Microsoft eHome Infrared Transceiver", right-click and uninstall it. If not, then locate the driver with the word "Infrared" in it's name elsewhere in the Device Manager and uninstall. Unfortunately, when you turn-off and then restart your pc, it will automatically reinstall the driver. As a result, you'll have to repeat the uninstall procedure whenever you go to play and wish to have access to the Console.
[Temp Fix] Control Panel > System > Hardware > Device Manager > Human Interface Devices > uninstall Infrared driver (don't ask me why but this driver interferes).
If using a controller, you have to switch back to mouse/keyboard control to get the console, switching to mouse/keyboard control will occasionally crash the game to desktop, so save before you try, just in case. (Tested with 360 controller on Vista 32)[Works also on Vista x64 with xbox 360 controler]
It has been reported that the console will not work with some Vista 32 and 64 bit systems with NO fix. Those people can only hope for a mod that solves this (example - the ring of console in Oblivion).
For Vista 32 and 64 bit http://www.fallout3nexus.com/downloads/file.php?id=1711 its a mod for the Console and works
HOWEVER, try this, before giving up and using the ring of console.
This editor has no infrared device drivers, and tried this. It worked.
Open regedit (Go into Command Prompt and type in regedit... this will open a new window.)
Navigate to HKEY_LOCAL_MACHINE\SYSTEM\CurrentControlSet\Services\i8042prt\Parameters
There should be an entry named OverrideKeyboardSubtype with a type of REG_DWORD and a value of 2. Set the value to 0 and reboot.
now, uninstalling the IR drivers in the device manager (if you have them) will work to enable the console to come up.
if you don't have any IR drivers, then just doing the reg change should fix it for you.
Tested and working method under Vista and Windows 7:
This will work not only for Fallout 3, but all other games that use the "~" for console, AND lets you use your MS remote.
This was an insta-fix for any laptop w/ a built-in detacheable remote. It also has less technical gobble-degook than registry entry edits, (and their eventual complications), and isn't nearly as sketchy as uninstalling and reinstalling the device/driver. A+ perma-fix for media centre comps/laptops.
Follow the steps on the page to help activate the console. The page can be found at here.
You must have the original ring of console as well.
NOTE: This is only for users who CAN NOT under any circumstance open the console. Please try other solutions before resorting to this option, you might save yourself some time. This mod is in a beta, so use at your own risk.
This mod works in the same way as the Ring of Console, and the item is gained after you escape from the vault.
An easier alternative to the Ring of Console fix would be the Console Key Binder mod, removing the hassle of equipping/unequipping an item. The file can be found here.
This mod allows you to bind another key to open the console (default is F4) which is very useful if your tilde key does not work. Take note, however, that this mod requires Fallout Script Extender (FOSE). FOSE can be found here.
If you use the Microsoft eHome remote/receiver (official media centre remote and USB receiver) you'll notice under your device manager you have a new device named Microsoft eHome MCIR 109 Keyboard; this is the cause of the tilde key not working. It also affects your plus, minus, parenthesis, hash, @, and slash keys remapping them to different functions. (some are even Kanji characters)
NOTE: Many "ITECIR" (infrared) drivers under the device manager also cause the same issue.
Solution is as follows and will not affect the functionality of your Media Centre remote:
1. Go into Device Manager -> Keyboards.
2. Right-click "Microsoft eHome MCIR 109 Keyboard", choose "Update Driver" ("Update Driver Software" on Vista).
3. Choose "Browse my computer for software" (XP users tell it not to install automatically and say you'll specify the location, then when it asks you where you would like it to search for drivers choose the option to choose from a list) then "Let me pick from a list of device drivers on my computer".
4. Make sure "show compatible hardware" is checked, then select "HID-compliant device" and click next. Click any remaining "OK" or "Finish" buttons after Windows has installed the driver.
AutoHotkey is a free, open-source utility for Windows, used to remap keyboard or mouse buttons. If your "Tilde" (~) key isn't recognized in Fallout 3, one fix is to install AutoHotKey, and in the script used by the program, assign the "~" to another key. For example, to turn "F12" into a "~", use the line:
Now "F12" will be recognized as the command line button.