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Fallout 2 books: Misc

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Fallout

Up to date as of February 01, 2010

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This page lists all books in Fallout 2.
  • The content is not described in full detail on this page. For details, please see the respective articles.
  • For books in other Fallout games, please see "Book".
  • For an overview of Fallout 2 content, please refer to "Portal:Fallout 2".

Contents

General information

Some books in Fallout 2 can be used to increase a character's skill in specific areas of study. After a book is used, it is removed from your inventory. Other books are used in quests.

In Fallout 2, the amount of skill points gained is equal to 100, subtract the current skill level, divide by 10, and then rounded down. Thus, the maximum a skill can increased by books is up to 91%.

Skillbooks

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Maximizing skill point gain

Passive skills are lowered by 10 (%) when the difficulty is changed from Normal to Hard. SPECIAL stats (Strength, Perception, etc) modify skills with a considerable bonus. The game keeps track of this bonus throughout the game, in real time. Any changes to stats, (e.g. chem effects) during the game add to or subtract from this modifier. It is thus possible to reduce any combination of stats to zero, significantly lowering skill values.
It is possible to raise Small Guns, First Aid and Science to 127%, Repair to 118% and Outdoorsman to 115%, in the case of a player whose Perception, Intelligence and Agility are at 10 (possibly more if the player's stats are lower), Endurance is above three, with the listed skills at 91%. To lose Agility and/or Endurance, use Buffout or Monument Chunks, then wait. To lose intelligence, use Mentats and wait, or Psycho. To lose Perception, drink Beer, Booze, Rotgut, etc. If books are used from inventory (by left clicking and dragging) rather than from a weapon slot, time will not pass, and therefore stat effects will not wear off, until the inventory screen closes.[1]

Locations

This section is transcluded from the respective item articles. To change it, please edit the transcluded pages (linked in the first column).
Name Closest map marker Location description
Gecko Powerplant On the shelves in the Supply Cabinet.
Vault 8 In a locker in the south-eastern quarters.
Gecko On the shelves in the Manager's Office.
Stables On the shelves in Myron's workroom.
Sierra Army Depot Two in the desk in the CO's quarters, level three.
Sierra Army Depot In the hands of a skeleton, level four.
Navarro On the shelves in the Commander's office.
Navarro In the workbench next to Quincy.
Oil Rig On the scientist in the mainframe room, Reactor Level.
New California Republic (town) On the bookshelf in the outpost, NCR Bazaar.
Vault City Merchant: Randall
San Francisco Merchant: Lao Chou, Flying Dragon 8
San Francisco Merchant: Female merchant on Oil tanker
New Reno Quest reward for Deliver ten Cat's Paw magazines to Miss Kitty
Ghost Farm On one of the skinless Slags.
Gecko Junkyard Inside the workshop storage room, in the stuff on the table
Vault City Downtown, inside Valerie's storeroom.
New Reno Salvatore's Bar, 1st floor, on the shelves in Mr. Salvatore's apartment.
New Reno New Reno Arms, inside the workshop in the back room (accessible from the street).
Sierra Army Depot In the desk in the CO's quarters, level three.
Sierra Army Depot In the robobrain assembly lab, level three.
Mariposa Military Base Two outside, one on the ground in the tent and the other inside a locker in another.
New California Republic (town) On the bookshelf in the outpost, NCR Bazaar.
Navarro In the middle workbench in the Vertibird hangar
Oil Rig Two on the shelves in the scientist's office, Detention level.
Oil Rig Two in CO's storage in the Barracks area.
Oil Rig On the scientist in the mainframe room, Reactor Level.
New Reno From Father Tully in New Reno if you continue the game after destroying the Enclave's Oil Rig (if Father Tully is dead, you cannot get the hintbook)
Modoc On the bookshelf behind Grisham
Mercenaries' Cave In a locker inside their base
Vault City In a bookcase in the house near the Central Council building.
Redding On the shelves in Doc Johnson's clinic
New Reno On the shelves in Mr. Salvatore's apartment, Salvatore's Bar 1st Floor.
Sierra Army Depot In the locker in the infirmary, level one.
Sierra Army Depot In the desk in the CO's quarters, level three.
New California Republic (town) On the bookshelf in downtown clinic.
Mariposa Military Base Two in a rusty locker in the medical section on the second level.
Navarro In the workbench behind Quincy.
Oil Rig Two in CO's storage in the Barracks area.
Oil Rig In a locker inside the experimentation lab, Detention level.
Oil Rig Two on the shelves in the scientist's office, Detention level.
Oil Rig Three inside the Survival\Gear Locker inside the Trap Level.
Klamath In a bookcase in the building near the Grazing Grounds.
Toxic Caves Desk inside the storage bunker.
Den In a bookcase inside Lara's gang hideout.
Ghost Farm On one of the skinless Slags.
Vault City In a bookcase inside Cassidy's room in his bar.
Vault City Inside a desk next to Stark.
New Reno Shark Club 1st floor On the shelves in the room with the bald thug.
New Reno Arms On the collapsed shelves in Eldridge's quarters (you need to kill the dog to get to it).
Mercenaries' Cave In the safe.
Redding In Ascorti's office, in the casino.
Sierra Army Depot In the locker in the barracks, level one.
Navarro On the shelves in the Commander's office
Navarro In the middle locker in the Vertibird hangar
Oil Rig In the desk at the security checkpoint, Detention level
Oil Rig In the desk in the storage room, Barracks level
Klamath On one of the kids in the Traper Town
Vault 8 In a locker on the living quarters level.
Redding In the middle room in Malamute Saloon
Redding On the shelves next to Marge LeBarge
Redding On the shelves in the ruined building at the Great Wanamingo Mine
New Reno On the shelves in Mr. Salvatore's apartment.
Oil Rig Two in CO's storage in the Barracks area
Oil Rig Three inside the Survival\Gear Locker inside the Trap Level

Other books

References

  1. The Nearly Ultimate Fallout Guide by Per Jorner: Items
Skillbooks in the Fallout games

This article uses material from the "Fallout 2 books" article on the Fallout wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

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