|Also called?||Fala, Fally, Fallydor, Farradorn|
|Release date||Unknown edit|
|No. of banks||2|
|No. of altars||1 (Top level of castle)|
|No. of obelisks||One|
|Main music||Fanfare, Workshop|
|Leader||Sir Amik Varze acting in the place of King Vallance|
|Teleportation||• Falador Teleport
• Death spawn
•Necklace of skills
|Guilds||• Crafting Guild
• Mining Guild
|Location on World map|
|Dark Wizards' Tower||←||Falador||→||Barbarian Village|
Falador, previously known as Farradorn, is the capital of Asgarnia and a typically crowded city. It plays a key role in RuneScapes ore trade, because it houses both the Mining guild and a large mine underground. Falador is a popular trading spot for members on World 2; however, this has become less popular since the Grand Exchange was introduced. There are multi-combat zones around the north and south gates of the city. It is also the base of the White Knights. It's brilliant white walls are the highest available walls in a player's house.
Modern day Falador was founded in the Year 8 of the Fifth Age, although the Museum of Natural History states that Falador existed in some form since the mid-Fourth age, and the surrounding areas were ruled from it. Falador has a fairly large population, making it the third largest city in the game after Varrock and the Meiyerditch. As no evidence of Falador's existence shortly before the discovery of Rune Essence can be found, it is safe to presume that the Fourth age kingdom was defeated, presumably by Goblins, although the date of this is unknown. Radallinn, the leader of one of the area's nomadic tribes, sought to establish a permanent settlement in the area with the help of the newly discovered runestones. This was made possible with the help of two orders of knights: the White Knights and the Kinshra, also known as the Black Knights. With their aid, the kingdom of Asgarnia was born.
Little is known of the city's early days, although it is likely it faced conflict with the goblins that still inhabited the area. A massive quarrying operation is assumed to have occurred, although the origin of the white stone the city is built from has never been specified.
Falador's political situation has always been a difficult one. Even in the early day's of the city's founding, political unrest plagued the city. King Raddallin, though the city's ruler, always was forced to compete with the White Knights and Black Knights, both of whom sought to increase their political influence in the area. Although the nobility was unaware of it, the White and Black Knights had secretly been rivals even before they came to the aid of Falador. The White Knights established themselves in a castle in Falador while the Black Knights were given a fortress on the nearby Ice Mountain.
After Raddallin's death, his son, King Vallance took the throne. He continued the prosperity that his father had started, and soon Falador had gained strength and importance nearly equal to that of other significant human settlements such as Varrock and Crandor. In the Year 139, Crandor was completely destroyed by the dragon Elvarg. This caused a brief period of political turmoil due to the loss of the city, which had previously been an important city-state. Falador, like the other settlements in Misthalin and Asgarnia, was forced to defend itself for fear that Elvarg would attack the mainland.
In the Year 162, King Vallance, now very old, fell ill. This left the city's central government weakened, allowing the White Knights to gain political supremacy. In Vallance's absence, they declared the Black Knights to have no power in Asgarnia, leading to a massive revolt that ultimately resulted in the Black Knights' departure to their mountain fortress.
Although King Vallance, by position, continued to rule, the White Knights had practically gained control of the city. To protect him, they relocated him to a hidden location, although his death seemed likely. The city soon found political unrest when Burthorpe, led by Vallance's heir Prince Anlaf, declared itself independent. Although it continued to remain a part of Asgarnia, the White Knights and the Imperial Guard found themselves in an intense rivalry that, to this day, threatens to throw Asgarnia into a very bloody civil war.
Although Vallance survives, the city is now ruled almost entirely by Sir Amik Varze, the leader of the White Knights. Furthermore, the ancient Temple Knights have become involved and have showed their support for the White Knights. In recent years, Falador's importance has only grown, rivalling that of Varrock and East Ardougne. Today it is one of Gielinor's largest markets, and has established close ties with many of the world's more influential cities and kingdoms. As it is situated at the centre of Gielinor, it sees vast numbers of visiting adventurers and traders every day.
Falador holds an impressive military. The White Knights and the Faladorian City Guards have long held the enemy at bay. Although the Imperial Guard and the Black Knights pose a threat, the city has long held back sieges from the latter. The city has also been attacked by raiding goblins, though the city has also pushed them back with ease. The city, and its military, are commanded by Sir Amik Varze.
The city also has small threats from the inside; however, Zamorakian threats and civil war have kept the city ready at a minute's notice. There is also a city militia, and from time to time, the Black Guard of the dwarves also help defend the city.
The city may also be currently under threat, as the Red Axe is closing in on operations in Asgarnia, and the recent attacks on Varrock are keeping the city on its heels.
Today Falador is a hotspot for government. Falador is a wealthy city, and being a popular trading location, it is well-known across the world. Falador's main attraction for some players is the party room. The party room attracts many players due to the chest's riches. Falador has a huge government looking after funds for Port Sarim, Draynor Village, and Goblin Village.
Falador can be entered through the north gate near Barbarian Village which features a variety of guards, from the underground Dwarven Mine (either from the Mining Guild, or from a house in the north-eastern neighbourhood of the city), through the south gate near Port Sarim, or by Falador Teleport, a spell which requires level 37 Magic (also requiring 1 water rune, 3 air runes and 1 law rune). Members can enter from the west by using an Agility shortcut on the crumbling wall on the west side of the city, by using a mithril grapple to climb over the wall north of the east bank, or by crawling under a hole in the southern wall.
Its position on the edge of the free world, and near to Taverley makes Falador a central location. There are several ways to reach the city:
Falador has two banks (). There is a west bank which is located south-west of the north gate, and an east bank which is located below Falador Park. They are great places to buy and sell items as many players tend to congregate at the two banks.
The east bank is in a great spot for Mining. It is only a quick walk from the Mining Guild, making it useful for players mining in the guild to deposit their ores, mine more, and repeat. Also, the somewhat secret mine next to the mining guild. In a free player trading world, this bank is used mostly to buy ores, bars and mining and smithing equipment. In member trading worlds, it is very crowded and used to buy a wide variety of items from any armour and weapons to items used in skill training. Before the Grand Exchange update hundreds of players congregated at the Falador east bank in World 2 to trade many items. The World 2 trading area covered the entirety of the east bank, the area in front, around, and behind the bank, and envelops Falador Park, totalling approximately a quarter of the city's total area. At that time traders and merchants of World 2 consciously dedicated a small section of the trading area to each trade, down to individual items. The trades which occurred on in and around the bank was vital to the flow of RuneScape's economy, amounting to a significant fraction of the total daily exchange of money, resources, and valuables.
When the Grand Exchange was released, there was no longer a need to trade at this particular spot and world and has since become much less populated.
The west bank is in a great spot for smelting ores. The furnace is only a quick walk away from the bank, making it quick and easy to smelt ores, bank them, and repeat. Many players use this bank to use the "Coal flipping" strategy. Also, this bank is located in the main area of the city of Falador. Also, there is a ladder behind the bankers leading to a second floor, but there doesn't seem to be a way to access it.
Falador's centre is White Knights' Castle, home of the White Knights. The castle is often crowded with players fighting the knights for good experience. The quest The Knight's Sword can be started here, and the squire also starts the Falador diary. There is also an altar on an upper floor, where a player can recharge his/her prayer points.
Falador has its own park north of the east bank. The garden is home to moles (), where moles can be killed for Herblore purposes (a light source is needed) and is also a key part in the Pirate's Treasure quest, as well as Sir Tiffy Cashien. The house in the east part of the garden contains a spade that slowly respawns when taken. Wyson the gardener, who can be found walking around the park, will sell one woad leaf to a player for 15 coins or 2 for 20 coins. Members can buy bagged plants here for use in the Construction skill. In World 2, Falador Park was also an important trading centre.
Falador has one bar, the Rising Sun Inn (). Here, players can purchase Asgarnian ale, wizard's mind bombs, and dwarven stouts. Each temporarily boosts a skill, or in the latter case, two skills, at the cost of temporarily lowering other skill(s). All of the beers cost three coins, and empty glasses can be returned for two coins. Members will need to come here in order to complete the Barcrawl miniquest. The bar is often vacant, though some players come here to talk or to get away from the hustle and bustle of RuneScape.
Previously located in Seers' Village, the Party Room was relocated to Falador in response of needs for the King's Ransom quest. It is a popular place which people play host to drop parties without the interference of telegrabbing. It contains the chest and lever for drops, a bar upstairs, and a table in the centre for the dancing "Knights of the Party Room." It is now located in the north-eastern corner of the city.
North-east of the east bank are some stairs that lead down to the Dwarven Mines. These stairs are fairly far away, although it is the entrance to the mine that is closest to a bank.
Falador's general store () is fairly popular, though mainly consists of low level items sold by other players. It is the first building on the west side when entering through the north gate. The first floor of the general store contains the shop keeper and the shop assistant. Players can climb ladders to the top of the building on the fourth floor and look at a large portion of the city. Players can often find crafting items, woodcutting items, and smithing and mining items at this general store.
The first east building a player will see when entering through the north gate is Cassie's two story shop (). It is the only shield shop in RuneScape, but has a very limited stock. Cassie can be found on the first floor offering wooden shields, bronze square shields, bronze kiteshields, iron square shields, iron kiteshields, steel square shields, steel kiteshields, and mithril square shields. On the second floor of her shop is a room where a cooked chicken respawns. On a House Party world (World 31, only for members), This shop is often visited in order to buy a steel kite shield for their herald/ family crest.
In a small building south of the west bank is Herquin and his gem store (). Players can purchase uncut sapphires, uncut emeralds, uncut rubies, uncut diamonds, sapphires, emeralds, rubies, and diamonds from him. However, the gems do not restock, meaning players have to sell their gems to him, which rarely happens. Because of this, players are uncommon in Herquin's store. For rangers, in the south-west corner of Herquin's store spawns 2 bronze arrows, which are hardly collected.
In the far southern part of the city is Wayne and his chainmail store (). Players can purchase bronze chainbodies, iron chainbodies, steel chainbodies, black chainbodies, mithril chainbodies, and adamant chainbodies.
North of the west bank is the Hairdresser (). It is free to get a haircut because of baldness glitches occurring with certain headgear. Now a haircut is free to change one's hair style (used to be 2000gp). You can change head hair and/or facial hair.
Sir Tiffy Cashien is the leader of the Temple Knights and plays a role in several quests. He also sells initiate and proselyte armour after completion of the Recruitment Drive and Slug Menace quests, respectively.
Wilfred is the Woodcutting Cape seller located just north of falador in a group of trees.
Yew trees: There are many yew trees outside the east and south walls. The east bank is nearby, making the trees popular for woodcutters.
Doric's anvils: North of Falador is Doric and his anvils. Players can start Doric's Quest by speaking to him.
Mine: West of Falador is a small mine, to the south of which are Dark Wizards.
Allotment Patch: South of Falador (north of the cabbage patch and east of the cow pasture of the aforementioned farm) is an allotment patch where players may grow allotment, flowers and herbs to train Farming.
Crafting Guild: The Crafting Guild is south-west of Falador. Falador is the nearest bank.
Standing Stones: Has no known uses, except used in a clue scroll by members. If the stones are examined then this message is stated: What ancient rites were performed here? Could this have something to do with the God Wars?
|Sir Tiffy Cashien||"Certification"|
|Sir Amik Varze||"Ceramic vase"|
|Sir Kuam Ferentse||"Circumference"||Recruitment Drive|
|Sir Leye||"Surly"||Recruitment Drive|
|Sir Spishyus||"Suspicious"||Recruitment Drive|
|Miss Cheevers||"Mischievous"||Recruitment Drive|
|Miss Hynn Terprett||"Misinterpret"||Recruitment Drive|
|Sir Tinley||"Certainly"||Recruitment Drive|
|Sir Vant||"Servant"||Learning the Ropes|
|Sir Gerry||"Surgery"||God Wars Dungeon|
|King Vallence/Sir Vallence||"Surveillance"||Not specifically accurate with a monarchy system|
|Sir Prysin||"Surprising"||One of Varrock's knights, is there a connection?|
Falador has become the main centre for in-game riots, "player-made" events and, occasionally, bug abuse. Significant events that have taken place in Falador include:
Music tracks unlocked:
The old map of Falador before Party Room update.
The White Knights are wielding a White Spear, which do not exist.
A glitch that says Alador rather than Falador.