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EQ2

Up to date as of February 01, 2010

From EQ2i, the EverQuest II wiki

Faction is your reputation with a group of people/mobs in game, such as The Ashen Disciples or the The City of Qeynos.

You can view your standing with all factions that you've encountered, by opening the Persona window and choosing the Factions tab.

See the Factions category for a list of all known factions.

Ranges

Faction is split up into ranges of 10,000 point blocks or tiers of value. Any value in that range is considered equal

50,000 max ally*
40,000 49,999 ally
30,000 39,999 warmly
20,000 29,999 kindly
10,000 19,999 amiably
0 9,999 indifferent
-9,999 0 indifferent
-19,999 -10,000 apprehensive
-29,999 -20,000 dubious
-39,999 -30,000 threatening
-49,999 -40,000 scowls
-50,000 max scowls*

* being max on either end does not change the meter, but does sometimes mean something different to the game.
If a walkthrough says you need 'ally' faction, but 40k+ doesnt work, you may actually need max ally.

Favor

Favor with your Deity is stored as a "Faction" with that deity. see Favor for more details on obtaining and spending it.


This article uses material from the "Faction" article on the EQ2 wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Fallout

Up to date as of February 01, 2010

From The Vault

 
 
Overviews per game
Fallout factions
Fallout 2 factions
Fallout 3 factions
Fallout Tactics factions
Fallout: Brotherhood of Steel factions
Van Buren factions

A faction is a grouping of like-minded individuals, united in a common goal or set of common goals. The individuals band together as a way of achieving these goals and advancing their agenda.

Contents

List of factions by game

This list is generated automatically based on the articles added to the respective game-specific categories.

Fallout

Main article: Fallout factions

Fallout 2

Main article: Fallout 2 factions

Fallout 3

Main article: Fallout 3 factions

Fallout Tactics

Fallout: Brotherhood of Steel

Main article: Fallout: Brotherhood of Steel factions
 Fallout: Brotherhood of Steel factions

Van Buren

Main article: Van Buren factions

See also

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This article uses material from the "Faction" article on the Fallout wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Guild Wars

Up to date as of February 01, 2010

From GuildWiki


This disambiguation page lists articles associated with the same title. If an internal link referred you here, you may wish to change the link to point directly to the intended article.

The term faction usually refers to an in-game reward system, where "faction" points are awarded for completing challenges or quests in the service of a certain entity. There are three types of faction in Guild Wars:

The plural form, Factions, usually refers to Guild Wars Factions, the second campaign of Guild Wars.

Faction can also refer to:

  • Faction (alliance), the two sides in the perpetual war taking place in Guild Wars Factions.

This article uses material from the "Faction" article on the Guild Wars wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

GTA

Up to date as of February 09, 2010

From Grand Theft Wiki

Front quarter view of a faction, with glass panels on the roof (Rear quarter view, without glass panels on the roof).

The Willard Faction is a two-door sedan found in Grand Theft Auto IV.

Contents

Description

Design

The Faction is powered by a 400ci Turbo V8, with some Factions equipped with a hood bulge. The Faction comes with a T-Top roof with either solid or glass panels and yellow fog lights close beside the normal white lights. The Faction resembles a 1982-1987 Buick Regal (similar to the Majestic in Grand Theft Auto: San Andreas), Grand National, GNX, or T-Type. It also bears a similar appearance to the Declasse Sabre.

Performance

The Faction is a fun car to drive - with a high-torque V8 up front, combined with the RWD drivetrain, drifts are easy but controllable. The car also has great brakes due to having ABS. The turbo seems to have muted the sound of the V8 quite a bit though, but it still makes a nice smooth sound.

Locations

Trivia

  • After collecting all thirty cars for Stevie he agrees to purchase cars from Niko Bellic, with the Faction fetching $1,800.
  • The two default radio stations in the Faction are Electro-Choc and Radio Broker.

This article uses material from the "Faction" article on the GTA wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Lostpedia

Up to date as of February 07, 2010
(Redirected to Survivor factions article)

From Lostpedia

The factions separate. ("The Beginning of the End")

The survivor factions were created on the 91st day of the Oceanic Flight 815 survivors on the Island. Each of the factions was led by Jack Shephard and John Locke, as the crew from Naomi's freighter began coming to the Island. The split was based on a difference of opinion on whether the freighter crew were coming to rescue them (as Jack believed), or for more nefarious unknown reasons (as Locke believed). ("The Beginning of the End")

Contents

History

Motivations

Jack believed that the people on the freighter were coming to the Island to rescue them and that Locke was a dangerously insane person who would do anything to stop them from leaving. Those who followed Jack had various motives for doing so. Most hoped for rescue, others were loyal to Jack, while still others followed Jack out of distrust toward Locke.

Locke, motivated by his vision of Walt, believed that the people on the freighter were a threat to the lives of everyone. Many of those who followed him were motivated by Charlie's warning and a sense of loyalty to, Charlie given the circumstances of his death, and some simply had nothing to return to off the Island.

The split

Tensions between Jack and Locke reached a breaking point on their 91st day on the Island, when Locke threw a knife in Naomi's back to stop her from contacting the freighter and threatened to shoot Jack. Locke ended up wondering off the scene, leaving Naomi bleeding to death, and letting Jack make the call and contacting a representative of Naomi's expedition. ("Through the Looking Glass") Shortly after, Jack told Kate he will kill Locke if he comes back. When the group from the radio tower met up with the group from the beach, Jack crept up on Locke, got him down, put a gun to his head, and pulled the trigger. When the gun proved empty, he started beating Locke and had to be pulled off by Sayid and Sawyer. ("The Beginning of the End")

In front of the entire surviving community, Locke made his case and declared that anyone who "wanted to live" should come with him. Jack responded that nobody would go with Locke, as "they're not crazy." In response to Jack's remark, Hurley spoke up for Locke and specifically talked about Charlie's warning. Jack did not respond and did not attempt to address the warning. Hurley went to Locke's side, followed by several other survivors, more prominently Sawyer and Claire. Rousseau, Alex, Karl and a captive Ben joined Locke as well.

The two factions, led by Jack and Locke, parted ways. Jack's group returned to the beach camp, while Locke's group took over the abandoned Barracks. ("The Economist")

Aftermath

Locke's group was later attacked by the freighter's mercenary team, who landed on the Island to obtain Ben. ("The Shape of Things to Come") Most of Locke's group was killed during the attack, and those who survived rejoined Jack's group at the beach. Jack's group was joined by the science team sent from the freighter; at first, the addition consisted of Frank, Miles and Faraday, while Charlotte was held captive by Locke. Later on, though, Miles was traded for Charlotte. Eventually, Miles rejoined Jack's group.

Several exceptions of the surviving members of the factions are Ben, who left the Island ("There's No Place Like Home, Parts 2 & 3"), Locke, who joined the Others as their leader and Claire, who was last seen in Jacob's cabin. ("Cabin Fever")  ("There's No Place Like Home, Parts 2 & 3")

Jack's group

ALIVE OFF ISLAND
ALIVE ON ISLAND IN 1977
ALIVE ON ISLAND IN 2007
DEFECTED
UNKNOWN
DEAD / PRESUMED DEAD
ALIVE IN ALTERNATE TIMELINE ONLY

Jack's group
"No one's going anywhere with you, John. Because they're not crazy." - Jack

Picture Name Status Motivations for joining
Desmond Alive, Rescued Although Desmond was concerned about Charlie's message relayed from Penny, he was torn, however, by the prospect of finally seeing her again, and when the split transpired in the jungle he went with Jack. Left the Island by helicopter in "The Economist", and was finally rescued in "There's No Place Like Home, Parts 2 & 3". Married Penny and had a child with her named after Charlie.
Jack Alive Wanted rescue at any cost; believed Locke was unstable and not to be trusted. Rescued in "There's No Place Like Home, Parts 2 & 3", and returned to the Island in "316".
Kate Alive Promise of rescue. When given a choice between rescue and following Sawyer, Kate chose the hope of rescue. Stayed behind at the Barracks with Sawyer in "The Economist" but did not change groups. Banished from Locke's group as of "Eggtown", reunited with Jack's group in "The Other Woman", and rescued in "There's No Place Like Home, Parts 2 & 3". Returned to the Island as in "316", ending up in 1977 to join DHARMA as Chef. Helped detonate Jughead's core in the Swan in "The Incident, Parts 1 & 2".
Jin Alive Will do what's best for Sun and their unborn child, mainly ensuring Sun makes it off the Island. Seperated from Sun when the Kahana exploded, and remained on the Island during the time flashes after wich he joined The DHARMA Initiative with Sawyer, Juliet and Miles. Helped detonate Jughead's core in the Swan in "The Incident, Parts 1 & 2".
Sun Alive Always followed Jack. She wanted to have her baby off the Island so that she would not die during childbirth. Rescued in "There's No Place Like Home, Parts 2 & 3". Returned to main Island after the crash of Ajira Airways Flight 316 in "Namaste"
Sayid Alive Didn't trust Locke because Locke had physically attacked him, lied to him and acted irrationally, but is very wary of Naomi and everyone associated with the the freighter. Left the Island by helicopter in "The Economist", and rescued in "There's No Place Like Home, Parts 2 & 3". Returned to 1977 in the Island in "316", taken prisoner by the DHARMA Initiative in "Namaste" and rejoined Jack and the Hostiles in "Follow the Leader". Was shot by Roger and helped detonate Jughead's core in the Swan in "The Incident, Parts 1 & 2".
Rose Unknown Doesn't trust Locke after witnessing the murder of Naomi; stays with Jack's group despite previously noting she didn't plan to leave the Island, due to her belief that it had healed her cancer. Stayed on the Island during the time flashes; after the Flaming arrow attackw attack]], "retired" with Bernard and Vincent and stayed three years living in the island, until the incident in "The Incident, Parts 1 & 2".
Bernard Unknown Faithfully intends to stay by his wife's side, whatever she may decide. In "Ji Yeon", Bernard tells Jin that he and Rose decided to stay with Jack because it is "the right thing to do," as he considers Locke a murderer. Stayed on the Island during the time flashes; after the flaming arrow attack, "retired" with Rose and Vincent and stayed three years living in the island, until the incident in "The Incident, Parts 1 & 2".
Vincent Unknown Was taken initially with Locke's group however was used as a decoy and later joined Jack's Group. After the flaming arrow attack, became Bernard and Rose's pet dog, until the incident in "The Incident, Parts 1 & 2".
Juliet Deceased Will follow Jack because she desperately wants to leave the Island, in hope of reuniting with her sister. Remained on the Island when Ben turned the frozen wheel, and experienced the time flashes after which she joined The DHARMA Initiative with Sawyer, Jin and Miles. Detonated Jughead's core in the Swan in "The Incident, Parts 1 & 2".
Daniel Faraday Deceased Was found by Jack and Kate after parachuting from the helicopter, and decided to stay with Jacks group. He left with Charlotte to disable The Tempest but later returned. After skipping throught itme and joining the DHARMA Initiative he was killed by his mother when confronting the hostiles.("The Variable")
Charlotte Lewis Deceased Was found by Lockes group after parachuting from the hellicopter, she was later traded for Miles and decided to stay with Jacks group. She left with Daniel to disable The Tempest but later returned. She died as a result of temporal displacement during the time flashes.("This Place Is Death")
Neil "Frogurt" Deceased Joined Jack's group because he didn't want to follow Hurley. Neil was killed on the beach, during the flaming arrow attack. ("The Lie")

1. Background cast that were actually visible in "The Beginning of the End" as part of Jack's group, since they were not among the four extras to depart with Locke:
2. Not visible in "The Beginning of the End" however seen on the beach in later episodes.
3. On the first trip to the Kahana and presumably died when the C4 blew it up.
4. On the second trip to the Kahana.

Daniel Faraday, Frank Lapidus, and Miles Straume encountered this group in "Confirmed Dead". Miles was traded to Locke's group for Charlotte Lewis in "The Economist".

As of "There's No Place Like Home, Parts 2 & 3", Frank has left the island along with the Oceanic 6 and Desmond, and Charlotte and Miles remained on the island. Daniel Faraday has also since returned to the Island and rejoined the survivors.

Locke's group

ALIVE OFF ISLAND
ALIVE ON ISLAND IN 1977
ALIVE ON ISLAND IN 2007
DEFECTED
UNKNOWN
DEAD / PRESUMED DEAD
ALIVE IN ALTERNATE TIMELINE ONLY

Locke's group
"If you want to live, you need to come with me." - Locke

Picture Name Status Motivations for joining
Aaron Littleton Alive, off island Claire's son. Goes where Claire carries him. Left the group with Claire in "The Shape of Things to Come", only to be left by her with Sawyer and Miles in "Something Nice Back Home". Given to Sun in "There's No Place Like Home, Part 1", and rescued in "There's No Place Like Home, Parts 2 & 3", he was later given to Claire's mother by Kate.
James "Sawyer" Ford Alive Gained respect for Locke during their time on the Island, and was not present on the trip to the radio tower to witness Naomi's death at his hands. Sawyer questioned Locke's story about his conversation with "Taller Ghost Walt", until Locke showed him his gunshot wound from Ben. He later tells Kate that he has nothing to go back to off-Island and that life at the Barracks looks comparatively good to him. Sawyer has left Locke's group in "The Shape of Things to Come", and joined Jack's group in "There's No Place Like Home, Part 1". Sacrificed his own rescue to assure his friends' rescue, remained on the Island during the time flashes ending up in 1974, joined DHARMA as Head of Security during three years. Helped detonate Jughead's core in the Swan in "The Incident, Parts 1 & 2".
Hurley Reyes Alive Followed Locke because of Charlie's warning message and the belief that if they ignored Charlie's warning, his death would be meaningless. Stayed with Locke after Sawyer and Claire's departure to help find Jacob's cabin. Left the group after he, Ben and Locke reached The Orchid. Rescued in "There's No Place Like Home, Parts 2 & 3". Returned to the Island aboard Ajira Flight 316 in "316", ending up in 1977 to join DHARMA as Chef. Helped detonate Jughead's core in the Swan in "The Incident, Parts 1 & 2".
Miles Straume Alive Miles was traded for Charlotte however stated he was right where he wanted to be while being held captive. "Eggtown" After the attack on The Barracks by the mercenary team Miles joined Sawyer and Claire in an attempt to join Jacks group. Miles decided to join the losties and after the time shifts he joined The DHARMA Initiative with Sawyer and Jin. Helped detonate Jughead's core in the Swan in "The Incident, Parts 1 & 2".
Benjamin Linus Alive Asked specifically to go with Locke. Knew that the freighter people are on a mission to find him, and therefore wanted do anything to avoid them, knowing that Locke "needs" him alive in order to better understand the mysteries of the Island. In "There's No Place Like Home, Parts 2 & 3", Ben left the Island, but returned on Ajira Flight 316 in "Namaste".
Claire Littleton Unknown Followed Locke because of Charlie's warning message, moved by Hurley's emotional speech on the subject. Questioned Locke's decision to kill Ben without consulting the rest of the group. Claire left Locke's group in "The Shape of Things to Come" with Sawyer and Miles, yet left her son behind in order to follow her father Christian in "Something Nice Back Home". Claire was last seen in Jacob's cabin by Locke in "Cabin Fever", and her status (and location after Ilana's group burned the cabin) is currently unknown.
Danielle Rousseau Deceased Had no intention of ever leaving the Island. Generally regarded anyone unfamiliar as a threat, and thus naturally suspected the freighter group of ill intent. Left the Barracks and was killed in "Meet Kevin Johnson".
Alexandra Rousseau Deceased Alex followed both Danielle and Ben under Locke's wing. Resists Locke's (aborted) decision to kill Ben. Left the Barracks in ("Meet Kevin Johnson"). Captured by the Freighter mercenaries and killed in "The Shape of Things to Come".
Karl Martin Deceased Karl followed Alex. Left the Barracks and was killed in "Meet Kevin Johnson".
John Locke Deceased Was told by an image of Walt that the freighter people were a dangerous threat. His plan was to take the group to the Barracks for shelter with a stop along the way at Jacob's cabin. Joined the Others in "There's No Place Like Home, Parts 2 & 3". Left island during the time flashes and was murdered by Ben off island in "The Life and Death of Jeremy Bentham".

1. One of four members of the survivor background cast who were actually visible in "The Beginning of the End" aligning with Locke's group.
2. Depicted shot and killed by Keamy's attack team ("The Shape of Things to Come")
3. Doug, credited by ABC Medianet in "The Shape of Things to Come".
4. Not depicted in "The Shape of Things to Come" in the aftermath of Keamy's attack, and not seen since. Fate unknown, although some fans presume this character dead.
5. Identified as Jerome from dialog in a previous episode
6. Steve - background cast member, although not seen in "The Beginning of the End" or an episode of Season 4 including Keamy's attack ("The Shape of Things to Come"), but named by the 4/19/08 podcast to have aligned with Locke out of dislike for Jack and to get away from the beach. Fate unknown. Because this information is based on a podcast, the inclusion of Steve is considered to be semi-canonical. However seen alive on beach in later episode and was on the Zodiac, his fate is currently unknown (portrayed by Dustin Watchman).

Also, Hurley and Claire seemed to be taking care of Vincent at the time of the split. In "Confirmed Dead", the GPS transponder of Charlotte Lewis was attached to Vincent and he was allowed to run free to mislead anyone looking for her. He encountered Jack's group in "Confirmed Dead" and was seen at the beach with Jack's group in "The Other Woman", and then again on the beach in "Something Nice Back Home" and "There's No Place Like Home, Parts 2 & 3".


Charlotte Lewis was taken captive by this group in "Confirmed Dead". Miles was traded for Charlotte in "The Economist".

Kate Austen stayed behind at the Barracks in "The Economist", and reunited with Jack's group in "The Other Woman".

Unidentified

The following characters should by logic be remaining as living survivors of the crash of Flight 815, and therefore part of either Jack's or Locke's groups after the split in "The Beginning of the End", but have not been explicitly depicted or clearly visible in episodes of Season 4 after the split. These consist largely of unseen characters, expanded universe characters (see explanation below), stunt actors, past background cast, and one-time guest (speaking) characters.

  1. Chris Dobson*
  2. Lisa Gellhorn*
  3. George*
  4. Janelle Granger*
  5. Jeff Hadley*
  6. Faith Harrington*
  7. Bob "BJ" Jones*
  8. Lance2
  9. Larry*
  10. Elliott Maslow*
  11. Sally Rafflethorpe*
  12. Richard3
  13. Jake Smith*
  14. Dexter Stubbs*
  15. Sullivan4
  16. Tracy2
  17. Robert D. West*

The six following unnamed survivors should also still be alive on the Island; it is possible that some of these may be the same characters as some of those named above.

  1. Gas Man1
  2. N.D. Survivor3
  3. SBSSG3
  4. Tourniquet Man1
  5. Woman (Pilot, Part 1)3

Furthermore the phenomenon of unnamed Flight 815 survivor extras who do not appear in these post-split episodes is merely an artifact from vagaries of the irregular hiring of such non-salaried extras, mirroring the same phenomenon at the beach camp. The number of individuals in the pool of every extra who has ever appeared on the beach dating back to Season 1 exceeds the "official" number of survivors. Therefore it is likely that in future post-split episodes, some extras will suddenly appear in Jack's or Locke's group, while others disappear.

* denotes characters from the "expanded universe" of novelizations, ARGs, the Diary, and Lost: Via Domus, characters who have thus far not appeared in the actual episodes of Lost.
1 stunt actor
2 unseen character
3 former background cast ("N.D. Survivor" and "Woman" were credited by ABC Medianet on one episode
4 single-appearance guest character

Trivia

  • These factions have been called "Team Jack" and "Team Locke" in fan forums and blogs.[1]

See also


This article uses material from the "Survivor factions" article on the Lostpedia wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

SWG Wiki

Up to date as of February 04, 2010

From SWG Wiki

The term "faction", in its original meaning, refers to a game-defined collection of NPC characters who share an affiliation with a race, government, or organization. By completing quests and killing NPCs, players can affect their standing with a particular faction, causing members of that faction to treat the player differently. Faction is primarily used as a reference to the GCW factions: the Galactic Empire and Rebel Alliance. These are the only two factions that a player can actively join and announce their affiliation with.

Viewing faction standing is accomplished via the Factions tab on your Character Sheet. Standing with each listed faction will be a number ranging from 5000 to -5000; this number governs how NPCs react to you. The lower the number, the more hostile NPCs of that faction will be towards you. The higher the number, the more they consider you to be an ally. If a faction is not listed, none of your actions have resulted in status changes with the organization. To raise faction standings with any group, you must kill that faction's enemies.

Very high standing with a faction will cause that faction's NPCs to treat you passively, even if they are normally aggressive (red). Very low standing will cause most NPCs to attack you on sight, even if they are normally passive.

Most NPCs belonging to a faction's enemy will attack that faction's NPCs on sight. If an NPC sees you attacking a faction enemy, it will usually assist you in the fight. Factional NPCs will also assist NPC allies engaged in combat.

Table of contents

Rebel

Enemies: Imperial
Rebel NPCs: Rebel NPCs

Imperial

Enemies: Rebel
Imperial NPCs: Imperial NPCs

Aa'kuans

Base: Aa'kuan Champion's Cave, Talus
Enemies: Binayre Pirates, Fed Dub, Liberation Party

These anarchists believe that all living beings have the right to govern themselves and that no authority (specifically, no government) should invade anyone's individual space. Believers in personal freedom, pacifists unless provoked, the Aakuan are dangerous only to those who invade their territories. However, they're easily agitated and consider anyone walking near their territories to be invading.

Their doctrines, though extreme, find many followers on fiercely independent Corellia. Aakuans take their name from the old Corellian term aa'kua, "respect" (literally "respecting space").

Afarathu

Enemies: CorSec

Afarathu are separatist Selonians, and hate all other species. They would especially like to drive the Drall and the Humans from what they consider to be their home worlds (including Corellia and Talus). See Selonians.

Alkhara

Enemies: Tusken Raider

Alkhara was a notorious bandit who roamed the Tatooine wastes using the B'omarr palace as his base for thirty-four years; he shared the palace with the remaining B'omarr Monks while he ravaged unwary moisture farmers.

He allied his band of thieves with the Sand People long enough to use their strength and ferocity to wipe out a police garrison. He then killed all of the Sand People that had helped him. It was this cruel act that created the feud between Sand People and humans, a feud which continued for centuries after Alkhara's death. When the Sand People sought to exact revenge on him, he fled deep into to the B'omarr palace.

The current incarnation of the Alkhara bandits was formed under a new leadership by several Tatooinians who had been forced from their home by Sand People. They wage a constant war with the Tusken Raiders, and pillage local villages and moisture farms for supplies.

Bandit

Enemies: Townsperson

Beldonna's League

Enemies: Followers of Lord Nyax, Lost Aqualish Regiment

These mercenaries are led by Liiria Beldonna. They are soft and complacent, working for the Imperials and willingly accept bribes to let criminal activities go unchecked. Sometimes these mercenaries help keep the peace, but they always act at the bidding of their current employer, even if they have violent aim.

Binayre Pirates

Base: Binyare Pirate Bunker, Talus
Enemies: Aakuans, CorSec, FedDub

A two-bit group of smugglers and pirates operating in the corellian sector who have twin home bases -- one on Talus, the other on Tralus. They cling to the bottom rung of the criminal ladder.

SWG Lore from the loading screen.

Blood Razors

Enemies: Canyon Corsair, Nym

This swoop gang originated on the planet Biivren. Despite their fearsome name, the Blood Razors were formed to assist those inhabitants who were outcast when the big corporations took over the planet. They mostly traffic black market goods to the underground, avoiding Imperial notice by covering their activities with swoop chases.

Borvo

Enemies: Gungan, Jabba, Trade Federation

Borvo is a blue-ish skinned Hutt looking to carve a small Empire out of the Naboo system. Has worked with, for, and against Jabba, but holds no special grudge or respect for him.

Canyon Corsair

Enemies: Bloodrazor, Nym

Canyon Corsairs consider themselves above average vehicle pilots, including swoops, land speeders, and star ships. They spend most of their time working on their vehicles or stealing parts for them. They will occasionally steal other things to sell for the money to buy parts for their vehicles.

Cobral

Enemies: Restuss Brigade

The Cobral family was a group of smugglers and black market dealers who took over the planetary government of a planet called Frego. They ruled the planet quite well for some time until one of the children of the family had his brother killed to ensure his place as head of the family. The Cobral family lost their power and authority shortly before the Battle of Naboo, but some members of the organization fled to Rori. Not long after, the two brothers who committed the murder (among other crimes) were sent to prison.

The Cobral now are the remnants of their regimes who are trying desperately to get their leaders out of prison.

Corellian Swoop Gang

Enemies: Smashball Thug

CorSec

Enemies: Afarathu, Followers of Lord Nyax, Monumenter, Rogue CorSec, Lost Aqualish Regiment
Allies: Beldonna's League

Corellian Security Forces. Police for the Corellian Sector of the Galaxy, including Talus.

Dantari

Enemies: Kunga Tribe, Mokk, Janta Tribe

The primitive Dantari roam in tribes across the surface of Dantooine. The natives of Dantooine build primitive mud huts and cave shelters decorated with icons of ancestral spirits. Because Dantari tribes are nomadic, they desert and re-occupy whole villages seemingly at random.

Little is known of the primitive Dantari culture.

Desert Demon

Enemies: Swoop

Donkuwah Tribe

Enemies: Gondula Tribe, Panshee Tribe

This is a tribe of Duloks (Evil Ewoks).

Drall

Enemies: CorSec, Fed Dub
Base: Drall Patriot's Cave

One of the three main species of sentient creatures living on Corellia along with Humans and Selonians, the Drall are a species of people native to the planet Drall in the Corellian system. Though they are generally reclusive and peaceful, some Drall visit or live on Corellia, and some have shown hostility towards native Corellians. See also, Selonians.

Endor Marauder

Base: Marauder's Stronghold, Endor
Enemies: Gondula Tribe, Panshee Tribe

Long ago, a reptilian species was stranded on the Forest Moon of Endor. These Marauders, as they are known, have been living there ever since, attacking visitors to the planet. A warlike society, they scavenge any technology they can find.

Fed Dub

Found on: Talus
Enemies: Binayre Pirates, Drall, Liberation Party, Lost Aqualish Regiment

The Federation of Double Worlds (or Fed-Dub for short) is the government that controls Talus and Tralus. Members are elected, and control a minor force to keep the peace on these two planets.

Flail Cutthroat

Enemies: Hidden Daggers

Followers of Nyax

Enemies: Beldonna's League, CorSec

Lord Nyax is an ancient Corellian Ghost whose name was invoked to scare children. When Darth Vader came to Corellia to destroy the Jedi, this was the name he was given by terrified citizens. Nyax's followers hate Jedi and all they stand for, and look to slaughter them as Lord Nyax did when he possessed the body of Darth Vader. The followers aren't particularly Imperially oriented, but believe Vader to have been inhabited by Nyax's ghost, and so treat him somewhat reverentially.

Garyn

Enemies: Restuss Brigade
Ex-vigos of Alexi Garyn who managed (through luck and coincidence) to avoid Darth Maul's destruction of Garyn's organization. They are fiercely loyal to their leader, who was drowned by Darth Maul. They have since banded together on Rori to base their operations to harass Imperial troops and avenge their fallen leader.

Gondula Tribe

Enemies: Donkuwah Tribe, Korga, Pubam, Endor Marauder
Allies: Panshee Tribe

A tribe of Ewoks.

Gungan

Enemies: Borvo, Plasma Thief, Swamp Rat

In the past, Gungans took great pains to avoid contact with their Naboo neighbors, and even built huge underwater cities to escape contact. Since the failed invasion by the Trade Federation, the Gungans have begun to co-exist with their human friends. A few stubborn holdouts remain on both sides.

The most notable holdouts to the peace are the Rorian Gungans.

The "Rorian Gungans" are a group of gungans that relocated to Rori shortly after the peace brokered between Boss Nass and Queen Amidala as a result of the Battle of Naboo. Rorian Gungans were violently opposed to any alliance between humans and Gungans. Living in relative isolation on Rori, they have become territorial, paranoid, and increasingly violent. They are now likely to attack any beings who come into their territory on sight.

Hidden Daggers

Enemies: Beldonna's League, CorSec, Flail Cutthroat
Allies: Rogue CorSec

Hutt

Enemies: Naboo Security Forces, Narmle Police Forces, Nym,

Jabba

Enemies: Borvo, Valarian Allies: Hutts

A member of the Hutt species, Jabba resembles a bloated slug who resides upon a large dais to support his weight. Controlling most of the smuggling, spice shipping, and loan sharking within the region, Jabba is the unspoken ruler of the planet.

As the most notorious crime-lord in the Outer Rim, Jabba the Hutt makes his home on Tatooine.

Janta Tribe

Enemies: Kunga Tribe, Dantari Raiders
One of the tribes of Dantari.
The Rebels are rumored to have hidden among the Dantari on Dantooine. Specifically with a tribe called the Janta.

Jawa

Enemies: Tusken Raider

One of the native species of Tatooine. Jawas are short, wear brown robes that cover their faces at all times, have glowing yellow eyes, and deal in “used” technological equipment, including star ship parts, vehicles, and mostly droids.

Kobola

Enemies: Narmle Police Forces, Spice Collective

The dreaded Kobola crime organization has have established a foothold on Naboo and Rori. The Kobola spice miners sell their spice to the Hutts and they are often at war with both the Rorian Gungans and the Rori Spice Mining Collective.

On CorSec's Most Wanted list of criminals, the Kobola have forced scores of travelers to mine precious ore from their mines at blaster-point. Spice is a dangerous business and it takes dangerous people to guard their harvest.

Korga

Enemies: Gondula Tribe, Panshee Tribe

Kunga Tribe

Enemies: Dantari Raiders, Mokk

A Tribe of Dantari.

Liberation Party

Enemies: CorSec, Fed Dub

Lok Mercenaries

Enemies: Bloodrazor, Canyon Corsair

Lost Aqualish Regiment

Found on: Talus
Enemies: Beldonna's League, CorSec, Fed Dub

The Lost Aqualish are a crazed group of lost Aqualish who keep to their hidden base. Their ancestors were secretly positioned on Talus during the Aqualish-Corellian War centuries before, but were forgotten when the war ended. Believing that the war would one day begin anew, the Talus Aqualish have kept their base hidden from everyone, especially the human settlers on Talus. Despite the occasional skirmish with the citizens of Talus, no one knows the extent of the Aqualish forces on Talus or of their century's long anticipation of war.

Having cut themselves off from all outside communication, they know nothing of the new Empire or the Rebellion.

Meatlump

Enemies: Beldonna's League, CorSec, Rogue CorSec

A group of fanatical, if somewhat stupid, scientific progress hating ruffians. The gang was formed by an ex-scientist from the Empire who wanted nothing more than to put an end to the terrible weapons he was making. His three sons, all dullards in their own right, formed the meatlumps after Imperial assassins attempted to kill their father. They named themselves after their favorite Food.

Mokk

Enemies: Dantari Raiders, Janta Tribe

Monumenter

Enemies: Beldonna's League, CorSec

Naboo

Enemies: Borvo

Naboo Pirate

Enemies: Naboo Security Force

Naboo Security Force

Enemies: Borvo, Naboo Pirate, Plasma Thief, Swamp Rat, Trade Federation

Naboo Police Forces

Enemies: Korbola, Spice Brigade
Allies: Restuss Brigade

Nightsisters

Enemies: Singing Mountain Clan

Nightsisters are a matriarchy of Dark side Force users native to Dathomir. They should not be mistaken for Dathamiri witches, who cast out the Nightsisters who used the Dark side of the Force for using "magic that did not need singing, chanting, spells or rituals".

Once the Emperor discovered the Nightsisters, he took control of the planet, forbidding any Dark Force user from leaving the planet.

Nym

Enemies: Bloodrazor, Canyon Corsair

The pirates that prey on the spacelanes have a variety of motives. Greed and power are most common, but there are those brigands with a sense of honor and higher purpose. Nym is just one example.

Olag Grek

Enemies: Beldonna's League, CorSec

Panshee Tribe

Enemies: Donkuwah Tribe, Endor Marauder, Korga, Pubam
Allies: Gondula Tribe

Plasma Thief

Enemies: Gungan

Pubam

Enemies: Gondula Tribe, Panshee Tribe

Restuss Brigade

Enemies: Cobral, Garyn
Allies: Narmle Police Forces

Rogue CorSec

Enemies: CorSec
Allies: Hidden Daggers

Rori Gungans

Enemies: Spice Collective
A group of gungans relocated to Rori shortly after the peace brokered between Boss Nass and Queen Amidala. These Rorian Gungans were violently opposed to any alliance between humans and Gungans. Living in relative isolation on Rori, they have become territorial, paranoid, and increasingly violent. They are now likely to attack any beings who come into their territory on sight.

Sif

Base: Erran Sif, Talus
Enemies: Imperial, Rebel

Allies: Hutt

Singing Mountain Clan

Enemies: Nightsister

Enemies of the Nightsisters, the Singing Mountain clan are a group of force-sensitive witches from Dathomir. People who have seen the home of the Singing Mountain Clan return with strange reports of unusual sights.

They are the mortal enemies of the Nightsisters. They are wary and cautious of men, never trusting them, and sometimes killing or enslaving them.

Sith Shadow

Enemies: Aurilia Villager
Allies: Imperial, Rebel

Sith Shadow Assassin

Enemies: Aurilia Villager
Allies: Imperial, Rebel

Smashball Thug

Enemies: Corellian Swoop Gang, CorSec

Spice Collective

Enemies: Narmle Police Forces, Kobola, Rorgungan

Spider Clan

Enemies: Singing Mountain Clan

Swamp Rat

Enemies: Gungan

Swoop

Enemies: Desert Demon

Thug

Enemies: Townsperson

Townsperson

Enemies: Bandit, Thug
Allies: Imperial, Rebel

Trade Federation

Enemies: Borvo, Naboo Security Force

Tusken Raider

Enemies: Alkhara, Jawa

Sand People, or "Tusken Raiders", are primitive desert nomads and killers adept at surviving the harsh desert environment.

Tusken Raiders are named for their bloody overthrow of Fort Tusken on Tatooine. Their origin is unknown, but they’ve fought against the humans since they moved to Tatooine. Since most of their technology is stolen from settlers, it's not rare to find hundred year old rifles still being used by them.

Tusken Raiders are a threat to all, primarily settlers and travelers. Most inhabitants of Tatooine believe that until the Sand People are wiped out, no one is safe.

Underworld

Enemies: Bounty Hunter, Law Enforcement Agents, Various criminal factions
Underworld NPCs: See Smugglers
Notes: The new faction for the Smuggling system on SWG. Smugglers work to obtain positive Underworld Faction, while Bounty Hunters work to obtain negative Underworld Faction. The faction point range for this faction is from -3000 to +5000.

Valarian

Found on: Tatooine
Enemies: Jabba
NPCs: Valarian Henchmen

Yavin Scavengers

Found on: Yavin IV
Enemies: Hutt
NPCs: Yavin Scavengers

Source

  • CorSec Database A-G
  • CorSec Database H-Z

This article uses material from the "Faction" article on the SWG Wiki wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

City of Heroes

Up to date as of January 31, 2010

From City of Heroes Wiki

Definition

Faction
  1. PC separation by game: Heroes and Villains.
  2. NPCs of distinct groups in game, such as Council or Carnival of Shadows.

This article uses material from the "Faction" article on the City of Heroes wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

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