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Eyes of Glouphrie: Misc



Up to date as of February 07, 2010
(Redirected to The Eyes of Glouphrie article)

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Official quest description: After the player foiled a plan to destroy the Grand Tree things have been quiet in the gnome world. Brimstail has found a strange machine, though, built by Oaknock the Engineer during the Gnomes' Golden Age. What does the weird device do? Why on RuneScape was it built? If the player agrees to help this bookworm gnome get this confusing device working, the player will learn a little about gnome magicks, gnome history, and the player will start to uncover a new threat (or is it an old one?) to gnome security - a threat that is a lot harder to see ...
Release date: 15 August 2006 (Update)
Start: Brimstail in a cave to the South-west side of the Gnome Stronghold, directly west of the bank.
Difficulty: *****
Length: Medium
Members only: Yes
Items needed:
Monsters to kill: 6x Evil creatures (Level 17)


Glouphrie(Bottom Centre),King Healthorg(Top Centre),Hazelmere(Right),and Oaknock(Left) facing the Goblins
Travel to the Gnome Stronghold and go the South-west corner where there is a cave - it's directly west of the bank there. Talk to Brimstail in the cave. Investigate everything in next room, particularly the machine that's there. Talk to Brimstail again, and he will tell the player to go and talk to Hazelmere.

Hazelmere is located on the island chain east of Yanille. There is also a fairy ring directly beside his hut code CLS.

Speak to Hazelmere; he will get inside the player's mind, after which the player will be able to communicate with him. A long cut scene will follow showing the Goblin wars, and Glouphrie with the Gnome king. Hazelmere will then give the player a crystal disk for the machine.

Go back to Brimstail where the player will see a smaller cut scene where the machine the player examined earlier will be damaged. The player will need several items to repair the machine.
The machine you need to repair.

Take all these items to the machine and repair it. Talk to Brimstail and get all of the crystals from him. Now then, the player will have to start the machine - this is fairly complex and the numbers are different for everybody. Therefore the player has to solve this mostly yourself.

However, it's fairly easy. To the west side is a chart showing the values of each colour, they are:

  • Red: 1
  • Orange: 2
  • Yellow: 3
  • Green: 4
  • Blue: 5
  • Indigo: 6
  • Violet: 7
  • The value is multiplied by the number of sides that each crystal has
  • Circle has 1 side
  • Triangle has 3 sides
  • Square has 4 sides
  • Pentagon has 5 sides.
Colour/Values key
Colour Value
Circle Triangle Square Pentagon
Red 1 3 4 5
Orange 2 6 8 10
Yellow 3 9 12 15
Green 4 12 16 20
Blue 5 15 20 25
Indigo 6 18 24 30
Violet 7 21 28 35

So for an example:

  • Example 1: a red square is worth 4 points (1 * 4)
  • Example 2: a violet circle is worth 7 points (7 * 1)
  • Example 3: a green triangle is worth 12 points (4 * 3)

There is a token exchanger on the right hand side which allows you to insert various tokens and change them for others of the same value. You must exchange a minimum value of around 20 each time, but you may exchange a single token for many other lower valued tokens if its value is high enough. You will always receive the same value back, in different tokens. If you can't use or don't like the tokens offered to you, you can press the double grey arrows again and you may get a different combination of tokens.

Token exchanger

The numbers are different for everyone. As a general strategy, try and get the smaller numbers. Any violet pentagons or similar should just be exchanged for ones of a lower value. The first section is easy, where just the case must be unlocked—only a single correct token to do this. The second section requires 6 separate tokens adding up to 3 different numbers.  The player can speak again to Brimstail to receive more tokens, as the original amount won't be sufficient to unlock and repair the machine.

Completing the machine

Once you have unlocked the machine, speak to Brimstail again. The once "cute" creatures are now "evil" creatures. Brimstail will tell you to speak to King Narnode. Talk to the King, he will tell you to kill all the spies - the evil creatures. There are six creatures in total, and they have 1 hitpoint each. Note: To save time, you may kill the evil creatures before talking to the King.

  • One by King Narnode.
  • One at the top of the Grand Tree by the prison.
  • One by Brimstail.
  • One by spirit tree.
  • One by giant tortoises northwest of the Grand Tree. (north from the swamp)
  • One by main gate.

Note: If you cannot find the creature in Brimstail's cave look all over the different floors of the grand tree.

Talk to King Narnode again and he will reward you.


The Eyes of Glouphrie Reward

  • 2 Quest points
  • 12,000 experience
  • 2,500 experience
  • 6,000 experience
  • 250 experience
  • A Small crystal seed. A player can take it to either Ilfeen the Elf in the Elven Forest or the Crystal Bowl in Brimstail's Cave to turn it into a Crystal saw. It allows items that require a saw to be made 3 levels above a player's own construction level. It has only 28 charges; however, the recharge is free.


No Music tracks are unlocked during this quest, except if you have never been into Brimstail's cave. Doing so unlocks the music track 'Brimstail's Scales'.


  • Brimstail says "Very good, young apprentice" and this is probably a reference to Star Wars.
  • Another possible Star Wars reference is when during the flashback, Hazelmere says the Silver Grand Tree dying was like a voice of the Anima Mundi crying out in pain. This is similar to Obi-Wan saying "I felt a great disturbance in the Force, as if millions of voices suddenly cried out in terror and were suddenly silenced. I fear something terrible has happened."
  • The crystalline tokens and the puzzle machine are derived from a 1980s game show in the UK called The Adventure Game. The show is based around a futuristic world run by a sentient Aspidistra plant called Rangdo which quivers when it speaks.
  • Upon searching the Aspidistra plant in Brimstail's cave, you'll receive the message "Gronda! Gronda!", an anagram for "Dragon! Dragon!" which pays extra homage to The Adventure Game. (As all characters on the show had names that were anagrams for Dragon, as they were supposedly dragons who had shape-shifted into humans.)
  • During the flashback where Oaknock uses the machine to dispel the Silver Tree illusion, you can see a statue of Hazelmere as he is in the present.
  • During the flashback scene, if you examine Oaknock it will say "Can he build it? Yes he can!" This is a reference to Bob the Builder, a children's television character and show.
  • Glouphrie is an homage to the Dungeons and Dragons gnome illusionist archetype.
  • In the cut scene, the invisible saboteur that destroys the machine looks a lot like Glough.
  • If a player has started Monkey Madness, then the player will mention Karem's camouflage if talking to Brimstail after the machine has been sabotaged.
  • When killing the evil creatures, the first five of them will drop bones. However, the last one doesn't drop anything.
  • When the cute creatures in the tree gnome stronhold change into evil creatures, the ones in the tree gnome village stay as cute creatures. This is because the activated machine does not reach the distance to the village. You activate a second machine to show them in the sequal, The Path of Glouphrie.
  • Brimstail mention's that studies where made in interest of light. When light shines through a *crystal* prism it is refracted to reveal the six colours of visible light. Each of the different colored discs is one of these colours, except for indigo which, contrary to popular belief, is not a colour anywhere in the electromagnetic specrum.

See also

The Path of Glouphrie

External links


This article uses material from the "The Eyes of Glouphrie" article on the Runescape wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


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