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Fallout

Up to date as of February 01, 2010

From The Vault

Explosives
Fallout 3
modifies: Explosives damage, ability of handling explosive traps
modified by: Perception
initial level: 2 + (2 x Perception) + Luck/2 (rounded up)
related perks: Demolition Expert, Pyromaniac, Little Leaguer

Explosives is a Fallout 3 skill, replacing the Traps and Throwing skills from previous games. Its governing primary statistic is Perception.

Contents

Uses

The Explosives skill governs all mines and grenades. The higher your skill, the higher the damage you inflict. A minimum skill level is also required to unlock the Demolition Expert perk.

This skill does not apply to Missiles or Mini Nukes; use Big Guns instead. Explosives also does not apply to the act of pants-exploding-use Sneak to successfully plant a nasty surprise.

Use Explosives to set Frag Mines, Pulse Mines, Plasma Mines, or Bottlecap Mines. They all explode by proximity, not by contact. Mines may be placed anywhere, including tables and ledges to bring the area of effect closer to the head or torso. You may also reverse-pickpocket mines into an NPCs inventory.

In Fallout 3 the Explosives skills affects the distance and accuracy of a thrown bomb: including the Frag Grenade, Pulse Grenade, Plasma Grenade and Nuka Grenade. Grenades may also be used to rearm a formerly rigged Terminal. While using V.A.T.S., grenades explode on contact with a target.

Hostile mines and grenade traps may also be disarmed.

Fallout 3 weapons

NAME DMG /
HIT
DPS w/
Reloads
ROF w/
Reloads
AOE
RADIUS
WG V:W AP DMG /
AP
NOTES
Pulse Grenade 1+10 AOE, 12, 14, 17 6 0.52 450 0.5 80 24 0.46 +200 damage to machines
Pulse Mine 1+10 AOE, 12, 14, 17 5 0.47 450 0.5 80 35 0.31 +200 damage to machines
Frag Grenade 1+100 AOE, 121, 141, 162 55 0.55 450 0.5 50 24 4.21
Frag Mine 1+100 AOE, 121, 141, 162 47 0.47 192 0.5 50 35 2.89
Plasma Grenade 1+150 AOE, 181, 211, 242 83 0.55 450 0.5 100 24 6.29
Plasma Mine 1+150 AOE, 181, 211, 242 71 0.47 192 0.5 100 35 4.31
Nuka Grenade 1+500 AOE† 275 0.55 450 0.5 100 24 20.88 +2 Fire Dmg; +100 Rads; Schematic locations
Bottlecap Mine 1+500 AOE, 601, 701, 802 155 0.31 256 0.5 125 35 14.31 Schematic locations
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Explosives-based Perks

Perk Required Level Additional Requirements
Demolition Expert 50 6 Explosives 50

Disarming

Your Explosives skill determines how close you can get to mines before they detect you, as well as how long the mine will take before it explodes. There does not appear to be a minimum Explosives skill necessary to disarm a mine, so long as you can run up and activate it fast enough. But if you're slow or your skill is too low, it will blow.

Specific levels of Explosives are required to disarm certain explosive-based traps.

  • 25 is required to disarm Megaton's atom bomb.
  • 30 is required to disarm hanging Frag Grenade clusters
  • 45 is required to disarm Rigged Computer Terminals
  • 60 is required to disarm exploding baby carriages

The Repair skill is used to disarm any trip wires or pressure plates associated with traps.

Slave collars are disarmed with the Science skill (level 65 required).

Increasing Explosives skill

Explosives can be increased by wearing Raider Blastmaster Helmet and Takoma Park Little Leaguer Cap, as well as any armor/clothing that increases PE such as Crow's Eyebot Helmet or reading Duck and Cover!.

Explosives in Quests

Notes

  • Grenades being thrown, in air or in the Enemy's hand can be shot dealing damage to the enemy.
  • Grenades and land mines can be found in higher numbers in special Mine boxes and Grenade boxes.

Previous games

In Fallout, Fallout 2 and Fallout Tactics, the character’s ability to throw a grenade is directly related to the Throwing skill. The character’s ability to set or disarm an explosive is related to the Traps skill.

Skills

This article uses material from the "Explosives" article on the Fallout wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Final Fantasy

Up to date as of February 01, 2010
(Redirected to Bomb (Weapon) article)

From Final Fantasy Wiki

Bombs, also known as Explosives, are a type of weapon that occur in multiple Final Fantasy games.

Contents

Appearances

Final Fantasy VII

An explosive is used by Cid Highwind in his Dynamite Limit Break. Other types of explosives can be used as items.

Before Crisis -Final Fantasy VII-

The legendary Turk uses bombs as his main weapons.

Final Fantasy VIII

Laguna Loire uses a hand grenade in his Desperado Limit Break.

Final Fantasy X

Rikku uses various types of hand grenades during battle with her Use command, and can construct more powerful explosives with her Overdrive, Mix.

Final Fantasy X-2

The Alchemist uses various types of grenades within battle and has the ability to mix them with other items to form a new weapon.

Final Fantasy XI

There are a number of various grenades that can be used as a Throwing weapon; most can be crafted with alchemy. Additionally, the Goblins' signature move is Bomb Toss, which can be learned as Blue Magic.

List of Bombs:

  • Bomb Arm
  • Snoll Arm
  • Grenade
  • Quake Grenade
  • Riot Grenade
  • Bomb Core (Unthrowable in recent update, now just a stat-booster)
  • Smart Grenade (Unthrowable in recent update, now just a stat-booster)
  • Goblin Grenade (Unthrowable in recent update, now just a stat-booster)
  • Hedgehog Bomb Unthrowable in recent update, now just a stat-booster)

Final Fantasy XII

Hand-Bombs are long-range weapons with erratic attacking patterns. They must be equipped with ammo, Bombs, to fire.

List of Hand-Bombs:
  • Hornito
  • Fumarole
  • Tumulus
  • Caldera
  • Volcano
List of Bombs:
  • Onion Bombs
  • Poison Bombs
  • Stun Bombs
  • Stink Bombs
  • Oil Bombs
  • Chaos Bombs
  • Water Bombes
  • Castellanos

Final Fantasy XII: Revenant Wings

All of the Hand-Bombs of Final Fantasy XII return as Ashe's set weapons, though she no longer needs Ammo to use them.

Final Fantasy Tactics

Ninjas can throw explosives at enemies.

List of Bombs:

  • Flameburst Bomb
  • Snowmelt Bomb
  • Spark Bomb

Final Fantasy Mystic Quest

The protagonist, Benjamin, can use bombs in combat or to solve puzzles. Bombs are the only type of weapon that hit all enemies, and they also do not grow in strength based on Benjamin's Attack power.

List of Bombs:

  • Bomb
  • Jumbo Bomb
  • Mega Grenade

This article uses material from the "Bomb (Weapon)" article on the Final Fantasy wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Lostpedia

Up to date as of February 07, 2010

From Lostpedia

This is a disambiguation page. A number of articles are associated with the title Explosives.
NOTE: If an internal link referred you to this page, you may wish to change the link to point directly to the intended article.


Explosives may refer to:

See also


This article uses material from the "Explosives" article on the Lostpedia wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Runescape

Up to date as of February 07, 2010

From the RuneScape Wiki, the wiki for all things RuneScape

Explosives could refer to any of the following:

This is a disambiguation page, distinguishing subjects with similar names.
If an internal link led you here, you may wish to change the link to point directly to the intended article.

This article uses material from the "Explosives" article on the Runescape wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

City of Heroes

Up to date as of January 31, 2010

From City of Heroes Wiki

Explosives

Overview

Explosives appear on various maps, often on missions to defeat Hellions. It is destructable, and any person (player or enemy) caught in its blast may be subjected to one of the following effect:

Medium Explosion Disorient
The explosion has left you Disoriented

Description

These explosives are highly unstable.


This article uses material from the "Explosives" article on the City of Heroes wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

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