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Experience Points: Misc



Up to date as of February 01, 2010
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From The Vault

Experience points (short XP) are a measurement for how your character is progressing. The player character can earn experience points for killing creatures and solving quests. They are used to determine when a character should gain a new level. Different amounts of experience points are awarded for killing more dangerous creatures. For example, in Fallout 3, killing a deathclaw will get you 50 experience points while killing a radroach will give you 1 experience point. Experience points can also be gained for disarming mines and traps, picking locks, hacking computers, passing speech challenges and occasionally doing sections of a quest.

Fallout 3 difficulty modifier

Changing the difficulty level will also change experience gained from killing enemies. On Very Hard you will receive 150% of the regular experience for a kill, while a kill on Very Easy will only yield 50%. For example, a Deathclaw is worth 25 XP on Very Easy, 50XP on Normal and 75XP on Very Hard.

While this means that you can gain up to three times as much experience from fights on Very Hard compared to Very Easy, this is somewhat compensated by the enemies being much tougher. In the end, it depends on the player´s skills and play style which difficulty setting allows for faster leveling. Some people play on very easy until their enemy is about to die and then change the difficulty to very hard and finish them off to get the XP amount from being on the very hard difficulty.

However, the amount of XP earned for dispatching a single enemy is capped at 98; this can happen frequently on the Very Hard difficulty after killing powerful enemies such as Enclave Soldiers and Feral Ghoul Reavers.

Similarly, on Very Easy and Easy, weak enemies like the Radroach and Bloatfly are worth no XP at all.

See also

  • Levels (for detailed lists of how many experience points are needed for a given level)

This article uses material from the "Experience points" article on the Fallout wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Final Fantasy

Up to date as of February 01, 2010

From Final Fantasy Wiki

Experience Points, usually abbreviated as EXP, are a recurring feature in the Final Fantasy series. Like in almost all RPGs, characters are further enhanced by gaining Experience Points. However the method of gaining experience points can vary. Generally, experience is gained at the end of each battle.




Final Fantasy

Experience points make their first appearance in this game. By killing monsters, all members of the party will gain an equal amount of EXP, whether they made an action or not. Petrified and unconscious party members will not gain EXP.

Final Fantasy II

Final Fantasy II does not use the traditional experience and leveling system, instead having different rates for skill, HP, MP etc.

Final Fantasy III

Exp is gained the same way as in Final Fantasy.

This game also features AP which is gained the same way, but instead of leveling up the character it levels up the character's Job

Final Fantasy IV

Exp is gained the same way as in most other games, by winning a battle while not being KO'd or Petrified.

In the DS version, equipping the Augment Level Lust, the Exp gained is doubled for that character as long as the Augment is equipped.

Final Fantasy V

Exp is gained by winning a battle while not being KO'd, Ejected or Petrified.

AP is gained the same way, but instead of leveling up the characters, it levels up their Job.

Final Fantasy VI

At the end of a battle, all available characters in the party are awarded AP and EXP.

AP, Instead of leveling up a character's Job, helps characters learn abilities from their Equipped Espers.

AP is not awarded until the events at Vector.

Equipping the Relic Experience Egg (known as the Growth Egg in the GBA release) will double experience gained.

Final Fantasy VII

Experience points are gained by winning a battle. All surviving characters will receive an equal amount of EXP. At the end of battles, a bar is shown, that fills up every time EXP is gained. Once the bar is completely filled, the character gains a level.

Final Fantasy VIII

Experience reappears in Final Fantasy VIII, however, in this installment, the character who lands the killing blow gains the most experience from that particular enemy. Boss Battles do not give EXP.

Final Fantasy IX

Experience is gained in a similar way to Final Fantasy III, the only difference being that AP is used to learn new abilities from equipped equipment.

Final Fantasy X

Main article: Sphere Grid

Final Fantasy X does not use regular Exp, rather only Ability Points(AP), which is used to gain Sphere Levels.

Sphere levels is equal to the amount of steps the character can take on the Sphere Grid, similar to classic Board Games. When steps are taken, Sphere Levels equal to the amount of steps taken is reduced from the character's current Exp.

Final Fantasy XI

Experience points are earned after an individual enemy is defeated, but is modified by its relative level, size of party, chains, and other factors, and will not be earned if a player is K.O.'d. EXP is earned and tallied separately for each job; further, limit points can be obtained in place of EXP at level 75 (automatically switched at maximum EXP) to gain merit points.

Special battles (e.g. battlefields, Dynamis, etc.) do not award experience points. However, some events such as Campaign will award EXP at its conclusion based on player's performance.

Final Fantasy XII

Experience and License points are gained whenever an enemy is defeated. EXP and LP is received by all characters in the current party not in KO, Stone or X-Zone status.

Exp gained can be doubled by equipping an Embroidered Tippet, and LP can be doubled by equipping a Golden Amulet.

Final Fantasy Tactics

EXP is gained by a character by using attacks, abilities or spells. It can be gained by doing anything to either friend, foe, or on itself. More EXP is gained when using abilities on higher level units. The ability EXP Boost increases the amount of EXP gained from any action. Another ability, Accrue EXP, allows the unit to gain EXP just by moving to another square.

Final Fantasy Tactics Advance

EXP is gained whenever a unit uses an ability. AP is gained after a battle is won and varies based on several factors.

Final Fantasy Tactics A2

EXP and AP is gained after every battle, in a way identical to the one used in Final Fantasy IX

Final Fantasy Crystal Chronicles: Ring of Fates

EXP is gained by all party members every time an enemy is killed. The amount of EXP is dependent on the enemy. The equipment bonus "Smart Valor" increases the amount of EXP earned. The game gives no indication of how much EXP an enemy gives, nor the exact amount of EXP a character has, only what proportion of the EXP bar is filled towards the next level.

This article uses material from the "Experience Points" article on the Final Fantasy wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


Up to date as of February 08, 2010

From Halopedia, the Halo Wiki

(29 votes)

EXP (Experience Points) are awarded to players based on their performance in a Halo 3 multiplayer match. Along with skill, EXP determines a player's rank and advancement in rank. Points are awarded thusly[1]: You will not see if you have earned or lost EXP points until you exit to the lobby.

  • Win: 1 EXP
  • Loss: 0 EXP
  • Quitting/Disconnecting from the Match Early or Get Booted for a Betrayal: -1 EXP (does not always occur)
  • Win a Double-Exp: 2 EXP

EXP is only lost when a player leaves a match before it is over. This penalty typically only applies to team matches, in any playlist. Also, the game counts a disconnect as quitting, so if your internet connection dropped or if you unplug your router, and even if in the unlikely event of a power outage, you will still be penalized as if you had quit the match through the menu. In social skirmish, if a person happens to quit on purpose or if they lose connection, many people will follow, and quit as well. This forces you to be alone on the team to fend of a whole team. To make sure you don't lose exp, you can "surrender", and just randomly mess around with the other team. This can be done over a microphone, however you can commit suicide and tea bag for no reason until they understand you just want to mess around. This makes it so that you will not lose exp and you will be able to have a bit of fun without everyone on the other team attacking you.

In a free-for-all match, such as Lone Wolves or Rumble Pit, a player is considered to have won if he finishes in the top half; as in a team match, a player wins if his team wins (multi team games involves placing 1st or 2nd, essentially the top half again).



This article uses material from the "Experience Points" article on the Halo wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


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