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Dr Who

Up to date as of January 31, 2010

From TARDIS Index File, the free Doctor Who reference.

The Expansion was an era of colonisation by humans when Earth was on the brink of a period of 5000 years of inhabitability. Though in the following millenia the Earth was forgotten saw itself located far from the trade routes, humanity thrived throughout its many colonies.

It was around this time that the first star-poineers succeeded in reaching Andromeda, and eventualy that whole galaxy became dominated by humans. Another particulary succesfull colony was GalSec, which in 10,000 years managed to carve out an empire with bases throughout the Mutter's Spiral. (DW: The Sontaran Experiment) The time was marked by war between GalSec and the Wirrn. (BFA: Wirrn Dawn)

It is unknown exactly at which point in history the expansion occurred, though from The Ark in Space it can be assumed that it was somewhere after the 30th century, and was directly followed by a period of 10,000 years where Earth was out of the picture.

This article uses material from the "Expansion" article on the Dr Who wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Fallout

Up to date as of February 01, 2010
(Redirected to Add-on article)

From The Vault

 
 
Overviews per game
Fallout 3 add-ons

Add-ons or expansions (also called expansion packs) are content created for games that is released separately from the main game release. Downloadable content (DLC) is a specific form of add-on distributed through the internet.

The first game in the Fallout series to feature downloadable content was Fallout 3.


This article uses material from the "Add-on" article on the Fallout wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Guild Wars

Up to date as of February 01, 2010
(Redirected to Campaign article)

From GuildWiki

A "campaign" (or "chapter" - see notes) is a major component of the Guild Wars game series. Each of the first three campaigns is stand-alone game, and does not require any previous campaigns of Guild Wars to play. These campaigns and must be purchased individually as a full game, although they can be "linked" to a single account, allowing characters on that account to travel between the campaigns. The fourth Guild Wars release, Eye of the North, is an expansion rather than a standalone game, meaning only players who already own one of the original three campaigns are able to play it.

Each campaign adds large amounts of new content, but also includes common core content present in all campaigns.

ArenaNet has stated that they plan to release two campaigns per year, and each campaign will have a development time of about 1 year.

During installation the player may choose whether he or she wants to create a new account for each campaign, or to link all of the campaigns to one account, allowing characters to travel across all campaigns activated on the account.

Campaigns:

Expansions:

Major, Large-Scale Updates:

  • In addition to the above, there exists Core content shared by all campaigns. Locations for access to some core content was relocated or introduced into the game in the January 19th, 2006 major update in order to make it available to all campaigns.
  • Major updates

Notes

  • Although originally an official term, "chapter" has been deprecated. This is probably because ArenaNet wants to avoid the impression that the campaigns are in any sequential order.
  • See Skills by Campaign for a listing of which skills are available in each campaign.
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This article uses material from the "Campaign" article on the Guild Wars wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

SWG Wiki

Up to date as of February 04, 2010

From SWG Wiki

An expansion is additional software (usually made available for retail sale) that adds new content and features to a game. The content of an expansion is usually only available to players who own the expansion and typically can not run as stand-alone products.

Expansions


This article uses material from the "Expansion" article on the SWG Wiki wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Transformers

Up to date as of February 05, 2010

From Teletraan I: The Transformers Wiki

The Expansion is the great plan of the Cybertronians of the Dead Universe. Their goal is to expand the Dead Universe to consume the living universe, where the Cybertronians will bring their greatness and govern all in a new order.

The Expansion is upon us! No one can stop it! Not you or I!

Galvatron, Spotlight: Galvatron

Fiction

IDW comics continuity

This section covers fiction that is ongoing. It will be added to as the story progresses. If it isn't current, you can help by updating it.

The Expansion had its origin over 6.7 million years ago, during the reign of Nova Prime. Confident that the Transformers were the highest form of life, Nova believed that they should expand their influence across the cosmos. He commissioned the Ark under the pretense of exploration, secretly planning a conquest. Spotlight: Optimus Prime However, Galvatron, one of the crew members, directed the Ark into the Dead Universe portal in the Benzuli Expanse. The full truth of their time there is unknown, but the Ark crew was driven to a state of living death, and Nova became the fearsome being known as Nemesis Prime. Spotlight: Galvatron More significantly, the Cybertronians were only able to venture to the "living universe" for a short amount of time, or else they would would die. The only one able to avoid this effect was Galvatron, and they did not know how he was able to, let alone replicate the process.[1] Needless to say, this added a wrinkle into the Expansion.

Millions of years later, after Cybertron was laid waste and Optimus Prime became leader of the Autobots, Nightbeat traveled to Gorlam Prime, where he was apprehended by Galvatron and others. Nemesis decided that it was time to prepare for the Expansion, having Straxus[2] place a device in Nightbeat's cerebral chamber. Spotlight: Nightbeat He ordered Jhiaxus to prepare the Nega-Core, which would play a significant role in making the Expansion come about. He also sent Galvatron to retrieve Thunderwing from Hound's unit on Cybertron, killing Leadfoot in the process. Spotlight: Galvatron After this, Galvatron was dispatched to Earth to prevent the Reapers from destroying it, as Earth was part of the Expansion. Devastation

When Jhiaxus finished the Nega-Core, Nemesis Prime dispatched Cyclonus to prepare it for activation, using Thunderwing as its guardian. Learning that it was almost ready, Nemesis Prime ordered his minions to prepare for the Expansion. Spotlight: Cyclonus Activating the implant in Nightbeat's head, Jhiaxus revealed to Hardhead that Gorlam Prime was part of his experiments in converting organic species to the Cybertronian form, as well as preparing them for the harshness of the Expansion to come. The resulting event was to be a merging of the existing universe with the strange lifeless realm of the Dead Universe, after which the Cybertronian elite would govern all. Spotlight: Hardhead


Prompted by Dealer, Hot Rod recovered the Magnificence, which gave the Autobots much-needed information about the Expansion. However, Nemesis Prime used the Darkness to strike down Optimus Prime, who needed to be gone before the Expansion could occur. Spotlight: Doubledealer

References

  1. Spotlight: Cyclonus
  2. According to the script for Spotlight: Hardhead.

This article uses material from the "Expansion" article on the Transformers wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

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