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Exodus (Final Fantasy XII): Misc

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Final Fantasy

Up to date as of February 01, 2010

From Final Fantasy Wiki

Final Fantasy XII Esper
Exodus
Statistics
Level Evade%
46 0
HP MP
119,060 999
Power Defense
82 31
Magick Power Magick Resist
34 31
Vitality Speed
85 26
EXP Clan Points
0 5,400
Elemental affinities
Fire Ice Lightning Water
Halves Halves Halves Halves
Wind Earth Dark Holy
Halves Halves Halves Halves
Japanese エクスデス
Romaji Ekusudesu
Location Mosphoran Highwaste (Empyrean Seat)
Bestiary Location Espers
LP Awarded 52
Common Steal Libra Gem
Uncommon Steal Elixir
Rare Steal High Arcana
Common Drop None
Uncommon Drop None
Rare Drop None
Very Rare Drop None
Common Poach None
Rare Poach None
Attacks Can inflict Stop
Abilities Reflect, Flare, Scathe, Unleash
Innate abilities Safety, Null Knockback, Null VIT, Null Weather and Terrain Effects, Piercing Magic, Last Stand, HP Devour, Half MP Cost
If HP <20% - Attack CT 0, Paling
If Unleash up - Spellspring and Magic CT 0
Immune to Death, Petrify, Stop, Doom, Confuse, Sleep, Disease, Reverse, Disable, Immobilize, Silence, Poison, Oil, Lure, Berserk, Warp, Poach, Fractional Damage, Sight Unseeing, Syphon, Numerology, Charm, Achilles, Wither, Addle
Other Information Has Reflect and Protect
Has 50% Shell
Seal Item - prevents use of items in the battle.

Exodus is a boss in Final Fantasy XII. The party fights him at the highest point of the Mosphoran Highwaste.

Contents

Bestiary Entry

Genus: Esper
Classification: The Judge-Sal

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Page 1: Observations

Most ancient of the scions, created in opposition to Halmarut the Arbiter, and scion of light. Tasked with keeping watch over the world, with the authority to judge the value of all things. As he watched, unseen, unknown, his attachment to the world dwindled, and faded until it was as nothing. Fitting that he would desire to make the world, too, as nothing. Yet he fell in the war against the gods, and was thwarted, imprisoned in punishment for his heresy.

Finding Exodus

The earliest way of obtaining this Esper is after the reaching the Phon Coast during the main storyline, though you must be seriously under-leveled. After reaching to Phon Coast, return to Mosphoran Highwaste, from the Gate Crystal section, prepare some Gyshal Greens, if you do not have any, buy it at the Clan Bazaar, after reaching the rank HedgeKnight. Activate the South-South Windshrine, which can be found South from the shop.

Now you will see a exclamation mark in the map. Head northeast from the Gate Crystal section. Use the Gyshal Greens to ride the Chocobo, and cross over the exclamation mark in the Map Screen (path hidden by Chocobo Tracks). In the West Area, activate the West-West Wind Shrine, then run around the area to find an exclamation mark along a rock, push it down will create a path, which leads you back to the Gate Crystal section.

Activate North-West Wind Shrine, which is around the shop, now you can see two more exclamation mark on the map screen, somewhere around the West area, cross over them, and you will have reached Exodus.

Battle

With all the best weapons, this battle can be won by attrition as soon as you get the Moogle clansmen to the Mosphoran Highwaste. That is, if you are at least level 35, and have all the most powerful weapons and armor up to the Phon Coast. First thing, activate the Northwest and West airways. This enables the path to the peak. Then, make sure you have all of your characters are equipped with a good ranged weapon. Ammunition that causes slow is useful. After that, make your way to the area right before the peak, and configure your gambits. Have one person have first priority, haste on any ally, and then another with the basic Curaga at 40% HP remaining and Cura at 50% HP remaining. Better yet, have Bubble Belts on everyone and set those values to 60% for Curaga and 70% for Cura. Items will be disabled during the battle, so be wary if you rely on X-Potions a lot. Right before you go in, make sure you buff your characters. Unless you have been to Archades and are level 40+ or have Crystal Shields, have everyone use a ranged weapon as mentioned above. This spreads them out and protects you from multiple casualties from Scathe. After that, it is up to you. Try to keep everyone as close to tip top shape as possible, having all three Mist charges helps for an inexhaustible supply of MP, and just wear on him, keeping him focused on one person at a time so that he does not nail your entire party with three to four thousand HP of damage with one casting of Scathe. If someone gets KO'd, revive them immediately with Raise or Arise.

When his HP goes critical, his Defense and Attack will increase, halving your damage (or more if you do not have good enough weapons) and his Speed will increase from abysmal to a normally sluggish. At 15% HP remaining, he erects a physical paling, and you have to Dispel it and get in one shot from Bio to do damage. Hopefully it will cause Sap, for as soon as the spell is cast he automatically gets Reflect status and you will have to Dispel him again. Hold out after that, his speed increases a tiny bit as he spams Scathe and Flare, and you will have to defeat him as soon as the paling falls. An easier way to defeat this boss, possible even at level 1, is to equip Fomalhauts on two of your characters, and cast Haste, Bravery, and Berserk on them. Use the Infuse Technick to lower their HP to 10, and take them out of your party. Then get a third party member to cast buffs like Shell, Haste, and Bubble, then equip him/her with the Dawn Shard. Using this one character, walk into the zone with Exodus. Have him or her steal, and right before he or she approaches Exodus, put the two Berserked characters back into your party. After the steal, take your non-Berserked character and walk him or her behind Exodus, causing Exodus to only cast magick. By this time Exodus' HP will have been worn down considerably and a Gil Toss of 9,999 by that character, along with the gunshots will finish the job. Exodus likely will not have the time to put up his paling.

You can also use his fixation to the status Reflect - if he loses his Reflect, he will immediately try putting up a new one - against him by setting a Gambit to Foe Status=Reflect: Dispel, since that will buy you some valuable seconds while he uses Reflect again, and also gives you a chance of setting a well-timed Slow on him, which will buy even more valuable time.

If you set one character's Gambit to Foe-Status=Reflect: Dispel, and immediately after that character begins casting Dispel, start casting Slow, then Slow should hit after the Dispel activated, and also before Exodus has time to put up another Reflect, and then the third character can shoot him with a Gun. Repeat that, but have the character who used Slow also shoot him alternatively Raising fallen partners, if you do this correctly, Exodus will most likely be unable to attack for enough time for you to take away at least half his HP. If you just remember to keep him slowed (you can also try keeping yourself Hasted to get an even larger advantage), you will eventually win.

Related Enemies


This article uses material from the "Exodus (Final Fantasy XII)" article on the Final Fantasy wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

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