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Evasion: Misc

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Dofus Wiki

Up to date as of January 31, 2010

From Dofus

Evasion
Icon image:evasion.jpg
Class Sacrier
Level 3
Element N/A
Type Buff
Official description This spell allows the caster to do a perfect dodge roll each time an attack comes.

Spell Properties

Linear Line of Sight Free Squares Boost Range Fatal


Spell Characteristics

Caution: Monsters' elemental/neutral damage is modified by their statistics, which are in majority unknown.

Lvl Effect Crit AP Ra Critical Casts per Cd Caster
level
Hit Fail Tgt Trn
1 Avoids 100% of hits by moving back of 1 square (1 turn) Avoids 100% of hits by moving back of 1 square (2 turns) 3 0-1 1/50 1/100 - - 10 3
2 Avoids 100% of hits by moving back of 1 square (1 turn) Avoids 100% of hits by moving back of 1 square (2 turns) 3 0-2 1/50 1/100 - - 9 3
3 Avoids 100% of hits by moving back of 1 square (1 turn) Avoids 100% of hits by moving back of 1 square (2 turns) 3 0-3 1/50 1/100 - - 8 3
4 Avoids 100% of hits by moving back of 1 square (1 turn) Avoids 100% of hits by moving back of 1 square (2 turns) 3 0-4 1/50 1/100 - - 7 3
5 Avoids 100% of hits by moving back of 1 square (1 turn) Avoids 100% of hits by moving back of 1 square (2 turns) 3 0-5 1/50 1/100 - - 6 3
6 Avoids 100% of hits by moving back of 1 square (1 turn) Avoids 100% of hits by moving back of 1 square (2 turns) 3 0-6 1/50 1/100 - - 5 103

Notes

The Sacrier moves back one square (or receives knockback damage if there's an obstacle) whenever an enemy attacks with a close combat attack. The Sacrier receives no damage from the attack.


This article uses material from the "Evasion" article on the Dofus Wiki wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Fallout

Up to date as of February 01, 2010

From The Vault

Infobox incomplete
The infobox template in this article or section is missing some data. You can help The Vault by filling it in.
The following is based on Van Buren and has not been confirmed by canon sources.
Evasion
Van Buren
modifies:  ?
modified by:  ?
initial level:  ?
related perks:  ?
related traits: Kamikaze, Small Frame
J.E. Sawyer's Fallout RPG
modifies:  ?
modified by:  ?
initial level:  ?
related perks:  ?
related traits:  ?

Evasion is a derived statistics from Van Buren, the canceled Fallout 3 project by Black Isle and J.E. Sawyer's Fallout Role-Playing Game. It was probably a replacement of Armor Class - chance of dodging in combat.

Derived statistics

This article uses material from the "Evasion" article on the Fallout wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Final Fantasy

Up to date as of February 01, 2010

From Final Fantasy Wiki

Eiko evading an attack in Final Fantasy IX.

Evasion is a common statistic in the Final Fantasy series. It can be modified by equipment or spells, like Invisible. The higher a character's evasion, the more likely he is to avoid being hit by a physical attack. Evasion is generally compared versus Accuracy to determine if a player is hit or if he dodges.

Contents

Appearances

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Final Fantasy VI

In the original Super NES release of Final Fantasy VI, the Evade statistic does not work due to the Evade Bug. This was fixed in the Advance release.

Final Fantasy XI

All jobs in Final Fantasy XI have an evasion statistic. Evasion is compared to accuracy to determine if a physical attack will hit. If an attacker's accuracy is equal to the defender's evasion, he will hit about 75% of the time.

Job Skill Ranking Cap at Level 1 Cap at Level 37 Cap at Level 75
Thief* A+ 6 114 276
Ninja A- 6 114 269
Monk B+ 5 109 256
Samurai B+ 5 109 256
Puppetmaster B 5 109 250
Warrior C 5 105 225
Paladin C 5 105 225
Dark Knight C 5 105 225
Beastmaster C 5 105 225
Blue Mage C- 5 105 220
Dragoon C- 5 105 220
Corsair D 4 101 210
Red Mage D 4 101 210
Bard D 4 101 210
White Mage E 4 94 200
Black Mage E 4 94 200
Ranger E 4 94 200
Summoner E 4 94 200

Note: The listing for thief does not include the added evasion granted by Evasion Bonus. At level 75, a thief will actually have +40 Evasion as to what is listed here.

Gallery


This article uses material from the "Evasion" article on the Final Fantasy wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Guild Wars

Up to date as of February 01, 2010
(Redirected to Evade article)

From GuildWiki

Image:Warning.png

This article is about a part of Guild Wars that has been removed from the game.

Please see the history of this article for further information.

Evade was permanently removed from the game in the February 1st, 2007 skill update. All skills that referred to evade now use block instead.

Evade was a game mechanic that could prevent attacks from hitting. It functioned identically to the block mechanic; however, evade and block were referred to separately. Certain skills had conditional triggers if an attack would be blocked, while others if it was evaded.

Facts about EvadeRDF feed

This article uses material from the "Evade" article on the Guild Wars wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

SWG Wiki

Up to date as of February 04, 2010

From SWG Wiki

Evasion is a combat defense skill.

  • Evasion chance: increases the chance to mitigate damage from area of effect attacks.
  • Evasion value: is the amount of damage mitigated from area of effect attacks.

See also


This article uses material from the "Evasion" article on the SWG Wiki wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

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