Escape: Misc


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Up to date as of February 01, 2010

From EQ2i, the EverQuest II wiki

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WARNING:This template depreciated, please use Template:SpellInformation2 when updating
Class Scout Scout Spell Icon
Level 25
Category (Target) Teleportation (Self)
 Casting Time  3.0 seconds
 Recast time  15 min
 Cost  54 power 
 Duration  Instant
 Range  20.0 meters
Teleports the scout and all nearby group members to the nearest designated safe spot in the current adventuring area.
  • Teleport caster and caster's group within the zone
This spell is not upgradeable.

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This article uses material from the "Escape" article on the EQ2 wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Final Fantasy

Up to date as of February 01, 2010

From Final Fantasy Wiki

Escape may refer to:

This article uses material from the "Escape" article on the Final Fantasy wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Guild Wars

Up to date as of February 01, 2010

From GuildWiki

This article is about the PvE version of a split skill. For the PvP version, see Escape (PvP).
Skill details
Campaign: Core Ranger
Profession: Ranger
Attribute: Expertise
Type: Elite Stance
    5 Energy     12 Recharge

Full: For 1...7 seconds, you move 33% faster and have a 75% chance to block attacks.

Concise: (1...7 seconds.) You move 33% faster and have 75% chance to block.


Expertise 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Duration 1 1 2 2 3 3 4 4 5 5 6 6 7 7 8 8 8 9 9 10 10


Signet of Capture:


  • This skill is very good for any Ranger who specializes in running; in addition to a speed boost, it also gives a good chance to block attacks. Combined with Natural Stride, a runner is able to maintain the constant ability to block attacks as well as run 33% faster by just using up 2 skill slots.

Related skills

Related articles

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This article uses material from the "Escape" article on the Guild Wars wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


Up to date as of February 08, 2010
(Redirected to Escape (Level) article)

From Halopedia, the Halo Wiki

(4 votes)
Prev: Reactor
Next: Halo Wars Credits
Game: Halo Wars
Date: February 2531
Place: Unnamed Shield World

Open the portal

Halopedia has a walkthrough guide to this level, Escape (Level). See Escape (Level)/Walkthrough.

Escape is the fifteenth and final level of the real-time strategy game, Halo Wars.



The remaining UNSC Spirit of Fire survivors have to open 6 interlocks to open the portal that the Spirit of Fire needs to go through to escape the Shield World before Sergeant Forge activates the FTL drive. There are forerunner symbols on each door. Serina discovers that doors marked with the same symbols must be opened after each other. Otherwise the door that is opened first will close. The forces, however only have 30 minutes to open the portal and yet have to deal with Covenant and Flood forces. With the help of the Spartan IIs from Red Team, the Spirit of Fire successfully escapes the Shield World.


Sergeant John Forge and Red Team are setting up the Spirit of Fire's Slipspace Reactor to set into the Shield World's internal sun to destroy the installation, when they are attacked by a large force of Sangheili Honor Guards and the Arbiter Ripa 'Moramee. Red Team easily defeats the massive Sangheili force, and Sergeant Forge eventually kills the Arbiter by stabbing his neck with extreme his combat knife and finishing him off with his own Energy Sword. The reactor, by then, is already overheated and will have to be set off manually. Jerome-092, the leader of Red Team, offers to set it off manually at the expense of his life, but Sergeant Forge takes the responsibility, quoting that the humans will need every Spartan-II possible.

Meanwhile, the Spirit of Fire is trapped inside the Shield World due to an escape passage being closed. The ground forces eventually defeat massive forces of the Covenant, Flood, and Sentinels to open up a passage that will allow the Spirit to fly out. When the reactor is set off inside the sun, the gravitational forces pull the Spirit into it, but due to some careful maneuvering by Serina, the Spirit slingshots around the sun and out of the planet. The planet, the internal sun, and countless waves of Covenant, Flood, and Sentinels are destroyed from the resulting explosion.

After two weeks of no Covenant or Flood, the majority of the Spirit's crew is put into cryo-pods, along with a protesting Professor Anders. When Captain Cutter walks by an open pod, revealed to be that of the late Sergeant Forge he closes it, sighs, then walks off, presumably into his own pod.

After the credits, on Legendary, Serina's voice can be heard telling Cutter that "something has happened."


Opening Cinematic (Monsters)

Cinematic starts with Sergeant Forge, Red Team and a Marine Officer standing at the The Apex site next to the Spirit of Fire's FTL drive.

Forge: Gentlemen we're burning sunshine here!

Forge and the Spartans start to get the FTL drive ready, while the Officer goes to open the site's main door up. The Marine Lieutenant presses a panel on the Forerunner door.

Marine: It's active.

Simultaneously, a camouflaged figure behind him activates his Energy Sword.

Jerome-092: Sergeant!

Forge stops working on the reactor and turns his head towards the Spartans: Elites deactivating their camouflage are advancing towards them, holding energy staves.

Marine: Aaah!

Forge: Lieutenant!?

Forge turns around and sees the Arbiter killing the marine.

Forge: (To the Spartans) Take care of those Elites! He's mine!

Forge releases the safety locks on the reactor to crush the Arbiter; Red Team gets in position to engage the incoming Elites.

Jerome-092: Let's go!

Jerome kills the first Elite with a shot from his shotgun; Douglas-042 and Alice-130 pitch into other two Elites and kill them with their SMGs. Alice manages to grab a spear from another attacker as Douglas shoots him and she then finishes him off. An Elite attempts to impale Douglas but is quickly dispatched while another's spear is stopped by him and cut in half by Alice's; Jerome quickly reloads his shotgun and kills the unarmed Elite, while Douglas and Alice throw two spears and impale two Elites from the distance. Meanwhile, Forge finds out he's failed his attempt to crush Moramee with the reactor and realizes the latter's behind him camouflaged. Forge barely dodges an Energy Sword's lunge, but manages to hit the Arbiter, evade and face him. As Moramee advances, Forge starts shooting him with his MA5B but to no effect; the Arbiter tries to hit him again with a sword's slash which Forge avoids, but manages to destroy his Assault Rifle with a second hit. Forge charges the Arbiter and makes him fall supine; Moramee tries to raise his right arm to kill Forge with his sword, but the Sergeant blocks it by using his body mass, then hits Moramee's head with his elbow and manages to disarm him of his sword by shooting the Arbiter's hand with his M6C. Moramee immediately grabs Forge with his left hand, strikes him to the ground and punches him in the stomach.

Arbiter: Like the rest of your race.. weak and undisciplined.

The Arbiter throws Forge against the reactor; in the meantime, Red Team kills the last remaining Elites.

Arbiter: (As he throws Forge away and picks up his Energy Sword) There will be no female to save you this time.

Forge: (Slowly sitting up) Look me in the eye and say that.

Arbiter: (Closing from behind) As you wish.

The Arbiter grabs Forge's head and brings his face close to his.

Arbiter: My face will be the last thing your pathetic eyes ever see.

Just as 'Moramee raises his sword for the kill, Forge drives his combat knife into his opponent's neck, who drops his sword; Forge picks it up and uses it to impale the wounded Elite, who dies.

Forge: And for the record, I would have kicked your ass the first time if the lady hadn't stopped me!

The Arbiter's body is rolled off the platform by Alice, while Douglas places the reactor inside the elevator; thereafter, Jerome realizes the reactor has been damaged during the fight.

Jerome-092: Sir, it's already overheating. I'll have to separate the core and align them manually when they need to blow.

Forge: Son, I've a feeling before this is over we'll need every last Spartan in the fight. I can do this. Report back to the ship.

Jerome-092: Good luck sir. It's been an honor.

The Spartan and Forge stare at each other as the elevator's door close and salute with a nod; then Forge begins his ascent while looking at the artificial sun.

In-game Cutscene

Cinematic opens as two Pelicans fly over a closed exit portal.

Serina: Captain. The exit passage has been sealed. Our escape is blocked.

The Pelicans touch down near a UNSC Station with some UNSC Marines nearby.

Cutter: Ground teams. Find a way to open that portal or we're all dead!

Anders: The portal has six doors. You'll need to open them in the correct order.

The Pelicans lift off from the base.


Serina: Based on Anders' observations, the alien technology will only react to human touch. Any other alien life nearby will lock the system.

Jerome-092: Clear out the area around this interlock.

Upon releasing the first interlock.

Jerome-092: We got this interlock released.

Anders: The doors have some sort of alien glyphs on them. That may be the key to opening them.

Forge: Forge to Cutter. I'm beginning my ascent. Estimate thirty minutes to the detonation site.

A 30-minute countdown to the detonation appears.

When the timer reaches 19:10.

Forge: Forge here. I'm at the access point to the sun. I'll need some time to break through.

When the timer reaches 11:10.

Serina: Covenant forces will be at Forge's position in approximately ten minutes.

Forge: I'm in the sun. You heard Serina, I'll wait ten minutes, then detonate the core. That's all the time I can give you.

Cutter: Roger that. We can't let them leave with those ships. Good luck, Sergeant.

Upon spotting a Scarab.

Serina: Watch out. Several large Covenant vehicles have been spotted.

Upon spotting the Covenant base west of the portal.

Serina: We've spotted a large Covenant base west of the portal.

Anders: We are detecting movement coming from the east side of the portal. Possible large alien infection.

Upon releasing the second interlock.

Anders: That's it. The doors are paired. You need to activate both doors of a set to open them.

Upon releasing the third interlock.

Jerome-092: Another interlock is down.

After releasing the final interlock, the mission ends.

Post-Level In-Game Cutscene

The portal opens, the arms supporting its central ring unlock and descend into the pit one by one. Finally, the central ring releases a burst of energy and falls into the tunnel. Two Pelicans fly over the portal.

Cutter: Sergeant Forge. All ground forces are evacuating back to the Spirit of Fire.

Forge: Copy that. Get our people out of here. I'm blowing the core.

Post-Level Cinematic (One Less Sun in The Universe)

Cinematic starts with Spirit of Fire seen facing toward the artificial sun which is beginning to degenerate. Camera gradually pans to the bridge where Cutter and Anders are gazing out the window.

Serina: Hangar bay reports all crews checked in.

Cutter: Then let's not outstay our welcome. Best speed away.

Serina: Captain, the gravity field from the sun is expanding. We're not going anywhere.

Cutter and Anders look at each other, Anders with a disgruntled look on her face. Cutter turns back towards the sun.

Cutter: Let's see if we can't turn that to our advantage. Serina, plot a course that takes us into the sun. We're going to slingshot around it.

Serina: Threading a needle, while accelerating around an exploding star, inside a planet that's falling apart. Sure, why not?

Cutter: Serina?! Can you do it?

Serina: It's done. You might want to hold onto something.

Cutter and Anders move away from the window and sit down.

Serina: Closing your eyes might help too.

Spirit of Fire accelerates toward the artificial sun as a several pieces of the planet are pulled into it. The ship circles perilously close to the sun, burning it's edges as blinding light floods into the bridge. Spirit of Fire successfully slingshots around the sun and accelerates through the exit passage. It bursts out of the planet just as it begins to collapse. As the ship speeds away the planet begins to implode, then suddenly explodes outward along its horizontal axis.

Closing Cinematic (The End)

Spirit of Fire; Cryo Room 3; 'March 11, 2531

The camera pans over Marines and Navy personnel in cryo-chambers.

Anders: Captain, I would much rather stay awake to monitor this area.

Cutter: Professor, there's been no sign of the Covenant for almost two weeks. There's nothing to do.

Anders: But, Captain--

Cutter: But nothing, Professor. You got us all out of there alive. Get some rest.

Cutter guides Anders into her cryo-chamber and taps its key pad.

Anders: Not all of us, Captain. Not all of us.

Her chamber's cover closes and she immediately falls asleep. Frost forms on her face. Cutter walks to the chamber beside Anders' and closes it, empty. The camera fades to black as it centers on the name on the chamber's cover: SGT. J. FORGE

Credits roll.

If completed on Legendary extra dialogue plays after the credits.

Serina: Captain, wake up. Something has happened.


  • The way that Sergeant Forge kills the Arbiter is similar to the way Sergeant Buck and his squad kill the Brute Chieftain at the end of the level NMPD HQ in the game Halo 3: ODST.
  • Like Halo: CE and Halo 3, the final mission in Halo Wars involves escaping an explosion designed to destroy a Forerunner structure and to stop the antagonists.
  • There is a Mega Turret that seems to have been abandoned (much like the Scarab in Beachhead) near one of the Covenant Bases. It can help destroy the base if garrisoned.
  • This level has some objective references to Halo: Combat Evolved, for destroying a planet sized Forerunner installation to prevent the end of humanity and Marathon: Durandal of putting a sun into an early supernova.
  • In the center of the level, there is a structure similar to a Sentinel Shop or Protector Plant, it is clearly unknown what it is named. It produces Protectors in groups of 3 most of the time, the Covenant will battle with the Sentinels if contact between the two is made. While the Flood will be on the outer edges of the map.
  • The Forerunner symbols on the projected blue floors are the numbers 1-5 from the Iris campaign. Though after 5, the symbol for 3 is repeated.
  • The soundtrack, Out of There Alive, which is also the music for the final cutscene, is a reference to Captain Cutter's line: "But nothing, Professor. You got us all out of there alive. Get some rest."
  • If the player skips the credits when playing on Legendary it will skip ahead to Serena`s Legendary dialogue, rather than skipping it too.


This article uses material from the "Escape (Level)" article on the Halo wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


Up to date as of February 07, 2010
(Redirected to Emergency Escape Protocol article)

From Lostpedia

E.E.P is an abbreviation visible on the blast door map. The expansion of the acronym to Emergency Escape Protocol was confirmed in the official Lost jigsaw puzzles.

Clear references on the blast door map:

  • "Known to be a hub for E.E.P. conduits" - at 11:00
  • "Multiple escape conducts blocked after incident" (indicating the Swan) - at 7:00
  • "Possible terminal point for Subterranean E.E.P. tunnel network?" - at 1:00
  • "No connection to islandwide E.E.P. network" - at 6:00 (written sideways)

These references suggest that the E.E.P. is a series of subterranean conduits possibly leading to the Arrow. Indeed, the map shows many interconnected tunnels, as does the DHARMA cabling map found by Sayid at the Flame.

This article uses material from the "Emergency Escape Protocol" article on the Lostpedia wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


Up to date as of February 07, 2010

From the RuneScape Wiki, the wiki for all things RuneScape


Release date Unknown edit
Members-only? Yes
Location Hellhounds' area in Witchaven Dungeon
Skill requirements None
Quest requirements Family Crest
Unlock hint This track unlocks at the perfect gold mine under Ardougne.
Track duration Unknown edit
Composer Ian T
Stub This article is a stub. You can help by expanding it.

This article uses material from the "Escape" article on the Runescape wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

ST Expanded

Up to date as of February 07, 2010

The Star Trek Expanded Universe Database is for fanon and related content. See for the canon Star Trek wiki.

This article has a
real-world perspective.



The Baldwin crew relax as they meet the new baby.

Log Entries

  • Personal Log, Stardate 54003.4: As Baldwin is being towed by Wildfire, I have been released from sickbay. Patrick and Tiana are doing good as well.
    I guess that I've always felt that Patrick was “the one” for me. When I joined the Baldwin crew, Patrick and I worked together very well. I always loved it when he was able to put a smile on his face – something that was hard to do in the middle of a war. I know that seeing him made me smile as well.
    I could also tell that there was a bit of a sexual attraction on his part. I also knew what could happen when I became his mate. Still, the smile on his face when he saw his daughter for the first time was priceless.
    — Recorded by Bridget Ingrum

Memorable quotes

  • We're being towed to Starbase 42 for replacement of the dilithium crystals. I'm also making sure everyone aboard has some R and R time.
    I suppose everyone's going to want to see the baby.
    I think you can count on it.
    Patrick and Bridget Ingrum
  • Sometimes, I think you find the 'augment' part of me sexy.
    Bridget Ingrum, to her husband
  • In order to cool down the computer room to get it restarted, we need to get the environmental systems on line, which requires us to restart the computer.
    Lieutenant Bosworth, describing a recursion.
I'm a lawyer, not an engineer.



Dillon, Brendan; Ingrum, Bridget; Ingrum, Patrick; Jackson, Sara; Murrow, Alan; Singh, Khan Noonien; Starbase 42; USS Wildfire

External links

  • Escape Full text of the story, at the USS Baldwin series home.

This article uses material from the "Escape" article on the ST Expanded wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


Up to date as of February 04, 2010
(Redirected to Star Wars 97: Escape article)

From Wookieepedia, the Star Wars wiki.


Mary Jo Duffy


Cynthia Martin


Art Nichols


Rick Parker


Petra Scotese

Cover artist

Cynthia Martin, Art Nichols

Publication information

Marvel Comics

Publication date

July 1985



General information



Marvel Star Wars

Issue number


Star Wars 97: Escape is the ninety-seventh issue in the Marvel Star Wars series of comics.

This article is a stub about a comic. You can help Wookieepedia by expanding it.


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This article uses material from the "Star Wars 97: Escape" article on the Starwars wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


Up to date as of February 05, 2010
(Redirected to Escape (Universe comic) article)

From Teletraan I: The Transformers Wiki

Thanks to Unicron, Razorclaw can now command lens flares from the palm of his hand.

Optimus Primal is sent by Primus to rescue Transformers held deep within Unicron.

Transformers Universe > Issue # 2
Previous Issue Next Issue


Universe issue #2

Story and Script: Simon Furman
Pencils: Dan Khanna, Guido Guidi, James Raiz
Inks: Chuck Gibson, Terry Pallot, Vince Russell
Lettering: Richard Starkings' Comicraft
Colors: Blond
Post Production and Assist: Glen Hallit
Art Director: Dan Khanna


Optimus Primal recalls his "death" at the conclusion of his battle to free Cybertron from Megatron. Gazing into the death arena within Unicron, he reflects that... it never ends! Below, Sideswipe and Sunstreaker are being prepped for battle; Sunstreaker has already fallen to the corrupting influence of Unicron. Sideswipe resists, and is punished.

Primal flashes back again to his recent revival within Cybertron, and his conversation with Alpha Trion, who detailed Unicron's efforts to revive himself by harvesting Sparks from across multiple dimensions.

Armada Megatron and Grimlock have subdued Striker, and Primal attempts to liberate his Spark from Unicron's influence. Primal then departs to try and free the captives, leaving the others to guard Striker, though they are soon discovered by Unicron's Generals.

Trailbreaker devises a way to escape the energy cages holding them, as he speculates they are "keyed to ou specific bio-mechanical auras". Silverbolt spots Primal, and shouts a warning as Razorclaw attacks; he and Trailbreaker then initiate a primary system program transfer, in essence each becoming the other.

Primal fights off Razorclaw, stealing weapons from Sunstreaker and Sideswipe to help; in the midst of their battle, Trailbreaker and Silverbolt initiate a total prison break, and dozens of Transformers storm their captors. The horde keeps Sunstreaker and Sideswipe apart, assists Grimlock and Megatron, then stampedes across the bridge that originally brought Trailbreaker and company to the arena.

Shadow Striker proves treacherous, however; she blasts the bridge, and the escaping crowd is trapped between the cauldron and the incoming Generals. Primal uses Snarl, a Matrix Templar, to directly call upon Primus to open a pathway out of Unicron; an energy path opens in the cauldron, bearing him away. The crowd escapes... but Blackarachnia chooses to remain, knocking Silverbolt into the beam.

Some while later, within Unicron, Blackarachnia is welcomed back to the fold... by Tarantulas, who notes that the true battle hasn't yet begun. And on Cybertron, Primal reflects that his revival may have had unexpected consequences for the reformatted planet... and his old foe Megatron.


  • A character using the design of Spy Streak is shown, but the colors don't quite match any released toy. The closest match is Universe Fireflight.

Items of note

  • A lengthy "Last Time" text summarizes in painful detail the events of the previous issues.
  • Dreamwave-style profiles were included at the end of the issue for Obsidian, Optimus Primal, Shadow Striker, and Tankor.

This article uses material from the "Escape (Universe comic)" article on the Transformers wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


Up to date as of February 05, 2010

This article uses material from the "Escape" article on the Yugioh wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

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