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Equipment Abilities: Misc

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Final Fantasy

Up to date as of February 01, 2010

From Final Fantasy Wiki

Equipment Abilities are a set of recurring abilities in the series. First debuting in Final Fantasy V, these abilities allow the player to equip a character with any equipment that their class or character themselves could not use normally. For instance, a player could give the Equip Sword ability to a Black Mage. The following is a list of Equipment Abilities:

  • Equip Armor - Character can equip heavy armor
  • Equip Axes - Character can equip axes
  • Equip Bows- Character can equip bows
  • Equip Harps - Character can equip harps
  • Equip Katanas - Character can equip katanas
  • Equip Ribbons - Character can equip ribbons
  • Equip Rods - Character can equip rods
  • Equip Shields - Character can equip shields
  • Equip Spears - Character can equip spears
  • Equip Swords - Character can equip swords
  • Equip Whips - Character can equip whips
  • Equip Guns - Character can equip guns
  • Equip Crossbows - Character can equip crossbows

The abilities Doublehand, Dual Wield, Re-Equip, and Monkey Grip are all Equipment Abilities as well. Doublehand allows for equipping any weapon with both hands, doubling attack power but making the user unable to use shields. Dual Wield allows the player to use two weapons at the same time. Re-Equip allows the user to change their equipment during battle, and Monkey Grip allows the user to equip a dual-wield weapon with one hand, allowing them to use a shield.

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Final Fantasy V

Equip Armor, Axes, Bows, Harps, Katanas, Ribbons, Rods, Shields, Spears, Swords, and Whips make their debut in this game. They are the final abilities of Berserker, Ranger, Bard, Samurai, Dancer, Time Mage, Dragoon, and Beastmaster respectively. Equip Armor, Shield, and Sword are the last 3 abilities of the Knight class.

Final Fantasy VI

By equipping the Merit Award relic, any character can equip anything that he or she could not equip normally, except for Relics, Ultima Weapon, Snow Muffler, Bone Club, female specifics, and animal suits. In Snes version Merit award can be equipped by anyone, but in Playstation version Merit award cannot be equipped by Gau and in Gba release this is extended to Gogo.

Final Fantasy Tactics

Equipment Abilities are a set of Support Abilities in Final Fantasy Tactics. Learnt by several classes, each ability lets a class equip weapons or armor they would not usually be able to equip. However, this takes up a Support slot better used for something else, meaning it is just better to change into a job that can already equip the equipment you want.

Name Description JP Cost Job
Equip Axes Equip axe regardless of job. 170 Squire
Equip Heavy Armor Equip armor regardless of Job. 500 Knight
Equip Shields Equip shield regardless of Job. 250
Equip Swords Equip sword regardless of Job. 400
Equip Crossbows Equip crossbow regardless of job. 350 Archer
Equip Polearms Equip spear regardless of Job. 400 Dragoon
Equip Guns Equip gun regardless of Job. 750 (800 in Wotl) Orator
Equip Katanas Equip Katana regardless of Job. 400 Samurai

Final Fantasy Tactics Advance

Shieldbearer allows any job to equip shields, and can be learned by every race through any of three shields, with some jobs available to learn from two of them. The Bronze Shield allows Soldiers, Warriors, and Fencers to learn the ability. The Round Shield allows Sages, Fencers, and Mog Knights to learn the ability. The Opal Shield allows Soldiers and Mog Knights to learn the ability.

Final Fantasy Tactics A2: Grimoire of the Rift

Shieldbearer returns in this installment, allowing any job to equip Shields. The previous races all learn it from the same jobs, while Vikings and Raptors allow Seeq and Gria to have the ability, respectively. Ribbon-Bearer allows for all jobs in a race to equip Ribbons, and is learned by the Seer, Trickster, and Tinker. Viera and Gria can equip ribbons naturally, but Seeq are unable to learn this ability, and as such cannot equip ribbons. Tank allows for any job in a race to equip Heavy Armor, and can be learned by the Defender, Lanista, and Ravager.

Dissidia Final Fantasy

Equipment Abilities return as abilities that any character can use. The following is a list of these abilities in Dissidia:

  • Equip Swords
  • Equip Daggers
  • Equip Greatswords
  • Equip Katanas
  • Equip Spears
  • Equip Axes
  • Equip Rods
  • Equip Staves
  • Equip Thrown Weapons
  • Equip Grappling Weapons
  • Equip Instruments
  • Equip Parrying Weapons
  • Equip Shields
  • Equip Bangles
  • Equip Gauntlets
  • Equip Hats
  • Equip Hairpins
  • Equip Helms
  • Equip Ribbons
  • Equip Clothing
  • Equip Robes
  • Equip Light Armor
  • Equip Heavy Armor
  • Equip Machines

This article uses material from the "Equipment Abilities" article on the Final Fantasy wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

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