Equipment is defined either as item that go into the equipment pane of the inventory display, or as items that can be equipped on the character. Luckily, the definitions overlap perfectly.
Item categories that go into the weapon slot:
Other equipment, generally one slot each:
Using a two-handed weapon disables the shield slot.
See also Category:Equipment by effects.
An Item is differentiated from Equipment. Equipment can be equipped, Items generally cannot.
This category has the following subcategory, out of 15 total.
The following 199 pages are in this category, out of 12,935 total.
All three games feature equipment that is immediately activated upon collection; these are known as power-ups. Halo 3 introduced equipment items that can be collected and carried by a player; these items could be activated at any time with a button press. When the term "equipment" is used, it usually refers to the items introduced in Halo 3.
The Active Camouflage provides a player temporary invisibility and the Overshield triples the strength of a player's shield.
Halo 2 featured both the powerups as well.
When playing as the Master Chief, the flashlight can now be used with unlimited time. Also, when playing as the Arbiter, the flashlight is replaced with an Active Camouflage system that may be used for a certain amount of time, depending on each game difficulty.
The Overshield is also present, but only appears in Multiplayer mode.
Halo 3 introduced new kinds of equipment items. These items are immediately picked up when a player walks over them. The player can carry these items, and deploy them at any time with the button X. Only one equipment item can be carried at a time, however (though power-ups do not count toward this limit). The items appear in both Multiplayer and Campaign; in the latter, Brutes can use Equipment as well.
All playable characters are equipped with flashlights on their weapons, when in Campaign. The Arbiter no longer has built-in cloaking (although it appears so on the final chapter of the campaign, where he "warps" on to the warthog in single-player).
The equipment from Halo 3 is still present in Halo 3: ODST, but not usable for players. Brutes, however, can still carry and use it.
Halo: Reach will feature a retooled equipment system, called "Armor Abilities". While in Halo 3 each piece of equipment could be used only once, Armor Abilities will be reusable, with a cool-down time between each use.
Halo: Combat Evolved
Available in Campaign and Multiplayer:
Custom Maps Only:
When items are equipped, players used to have the option to Operate them. For items that cannot be operated, the player will receive a message saying, "That item cannot be operated," when they attempt to operate the item. After an update by Jagex, if an item could be operated, the operate option was replaced with the item's actions. If it is impossible to operate an item, then there simply are no extra actions.
Equipment is a short story written by Matthew Stover.It was originally published in the Hasbro Short Story Collection in July 2003. Equipment is offered as a free download on StarWars.com, but later was featured in the paperback edition of Shatterpoint, written by Matthew Stover and published by Del Rey in April 2004.
It explains the clonetroopers' motto, "Take care of your equipment, and your equipment will take care of you." This motto comes to fruition when, even after their LAAT/i gunship has been destroyed, they use what resources they have as they float away and continue to fight to the end.
|Organizations and titles||Sentient species||Vehicles and vessels||Weapons and technology||Miscellanea|
Organizations and titles
Vehicles and vessels
Weapons and technology
Table of contents
Equipment found as loot has a chance to also have attribute modifiers. The number and type of modifers is indicated by the item name suffix. The maximum number of modifiers an item can have is four. For example, "Metal Necklace of the Veteran" will have a primary attribute of precision and two other attributes, such as agility and stamina for a total of three attributes.
|Primary attribute||+10||One attribute||Two attributes||Three attributes||Four attributes|
|Agility||Adroit||of Quickness||of the Rill||of the Varactyl||of the Acklay|
|Constitution||Robust||of Health||of the Bantha||of the Torton||of the Hutts|
|Luck||of Opportunity||of Luck||of the Gambler||of the Daredevil||of Destiny|
|Precision||Sharp||of Marksmanship||of the Mercenary||of the Veteran||of Bounty Hunters|
|Stamina||Vital||of Stamina||of the Squill||of the Tusken||of the Assassin|
|Strength||of Force||of Brawling||of the Janta||of the Rancor||of the Jedi|
|Camouflage||of the Dire Cat||of the Gurrcat||of the Bocatt||of the Sand Panther|
|Old Republic Technology|
|Armor||Assault · Battle · Reconnaissance · Faction · Cybernetics|
|Clothing||Jedi (robes, cloaks) · Ithorian · Wookiee · Wearable containers|
|Jewelry||Necklaces · Bracelets · Rings · Sets|
|Melee weapons||Unarmed · One-handed · Two-handed · Polearms · Lightsabers|
|Ranged weapons||Pistols · Carbines · Rifles · Heavy|
This is a growing list of of all items that can be found in Tibia. Since there are so many items with many different purposes, this list has been separated into different categories. You might also want to have a look on the Objects list.
These items provide varying levels of protection from enemy attacks, and sometimes lessen certain types of attacks. You are allowed to wear one of each type of armor at one time. A complete set of armor will include a Helmet, a Shield, an Armor, Boots and Legs.
No player is complete without a trusty weapon to aid them in their adventures. Some weapons can be used while holding a shield, but other weapons require two hands in order to use.
|Axe Weapons||Club Weapons||Sword Weapons|
|Rods||Wands||Old Wands (removed from game)|
No Tibian house would be complete without some of the useful and decorative items in these lists.
|Documents and Papers||Dolls and Bears||Furniture|
|Kitchen Tools||Musical Instruments||Trophies|
Tibia is a world full of various plants and herbs. There is also a large range of food items that are harvested from the land, made by the different races, or collected from dead creatures. Visit your local pub for something cold and refreshing!
|Liquids||Plants and Herbs|
There are many kinds of equipment other than weapons and armor. Every Tibian should be prepared to face the many dangers that can be found around every corner.
|Amulets and Necklaces||Keys||Light Sources|
Other items are those that didn't fit well the categories above. They have been sub-divided according to their special usages.
|Clothing Accessories||Enchanted Items||Game Tokens||Valuables|
|Magical Items||Metals||Party Items|