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Equip Spell Cards |
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Equip Spell Cards are Spell Cards that usually change the ATK and/or DEF of a Monster Card on the field, and/or grant that Monster Card special abilitie(s). They are universally referred to as Equip Cards, since Equip Cards can either be Equip Spell Cards, or Trap Cards that are treated as Equip Cards after activation. When you activate an Equip Spell Card, you choose a face-up monster on the field to equip the card to, and that Equip Spell Card's card's effect applies to that monster until the card is destroyed or otherwise removed from the field. When the equipped monster is removed from the field or flipped face-down, all the Equip Spell Cards equipped to that monster are destroyed. A fair few Equip Spell Cards are representations of weapons or armour.

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Equip Spell Cards are Spell Cards that usually change the ATK and/or DEF of a Monster Card on the field, and/or grant that Monster Card special abilitie(s). They are universally referred to as Equip Cards, since Equip Cards can either be Equip Spell Cards, or Trap Cards that are treated as Equip Cards after activation. When you activate an Equip Spell Card, you choose a face-up monster on the field to equip the card to, and that Equip Spell Card's card's effect applies to that monster until the card is destroyed or otherwise removed from the field. When the equipped monster is removed from the field or flipped face-down, all the Equip Spell Cards equipped to that monster are destroyed. A fair few Equip Spell Cards are representations of weapons or armour.
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Monster Cards - Spell Cards - Trap Cards Types of Monster Cards Effect - Fusion - Normal - Ritual - Synchro - Dark Synchro - Hybrid(FCG Only) Types of Spell Cards Continuous - Field - Equip Types of Trap Cards Continuous - Counter - Normal Other Types of Card Turn Phases Draw Phase - Standby Phase - Main Phase 1 |
ATK - DEF - Level - Attribute - Type Playing Field Zones Monster Zones - Spell/Trap Zones Types of Summon Flip - Normal - Tribute |
Activate - Chain - Cost - Counters - Destroy Types of Monster Effects Continuous - Flip - Ignition - Quick Compulsory - Optional - Lingering Types of Effect Monsters Flip - Gemini - Spirit - Toon - Tuner - Union - Dark Tuner Types of Spell Speed Spell Speed 1 |
Tournament Guidelines Duel - Infinite Loop - Maintenance Costs Double Tributer - Victory Conditions Attributes DARK - EARTH - FIRE - LIGHT - WATER - WIND Types Aqua - Beast - Beast-Warrior - Dinosaur - Dragon |
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