| Enutrof | ||
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| Enutrof's followers are able to discover the best items of the Amakna universe. The good treasure hunters are not really natural born fighters, but they can, with time, become formidable opponents thanks to their equipment. | ||
Enutrofs or Enutrof's Fingers are a combination of a summoner class, a buff class, and a treasure hunter.
They have a range of attacks of all elements, from steady, high hitting water damage with Slaughtering Shovel to AoE Earth with Mound. They also have a variety of support spells, such as Clumsiness and Mass Clumsiness which take MP and AP respectively.
While many players see them as item mules and drop farmers, Enutrofs can easily hold their own in battle.
Contents |
| Rate | 1:1 | 2:1 | 3:1 | 4:1 | 5:1 | |
|---|---|---|---|---|---|---|
| Vit | 1~∞ | - | - | - | - | |
| Wis | - | - | 1~∞ | - | - | |
| Str | 1~50 | 51~150 | 151~250 | 251~350 | 351~∞ | |
| Int | 1~20 | 21~60 | 61~100 | 101~150 | 151~∞ | |
| Cha | 1~100 | 101~150 | 151~230 | 231~330 | 331~∞ | |
| Agi | 1~20 | 21~40 | 41~60 | 61~80 | 81~∞ | |
The class spells available to members of the Enutrof class are:
| Icon | Name | Level | Element | Short description |
|---|---|---|---|---|
| Pull Out | Exchange for Doploons | Places all combatants in state "Gravity" and state "Retired" with -100 MP. | ||
| Coins Throwing | 1 | Water |
Throws fake gold coins at the enemy, which inflicts them with Water damage. Long ranged. | |
| Living Bag | 1 | N/A | Summons a bag to act as a living shield for allies. | |
| Shovel Throwing | 1 | Earth |
Deals Earth damage to a single target. Ranged. | |
| Ghostly Shovel | 3 | Fire |
Causes Fire damage and can remove magical effects upon a target. | |
| Fortune | 6 | N/A | Increases the caster's Chance for several turns. | |
| Pandora's Box | 9 | N/A | Restores a small amount of the target's HP or increases the target's critical hits. | |
| Mound | 13 | Earth |
Ranged spell with an Area of Effect. Does Earth damage. | |
| Reducing Key | 17 | N/A | Reduces the Range of a single target. | |
| Prime of Life | 21 | Air |
Inflicts Air damage in close combat and steals MP from the target. | |
| Unsummoning | 26 | Air |
Deals massive Air damage to a summoned creature. | |
| Greed | 31 | N/A | Increases the Strength and Intelligence of all players, allies and enemies. | |
| Shovel Kiss | 36 | Fire |
Shovel Kiss doesn't need Line of Sight and inflicts Fire damage. | |
| Clumsiness | 42 | N/A | Subtracts MP from a target. | |
| Mass Clumsiness | 48 | N/A | Subtracts AP from any enemy. | |
| Acceleration | 54 | N/A | Increases the MP of the caster or of one of his/her allies. | |
| Shovel of Judgment | 60 | Water |
Causes Water damage and subtracts MP on a critical hit. | |
| Slaughtering Shovel | 70 | Water |
Causes a great deal of Water damage to a target. | |
| Bribery | 80 | N/A | Forces an enemy to lose a turn, but greatly heals it. | |
| Living Shovel | 90 | N/A | This spell can liven a shovel up, which will push the enemy and lower his MP loss resistance. | |
| Living Chest | 100 | N/A | Summons a chest to collect more items for its owner after battle. | |
| Summoning of Enutrof Dopple | 200 | N/A | This spell summons an Enutrof Dopple that will help its master in battle. |
| Weapon | Axe | Bow | Dagger | Hammer | Pickaxe | Scythe | Shovel | Staff | Sword | Wand |
|---|---|---|---|---|---|---|---|---|---|---|
| Enutrof | -10% | -10% | -10% | -5% | -10% | -10% | 0% | -10% | -10% | -10% |
Shovels are a natural fit for Enutrofs as they require high Chance to equip and often deal powerful Water damage. Unfortunately, a good Water Shovel is difficult to come by at lower levels, making it even more difficult to start out with the Chance build. On the other hand, good Hammers are easy to acquire at all levels, making it an attractive alternative best suited for Strength or Intelligence builds. Hammers also deal Area of Effect damage.
The Enutrof Class Set is the Venerable Set.
°=Not recommended, +=Longshot build (require high investment), ++=Fun but challenging build, +++=Proven, solid build
| Element(s) | Rating | Notes |
|---|---|---|
| Pure elemental builds | ||
| Strength-based | ++ | Bulldozer build. Easy to start with. Gains an early Area of Effect spell. Lacks powerful spells; relies on weapons to deal damage in higher levels. More defensive and supportive. |
| Intelligence-based | ++ | Tactical build. Challenging. Supportive build with limited healing and effect-canceling abilities. |
| Chance-based | +++ | Gunner build. Most popular. Becomes formidable in higher levels. Excellent range and good damage. Highest Prospecting of all characters allows for the best drops and can even further increase it in battle. |
| Agility-based | + | Unorthodox build. Very hard to start and evolve. Supportive. Powerful unsummoning. Main attack spell steals MP. |
| Hybrid elemental builds | ||
| Other builds | ||
See the general Leveling guide
At (-1,-4) is the The Temple of Enutrof, where you can get info about Enutrofs, and fight the Enutrof Dopple.
Reading Enutrof backwards spells fortune.
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